Jules Blok
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a224c604a3
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D3D: Use a 32-bit floating point depth buffer.
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2015-05-08 14:32:22 +02:00 |
Jules Blok
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c180174e4a
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D3D: Use the correct format when resolving the EFB depth texture.
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2015-02-21 11:50:19 +01:00 |
Jules Blok
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46bb4fd364
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FramebufferManagerBase: Remove obsolete parameters.
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2014-12-25 00:58:16 +01:00 |
Jules Blok
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49137c7c2c
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FramebufferManager: Return framebuffer target size in GetTargetSize().
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2014-12-25 00:57:52 +01:00 |
Jules Blok
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4a86234a79
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D3D: Support stereoscopic XFB blit to screen.
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2014-12-24 18:45:24 +01:00 |
Jules Blok
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a845aeeb3d
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FramebufferManager: Copy all EFB layers to the XFB.
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2014-12-24 18:45:19 +01:00 |
Jules Blok
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b109b31f61
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FramebufferManagerBase: Only allocate one layer for Real XFB.
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2014-12-24 17:22:23 +01:00 |
Jules Blok
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761749e07f
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FramebufferManager: Support resolving a multi-layered EFB in D3D.
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2014-12-19 22:37:28 +01:00 |
Jules Blok
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0ae082fb61
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FramebufferManager: Return the depth texture instead of the color texture in GetResolvedEFBDepthTexture() when AA is enabled.
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2014-12-19 22:37:28 +01:00 |
Jules Blok
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4b3e784949
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TextureCache: Add stereoscopy support for EFB to texture copies.
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2014-12-14 13:28:47 +01:00 |
Jules Blok
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cf12c93c86
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D3D: Use common GetEFBLayers() instead of GetEFBSlices().
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2014-12-14 13:28:43 +01:00 |
Jules Blok
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9253bb7d96
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D3D: Add geometry shader stereoscopy support.
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2014-12-14 13:28:41 +01:00 |
Jules Blok
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9a312e2b83
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D3D: Use two slices for most of our textures.
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2014-12-14 13:28:40 +01:00 |
Tillmann Karras
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d802d39281
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clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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2014-03-09 21:14:26 +01:00 |
Lioncash
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2afe215271
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
crudelios
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9b6c6fa9e4
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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
Also fixed some compiler warnings.
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2014-01-26 13:21:22 +00:00 |
Jasper St. Pierre
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34692ab826
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |