Leo Lam
38c60156ce
Merge pull request #5479 from spycrab/qt_mapping_io_win
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Qt: Implement advanced mapping I/O windows
2017-06-13 21:09:45 +02:00
Léo Lam
0d58a0bfe2
HttpRequest: Add support for custom timeouts
2017-06-13 19:17:11 +02:00
spycrab
50c13c1902
Qt: Implement advanced mapping I/O windows
2017-06-13 17:16:41 +02:00
JosJuice
95bc57cff3
DiscScrubber: Use FileInfo::IsDirectory instead of bit magic
2017-06-13 17:01:39 +02:00
Léo Lam
b08201654e
Externals: Add zeux/pugixml@38edf25
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Along with VS boilerplate to get it to build on Windows.
2017-06-13 14:05:10 +02:00
Léo Lam
ba3f16edbf
HttpRequest: Add support for sending custom headers
2017-06-13 12:52:31 +02:00
Léo Lam
8f87433719
HttpRequest: Log response body on failure
2017-06-13 12:52:31 +02:00
Léo Lam
18678afa6d
Common: Add HttpRequest to simplify HTTP requests
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Too much boilerplate that is duplicated if we use curl directly.
Let's add a simple wrapper class that hides the implementation details
and just allows to simply make HTTP requests and get responses.
2017-06-13 12:52:31 +02:00
Léo Lam
55916eddda
NoGUI: Fix a missing include for Xlib
2017-06-13 11:46:13 +02:00
iwubcode
e4896d39bd
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
2017-06-13 00:41:56 -05:00
iwubcode
2cdc93f4ab
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
shuffle2
77c0539b5e
Merge pull request #5605 from stenzek/vulkan-imagelayout-assert
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Vulkan: Fix image layout assertion failing for palette textures
2017-06-12 22:15:12 -07:00
Stenzek
8a56ef42dc
Vulkan: Fix image layout assertion failing for palette textures
2017-06-13 14:47:09 +10:00
Leo Lam
73be025847
Merge pull request #5603 from sepalani/png-warn
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Silent GameList PNG warnings
2017-06-12 23:58:23 +02:00
Leo Lam
3e1a650a3f
Merge pull request #5591 from leoetlino/wii-fix
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Core: Misc WiiRoot fixes
2017-06-12 23:41:45 +02:00
Sepalani
b7dde796fa
Silent GameList PNG warnings
2017-06-12 22:19:58 +01:00
Leo Lam
9b8feb8e60
Merge pull request #5598 from leoetlino/iosc-fixes
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IOSC additions and fixes
2017-06-12 21:46:16 +02:00
Léo Lam
4a3537285b
IOSC: Implement ImportCertificate
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Same as VerifyPublicKeySign, we currently only support RSA keys
(which is all we need right now).
2017-06-12 20:33:54 +02:00
Léo Lam
1a8144c702
IOSC: Fix ImportPublicKey to work with other public key types
2017-06-12 20:33:54 +02:00
Léo Lam
2eccd45f01
IOSC: Implement GetSizeForType
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Avoids duplicating sizes everywhere.
2017-06-12 20:33:53 +02:00
Léo Lam
965773bf67
IOSC: Implement VerifyPublicKeySign
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Partial implementation which doesn't support ECC stuff, but good enough
for our purposes.
2017-06-12 18:24:02 +02:00
Léo Lam
a0392db833
IOSC: Add entry for the root key handle
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It contains a RSA4096 public key used to validate all other
Nintendo certificates.
2017-06-12 18:24:01 +02:00
Léo Lam
8859bc91e2
IOSC: Add storage for key misc data
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Will be used to store the exponent for RSA keys.
2017-06-12 18:24:01 +02:00
Léo Lam
d4f501bca6
IOSC: Replace direct access to entries with getter
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Makes it slightly less likely to forget a check and end up doing an
out-of-bounds access. Also makes it obvious that we *are* indeed
checking whether the handle is valid, instead of hiding it in
HasOwnership (which won't handle the root key handle case properly).
2017-06-12 18:24:01 +02:00
Léo Lam
acf150df3f
IOSC: Add structures for certificates and signatures
2017-06-12 18:24:01 +02:00
shuffle2
2b86cf02a8
Merge pull request #5589 from stenzek/vulkan-validation-fixes
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Vulkan: Don't transition image layouts inside render passes
2017-06-11 16:59:02 -07:00
Anthony
67dbbc67c0
Merge pull request #5597 from JosJuice/bs2-hle-default
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Skip GameCube IPL by default
2017-06-11 10:47:56 -07:00
JosJuice
b3ac6de7f8
Skip GameCube IPL by default
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See https://github.com/dolphin-emu/dolphin/pull/5492#issuecomment-306988942
I'm also renaming the setting because HLE_BS2 has already
been set to False automatically in existing INIs.
