Commit Graph

23727 Commits

Author SHA1 Message Date
degasus a3f79f88cd Android: Update android studio + gradle.
Android studio 2.3 finally displays the result of the native compilation, so C++ warnings are now shown in the build log.
2017-03-04 15:53:40 +01:00
Stenzek 725d5bc3a1 D3D11: Drop unused method ReplaceRGBATexture2D 2017-03-04 22:37:10 +10:00
Stenzek 526fa9bc85 D3D11: Use D3D11_USAGE_DEFAULT for all TextureCache textures 2017-03-04 22:36:33 +10:00
Markus Wick 3c511f2a94 Merge pull request #5003 from lioncash/memory
UICommon: Make GetNewDisassembler() return a unique_ptr
2017-03-04 12:14:35 +01:00
Markus Wick 01143d761e Merge pull request #5006 from lioncash/settings
ControllerEmu: Initialize settings class' values to default values on construction
2017-03-04 12:13:24 +01:00
Markus Wick 88ed0d57f4 Merge pull request #5010 from stenzek/vulkan-streambuffer-assert
Vulkan: Fix underflow in StreamBuffer::WaitForClearSpace
2017-03-04 11:55:57 +01:00
Stenzek 4cea9a2f99 Vulkan: Fix underflow in StreamBuffer::WaitForClearSpace
This could cause the assertion on line 212 to fail when uploading large
amounts of data in between command buffer executions.
2017-03-04 18:07:04 +10:00
Stenzek 459a5ab554 Android: Move screenshot waiting logic to Renderer 2017-03-04 16:53:16 +10:00
Stenzek 811eafda57 VideoCommon: Store last window request width/height
This avoids the need to send a window resize event every frame.
2017-03-04 16:53:12 +10:00
Stenzek 00a0a91513 VideoCommon: Move last EFB scale handling to CalculateTargetSize 2017-03-04 16:53:07 +10:00
Stenzek afc25fdca0 VideoCommon: Rename Renderer s_ prefixes to m_ 2017-03-04 16:42:21 +10:00
Stenzek 238a70b006 VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
Stenzek 277829d842 VideoCommon: Eliminate static state in Renderer 2017-03-04 16:39:50 +10:00
Anthony de230f3ebe Merge pull request #4998 from stenzek/vulkan-aspect-changes
Vulkan: Fix issue where target rectangle changes weren't detected
2017-03-03 21:47:29 -08:00
Lioncash 552c0d8404 Common: Move byte swapping utilities into their own header
This moves all the byte swapping utilities into a header named Swap.h.

A dedicated header is much more preferable here due to the size of the
code itself. In general usage throughout the codebase, CommonFuncs.h was
generally only included for these functions anyway. These being in their
own header avoids dumping the lesser used utilities into scope. As well
as providing a localized area for more utilities related to byte
swapping in the future (should they be needed). This also makes it nicer
to identify which files depend on the byte swapping utilities in
particular.

Since this is a completely new header, moving the code uncovered a few
indirect includes, as well as making some other inclusions unnecessary.
2017-03-03 17:18:18 -05:00
Lioncash b592e4887e BooleanSetting: Initialize m_value to default_value in the constructor
Ensures all class state is initialized to valid values on construction.
2017-03-03 14:09:48 -05:00
Lioncash 25e70570b5 NumericSettings: Initialize m_value to default_value in the constructor
Ensures that all class state is initialized to valid values.
2017-03-03 14:06:16 -05:00
aldelaro5 654f582446 Don't save watches and breakpoints on stop and load on boot
Not only this is pretty pointless because there is a load and save button on the appropriate panels, but for the breakpoints one, it caused an error while mapping the memory since adding memory breakpoint requires to update the DBAT and this is done too early (right after boot).  This also only worked if you had the right panel on making it even more useless because it would fail to laod if you didn't have the right panel on.  It's better to just let the user click load and save.
2017-03-03 05:18:33 -05:00
Lioncash 13757b7d35 UICommon: Make GetNewDisassembler() return a unique_ptr
Much better than just returning raw memory.
2017-03-02 21:26:17 -05:00
Matthew Parlane 51e932b4ec Merge pull request #4975 from ligfx/controlsetting
InputCommon: move Setting classes out of ControlGroup
2017-03-03 15:17:25 +13:00
Michael Maltese 1539ff6691 InputCommon: move Setting classes out of ControlGroup 2017-03-02 18:08:37 -08:00
Anthony 1392b88879 Merge pull request #5002 from leoetlino/es-di-ioctlvs
IOS/ES: Implement ES_DIGetTicketView
2017-03-02 17:54:54 -08:00
Matthew Parlane dffb14cfc7 Merge pull request #5000 from lioncash/fwd
JitInterface: Convert includes into forward declarations where applicable
2017-03-03 14:54:24 +13:00
Markus Wick 56afabb9a8 Merge pull request #4919 from ntruhan/master
Android: Sort configuration ini files
2017-03-03 00:39:12 +01:00
Léo Lam 34adc72d1c IOS/ES: Implement ES_DIGetTicketView
One of the remaining ioctlvs that were not implemented, and which were
used by games (even though they did not really depend on the view).
2017-03-02 22:13:45 +01:00
Anthony 4e062d1bf6 Merge pull request #4981 from leoetlino/es-title-handling
IOS/ES: Proper active title tracking (+ neat accidental fixes)
2017-03-02 11:55:29 -08:00
Léo Lam d97ae1054f Remove useless ES wrappers from the main IOS file
This removes wrappers for ES_DIVerify and ES::LoadWAD. They are not
really useful as we can simply call the ES function directly, and
it is actually somewhat confusing because both functions are static
and are not tied to a particular ES instance.
2017-03-02 20:29:01 +01:00
Léo Lam 5a74343d06 IOS/ES: Add logging for title context changes 2017-03-02 20:29:01 +01:00
Léo Lam c191fe5348 IOS/ES: Update running game info on title change
This allows Dolphin to stay up-to-date about what title is currently
running, which fixes savestates, screenshots, etc. after an ES_Launch.

