shuffle2
5a8abb4f93
Merge pull request #4127 from jloehr/FixDialogClosingButtons
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Fix dialog closing buttons
2016-10-02 21:16:24 -07:00
Anthony
3ec6c9cbc0
Merge pull request #4273 from JosJuice/traversal-server-label
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DolphinWX: Less duplication in code related to traversal server label
2016-10-02 23:13:55 -05:00
shuffle2
0e3f91d88b
Merge pull request #4148 from RisingFog/frame_dump_fixes
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Fix frame dump issues where frame dumping stops before next drawn frame
2016-10-02 21:10:35 -07:00
shuffle2
7f4106646e
Merge pull request #4271 from ligfx/audiofix
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OpenAL: Don't request samples if buffers are full
2016-10-02 21:00:10 -07:00
shuffle2
25f983cb21
Merge pull request #4176 from phire/fix_wii_input_display_string
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Movie: Fix null pointer dereference.
2016-10-02 20:59:30 -07:00
shuffle2
07f672f81b
Merge pull request #4187 from sepalani/debug_ascii_symbol
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MemoryView: Symbols shown in ASCII view
2016-10-02 20:57:59 -07:00
shuffle2
a61c6c6e2f
Merge pull request #4274 from lioncash/log
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LogWindow: Minor changes
2016-10-02 20:43:31 -07:00
shuffle2
2c917da5cd
Merge pull request #4254 from ligfx/check_errors_postprocessing
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Check for errors when postprocessing macOS app bundle
2016-10-02 20:42:39 -07:00
Lioncash
d8f72e9cda
LogWindow: Use emplace instead of push for the message queue
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Same thing.
2016-10-02 23:42:38 -04:00
shuffle2
456d869791
Merge pull request #4200 from EmptyChaos/jit64-dispatch-bug
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Jit64: Fix Dispatcher ABI error
2016-10-02 20:41:39 -07:00
shuffle2
53cb04f07e
Merge pull request #4260 from lioncash/debugger
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RegisterView: Minor changes
2016-10-02 20:34:10 -07:00
shuffle2
17aef319e8
Merge pull request #4240 from lioncash/include
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Software: Clean out unnecessary includes/fwd decls
2016-10-02 20:31:35 -07:00
shuffle2
5e8bc4aa1d
Merge pull request #4244 from leoetlino/stm-shutdown
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Shut down Wii software gracefully
2016-10-02 20:25:13 -07:00
shuffle2
8fcc3b04e0
Merge pull request #4227 from ligfx/clean_objc
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Don't force compile everything as Objective-C++ on macOS
2016-10-02 19:42:04 -07:00
Lioncash
a7b19e23b3
LogWindow: Convert #define macros into typed constants
2016-10-02 18:13:08 -04:00
Mat M
ccfc081697
Merge pull request #4245 from aldelaro5/logs-levels-changes
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Lots of Logs levels changes (also enable INFO level in every build)
2016-10-02 16:51:44 -04:00
Mat M
10cccd9228
Merge pull request #4231 from ligfx/fix_sigabrt_when_quitting_from_dock
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Move LogWindow/LogConfigWindow destructor logic -> OnClose
2016-10-02 16:33:18 -04:00
Mat M
f292df2331
Merge pull request #4217 from EmptyChaos/toggle-memcheck
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PPCDebugInterface: Let ToggleMemCheck create the first memcheck
2016-10-02 16:31:44 -04:00
Mat M
ffcd69eaac
Merge pull request #4272 from leoetlino/sysconf
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SysConf: Add support for the LongLong type
2016-10-02 16:25:17 -04:00
JosJuice
6ff2bd3243
DolphinWX: Delete traversal settings when pressing Reset
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Deleting instead of overwriting makes the INI cleaner.
Also, in case we change defaults in the future, users will
get the new default when using a new version even if
they have pressed the Reset button in an older version.
2016-10-02 17:04:03 +02:00
JosJuice
337f573484
DolphinWX: Less duplication for setting traversal server label
2016-10-02 16:43:43 +02:00
JosJuice
abc39f6c6f
DolphinWX: Use constants for default traversal server
2016-10-02 16:36:12 +02:00
JosJuice
7a165db94f
DolphinWX: Less duplication between GetTraversalPort/Server
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They now also return their results the regular way.
2016-10-02 16:33:59 +02:00
Léo Lam
25b93419d0
SysConf: Add support for the LongLong type
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This should fix the "unknown entry type" panic alerts when an existing
SYSCONF from a real Wii NAND is used.
