Commit Graph

29626 Commits

Author SHA1 Message Date
zackhow 0446a58ec5 Android: Fix crash on instant rotate
Delay the creation of the emulation fragment if: the device is a phone, if
emulation should be locked to landscape, and the current orientation is
portrait.
2018-11-07 19:44:48 -05:00
JosJuice a42432cae4 RenderBase: Set m_aspect_wide on start
It doesn't feel great to let the value from a previous emulation session
linger around considering that the GC aspect ratio heuristic can use
the previous value of m_aspect_wide when calculating m_aspect_wide.
2018-11-07 19:01:45 +01:00
JosJuice b93b7ec419 Fix the widescreen hack for Wii games with 4:3 forced in game INI 2018-11-07 19:00:24 +01:00
JMC47 48f6938ac4 Fix glitched corner in Nickelodeon Unite. 2018-11-07 12:42:31 -05:00
Pierre Bourdon 16a618f413
Merge pull request #7548 from stenzek/graphics-window-crash
OGL: Fix crash when opening graphics window on another backend
2018-11-07 17:45:52 +01:00
Pierre Bourdon a77882468b
Merge pull request #7544 from DXGLdotinfo/master
Add supportedOS manifests for Windows 7, 8, 8.1, and 10 to DolphinQt …
2018-11-07 15:35:56 +01:00
Stenzek 0c0d66809d PixelShaderGen: Split bbox into seperate variables
The Metal shader compiler fails to compile the atomic instructions
when operating on individual components of a vector. Spltting it
into four variables shouldn't make any difference for other
platforms, as they are accessed independently.
2018-11-07 05:41:09 -08:00
Stenzek 673f1963a0 Vulkan: Support macOS via MoltenVK
The path to the MoltenVK library can be specified by the
LIBMOLTENVK_PATH environment variable, otherwise it assumes it is
located in the application bundle's Contents/MacOS directory.
2018-11-07 05:41:09 -08:00
Stenzek c7a2b1572b CMake: Build Vulkan backend on macOS 2018-11-07 05:12:20 -08:00
Stenzek 041b977523 Common: Use GCD semaphores on macOS
Unnamed semaphores are not supported.
2018-11-07 05:12:20 -08:00
Stenzek a1b9a9f519 DolphinQt: Add backend multithreading to graphics config 2018-11-07 05:12:20 -08:00
Stenzek 487ea5ab36 VideoBackend: Add a virtual PrepareWindow function
Executes backend-specific commands on the main thread.
2018-11-07 05:12:20 -08:00
Pierre Bourdon 2e370b4ec3
Merge pull request #7532 from mahdihijazi/mahdi/remove_cxl_btn
Android: Remove the cancel button from the file browser
2018-11-07 13:26:26 +01:00
Pierre Bourdon c52bdba28a
Merge pull request #7542 from Tilka/fifo_analyzer
FIFOAnalyzer: don't use misleading format strings
2018-11-07 13:26:01 +01:00
Stenzek 7efdd1070b OGL: Fix crash when opening graphics window on another backend 2018-11-07 21:20:12 +10:00
JosJuice 3d61b1a1d5
Merge pull request #7547 from Techjar/mh3-safe-texture-cache
GameSettings: Set safe texture cache accuracy for Monster Hunter Tri (Japanese)
2018-11-07 11:39:31 +01:00
Techjar 11ba11b147 GameSettings: Set safe texture cache accuracy for Monster Hunter Tri (Japanese)
Needed for fonts to appear correctly.
2018-11-07 05:14:47 -05:00
Pierre Bourdon cb806dd63c
Merge pull request #7546 from Techjar/fix-memcard-saving
Core/Config: Fix memcard path not being saved
2018-11-07 10:34:00 +01:00
Techjar dfa4395ba0 Core/Config: Fix memcard path not being saved 2018-11-07 04:29:44 -05:00
Pierre Bourdon dac58a859c
Merge pull request #7539 from stenzek/batched-efb-copies
TextureCache: Deferred/batched EFB copies
2018-11-07 09:32:37 +01:00
Stenzek a45f977d26 Analytics: Add deferred EFB copies setting to graphics settings 2018-11-07 16:25:01 +10:00
Stenzek 71e3bc40a3 Android: Add defer EFB copies to settings 2018-11-07 16:25:01 +10:00
Stenzek 66b6e72c5e Vulkan: Submit fewer command buffers in deferred EFB copies mode 2018-11-07 16:25:01 +10:00
Stenzek 8e2c063d62 TextureCache: Implement deferred/batched EFB copies 2018-11-07 16:25:01 +10:00
William 6d437b282a Add supportedOS manifests for Windows 7, 8, 8.1, and 10 to DolphinQt and Updater. Enables high contrast themes on Windows 8+. 2018-11-03 22:33:55 -04:00
JosJuice 710b893b91
Merge pull request #7541 from zackhow/notoreo
AndroidTv: Don't run oreo channels when not on oreo
2018-11-03 18:54:27 +01:00
Tillmann Karras 6714159660 FIFOAnalyzer: don't use misleading format strings 2018-11-03 14:37:22 +00:00
zackhow 409c064c73 AndroidTv: Don't run oreo channels when not on oreo 2018-11-03 08:40:32 -04:00
Pierre Bourdon 0d00e6225b
Merge pull request #7540 from zackhow/land
Android: don't try to pause emulation when not running
2018-11-03 05:22:52 +01:00
zackhow 50da284060 Android: don't try to pause emulation when not running
Forcing landscape at emulation start revealed a bug where if the activity was
recreated before emulation started then it would get stuck in a paused state
2018-11-03 00:01:51 -04:00
Ryan Meredith 66598f6c8d Android Studio 3.2.1 recommended updates 2018-11-02 13:04:14 -04:00
Pierre Bourdon 650961687a
Merge pull request #7538 from JosJuice/ipl-dtk
Fix first DTK track not playing after booting with IPL
2018-11-02 13:24:28 +01:00
JosJuice 20b8c24847 Fix first DTK track not playing after booting with IPL
DVDLowAudioBufferConfig doesn't start a DTK stream, it just tells the
drive that the game is allowed to use DTK. At least if I'm not mistaken.
2018-11-01 21:06:11 +01:00
Pierre Bourdon 22ddd11573
Merge pull request #7536 from zackhow/correct-landscape
Android: fix landscape lock
2018-10-31 01:16:23 +01:00
zackhow b7d0b27a8c Android: fix landscape lock
If emulation started in landscape then it wouldn't lock to landscape, thus
allowing a rotation to portrait then immediately back to landscape. Also
locking to landscape didn't need to be called from another thread, so that
was removed as well
2018-10-30 19:54:44 -04:00
Pierre Bourdon 5508082345
Merge pull request #7524 from TryTwo/master
Fix Gecko codehandler lag
2018-10-31 00:33:27 +01:00
Vin Bertinelli 469f29350f Netplay: Sync codes
Adds a tickbox to the server's window to syncronize codes. Codes
are temporarily sent to each client and are used for the duration of the
session.

