Commit Graph

16986 Commits

Author SHA1 Message Date
skidau 221d37ae83 Merge pull request #2287 from lioncash/hkbinds
HotkeyDlg: Get rid of application-wide event bindings.
2015-04-16 11:59:24 +10:00
skidau 6b82b31640 Merge pull request #2285 from linkmauve/nogui-no-x11
NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set
2015-04-16 11:58:15 +10:00
skidau 8bb7f785b0 Merge pull request #2269 from APK-Games/master
Updated and added new Action replay Codes
2015-04-16 11:55:31 +10:00
Lioncash 63393570fb PerfQueryBase: Move common implementation variables into base class 2015-04-15 19:22:16 -04:00
Emmanuel Gil Peyrot 1e7ca7f579 NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set 2015-04-16 01:10:57 +02:00
JosJuice 86ceb54c38 Fix extracting Wii disc partitions numbered 10 or higher
Instead of trying to get the partition number from the
(localized!) item name, the partitions are now stored as item data.
2015-04-15 09:29:24 +02:00
Lioncash b0613bb1c8 General: Apply the const specifier where applicable 2015-04-15 02:04:03 -04:00
Lioncash 2cddb8f480 Debugger: Update the registers/watches before refreshing grids. 2015-04-15 00:13:13 -04:00
shuffle2 7506c386cf Merge pull request #2299 from lioncash/d3d
D3D: Remove dependency on wxWidgets
2015-04-14 19:31:46 -07:00
Lioncash bdde6b2a7c D3D: Remove dependency on wxWidgets
This hasn't been necessary for ages
2015-04-14 22:27:03 -04:00
Lioncash a6970b3744 Merge pull request #2288 from lioncash/unnecessary
ISOProperties: Remove unnecessary/unused variables & controls.
2015-04-14 10:42:29 -04:00
Lioncash 882080c282 Merge pull request #2284 from lioncash/leaks
DolphinWX: Fix memory leaks relating to the TAS dialog
2015-04-14 10:38:48 -04:00
Lioncash f1de5bc2e5 Merge pull request #2297 from Armada651/includes
Base.props: Remove DXSDK_DIR from the include path.
2015-04-13 20:36:21 -04:00
Jules Blok bea3054c9c Base.props: Remove DXSDK_DIR from the include path.
By overriding the include directories we can ensure we only use the Windows SDK.
2015-04-13 21:44:40 +02:00
Lioncash c36a6b7599 Merge pull request #2291 from JosJuice/qt-sort-ascending-title
DolphinQt: Sort game list by ascending title order by default
2015-04-13 02:36:31 -04:00
Lioncash a8142f8d3e Merge pull request #2296 from comex/warning-fixes-99999
Warning fixes 99999
2015-04-13 02:35:16 -04:00
comex 8ebe3d3478 Remove unused field. 2015-04-13 02:27:08 -04:00
comex 5fff97f3f4 Fix printf width in TraversalServer. 2015-04-13 02:26:52 -04:00
comex ba664b3293 Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before.
Core::Shutdown was only called on app exit, yet the emu thread exits
whenever emulation stops; if you launched a new game it would just join
via the destructor when s_emu_thread was set to a new thread.
(Incidentally, the destructor also makes explicitly joining on app exit
rather pointless.)

Because the GUI thread wasn't waiting for the CPU thread to fully shut
down, Core::IsRunning would remain true briefly after CFrame::DoStop
which, given Dolphin's penchant for accessing variables belonging to
other threads, can only mean trouble... In my case, because the previous
commit caused UpdateGUI, which is called at the end of DoStop, to call
PauseAndLock, which checks IsRunning, pressing stop at the right time
would cause strange behavior.
2015-04-13 02:17:38 -04:00
comex e000aaaf5d Have the UI thread do PauseAndLock before messing with GetUsbPointer.
Since its lifetime is managed on the CPU thread, this (or a refactoring)
is absolutely required.  One of the functions with a PauseAndLock call
added is CFrame::UpdateGUI; this is fine now, since it's called only
after important events happen, so just make sure not to call it every
frame or something :)
2015-04-13 01:49:24 -04:00
Lioncash 59c4beb8ea Merge pull request #2293 from JosJuice/main-unnecessary-include
Main: Remove unnecessary shellapi.h include
2015-04-12 13:07:27 -04:00
JosJuice bd680aa3b5 Main: Remove unnecessary shellapi.h include
The include was introduced by bcf1f54c and made unnecessary by 611f3494.
2015-04-12 10:22:18 +02:00
Lioncash 13b6968f0d Merge pull request #2292 from mathieui/fix_warnings
Fix a warning
2015-04-11 15:21:26 -04:00
mathieui 4c2d25eeaf Fix a warning
HotkeyManagerEmu.enabled is unused, as everything now uses
HotkeyManagerEmu.s_enabled.
2015-04-11 19:47:39 +02:00
JosJuice 9e4eefc6fd DolphinQt: Sort game list by ascending title order by default 2015-04-11 16:44:35 +02:00
Rachel Bryk 48a1d97fe7 Disable oc setting while netplay or movie is active. 2015-04-11 03:54:11 -04:00
Lioncash bd28d260ce DolphinWX: Break the netplay UI controls into separate classes. 2015-04-11 01:35:54 -04:00
Lioncash 5d7cd29a8b ISOProperties: Remove unnecessary/unused variables & controls. 2015-04-10 19:53:58 -04:00
Lioncash 9cc244e913 HotkeyDlg: Get rid of application-wide event bindings.
This dialog is used as a modal dialog, so making the key-press event bindings application-wide is unnecessary.
2015-04-10 19:31:37 -04:00
Lioncash 00943b1ef4 DolphinWX: Fix memory leaks relating to the TAS dialog
Initially, the dialogs construct in the background when Dolphin initializes. However, it waits until the user actually makes the dialogs visible to decide on whether to create the Wii or GC control layouts.