2016-10-02 11:52:57 +02:00
Michael Maltese
8fa79f3897
fix indendentation
2016-10-01 21:36:51 -07:00
Michael Maltese
567dffc1ee
OpenAL: Don't request samples if buffers are full
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Makes the buffering code a bit more explicit (circular buffer, but
blocks until individual buffers get unqueued by OpenAL), and fixes a
bug in the startup of Super Mario Sunshine:
https://bugs.dolphin-emu.org/issues/9811
2016-10-01 21:36:46 -07:00
aldelaro5
f0aa9b3751
Reorganise a ton of logs level
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Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
2016-10-01 15:50:28 -04:00
Léo Lam
453c4a4915
MainNoGUI: Shut down Wii software gracefully
2016-10-01 21:35:29 +02:00
Léo Lam
5d8d696185
Force disable WC24 standby mode
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When standby mode is enabled, this causes games to ES_Launch the system
menu instead of directly asking IOS (the STM more precisely) to shut
down, which prevents graceful shutdown from working
(it'll appear to hang).
Dolphin never supported WC24 standby mode anyway, so this shouldn't
cause any issues. (This should be reverted if and when WC24 standby is
implemented…)
2016-10-01 13:06:04 +02:00
Léo Lam
9b72b5f144
Shut down Wii software gracefully
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This adds support for triggering the power event (in the STM), so that
stopping emulation first triggers a shutdown event, which notably gives
emulated software time to save game data (issue 8979) and clean up
SYSCONF (to disconnect Wiimotes and update their state in the SYSCONF).
On the first press, the stop button/hotkey/whatever will trigger a STM
power event. On a second try, we will forcefully stop emulation, just
like how it was working before.
2016-10-01 13:06:04 +02:00
Léo Lam
ae723f5251
IPC_HLE/stm: Implement STM_UnregisterStateEvent
2016-10-01 13:06:04 +02:00
Léo Lam
fcd08be34a
IPC_HLE/stm: const correctness for ResetButton
2016-10-01 13:06:04 +02:00
Léo Lam
5fb17a9014
IPC_HLE/stm: Clean up naming
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Switches to the new naming conventions.
2016-10-01 13:06:04 +02:00
Léo Lam
faf202f0f6
IPC_HLE/stm: Separate header and implementation
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There was as far as I know no reason to put everything in the header.
Separating the declaration from the implementation reduces build
times in case the implementation is updated without changing
any declaration.
2016-10-01 13:06:04 +02:00
Lioncash
361c7c9c09
VertexManagerBase: Make class constants constexpr
2016-10-01 03:37:17 -04:00
Lioncash
e61eb34ae6
VertexManagerBase: Get rid of a u16 cast
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Just using the direct value is more straightforward
2016-10-01 01:05:43 -04:00
Lioncash
9395b8efa9
Vulkan: Amend header includes
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Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly
2016-09-30 23:26:03 -04:00
Stenzek
a8194cff3c
VideoNull: Set all fields in backend_info
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A few of these were missing, which could cause the adapter list to remain
visible after switching to null, for example.
2016-10-01 02:40:03 +10:00
Stenzek
5f66cf5ed7
Vulkan: Only submit init/upload command buffer when it has commands
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This way we're not submitting empty buffers when it's unnecessary.
2016-10-01 02:40:03 +10:00
Stenzek
bac8c2d441
Vulkan: Work around indexed fragment output bug on AMD drivers
2016-10-01 02:40:02 +10:00
Stenzek
f6cdc38c8b
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
Stenzek
c290398320
Vulkan: Ensure fast path is used for non-RGBA formats when clearing
2016-10-01 02:40:02 +10:00
Stenzek
f4944f006d
Vulkan: Support frame dumping/screenshots
2016-10-01 02:40:02 +10:00
Stenzek
4a4f6cc135
Android: Add video backend choice to settings
2016-10-01 02:40:02 +10:00
Stenzek
77a128ab87
Implement experimental Vulkan backend
2016-10-01 02:40:01 +10:00
Stenzek
fdd954e7e7
Common: Add a Semaphore wrapper class
2016-10-01 01:09:12 +10:00
Stenzek
828aac7890
VideoBackends: Make TextureCache::CompileShaders return a bool
2016-10-01 01:09:12 +10:00
Stenzek
6a99cbd9fc
VideoCommon: Call Renderer::SurfaceChanged on render parent resize
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This is needed because for some reason the WSI for NV Vulkan drivers
doesn't return VK_ERROR_OUT_OF_DATE_KHR, so there is no other way to know
that a resize has occured apart from polling, which is a poor solution for
X11 (since it is blocking).
2016-10-01 01:09:12 +10:00
Stenzek
5346078791
VideoCommon: Add config fields for multithreading and validation layers
2016-10-01 01:09:12 +10:00
Stenzek
09638e714e
VideoCommon: Extend DriverDetails to support both OpenGL and Vulkan
2016-10-01 01:09:12 +10:00
Stenzek
a71381e80a
VideoCommon: Add APIType entry for Vulkan
2016-10-01 01:09:11 +10:00
Stenzek
75e4e42e56
ShaderGen: Work around issue with glslang and dynamic vector subscripts
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Seems that vec[eye] will select vec.x no matter what the value of eye is.
