nakeee
499936561a
DSP LLE Jit, joined work with XK and skidu.
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VERY EXPERIMENTAL DON'T EXPECT HIGH PERFORMANCE!.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5288 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-07 15:04:45 +00:00
NeoBrainX
c26a34d4a5
Fix wrong sprintf usage: the parameters use the restrict keyword so they may not point to the same location.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5286 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-06 15:02:09 +00:00
NeoBrainX
33a005c801
Partially implement NCDGetWirelessMacAddress on Windows as well
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5285 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 20:25:00 +00:00
j4ck.fr0st
ff9b185a7f
Fixed game-specific Wii/Widescreen and RE0 Hack checkboxes.
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Disabled game-specific Wii/Progressive Scan checkbox, since its never used by Dolphin; it would cause side-effects to global configuration if we did write to SysConf in that place.
Fixes Issue 2518
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5283 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 13:05:47 +00:00
NeoBrainX
131bb78897
Change a PanicYesNo to a PanicAlert
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5281 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 10:19:38 +00:00
Jordan Woyak
758bcf17cb
Tweaked the widescreen hack: It now "hacks" to and from any aspect ratio, not just from 4:3 to 16:9. When "Stretch to Window" is chosen, the aspect ratio will be adjusted to 5:4, 16:10, or anything (whatever the aspect ratio of the window is). Works for 4:3 and 16:9 games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5280 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 22:52:27 +00:00
Shawn Hoffman
675fc84255
trunk: Don't enable selection of mic device if dolphin is not compiled with portaudio support.
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Restrict SI AM Baseboard device to port 1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5278 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 19:25:49 +00:00
NeoBrainX
0954dac86e
Fix NCDGetWirelessMacAddress always returning the hard coded MAC address instead of the "real" one
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5277 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 18:40:25 +00:00
NeoBrainX
8cd46cc3bf
Partially implement IOCtlV 0x8 (NCDGetWirelessMacAddress) of /dev/net/ncd/manage
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Only works on Linux for now, need to test the Windows code later
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5275 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 14:21:46 +00:00
Rodolfo Osvaldo Bogado
a4736f7f6b
back to limit vps instead of fps as this fix fps limit and now it works correctly as now the sync between the plug in and the core is almost correct.
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fixed fps display in the top bar, now it shows the real fps of the game.
some code clean up and some corrections to make everything work right in the reference renderer.
multiples xfb now is broken even in single core as is was not an error caused by dual core, i really dono where the error is,everything looks correct but if you test a game with multiples xfb or the ipl you will see the error.
ector if you can take a look at he code and throw me some ideas i'll thank you.
please test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5272 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-03 22:22:55 +00:00
skidau
962fef0626
Fixed bug where the projection hack setting was not being saved in the Game Properties dialog.
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Removed the obsolete projection hacks:
* Final Fantasy CC Echo of Time
* Harvest Moon Magical Melody
* Baten Kaitos
* Baten Kaitos Origin
* Skies of Arcadia
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5271 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-02 21:28:56 +00:00
Sonicadvance1
e0b4cbcdae
Another one bites the dust
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5263 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 10:06:43 +00:00
Sonicadvance1
47f6192004
add two paths to addx in JIT that Crazy Taxi kept hitting, add 'add' and 'add.' tests to the ASM test, although I haven't tested it yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5261 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 05:10:39 +00:00
j4ck.fr0st
ca3f4a6494
Fix game-specific dual-core checkbox
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Fixes Issue 2438
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5256 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-31 16:41:30 +00:00
j4ck.fr0st
d69abeac43
buildfix, plus some cleanup to make things a bit more readable
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5253 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-30 17:57:44 +00:00
death2droid
f56ce07c8b
Hopefully completely fix up the issues with the wiimote auto reconnect option not turning on/off properly.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5252 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-30 11:53:41 +00:00
XTra.KrazzY
a8865d21b3
DSPLLE: Opcode LUT Cleanup
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ABI: Far Call --> Call (thanks to correct vcproj settings)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5250 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-29 01:18:05 +00:00
Marko Pusljar
6bcae13ff8
DSPLLE - small idleskip improvment for zelda
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5248 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-28 17:10:36 +00:00
death2droid
4fb21aa137
Fix a problem with the sensitivity setting being grayed out when the wiimote wasn't set to emulated.
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Fix the problem with wiimote plugin not saving information correctly for the auto reconnect option.
Fixes issue 2475
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5246 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-28 09:51:57 +00:00
Shawn Hoffman
f0f7bf13c2
fixup Jit64::subfcx and Jit64::subfex
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5245 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 23:55:12 +00:00
Shawn Hoffman
672132eb84
fix setting of cr in jit64 for divwux (when div by 0)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5244 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 19:48:34 +00:00
Shawn Hoffman
ef193f2e95
fix divwux and divwx in interpreter, and fix divwux in jit64 - use the jit64 version as well.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5243 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 06:51:37 +00:00
skidau
14d489dfee
Allows more than one instance of Dolphin to be running. Credit goes to Billiard for the code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5242 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 06:37:37 +00:00
death2droid
1a07772c8f
Commit some work based off of James333's auto reconnect patch.
