Matthew Parlane
392b9abece
Merge pull request #2016 from RisingFog/splash
...
Update About Dolphin Screen
2015-04-25 21:50:40 +12:00
comex
7fe13d9af8
Merge pull request #2175 from RachelBryk/oc
...
Disable oc setting while netplay or movie is active.
2015-04-25 00:58:16 -04:00
comex
9d8c347e8d
Merge pull request #2290 from RachelBryk/cc-tasinput
...
Implement classic controller tas input.
2015-04-25 00:44:29 -04:00
JosJuice
2e10a71dcd
Fix extracting files from Wii discs
...
I broke it for individual files but not folders in 4.0-6016.
2015-04-24 22:08:15 +02:00
Lioncash
819f4d994c
DolphinWX: Remove superfluous code in FrameTools
2015-04-22 19:56:50 -04:00
Rachel Bryk
5047cf562a
Implement classic controller tas input.
2015-04-22 16:19:13 -04:00
comex
31ea8d0834
Merge pull request #2310 from lioncash/fsmenu
...
FrameTools: Use AppendRadioItem for constructing the frameskip menu
2015-04-22 00:39:17 -04:00
Markus Wick
4340927b7f
Merge pull request #2308 from Stevoisiak/FrameToolsMath
...
FrameTools: Remove redundant 'i-1'
2015-04-21 16:17:02 +02:00
Lioncash
ebe0222265
FrameTools: Use AppendRadioItem for constructing the frameskip menu
...
Same thing, less code.
2015-04-20 21:51:30 -04:00
Stevoisiak
c3cf43f064
FrameTools: Remove redundant 'i-1'
2015-04-20 20:24:37 -04:00
Matthew Parlane
a86f2fe2e7
Merge pull request #2199 from skidau/remove-controls-lock
...
Cleaned up the controller locking mechanism
2015-04-21 11:13:30 +12:00
Lioncash
d27b8673f5
Merge pull request #2306 from Stevoisiak/MoveUndoSaveState
...
FrameTools: Move "Undo Save State" to save state menu
2015-04-19 20:45:41 -04:00
Stevoisiak
83ec7a1e78
FrameTools: Move "Undo Save State" to save state menu
2015-04-19 20:18:11 -04:00
Stevoisiak
8adf8b16bc
Globals.h: Added comments for menu sections
2015-04-19 18:51:55 -04:00
degasus
8c209b3bc9
no-gui: fix help string
2015-04-18 15:03:42 +02:00
skidau
7063886520
Merge pull request #2289 from lioncash/netplay
...
DolphinWX: Break the netplay UI controls into separate classes.
2015-04-16 12:35:41 +10:00
skidau
f0593095b4
Merge pull request #2295 from comex/fix-usb-threading
...
Fix threading issues
2015-04-16 12:33:20 +10:00
skidau
70605cae5c
Merge pull request #2300 from lioncash/update
...
Debugger: Update the registers/watches before refreshing grids.
2015-04-16 12:30:24 +10:00
skidau
c895e4504a
Merge pull request #2298 from JosJuice/partitions-no-string-parsing
...
Fix extracting Wii disc partitions numbered 10 or higher
2015-04-16 12:00:40 +10:00
skidau
221d37ae83
Merge pull request #2287 from lioncash/hkbinds
...
HotkeyDlg: Get rid of application-wide event bindings.
2015-04-16 11:59:24 +10:00
skidau
6b82b31640
Merge pull request #2285 from linkmauve/nogui-no-x11
...
NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set
2015-04-16 11:58:15 +10:00
Emmanuel Gil Peyrot
1e7ca7f579
NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set
2015-04-16 01:10:57 +02:00
JosJuice
86ceb54c38
Fix extracting Wii disc partitions numbered 10 or higher
...
Instead of trying to get the partition number from the
(localized!) item name, the partitions are now stored as item data.
2015-04-15 09:29:24 +02:00
Lioncash
2cddb8f480
Debugger: Update the registers/watches before refreshing grids.
2015-04-15 00:13:13 -04:00
Lioncash
a6970b3744
Merge pull request #2288 from lioncash/unnecessary
...
ISOProperties: Remove unnecessary/unused variables & controls.
2015-04-14 10:42:29 -04:00
Lioncash
882080c282
Merge pull request #2284 from lioncash/leaks
...
DolphinWX: Fix memory leaks relating to the TAS dialog
2015-04-14 10:38:48 -04:00
comex
8ebe3d3478
Remove unused field.
2015-04-13 02:27:08 -04:00
comex
ba664b3293
Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before.
...
Core::Shutdown was only called on app exit, yet the emu thread exits
whenever emulation stops; if you launched a new game it would just join
via the destructor when s_emu_thread was set to a new thread.
(Incidentally, the destructor also makes explicitly joining on app exit
rather pointless.)
Because the GUI thread wasn't waiting for the CPU thread to fully shut
down, Core::IsRunning would remain true briefly after CFrame::DoStop
which, given Dolphin's penchant for accessing variables belonging to
other threads, can only mean trouble... In my case, because the previous
commit caused UpdateGUI, which is called at the end of DoStop, to call
PauseAndLock, which checks IsRunning, pressing stop at the right time
would cause strange behavior.