Saves the "sync codes" tickbox as per PR Netplay: Properly save hosting
settings #7483
2018-10-29 23:00:51 +01:00
mahdihijazi 47d9e8208c Android: Remove the cancel button from the file browser
Fix the regresion from #7520, also it applies the change
to the directory picker only.
2018-10-29 22:19:18 +01:00
Techjar 203ecb534d NetPlay: Fix saving host game selection 2018-10-29 17:01:30 -04:00
Pierre Bourdon 0140009114
Merge pull request #7531 from delroth/analytics-settings
DolphinQt: tell analytics to reload settings on change
2018-10-29 05:18:25 +01:00
Pierre Bourdon 6bb31fc94c DolphinQt: tell analytics to reload settings on change 2018-10-29 05:07:47 +01:00
Pierre Bourdon 580c26dc1c
Merge pull request #7530 from zackhow/settings-fix
Android: fix custom game control ui
2018-10-29 04:18:54 +01:00
zackhow e02b80cfa8 Android: fix custom game control ui
Missed in previous rebase
2018-10-28 23:18:17 -04:00
Stenzek 6392be61eb Host: Also call ControllerInterface::ChangeWindow when window changes
This should prevent us from trying to poll against destroyed native
windows.
2018-10-29 11:46:06 +10:00
Stenzek cb6ba59a44 Host: Don't call ChangeSurface when handle hasn't changed
This was causing a deadlock when switching to fullscreen in
render-to-main-window mode.
2018-10-29 11:46:06 +10:00
Stenzek 52828901ef Core: Switch controller interface to render widget on booting
Previously, the Qt frontend would initialize the controller
interface on starting, resulting in the cursor position being
relative to the main window, instead of the render window.
2018-10-29 11:46:06 +10:00
Stenzek a7f334dc2a ControllerInterface: Don't crash on non-X11 QPA 2018-10-29 11:46:06 +10:00
Pierre Bourdon 2b905eb06a
Merge pull request #7529 from zackhow/atv-exit
Android: fix ATV not exiting
2018-10-29 02:34:59 +01:00
zackhow 1b3db3d8c1 Android: fix ATV not exiting
regression from 1e3a297900 PR7518
2018-10-28 21:29:50 -04:00
Pierre Bourdon dd0122944a
Merge pull request #7434 from zackhow/game-controller
Android: Game settings enhancements
2018-10-29 01:50:29 +01:00