2016-10-01 01:09:11 +10:00
Stenzek
7f3a876aae
ShaderGen: posmtx should be a 4-component unsigned byte
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This is a global change across backends, so should be tested for
regressions.
2016-10-01 01:09:11 +10:00
Stenzek
d9c034e8cc
ShaderGen: Specify attribute/output locations/bindings explicitly
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This also shifts the SSBO index from index 3 to index 0.
2016-10-01 01:09:11 +10:00
Stenzek
9f541e490d
OGL: Handle case where both constant alpha and logic op is enabled
2016-09-30 23:18:14 +10:00
Markus Wick
60138b0269
Merge pull request #4264 from lioncash/type
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SystemRegisters: Get rid of pointer casting
2016-09-30 14:51:01 +02:00
Lioncash
91bbe56f59
SystemRegisters: Get rid of pointer casting
2016-09-30 08:28:07 -04:00
Dolphin Bot
394c50f8be
Merge pull request #4236 from SeannyM/android-buttons
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Android: Wiimote on-screen buttons + more
2016-09-30 14:17:19 +02:00
Markus Wick
025dce86d5
Merge pull request #4261 from lioncash/gamelist
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GameListCtrl: Use unique_ptr for underlying GameListItems
2016-09-30 13:23:43 +02:00
Lioncash
d8e4d5f035
GameListCtrl: eliminate redundant elses
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These aren't necessary considering the above condition returns
2016-09-30 07:13:14 -04:00
Lioncash
6e0e4646bd
GameListCtrl: use unique_ptr for underlying game list items
2016-09-30 07:13:09 -04:00
Lioncash
6b58ebfadc
MMU: Remove useless casts
2016-09-30 06:48:13 -04:00
Markus Wick
c33710a320
Merge pull request #4262 from lioncash/mmu
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MMU: Get rid of type punning in FP read/write functions
2016-09-30 10:11:06 +02:00
Lioncash
e8b5e38d98
MMU: Get rid of type punning in FP read/write functions
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The previous code is actually considered undefined behavior.
2016-09-30 03:50:08 -04:00
Lioncash
567d0204dd
RegisterView: Get rid of explicit memsets in CRegTable's constructor
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Also gets rid of an unnecessary fill.
This is done by just default initializing the arrays
2016-09-30 01:28:54 -04:00
Lioncash
212cf4c791
RegisterView: Convert #define into a static constant in CRegTable
2016-09-30 01:28:53 -04:00
Lioncash
d080b0e8a5
RegisterView: Move CRegTable implementation details into the cpp file
2016-09-30 01:28:47 -04:00
Lioncash
3ef6b51848
RegisterView: Move FormatSpecifier enum into CRegTable
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Considering there's a public method in the class using it, leaving the
definition in the cpp file can cause a linker error if any method outside
that cpp file calls it for one reason or another.
2016-09-30 00:16:16 -04:00
Anthony
ad1d45d4e2
Merge pull request #4218 from aldelaro5/debugger-stepping-fixes
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Fix a bunch of debugger stepping issues.
2016-09-29 22:41:27 -05:00
Sean Maas
a317953ad4
Android: More accurate button scaling
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Also scale based on button ID for consistency.
2016-09-29 21:46:46 -04:00
Sean Maas
313be655f4
Android: Option to toggle on/off individual buttons
2016-09-29 20:06:59 -04:00
Sean Maas
50b44fa337
Android: More on-screen buttons
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GameCube now has a c-stick. For Wii games, there is now a Wiimote + Nunchuk setup.
2016-09-29 20:06:59 -04:00
Sean Maas
bd99b318e5
Android: Add on-screen dpad support
2016-09-29 20:06:59 -04:00
Sean Maas
c24a22e30f
Android: Use button IDs to save screen layout
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Using the drawable caused problems such as not being able to have multiple joysticks.
2016-09-29 20:06:59 -04:00
Lioncash
e1705ba6c5
PPCAnalyst: Get rid of two casts
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HostRead_Instruction does the same thing behind the scenes without casts.
2016-09-29 18:17:56 -04:00
aldelaro5
cd0116ccde
Fix a bunch of debugger stepping issues.
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Single step: Fix an oddity when a breakpoint is hit at the beginning of a block, then after, a single step is performed and finally, hitting play, the breakpoint will be skipped even in the case when it would be hit again. This was done by using the interpreter version of single step. Also, remove some redundant update request.
Step over: fix some GUI lags.
Step out: Add consideration for conditional branching by checking the condition as the interpreter does. Now, every bclr instructions except those that changes the LR (because it would not be the end of the function) will cause the end of the step out and not just blr instructions. Also now stops if a bp is detected and finally, remove redundant GUI updates calls.
