Pierre Bourdon
98b0efb6de
Merge pull request #7499 from JosJuice/purge-game-list-cache
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DolphinQt: Implement "Purge Game List Cache"
2018-10-28 17:00:04 +01:00
Tillmann Karras
13930f565a
DolphinQt: reduce warnings about MO files
2018-10-28 11:45:59 +00:00
Tillmann Karras
79efa9515b
GameSettings: EFB format changes for Cyber Sled
2018-10-28 10:49:14 +00:00
Pierre Bourdon
48862850ca
Merge pull request #7523 from stenzek/vulkan-draw-calls
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Vulkan: Add missing increment of draw call count
2018-10-28 02:42:21 +01:00
Stenzek
7c4607a05a
Vulkan: Add missing increment of draw call count
2018-10-28 11:32:26 +10:00
Pierre Bourdon
756a2fe14d
Merge pull request #7517 from delroth/analytics-perf
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Report performance information through our analytics subsystem
2018-10-28 00:43:12 +02:00
zackhow
3499a416e7
Android: Add controller rumble support
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Android can be funky with controller vibration. Of the three controlers I have that contain a
vibrator(PS3, Xbox360, 2017 Shield controller), only the Xbox360 controller registered as having
a vibrator. So YYMV depending on the driver support of the device.
2018-10-27 14:25:17 -04:00
Pierre Bourdon
83c3370c2a
RenderBase: send performance sample at every end of frame
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Not the best integration point, but couldn't think of something better.
This implementation has the benefit to be super simple.
2018-10-27 17:39:54 +02:00
Pierre Bourdon
6a891ea37c
Core/Analytics: add support for performance sampling
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Samples are pushed to the analytics module every frame but only sent
once every ~15min. We send data for 100 frames at a time.
2018-10-27 17:39:53 +02:00
Pierre Bourdon
d98c0da41b
Common/Analytics: add basic support for vector serialization
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Only supports u32 for now since that's the only thing we need.
2018-10-27 17:16:58 +02:00
JosJuice
dd922660c9
Merge pull request #7521 from JosJuice/android-rotate-savestate
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Android: Don't create a savestate when rotating
2018-10-27 16:31:06 +02:00
JosJuice
ce640e129d
Android: Don't create a savestate when rotating
2018-10-27 15:52:39 +02:00
mahdihijazi
cc4d998118
Android: Change the file browser dialog ok button title
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I hope this will make it more clear to users that they are suppose to
select the dircetory that has the games.
2018-10-27 15:35:33 +02:00
Pierre Bourdon
64e04eb38c
SystemTimers: export performance index from the throttler callback
2018-10-27 15:14:59 +02:00
weihuoya
1e3a297900
android: remove enter and exit transition
2018-10-27 18:29:01 +08:00
JosJuice
5718b870d1
Use wcsftime instead of strftime on Windows to fix encoding errors
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Reported by https://forums.dolphin-emu.org/Thread-odd-codes-appear-in-save-load-state-when-chinese-language-is-used
2018-10-26 14:26:21 +02:00
Pierre Bourdon
d0c29f8814
Merge pull request #7514 from zackhow/no-rumble
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Android: Don't require vibrate permission
2018-10-25 23:16:14 +02:00
zackhow
df12942244
Android: Don't require vibrate permission
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Google Play won't distribute the app to devices that do not allow
the vibrate permission if required is not false.
2018-10-25 17:13:10 -04:00
JosJuice
34edcdd454
Never return Unknown from SConfig::GetFallbackRegion
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This happens if Wii Menu 1.0 is installed.
Reported by https://forums.dolphin-emu.org/Thread-default-case-should-not-be-reached
2018-10-25 17:54:13 +02:00
JosJuice
8bbec31295
DolphinQt: Implement "Purge Game List Cache"
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This is a missing feature from DolphinWX.
2018-10-25 08:29:54 +02:00
Mat M
61821b067f
Merge pull request #7508 from zackhow/lock-landscape
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Android: lock screen to landscape by default
2018-10-24 21:52:15 -04:00
zackhow
9e44df1d3a
Android: lock screen to landscape by default
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A new setting has been added to the general config to allow rotation. This should
resolve a lot of crash complaints due to screen rotation.