Same limitation as with MIOS: currently, GameINIs are not reloaded,
because it's a pain with the current config system. It'll happen
when the new config system is done, and this commit makes it much
easier to do!
2017-03-02 20:29:00 +01:00
Léo Lam 9c18eea812 IOS/ES: Mark members shared between instances as static
Some members are shared between ES instances, and they are just global
variables in IOS.

This is more efficient than getting the installed titles or setting the
current active title tons of times for no reason.
2017-03-02 20:29:00 +01:00
Léo Lam 4d776ffa8f IOS/ES: Keep track of the active title properly
This changes ES to keep track of the active title properly,
just like IOS:

* It is NOT changed on resource manager open/close.
* It is reset on IOS reload.
* It is changed by ES_DIVerify and ES_Launch.

IOS stores the active title in a structure like this:

    struct ESTitleContext
    {
      Ticket* ticket;
      TMD* tmd;
      u32 active;
    };

With this commit, we also do keep the Ticket and TMD around. This
makes some of the DI ioctlvs (which return data about the current
active title) trivial to implement in the future.

This fixes the System Menu not being able to see update partitions
and also allows us to change Dolphin's active game info in the future.
2017-03-02 20:28:01 +01:00
Mat M 78e7f4aae3 Merge pull request #4984 from leoetlino/content-fixes
IOS/ES: Title import fixes + hack removals (fix for System Menu disc updates)
2017-03-02 14:17:29 -05:00
Lioncash c6200a5b07 JitInterface: Convert includes into forward declarations where applicable 2017-03-02 13:20:29 -05:00
Stenzek 2fd77895a2 Vulkan: Fix issue where target rectangle changes weren't detected
This was causing issues when toggling the crop setting, as well as some
widescreen hacks.
2017-03-02 21:53:42 +10:00
Stenzek 3390e6f258 Merge pull request #4993 from ligfx/fixsonicadventure2
OGL SetBlendMode: always set blend equation and func
2017-03-02 21:30:10 +10:00
Markus Wick 7982ba120f Merge pull request #4995 from lioncash/normalize
CMakeLists: Normalize whitespace
2017-03-02 11:51:06 +01:00
Markus Wick 521a777ade Merge pull request #4961 from aldelaro5/fast-memchecks
Make memory breakpoint faster
2017-03-02 11:13:18 +01:00
aldelaro5 9ad6c8f334 Make memory breakpoint faster
Currently, slowmem is used at any time that memory breakpoints are in use.  This commit makes it so that whenever the DBAT gets updated, if the address is overllaping any memchecks, it forces the use of slowmem.  This allows to keep fastmem for any other cases and noticably increases performance when using memory breakpoints.
2017-03-02 04:46:27 -05:00
Lioncash ee61bd6f2e CMakeLists: Normalize whitespace
Normalizes tabs to spaces to follow our codebase's indentation style.
2017-03-01 14:53:23 -05:00
Anthony 0b1ebc8d63 Merge pull request #4997 from lioncash/contrib
Contributing.md: Update C++11 mention to C++14
2017-03-01 10:29:31 -08:00
Lioncash 8b094081a0 Contributing.md: Update C++11 mention to C++14 2017-03-01 13:22:49 -05:00
Anthony 78f6f6108e Merge pull request #4996 from lioncash/contrib
Contributing.md: Add missing table of contents sections
2017-03-01 10:10:03 -08:00
Lioncash b7bf1dc558 Contributing.md: Add missing table of contents sections 2017-03-01 11:39:08 -05:00
Léo Lam ac27aff9c8 Add ES::Content::IsShared to avoid hardcoding 0x8000 2017-03-01 17:36:07 +01:00
Léo Lam 3bd34008c9 IOS/ES: Fix GetTMDView when title doesn't exist
This fixes ES_GetTMDView and ES_GetTMDViewSize to return -106
(FS_ENOENT) if the title does not exist (and more specifically when no
TMD exists in the NAND). This allows installed (or not installed) IOSes
to be detected properly.
2017-03-01 17:36:07 +01:00
Léo Lam 90aaefaef7 IOS/ES: Drop 'fake IOS titles' hack
It prevents system updates from working properly, because we always
returned that the latest version of every single IOS was installed.
2017-03-01 17:36:07 +01:00
Léo Lam e5d9bcaf43 IOS/ES: Edit uid.sys on AddTitleStart
This allows channels to be registered and installed properly.
(And it is what IOS does.)
2017-03-01 17:36:07 +01:00
Léo Lam 1e3f8c1a1d IOS/ES: Add sanity checks to AddTitleFinish 2017-03-01 17:36:06 +01:00
Léo Lam 9263cb1996 IOS/ES: Handle adding shared contents properly 2017-03-01 17:34:59 +01:00
Mat M 8364a0002f Merge pull request #4956 from leoetlino/es-checks
ES: Replace useless asserts with proper checks
2017-03-01 11:30:25 -05:00