2017-06-11 17:51:01 +02:00
Tilka
1bf62cc084
Merge pull request #5596 from leoetlino/return-by-value
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StringUtil: Make SplitString return by value
2017-06-11 16:05:14 +01:00
Léo Lam
17ef4c8046
StringUtil: Make SplitString return by value
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Simpler usage.
2017-06-11 16:48:20 +02:00
Tilka
937d72e591
Merge pull request #5595 from MerryMage/bRunning
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VideoConfig: Remove bRunning
2017-06-11 15:26:04 +01:00
MerryMage
a0b41c83e7
VideoConfig: Remove bRunning
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Value was set but not used.
2017-06-11 15:06:12 +01:00
Leo Lam
eefae402b3
Merge pull request #5593 from leoetlino/legacy-code
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VideoConfig: Remove useless code
2017-06-10 21:34:56 +02:00
Léo Lam
774587cbd1
VideoConfig: Remove useless header includes
2017-06-10 20:25:27 +02:00
Léo Lam
0e85c47237
VideoConfig: Remove manual panic alert setting load
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This code hadn't been touched since 2010. Nowadays, the panic alert
setting is loaded by ConfigManager and applied in UICommon.
VideoConfig has no business messing with it.
2017-06-10 20:24:18 +02:00
Leo Lam
f2a6e39722
Merge pull request #5590 from MerryMage/vcd-refresh
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VideoConfigDiag: Refresh VideoConfig before opening configuration dialog
2017-06-10 20:21:18 +02:00
Leo Lam
a3710745c5
Merge pull request #5592 from MerryMage/config-commandline
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Config: Remove creation of unnecessary CommandLine layer
2017-06-10 20:15:34 +02:00
MerryMage
33879bf611
Config: Remove creation of unnecessary CommandLine layer
2017-06-10 19:07:17 +01:00
Léo Lam
91bcd756ff
Core: Remove useless ShutdownWiiRoot calls
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I don't see why we need to call ShutdownWiiRoot on InitializeWiiRoot.
Also, atexit? Really? Not only is this unnecessary, it will also cause
ShutdownWiiRoot to be called twice in rapid succession for no reason.
2017-06-10 20:00:43 +02:00
Léo Lam
3eecf67a2a
Core: Remove useless InitializeWiiRoot call
2017-06-10 19:52:54 +02:00
Léo Lam
8b67a3ada3
Core: Only restore config after HW shutdown
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The config must only be restored after the HW has shut down, not while
it is still running, because the HW can still query the config, which
can lead to inconsistent states.
This fixes WiiRoot not being able to copy back saves on shutdown.
2017-06-10 19:50:43 +02:00
MerryMage
12e9ce47f6
VideoConfigDiag: Refresh VideoConfig before opening configuration dialog
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If the video configuration dialog is opened before a game was run, VideoConfig::Refresh was never called.
2017-06-10 16:40:10 +01:00
Stenzek
ca55ba6c1d
Vulkan: Transition texture cache entries before usage
2017-06-10 23:52:39 +10:00
Stenzek
8bb6abacf8
Vulkan: Transition EFB/XFB buffers before beginning swap render pass
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Image layouts shouldn't be changed within a render pass.
2017-06-10 23:52:32 +10:00
shuffle2
b841f796f9
Merge pull request #5588 from TaoSc/zlibupdate
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Update zlib to 1.2.11
2017-06-09 17:25:20 -07:00
Anthony
0a69331371
Merge pull request #5585 from JosJuice/volumedirectory-minor-fixes
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VolumeDirectory: Minor fixes
2017-06-09 11:36:46 -07:00
JosJuice
2578a3553b
VolumeDirectory: That's not what "4 byte" means
2017-06-09 20:00:36 +02:00
JosJuice
240cb0ca11
VolumeDirectory: Use correct endianness when writing apploader -1
2017-06-09 20:00:17 +02:00
JosJuice
eb50533201
Automatic translation resources sync with Transifex
2017-06-09 19:50:09 +02:00
Anthony
20a3cbb8fc
Merge pull request #5587 from JosJuice/volumewii-game-partition-later
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VolumeWii: Don't set m_game_partition until we know partition is valid
2017-06-09 10:49:50 -07:00