IOS/ES: Drop 'fake IOS titles' hack
It prevents system updates from working properly, because we always returned that the latest version of every single IOS was installed.
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@ -831,12 +831,7 @@ IPCCommandResult ES::GetViewCount(const IOCtlVRequest& request)
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const DiscIO::CNANDContentLoader& Loader = AccessContentDevice(TitleID);
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size_t view_count = 0;
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if (TitleID >> 32 == 0x00000001 && TitleID != TITLEID_SYSMENU)
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{
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// Fake a ticket view to make IOS reload work.
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view_count = 1;
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}
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else if (Loader.IsValid() && Loader.GetTicket().IsValid())
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if (Loader.IsValid() && Loader.GetTicket().IsValid())
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{
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view_count = Loader.GetTicket().GetNumberOfTickets();
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}
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@ -858,20 +853,7 @@ IPCCommandResult ES::GetViews(const IOCtlVRequest& request)
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const DiscIO::CNANDContentLoader& Loader = AccessContentDevice(TitleID);
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if (TitleID >> 32 == 0x00000001 && TitleID != TITLEID_SYSMENU)
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{
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// For IOS titles, the ticket view isn't normally parsed by either the
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// SDK or libogc, just passed to LaunchTitle, so this
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// shouldn't matter at all. Just fill out some fields just
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// to be on the safe side.
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u32 Address = request.io_vectors[0].address;
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Memory::Memset(Address, 0, 0xD8);
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Memory::Write_U64(TitleID, Address + 4 + (0x1dc - 0x1d0)); // title ID
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Memory::Write_U16(0xffff, Address + 4 + (0x1e4 - 0x1d0)); // unnnown
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Memory::Write_U32(0xff00, Address + 4 + (0x1ec - 0x1d0)); // access mask
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Memory::Memset(Address + 4 + (0x222 - 0x1d0), 0xff, 0x20); // content permissions
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}
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else if (Loader.IsValid() && Loader.GetTicket().IsValid())
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if (Loader.IsValid() && Loader.GetTicket().IsValid())
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{
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u32 number_of_views = std::min(maxViews, Loader.GetTicket().GetNumberOfTickets());
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for (u32 view = 0; view < number_of_views; ++view)
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