Commit Graph

7499 Commits

Author SHA1 Message Date
Jordan Woyak 0ed542206a Fix SDL 1.3 support.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7434 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 23:57:06 +00:00
Jordan Woyak 021193b22f Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7433 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 07:43:02 +00:00
smelenchuk 7a9a47376f roll back r7431
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7432 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 01:46:18 +00:00
smelenchuk 15c51c37f3 Add a "force no texture filter" option, useful for some 2D games (like Mega Man 10) and people who like their pixelated graphics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7431 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 01:35:07 +00:00
Sonicadvance1 783c89f108 videocommon depends on core for Fifo Recorder
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7430 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 20:41:59 +00:00
Glenn Rice b75d5d1676 Fix the segmentation faults on emulation start on linux. The HW::Init() call needs to be before the video backend initialization. This is the way it was before soren's change in revision 7188. Now the emulator initialization sequence is pretty much back to the way it was before.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7429 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 20:33:11 +00:00
Glenn Rice d141dd6509 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7428 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 17:18:37 +00:00
nakeee bebd66078f Create sys conf if it doesn't exists instead of asking questions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7427 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 11:07:31 +00:00
Jordan Woyak 7c9f836a28 Fix issue 4267. (but not really)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7426 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 06:20:15 +00:00
Jordan Woyak 44b4198d17 Fixed issue 4141.(key press beeping) Initializing the video backend in the GUI thread seemed to be the cause for whatever reason. Hopefully other platforms don't hate this change.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7425 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-31 05:36:54 +00:00
Jordan Woyak 28c32fcbc7 Set up some more emulated wiimote default keys. Enabled the nunchuk extension by default, with some key mappings. Fixes Issue 4266.(mostly)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7424 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-30 23:32:19 +00:00
Nolan Check 3ef8a57da6 DX11: Fix issue 4345
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7423 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-30 16:01:03 +00:00
Jordan Woyak 306c3570d1 Eliminated a memcpy in DX11's vertex shader disk cache loading. Maybe games will boot faster now, who knows?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7422 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-30 10:46:27 +00:00
Jordan Woyak 3d5d205c73 I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7421 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-30 07:17:23 +00:00
gnick79 c316417a34 - Linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7420 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-29 14:30:09 +00:00
gnick79 beb6094708 - Removed RTTI support
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7419 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-28 11:34:27 +00:00
Nolan Check 40b8db30e3 DX11: Correct line width and point size by taking viewport rect into account. Twilight Princess map looks almost perfect except for the drop shadows around the borders: the lines are too skinny, but the corner points seem to be correct.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7418 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-28 05:42:21 +00:00
gnick79 975ce523b6 * fix crash for x64 and debug build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7417 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-27 23:05:18 +00:00
gnick79 312c684fdc VideoConfig GUI:
+ Added "Reset To Default" functionality for per-game profiles.
- Solved a window centering problem that occured during switching between Default Profile and a Per-game Profile.
+ Added final & complete support to reflect changes on the fly and real-time in all cases (even when you edit Default profile).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7416 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-27 22:23:44 +00:00
Soren Jorvang 99e4a500dc Fix scons build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7415 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-27 09:28:51 +00:00
donkopunchstania 07c4da6084 Add graphics FIFO recorder and player for debugging the graphics system.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7414 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-27 02:55:08 +00:00
pierre f8037e3ccf Core/DSP: Split extended opcode 0xc0/mask 0xc0 to account for 0xc3/mask 0xc3 variant
In assembly, these are 'ld $ax0.d,$ax1.r,@$arS with their n,m and nm variants,
which have been special cased for S==3. The regular 'ld can be decomposed
into lrri $ax0.d,@$arS and lrri $ax1.r,@$ar3, while the S==3 case decomposes
to lrri $axR.h,@$arD and lrri $axR.l,@$ar3. The latter variant will be
disassembled to 'ldax $axR,@$arD after this change. The assembler recognizes
both the new 'ldax variant and the old 'ld with @$ar3 but the disassembler
only outputs 'ldax. Besides the readability, this allows for more correct
register use analysis(when it's done).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7413 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-25 22:28:18 +00:00
Glenn Rice c99c247ed5 When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
Also, if the render window size changes while frame dumping, scale the resulting video to prevent clipping on linux.  This is a complete fix for issue 4316 on linux.  I don't know how to implement this on windows though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7412 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-25 18:12:40 +00:00
smelenchuk df9f614b58 Have DX9 plugin also dump frames on every VI as opposed to every new frame (follow-up to r7131 and issue #4064).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7411 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-24 20:06:24 +00:00
Matt Callaghan 49a5fbef4f Unfortunately, the changed fullscreen order in the fix for 3D Vision was causing some problems. I'm sure there's another way to do it but for now, 3D Vision users can always compile new builds with the fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7410 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-24 16:51:37 +00:00
Marko Pusljar bb90b7fcea DSP:
* LLE dspinit hax (demo disks, zelda collectors edition, ocarina of time working (again) with lle)
* LLE interpreter "DSPonThread" working again