This also removes a superfluous draw call on the GUI as the codeView was refreshing twice per event to do so.
2016-09-29 17:32:52 -04:00
JosJuice
a714460ee3
Merge pull request #4256 from lioncash/anyof
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PPCAnalyst: Compress loop into std::any_of
2016-09-29 15:47:29 +02:00
MaJoR
daac4c4ae9
Adding forgotten wiimote home button
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Ooops, forgot something. This adds the home button, that's all.
2016-09-28 23:28:44 -07:00
Lioncash
ba628b3cab
PPCAnalyst: Compress loop into std::any_of
2016-09-28 17:12:21 -04:00
Michael Maltese
a403e37901
always build an implementation of GCAdapter (either libusb or android)
2016-09-28 13:32:13 -04:00
Michael Maltese
3864723e4d
Check for errors when postprocessing macOS app bundle
2016-09-28 13:22:36 -04:00
EmptyChaos
f9a88adddc
PowerPC: Fix Dynamic BAT savestates
2016-09-28 14:26:26 +10:00
Scott Mansell
ed95115c17
Merge pull request #4220 from aldelaro5/memcheck-interface-improvements
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Redo the MemCheck add dialog
2016-09-28 13:46:25 +13:00
Markus Wick
3696c2b022
Merge pull request #4210 from degasus/arm
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JitArm64: Small cleanup + speedups.
2016-09-27 18:45:14 +02:00
JosJuice
d44b2de01d
DVDInterface: Try to enforce disc inside status on savestate load
2016-09-27 16:51:14 +02:00
JosJuice
75dd4d0aee
DVDInterface: Make changing discs savestate-safe
2016-09-27 16:51:14 +02:00
Markus Wick
cb759528e0
Merge pull request #3893 from hthh/perf-query-bug
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Improve PerfQuery accuracy
2016-09-27 13:07:35 +02:00
Markus Wick
3de4dc2186
Merge pull request #4247 from lioncash/wad
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WiiWad: Minor changes
2016-09-27 12:37:02 +02:00
Markus Wick
f701724ee7
Merge pull request #4251 from lioncash/define
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PPCAnalyst: Convert #define into a constant
2016-09-27 12:19:18 +02:00
Markus Wick
9525a9e048
Merge pull request #3490 from degasus/singlecore
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Fifo: Use SyncGPU timings for single core.
2016-09-27 10:33:47 +02:00
Markus Wick
8afba30603
Merge pull request #3822 from degasus/warning
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VertexLoaderJit: Fix out-of-bounds access for zfreeze.
2016-09-27 10:31:48 +02:00
aldelaro5
5e8fc4ebd9
Add consideration for the break flag of memChecks
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It was never used, even when the code tried to make sure it was initialised and passed correctly. This is a supplementary fix for the memCheck dialog as this option will now work correctly.
2016-09-27 01:22:23 -04:00
aldelaro5
efb7b1ceca
Redo the MemCheck add dialog
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The old one wasn't very optimal because not only the user would likely want to enter an address instead of a range, but it also made entering just one address confusing (you had to have the same value on both start and end). Also, you should only chose one option between read, write or both, there is no point to not have any.
This is why I made more clear how to add an address and it is the default option using radio buttons and I also made the action flags and the flags to be radio buttons.
2016-09-27 01:22:23 -04:00
Lioncash
082275d785
PPCAnalyst: Convert #define into a constant
2016-09-26 20:04:17 -04:00
Lioncash
a947391556
PPCAnalyst: Make local constants constexpr
2016-09-26 19:51:48 -04:00
Léo Lam
cb73bcc72e
PPCSymbolDB: Drop useless const qualifier
2016-09-26 22:57:40 +02:00
Léo Lam
e1cecbb233
HLE_OS: Convert debug messages from SJIS to UTF-8
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It looks like the debug output is also output as SJIS (similar to
OSReport text), so we need to convert it to UTF-8 to prevent it from
all showing up as �.
This doesn't fix all display issues, but fixes all SJIS/UTF-8 related
ones.
2016-09-26 22:56:42 +02:00
Léo Lam
303325768b
SymbolDB: Only match against the function name
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This changes GetSymbolFromName to not require the passed name to
completely match with the symbol name. Instead, we now match
against the stripped symbol name (i.e. only the function name).
This fixes a regression introduced by #4160 , which prevented
HLE::PatchFunctions() from working properly.
2016-09-26 22:56:42 +02:00
degasus
732e0ff03a
VertexLoaderArm64: Mark register allocation as static const.
2016-09-26 22:19:07 +02:00
degasus
7c9bba2213
Arm64Emitter: Fix std::array initializer.
2016-09-26 22:17:25 +02:00