JMC47
63c028c5df
Merge pull request #9832 from Pokechu22/software-color-asserts
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Software: Remove texinfo.sourcerow == SourceRow::Colors assert
2021-06-23 18:34:19 -04:00
JMC47
95ecb73b11
Merge pull request #9826 from Techjar/fix-tmem-mips
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VideoCommon/TextureInfo: Fix mipmap loading from tmem
2021-06-23 18:21:55 -04:00
Admiral H. Curtiss
1183fb3d2d
VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop.
2021-06-23 23:52:26 +02:00
OatmealDome
eb7b70b48d
WiimoteScannerDarwin: Don't attempt to scan if inquiry doesn't start
2021-06-23 14:31:16 -04:00
OatmealDome
6794532abe
IOdarwin_private: Remove hack for bug fixed in newer macOS SDKs
2021-06-23 04:03:28 -04:00
OatmealDome
74755e5939
WiimoteScannerDarwin: Rename stopScanning for code style compliance
2021-06-23 04:01:42 -04:00
Mai M
be2ec728e4
Merge pull request #9836 from JosJuice/android-getemulationactivity
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Android: Don't use getEmulationActivity in GCAdapter/Wiimote code
2021-06-22 11:59:25 -04:00
Mai M
a904cb846a
Merge pull request #9835 from JosJuice/android-hardcoded-strings
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Android: Clean up some hardcoded strings
2021-06-22 11:57:41 -04:00
JosJuice
1a47780ab4
Android: Don't use getEmulationActivity in GCAdapter/Wiimote code
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The app context should work just as well as an activity context.
Also moving a hardcoded string to strings.xml.
2021-06-22 15:25:51 +02:00
JosJuice
0cfd36495b
Android: Store HomeScreenChannel's appLinkIntentUri as Uri
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Cleanup of some code touched by the previous commit.
2021-06-22 15:12:03 +02:00
JosJuice
cbc4989095
Android: Clean up hardcoded platform names
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The same kind of change as the changes made in the previous
commit, but this change is more involved, in particular because
of how SyncProgramsJobService was using display names as keys.
2021-06-22 15:12:03 +02:00
JosJuice
5b8fe1e748
Android: Clean up some hardcoded strings
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These would lead to problems if we ever add translation support.
2021-06-22 15:12:03 +02:00
JosJuice
1b3f05628b
Android: Remove check for missing game ID
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Now that DOL and ELF files are assigned game IDs, all games have
game IDs. (Unless you intentionally craft an ISO file that has
the first bytes set to null, but if you do that I think you can
live with Dolphin creating a file in GameSettings called ".ini")
2021-06-22 14:01:06 +02:00
Pokechu22
2f1726e3f3
UberShaderPixel: always set tevcoord, even if the stage has no texture
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This fixes NES game graphics when UberShaders are in use.
2021-06-21 13:01:25 -07:00
JMC47
89a5bdff16
Merge pull request #9349 from smurf3tte/gladius
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GameSettings: Patch for freezing in Gladius (GLSE64)
2021-06-21 02:36:52 -04:00
Pokechu22
51862135d6
Software: Remove texinfo.sourcerow == SourceRow::Colors assert
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These asserts were removed for the hardware renderer in #3684 .
2021-06-20 18:05:57 -07:00
Techjar
2d59dcb95d
VideoCommon/TextureInfo: Fix mipmap loading from tmem
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Even address needs to be offset to the first mipmap entry.
2021-06-20 16:49:39 -04:00
JMC47
c788beecfc
Merge pull request #9711 from iwubcode/enhance-wildcard-support
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VideoCommon: enhance wildcard support in hi res texture lookup
2021-06-20 04:01:19 -04:00
iwubcode
df53a5f880
VideoCommon: enhance hi res texture support by having exact matches be picked before wildcard matches. Additionally, add the ability to ignore the texture hash portion of the texture name when loading a hi res texture
2021-06-19 21:15:38 -05:00
iwubcode
8fb0f91331
VideoCommon: split the texture hash from the base name when generating the texture name
2021-06-19 21:15:38 -05:00
Skyler Saleh
1203c23781
Apple M1: Support for unit testing universal builds
2021-06-19 11:00:24 -07:00
Skyler Saleh
655ed37983
Unit Tests: Added W^X Support for PowerPC test
2021-06-19 10:40:51 -07:00
JosJuice
d33efc37af
Android: Apply opacity setting to pressed buttons too
2021-06-19 16:28:25 +02:00
Sepalani
0a7627d74e
AudioInterface: Fix sample counter
2021-06-19 14:19:22 +04:00
JosJuice
b11b5955ae
Jit64: Optimize mcrfs when mask == 0
2021-06-18 18:26:49 +02:00
JosJuice
79a610b4b4
JitArm64: Implement mcrfs
2021-06-18 18:22:20 +02:00
Markus Wick
3e1a25ead0
Merge pull request #9821 from JosJuice/jitarm64-sbc-subfzex
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JitArm64: Use SBC/SBCS for emulating subfzex
2021-06-17 18:03:55 +02:00
JosJuice
93d2fd19e8
JitArm64: Use SBC/SBCS for emulating subfzex
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I missed this one in fac8420
.