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7409 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-24 11:59:39 +00:00
Shawn Hoffman 89798575c3 vs2010: make sure minimal rebuild is turned off
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7408 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-24 04:26:21 +00:00
Shawn Hoffman 85f717c7c7 only paint GameListItems if any exist
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7407 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-24 04:20:46 +00:00
Shawn Hoffman 63ed047aef Only create a GameListItem cache if the image is valid.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7406 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 21:54:14 +00:00
gnick79 66632f0645 VideoConfig revision:
+ increased VideoConfig integrity
 + fixed a clamorous fault, before completely forgotten, about handling parameters attached to RadioButtons controls

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7405 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 19:43:04 +00:00
Soren Jorvang 35508d7a99 Update to wxWidgets r67291.
Fixes a wxFileSelector regression on OS X.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7404 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 09:13:01 +00:00
Jordan Woyak c990f12932 Eliminate ini file loading in the paint, sort, and tooltip events.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7403 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 04:31:00 +00:00
Glenn Rice 668d335181 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7402 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 02:17:03 +00:00
Glenn Rice c39e3c17e1 Fix a few issues with the size of the logger pane.
Also some other general clean up issues.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7401 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 02:06:40 +00:00
gnick79 ae9de182f3 * Added proper string conversion support to VideoSettings (now you should see list titles correctly)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7400 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 00:54:31 +00:00
Marko Pusljar 47c81bf0e8 dsplle - prevent crashing, if there is unknown opcode (interpreter, only important for tests and certain homebrew ucodes), more cleaning, removal of obsolete TODO-s
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7399 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 20:32:17 +00:00
gnick79 723c115813 - Attempt to fix a little problem displaying games within Profile Selection in Video Properties
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7398 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 19:57:39 +00:00
Matt Callaghan 034d282ce0 Sorry, apparently that last commit was pointless. Removing most of it. Best have as little 3D Vision mess in the code as possible.
But hey, at least somewhere along the line someone fixed hotkeys for us 3D Vision users.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7397 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 19:34:50 +00:00
Matt Callaghan cfd268073c More 3D Vision related stuff. This is the last one I promise.
Hotkeys now work when running 3D Vision. You've just got to select the render window first (as in click on the fullscreen image), don't ask me why, it's something to do with RendererHasFocus in Frame.cpp. Annoyingly, escape crashes the emulator and the screenshot button doesn't do anything, though I guess any other hotkey should be working. I wouldn't usually commit this but I remember someone really wanting to be able to connect their Wiimote while in 3D, so I figured I might aswell.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7396 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 19:05:08 +00:00
Glenn Rice e8f4323834 Linux build fix, and silence some compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7395 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 15:37:34 +00:00
Shawn Hoffman 1c847dd421 fix a memleak and quiet some warnings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7394 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 15:23:39 +00:00
Soren Jorvang 27f9faf7e6 Fix gcc build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7393 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 09:40:47 +00:00
Jordan Woyak f8620fcd0b Fixed some memory leaks. Only one was mine ;P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7392 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22 07:27:23 +00:00
gnick79 017735b9ff * GUI Video-Settings changes:
- Removed recent ghanges about separate per-game Video Settings
  - Added "One Window 3-State Support" (very close to full implementation)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7391 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 19:57:31 +00:00
Soren Jorvang d332cc342d OS X also needs to have the display resolution changed before
setting wxFULLSCREEN_ALL.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7390 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 16:06:40 +00:00
Glenn Rice 7f5da62d1c Linux needs to have the wxWidgets window go to fullscreen after the display resolution is changed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7389 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 15:54:16 +00:00
Matt Callaghan 0daacc04d3 *sigh*
I knew it would be something tiny. 3D Vision is fixed now, I'll make this 3D Vision specific if it causes any problems, but I've tested it and it seems fine.

For anyone interested, because fullscreen wasn't set for wx first, the menus and stuff were being included in the size of the frame (which is being used for the backbuffer size), so it was getting 1920x1062 or something weird like that (for 1080p). In the render function, it then checks to see if the frame resolution is equal to any supported resolution and if it isn't, bumps you down to 640x480, apparently an unsupported 3D Vision mode... though now I think about it, I'm not sure why it wasn't messing with regular fullscreen mode.

This would have been so much easier with a working mouse...
I'm not even joking, my replacement mouse just arrived at the door...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7388 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 14:37:33 +00:00
Glenn Rice c87f5cbb73 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7387 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 11:36:26 +00:00
Jordan Woyak 068855bbd6 Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 05:46:33 +00:00
Matt Callaghan 8eaed1c105 Partial fix for 3D Vision.
It now works in the debug builds, but not in release builds for some reason. I'm not used to big projects like this so it's probably something obvious that I'm missing. Exclusive full screen mode seems to need the fullscreen resolution for the backbuffer when the DX device is created, so I used adapters[adapter].resolutions[f].xres and yres to get that, but in release builds, that gives me the windowed resolution (in debug it give me the fullscreen res, like I believe it's supposed to), which it reallly doesn't like.

It's not a difficult fix probably, but I've been staring at my monitor in confusion for too long now and need to get to bed. If anyone wants to test, you can still enable the 3D Vision option, it just wouldn't be 3D (obviously).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7385 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 03:39:28 +00:00