ESI is not available as callee save register on linux 64, so use R12, which
is available on windows 64, too. The only callee save register still available on
all platforms is EBP, but i guess we don't want to fiddle with that one.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6492 8ced0084-cf51-0410-be5f-012b33b47a6e
Also add the mask for ADPCM predictor, like r6480 does.
Tested 64 bit linux/windows. At least compiles for 32 bit windows, but
with these binaries most of my guest software fails with
DSPLLE(interpreted and jit) when it gets to do actual work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6484 8ced0084-cf51-0410-be5f-012b33b47a6e
Also added an option to explicitly disable building with MPG framedumps. To use it add -DENCODE_FRAMEDUMPS=OFF to cmake on the command line.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6429 8ced0084-cf51-0410-be5f-012b33b47a6e
change the unit test to catch this bug if it turns up again and two more
zeroWriteBackLog() calls.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6356 8ced0084-cf51-0410-be5f-012b33b47a6e
Note that most users will want to use the release build to get a -O3 optimized build. This can be enabled by adding "-D CMAKE_BUILD_TYPE=Release".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6344 8ced0084-cf51-0410-be5f-012b33b47a6e
Some notes about this:
- config.h doesn't get written yet, so you'll have to use one generated by SCons
- dependency checking isn't really implemented, yet. Just some basic checks for OpenGL or ALSA, we need something more sophisticated though.
- the OpenGL plugin fails to load for some reason which I can't debug right now due to the libc debuginfo package version in openSUSE not matching the runtime packages
- there's even some support for generating install packages (rpm/deb/.. packages, NSIS installer, etc). It doesn't work properly right now though, since some paths seem to be hardcoded into Dolphin's source
- probably lots of other stuff I forgot... Just take a look at all the TODOs in the CMakeLists.txt files for more information ;P
Additionally, I added various files to the svn:ignore list.
tl;dr: Unless you are a dev or you're building binary packages, this commit shouldn't bother you :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6326 8ced0084-cf51-0410-be5f-012b33b47a6e
* Make writeToBackLog private to DSPIntExtOps.cpp
(JIT variants of 'l and 'ln are disabled and broken as is)
* Make zeroing of the backlog conditional on doing an interpreter fallback and
do it at a few more places
* Fix selection of cleanup for extended opcodes.
* Fix the DSP unit tests to correctly emit the function prolog/epilog
(else EBX wouldn't be saved)
* Add a few more DSP unit tests
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6325 8ced0084-cf51-0410-be5f-012b33b47a6e
call it for every instruction, like in DSPInterpreter::Step. Fix the analysis lookups
for DSP_IDLE_SKIP and DSP_LOOP_END.
After this patch, the block_size and the return value from the block always match,
except when an internal exception is detected. This will change in a later patch,
so we actually get some benefits from checking if we need to call HandleLoop().
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6280 8ced0084-cf51-0410-be5f-012b33b47a6e
It is pure luck that we did get a fresh (thus zeroed) memory area when not putting DSPLLE on thread. ClearIRAM() is supposed to only clear the non-static part.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6278 8ced0084-cf51-0410-be5f-012b33b47a6e
The block_size seems to be not reliable, even after trying to more closely match
the interpreter by looking at the analysis for (addr+opcode->size-1) for detecting
the end of the block.
Since we need to "calculate" this number shortly before returning to
RunForCycles, it seemed logical to use the (up to now) unused return value
of the blocks.
Improves SMG2 here.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6266 8ced0084-cf51-0410-be5f-012b33b47a6e
IsSameMemArea check in the rest of the file.
Looks like this is simply a copy-paste error, that i dutifully "fixed" for 64 bits.
No idea if this fixes anything, but it brings JIT more in line with the interpreter.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6263 8ced0084-cf51-0410-be5f-012b33b47a6e
This is the safe variant that does not assume other
functions use R11 for &g_dsp.r, which they actually do.
So there is a lot unnecessary reloading of the register
getting emitted.
There are a few small changes exploiting pointers known
at emission time and making use of MComplex math.
Also renames m_LLEplaying to m_AIplaying in Core/AudioCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6245 8ced0084-cf51-0410-be5f-012b33b47a6e
the problem was that the streaming audio interrupts were still being triggered, causing the game to try and jump to an invalid interrupt handler. The code for dsp lle looks like a hack :( (but it works)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6163 8ced0084-cf51-0410-be5f-012b33b47a6e
Also added a DSPCORE_STOP state. The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
Use SCons' convenient # shorthand for the root of our tree.
Also various minor cleanup of SConscripts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
Add some useful checking to J_CC/SetJumpTarget.
Refactor increment/decrement and reuse code with increase/decrease.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5816 8ced0084-cf51-0410-be5f-012b33b47a6e
Have lint mean -Werror at least until the issue with
-Warray-bounds and -Wunused-result can be resolved.
Avoid producing empty object files:
CoreRecording.cpp is not configured through the build system,
so just give it a dummy symbol when it's not compiled in.
ChunkFile.cpp and DSPBreakpoints.cpp are no longer used.
ExtendedTrace.cpp is Windows-only.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5592 8ced0084-cf51-0410-be5f-012b33b47a6e
Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
CoreRecording.cpp is not configured through the build system,
so just give it a dummy symbol when it's not compiled in.
ChunkFile.cpp and DSPBreakpoints.cpp are no longer used.
ExtendedTrace.cpp is Windows-only.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5587 8ced0084-cf51-0410-be5f-012b33b47a6e
variables, writeable strings and dangerously shadowed variables.
index(), gamma(), exp() and y0() are POSIX functions and using those
names can cause namespace confusion.
A number of C files were missing the final newline required by ANSI C
and some versions of GCC are pedantic enough to complain about this.
These changes simply the scons build, allowing us to get rid of
filterWarnings which is simply more trouble than it's worth.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5574 8ced0084-cf51-0410-be5f-012b33b47a6e
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.
Host.cpp has never been used.
Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:
title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
Set eol-style native on a number of text files which didn't already have it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
* Restore Audio Throttle to function properly, broken by Ayuanx many hundreds of revisions back.
* Simplify DSPLLE JIT dispatcher in preparation for an asm rewrite
* Remove hack that made DSPLLE JIT seem faster than it was by running fewer cycles, but resulting in bad sound. This shows off how mysteriously slow it is - I don't understand why it's not faster. Use the DSPLLE interpreter for now if you want to use DSPLLE.
* Made "DSPLLE on Thread" work properly with correct-ish timing - although the speed benefit is really small now.
If it seems like this change slows anything non-LLE down, try turning off Audio Throttle and use the frame limiter in options instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5541 8ced0084-cf51-0410-be5f-012b33b47a6e