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This still requires more work, like making the option only per Wiimote then rather the first one counting for them all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5241 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 04:21:19 +00:00
Rodolfo Osvaldo Bogado
beee4f4804
other experimental commit:
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applied mlkbouba patch to make Mario Strikers Charged Football work (i do not own the game so please test).
some minor tweaks to the plugins to improve performance. for game that do not use xfb the best settings are dual core enabled, audio throtle disabled, frame limit set to the desired value, and xfb off.
change the frameskip calculations to use fps instead of vps as in dual core vps != fps caused by unresolved sync problems, till this problems are fixed the best for game play is calculate times in base of fps.
please test and let me know the results
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5239 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 22:01:33 +00:00
Sonicadvance1
9dae690951
Puts an end to my meddling
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5238 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 19:46:09 +00:00
Sonicadvance1
1e9fd8e4ad
Disable subfcx because it causes problems with a few games...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5237 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 15:07:06 +00:00
Sonicadvance1
e6f3012604
fix a spelling error in a PanicAlert, drop another x86 instruction from calculateRc, and trying to get subfex working in JIT, currently something wrong, so it's disabled. Once it is fixed it should speed up Super Monkey ball quite a bit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5236 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 03:20:28 +00:00
Sonicadvance1
5cf6ed484b
Make this perdy
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5234 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 23:06:23 +00:00
Sonicadvance1
4173cd5876
Disable divwux until we find out what's wrong with it, enable subfcx, and also JIT64 now sets cr[0] correctly.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5233 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 22:51:06 +00:00
skidau
5ff07aace6
Cleared out the top 16 bits in PARAM1 of the ABI_CallFunctionC16 JIT command.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5232 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 20:27:09 +00:00
Marko Pusljar
095f81e2f9
DSPLLE - 5 new conditions added (not used atm), 4 used ones are now correct
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5231 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 14:51:04 +00:00
nakeee
47239ce0f4
XK patch for adding jit config to audiocommon/c16 function to x64emitter
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and Skidu's fix for 64bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5230 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 11:22:33 +00:00
Shawn Hoffman
ea90996852
#ifdef __APPLE__ && _M_X64 needs to be #if defined(__APPLE__) && _M_X64, etc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5229 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 05:11:26 +00:00
nakeee
2e622c17dc
Remove the UDSP union
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functions are passed by value rather than by reference
This is part of a bigger change so please report if it broke compile
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5228 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 05:05:25 +00:00
Shawn Hoffman
ed403c270c
ipc hle: re-comment a warning that was annoying people
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5227 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 03:02:24 +00:00
Shawn Hoffman
6481b3d899
fixup for jit64 divwux: avoid trying to divide by 0
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5226 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 02:42:09 +00:00
Glenn Rice
9fc6383a94
Change log window font back to SJIS.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5225 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-23 20:52:37 +00:00
Shawn Hoffman
f6db5b7d8d
make WII_IPC_HLEInterface manage the IPC message queue instead of the "lle" portion.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5224 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-23 03:32:19 +00:00
Shawn Hoffman
cf7101ef08
use jit64's implementation of divwux instead of always falling back to interpreter. please test for stability...tho it looks fine.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5223 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-23 03:30:25 +00:00
Sonicadvance1
744167f561
Implement IOCtlV 3 (ReadConfig) for /dev/net/ncd/manage.
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This fixes an error message when trying to play Mario Kart Wii over WFC, although it still fails when trying to connect now.
Also fix some cosmetic issues (double include and indentation).<NeoBrain Patch>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5222 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-22 18:19:41 +00:00
Marko Pusljar
cac8fa8afc
DSPLLE - small fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5221 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-22 16:32:48 +00:00
Marko Pusljar
11a215567b
DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5220 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-22 13:46:00 +00:00
Shawn Hoffman
020ff8c62b
forgot to remove the check that would detect proper DSCR setting during DMA as an error
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5218 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-20 21:18:41 +00:00
Shawn Hoffman
e94229cba0
small cleanup in dsp lle
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I wonder if we should bother making DMAs take time?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5217 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-20 20:56:33 +00:00
Marko Pusljar
503bf545a3
DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5216 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-19 21:53:41 +00:00
Shawn Hoffman
4f56d8144b
same commit as r5169, but this time to trunk instead of stable
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(should fix wii homebrew (loading) on osx.)
and minor changes to the wrtc test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5215 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 23:01:04 +00:00
Glenn Rice
f885eb2de0
Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
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Changed the default font for the log window to the local font (why was a Japanese font the default?). Also fixed an issue that prevented the log windows settings from being saved properly. Lots more needs to be done with the AUI manager. That stuff doesn't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5213 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 14:34:37 +00:00
XTra.KrazzY
14bb53dcc6
DSPLLE: Run the threaded mode a bit differently and with respect to idle loops.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5212 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 06:20:52 +00:00
Marko Pusljar
d9714c3c9d
DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi Mansion :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5211 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 00:18:36 +00:00