2015-04-13 02:17:38 -04:00
comex
e000aaaf5d
Have the UI thread do PauseAndLock before messing with GetUsbPointer.
...
Since its lifetime is managed on the CPU thread, this (or a refactoring)
is absolutely required. One of the functions with a PauseAndLock call
added is CFrame::UpdateGUI; this is fine now, since it's called only
after important events happen, so just make sure not to call it every
frame or something :)
2015-04-13 01:49:24 -04:00
JosJuice
bd680aa3b5
Main: Remove unnecessary shellapi.h include
...
The include was introduced by bcf1f54c
and made unnecessary by 611f3494
.
2015-04-12 10:22:18 +02:00
Rachel Bryk
48a1d97fe7
Disable oc setting while netplay or movie is active.
2015-04-11 03:54:11 -04:00
Lioncash
bd28d260ce
DolphinWX: Break the netplay UI controls into separate classes.
2015-04-11 01:35:54 -04:00
Lioncash
5d7cd29a8b
ISOProperties: Remove unnecessary/unused variables & controls.
2015-04-10 19:53:58 -04:00
Lioncash
9cc244e913
HotkeyDlg: Get rid of application-wide event bindings.
...
This dialog is used as a modal dialog, so making the key-press event bindings application-wide is unnecessary.
2015-04-10 19:31:37 -04:00
Lioncash
00943b1ef4
DolphinWX: Fix memory leaks relating to the TAS dialog
...
Initially, the dialogs construct in the background when Dolphin initializes. However, it waits until the user actually makes the dialogs visible to decide on whether to create the Wii or GC control layouts.
Therefore, the call to CreateBaseLayout() essentially creates a sizer that isn't actually attached to a main sizer that is set as the sizer for the dialog to use. So upon destruction, these controls would never actually be destroyed if the user didn't open and then close the TAS dialogs.
2015-04-09 23:33:33 -04:00
Lioncash
1a18cad178
Merge pull request #2281 from Stevoisiak/MoveCountryWorld
...
Re-sort Country_World
2015-04-09 12:15:18 -04:00
Lioncash
2c2409fee4
Merge pull request #2278 from lioncash/leak
...
Debugger: Fix memory leaks related to grid tables
2015-04-09 11:07:27 -04:00
Stevoisiak
7c1ab2911a
Move down Country_World
...
The countries are sorted alphabetically. This should have been changed
when the variable was renamed from Country_International to
Country_World
2015-04-08 18:55:16 -04:00
Lioncash
180854c617
Debugger: Fix memory leaks related to grid tables
...
Incrementing the reference count here isn't necessary, as they construct with a count of 1. Incrementing again results in the attributes not being freed.
2015-04-07 23:16:29 -04:00
skidau
ff891394e8
Merge pull request #2248 from mathieui/netplay-disable-ui
...
NetPlay: Disable some UI elements when a game is running
2015-04-08 11:56:06 +10:00
Lioncash
ec96119f8c
TASInputDlg: Remove unnecessary explicit bools
2015-04-07 21:44:51 -04:00
Lioncash
38236fb8e8
Merge pull request #2262 from Buddybenj/change-wording-2
...
Change Wording in Help Menu
2015-04-02 13:36:48 -04:00
Buddybenj
fb0d3a9756
Change Wording in Help Menu
...
"Dolphin at GitHub" doesn't make much sense IMO. We could also make it say "Source Code" or "Dolphin on GitHub".
I also changed "Dolphin Website" to make it consistent with the Qt version.
2015-04-01 18:08:26 -05:00
JosJuice
0deb9f5e39
Revert "Merge pull request #2256 from RachelBryk/Dolphin-Pro"
...
This reverts commit ae0a090701
, reversing
changes made to 6b6b5ed37f
.
2015-04-01 22:30:57 +02:00
degasus
119fea0d72
Remove TM character which breaks our buildbot
...
Or github...
2015-04-01 22:24:13 +02:00
Pierre Bourdon
ae0a090701
Merge pull request #2256 from RachelBryk/Dolphin-Pro
...
Limit Wiimote battery usage for Dolphin-lite users.
2015-04-01 21:07:22 +02:00
Rachel Bryk
d39d89594d
Limit Wiimote battery usage for Dolphin-lite users.
...
Wiimote batteries drain over time. The user must upgrade to Dolphin Pro for $19.95 to recharge them.
2015-04-01 04:31:03 -04:00
Fog
a94e31e476
Update About Dolphin Screen
2015-03-31 21:30:05 -04:00
skidau
008200db4d
Merge pull request #2244 from lioncash/find
...
DolphinWX/Common: Change some find_first_of usages to find
2015-03-30 21:07:42 +11:00
Lioncash
d42d5699b5
Merge pull request #2253 from RachelBryk/cheats
...
Fix enable cheats checkbox.
2015-03-30 05:41:56 -04:00