Therefore, the call to CreateBaseLayout() essentially creates a sizer that isn't actually attached to a main sizer that is set as the sizer for the dialog to use. So upon destruction, these controls would never actually be destroyed if the user didn't open and then close the TAS dialogs.
2015-04-09 23:33:33 -04:00
Lioncash 1a18cad178 Merge pull request #2281 from Stevoisiak/MoveCountryWorld
Re-sort Country_World
2015-04-09 12:15:18 -04:00
Lioncash 2c2409fee4 Merge pull request #2278 from lioncash/leak
Debugger: Fix memory leaks related to grid tables
2015-04-09 11:07:27 -04:00
Stevoisiak 7c1ab2911a Move down Country_World
The countries are sorted alphabetically. This should have been changed
when the variable was renamed from Country_International to
Country_World
2015-04-08 18:55:16 -04:00
Fiora 47bc611485 Merge pull request #2279 from JosJuice/fix-sudtr
Fix terrible Speed Up Disc Transfer Rate mistake
2015-04-08 05:37:51 -07:00
JosJuice 76d0cfa8ac Fix terrible Speed Up Disc Transfer Rate mistake
I apologize.
2015-04-08 08:59:49 +02:00
Lioncash 180854c617 Debugger: Fix memory leaks related to grid tables
Incrementing the reference count here isn't necessary, as they construct with a count of 1. Incrementing again results in the attributes not being freed.
2015-04-07 23:16:29 -04:00
skidau f8a4d4702c Merge pull request #2252 from mathieui/traversal-timeout
NetPlay: Don’t wait forever in the traversal client
2015-04-08 11:56:57 +10:00
skidau ff891394e8 Merge pull request #2248 from mathieui/netplay-disable-ui
NetPlay: Disable some UI elements when a game is running
2015-04-08 11:56:06 +10:00
skidau 5638ddaf6c Merge pull request #2263 from JosJuice/sudtr-not-instant
Make Speed Up Disc Transfer Rate not instant
2015-04-08 11:54:44 +10:00
skidau 717b326214 Merge pull request #2277 from lioncash/bool
TASInputDlg: Remove unnecessary explicit bools
2015-04-08 11:53:09 +10:00
Lioncash ec96119f8c TASInputDlg: Remove unnecessary explicit bools 2015-04-07 21:44:51 -04:00
Matthew Parlane aa54931780 Merge pull request #2275 from degasus/strings
Common: Remove TLS usage in GetLastErrorMsg
2015-04-08 10:55:48 +12:00
degasus ef6bdf674f Common: Remove TLS usage in GetLastErrorMsg
Just return std::string as this code isn't performance critical.
2015-04-07 22:42:21 +02:00
Lioncash 4796dc80bf Merge pull request #2254 from SizzlingCalamari/remove-DSPLLE-cycle-mutex
Made cycle count atomic to avoid using a mutex
2015-04-07 08:27:38 -04:00
Lioncash 54cedf77f9 Merge pull request #2265 from lioncash/warn
ConfigManager: Fix a sign mismatch warning
2015-04-06 09:34:23 -04:00
Markus Wick 4669b50e23 Merge pull request #2172 from degasus/block_gpu_thread
Block gpu thread
2015-04-06 13:24:17 +02:00
degasus 74795b4553 Fifo: rewrite Fifo_PauseAndLock
This lock isn't required any more as our FlushGpu garanty to block until the GPU is idle
2015-04-06 12:35:35 +02:00
degasus b1ffd32f5f Fifo: only touch the SIMD state once in the single core loop 2015-04-06 12:35:35 +02:00
degasus d2c62b1744 Fifo: only sleep once within every ms of emulated time 2015-04-06 12:35:35 +02:00
degasus b020ae1c5d Fifo: rewrite sync on idle skipping hack
Now it's done without a busy loop
2015-04-06 12:35:35 +02:00