2021-06-17 17:30:08 +02:00
Markus Wick
503c62ec00
Merge pull request #9819 from JosJuice/jitarm64-sbc
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JitArm64: Use SBC/SBCS for emulating subfex
2021-06-17 16:15:57 +02:00
JosJuice
fac842021c
JitArm64: Use SBC/SBCS for emulating subfex
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SBC/SBCS does the same thing as subfex, except with the source
operands in the opposite order.
2021-06-17 15:30:17 +02:00
Markus Wick
b530d9b8c2
Merge pull request #9817 from Sintendo/jit64subfic
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Jit64: subfic - Optimize constants for d != a
2021-06-17 09:12:50 +02:00
Sintendo
18aaf488b0
Jit64: subfic - Optimize constants for d != a
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These optimizations were already present, but only when d == a. They
also make sense when this condition does not hold.
- imm == 0
Before:
41 BB 00 00 00 00 mov r11d,0
45 2B DF sub r11d,r15d
After:
45 8B DF mov r11d,r15d
41 F7 DB neg r11d
- imm == -1
Before:
41 BD FF FF FF FF mov r13d,0FFFFFFFFh
44 2B EE sub r13d,esi
0F 93 45 68 setae byte ptr [rbp+68h]
After:
44 8B EE mov r13d,esi
41 F7 D5 not r13d
C6 45 68 01 mov byte ptr [rbp+68h],1
2021-06-16 20:33:02 +02:00
JosJuice
4e9e75f4c5
Translation resources sync with Transifex
2021-06-16 10:25:12 +02:00
Léo Lam
4c37cc7e5e
Merge pull request #9816 from JosJuice/aarch64-fma-true
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Common: Set bFMA to true for AArch64
2021-06-15 13:04:21 +02:00
Léo Lam
ee58f1c188
Merge pull request #9775 from dbrookman/fix-gameini-gfxbackend
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GameINI: Fix GFXBackend crash
2021-06-15 12:47:55 +02:00
JosJuice
2b88a46b1a
Common: Set bFMA to true for AArch64
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Without this, the code added in ac28b89
misbehaves and considers
AArch64 netplay clients to not have hardware FMA support, telling
all clients to disable FMA support, which causes a desync between
x64 and AArch64 due to JitArm64 not being able to disable FMA support.
2021-06-14 15:51:59 +02:00
JMC47
d2d3647b26
Merge pull request #9813 from AdmiralCurtiss/cpu-cycles-per-sample
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AudioInterface: Initialize s_cpu_cycles_per_sample to a sane value.
2021-06-14 09:13:23 -04:00
Daniel Brookman
b214e0e71f
GameINI: Fix GFXBackend crash
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Fixes a regression from 5.0-12066, where setting the GFXBackend variable
to one other than the current global backend would crash Dolphin upon
launching the game.
2021-06-13 20:42:36 -04:00
Admiral H. Curtiss
360d05fe21
AudioInterface: Initialize s_cpu_cycles_per_sample to a sane value.
2021-06-13 20:41:20 +02:00
Léo Lam
c2ac21c8d6
Merge pull request #9753 from mbc07/VolumeVerifier_TMD_severity
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VolumeVerifier: increase problem severity for incorrectly signed TMDs
2021-06-13 16:37:38 +02:00
JosJuice
be194dfc9c
Jit64: Fix FPRF non-SSE4.1 handling of negative zero
2021-06-13 16:22:29 +02:00
Léo Lam
d536a50878
Merge pull request #9756 from Techjar/memcard-size-config
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Replace MemoryCard251 setting with generic MemoryCardSize
2021-06-13 16:09:54 +02:00
Léo Lam
4cd1567308
Merge pull request #9809 from Techjar/netplay-session-settings
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Move some NetPlay-specific settings to SessionSettings
2021-06-13 14:21:03 +02:00
JosJuice
891a46596d
Jits: Fix fcmpX FPRF mask
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fcmpX only updates the FPCC bits, not the C bit.
This was already correctly implemented in the interpreter.
Not known to affect any games, but affects a hardware test.
2021-06-13 13:59:00 +02:00
Techjar
0e502062b4
Move some NetPlay-specific settings to SessionSettings
2021-06-13 06:58:05 -04:00
Léo Lam
2898cf5121
Merge pull request #9784 from PEmu2/master
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Update buffer_storage warning message
2021-06-13 12:56:26 +02:00
Léo Lam
0cc1fc37b5
Merge pull request #9788 from sepalani/dsp-rate
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AudioInterface: Fix AIDFR initialization
2021-06-13 12:55:31 +02:00
Léo Lam
90a994f937
Merge pull request #9802 from JosJuice/android-game-file-cache-path
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Android: Stop using custom path for GameFileCache
2021-06-13 12:53:49 +02:00
Léo Lam
4e3e3bfd60
Merge pull request #9804 from JosJuice/revert-fma
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NetPlay/Jit64: Avoid using software FMA
2021-06-13 12:38:09 +02:00
Léo Lam
8ef4bd682b
Merge pull request #9805 from JosJuice/rounding-mode-savestate
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PowerPC: Set host CPU rounding mode on init and savestate
2021-06-13 11:49:29 +02:00