2018-10-24 21:43:09 -04:00
Mat M
74c49c961e
Merge pull request #7504 from JosJuice/game-id-partition-none
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Fix issue 11422 (inconsistent game ID for some hacked games)
2018-10-24 21:15:10 -04:00
Mat M
748b275c9a
Merge pull request #7511 from stenzek/dolphin-no-gui-build
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CMake: Fix DolphinNoGUI build
2018-10-24 21:10:54 -04:00
Pierre Bourdon
eadb4a66a5
ThrottleCallback: use microseconds to represent realtime
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Using milliseconds doesn't provide a lot of granularity, and we can use
all we can get for performance analysis.
2018-10-25 02:27:49 +02:00
JosJuice
dc5a678fca
Merge pull request #7510 from dreamsyntax/patch-1
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Update ShadowTheHedgehog config - GUP.ini
2018-10-24 09:59:40 +02:00
dreamsyntax
e88c46453b
Update ShadowTheHedgehog config - GUP.ini
2018-10-24 00:37:00 -07:00
Stenzek
8c84e27155
Core: Fix display being passed as surface to ControllerInterface
2018-10-24 15:24:10 +10:00
Stenzek
1e8cdc02d1
CMake: Fix DolphinNoGUI build
2018-10-24 14:50:23 +10:00
Stenzek
c4d1e4adff
Merge pull request #7450 from stenzek/glcontext
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GLInterface refactoring/cleanup and runtime platform selection
2018-10-24 14:51:21 +11:00
shuffle2
9c9d598ec0
Merge pull request #7507 from JosJuice/readme-windows-sdk
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Update the Windows SDK version in the Readme file
2018-10-20 08:00:02 -07:00
Stenzek
2c6d96433c
GLContext: Try GL versions 3.2-4.6 when getting a context
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GLX previously was only creating a 4.0 context.
2018-10-20 21:11:34 +10:00
Stenzek
c95802afeb
CMake: Make X11 and EGL optional
2018-10-20 21:11:34 +10:00
Stenzek
0559311f92
GLContext: Runtime selection of EGL/GLX on Linux
2018-10-20 21:11:34 +10:00
Stenzek
025e909773
GLContext: Use destructor instead of Shutdown() to cleanup
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Also uses the Initialize() method to make the context current.
2018-10-20 21:11:34 +10:00
Stenzek
4b8d1c2b42
GLContext: Combine shared context initialization and creation
2018-10-20 21:11:34 +10:00
Stenzek
dcdd02d646
GLContext: Remove global context pointer
2018-10-20 21:11:34 +10:00
Stenzek
eb284b5d66
VideoBackends: Pass window system info from host on creation
2018-10-20 21:11:34 +10:00
Stenzek
9c57a98723
GLContext: Use host connection
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This also removes the need for a sleeping event thread.
2018-10-20 21:11:34 +10:00
Stenzek
1d827a5223
Renderer: Pull dimensions from GLInterface/Swapchain
2018-10-20 21:11:34 +10:00
Stenzek
a3961750a7
Drop Host_GetRenderSurface and pass display to backend
2018-10-20 21:11:34 +10:00
Stenzek
134d967be2
Refactoring and cleanup of GLInterface (now GLContext)
2018-10-20 21:11:34 +10:00
Stenzek
74b82bab3b
GLInterface: Drop Haiku support
2018-10-20 21:11:33 +10:00
JosJuice
5a5d4cad47
Update the Windows SDK version in the Readme file
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This was missed in PR 7506.
2018-10-20 08:44:32 +02:00
Tilka
6119212d68
Merge pull request #7506 from Tilka/windows_sdk
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Update to Visual Studio's default Windows SDK
2018-10-20 01:14:58 +01:00
Tillmann Karras
97cc9894e4
Update to Visual Studio's default Windows SDK
2018-10-20 00:53:08 +01:00
Mat M
4d62037f88
Merge pull request #7505 from JosJuice/korean-country-code
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DiscIO: Restore the Korean case in CountryCodeToCountry
2018-10-19 17:28:50 -04:00
JosJuice
338f3467e5
DiscIO: Restore the Korean case in CountryCodeToCountry
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I must've goofed or something last time I changed this.
2018-10-19 18:45:59 +02:00
JosJuice
03d401127e
Fix issue 11422 (inconsistent game ID for some hacked games)
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Starting with PR 7411, the rest of Dolphin reads the game ID from
PARTITION_NONE, but SetRunningGameMetadata was still reading from
the game partition. https://bugs.dolphin-emu.org/issues/11422
2018-10-16 21:41:28 +02:00
Tilka
cb576bf382
Merge pull request #7503 from MerryMage/signed_comparison
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BTReal: Correct comparison of integers of different signs
2018-10-15 19:36:45 +01:00