Stenzek
32599559db
D3D12: Use helper method for binding EFB render targets
2016-05-08 12:08:25 +10:00
Stenzek
984da2d624
D3D12: Use signed ints for viewport origin
...
Fixes black screen when crop is enabled.
2016-05-08 12:08:25 +10:00
Stenzek
a8c4d6c242
D3D12: Allow large texture uploads (>64MiB) by using temporary buffer
...
This is not optimal, but for those texture packs with extremely large
images, it won't crash. Releasing after the frame completes is an option
too, however, there is the risk of running out of memory by doing this.
2016-05-08 12:08:25 +10:00
Matthew Parlane
1e1fce1a03
Merge pull request #3815 from degasus/scm
...
SCM: Use std::string.
2016-05-07 20:24:59 +12:00
Matthew Parlane
461a48f8e3
Merge pull request #3820 from Lionel07/netplay-elf-title-regression
...
Fix regression for .elf files in Netplay Game Selector
2016-05-07 19:47:13 +12:00
Corwin Mcknight
453d7777e5
Fix regression for .elf files in Netplay Game Selector
...
Rearranged code to look nicer, as well
2016-05-06 19:41:40 -07:00
Matthew Parlane
48237b38e8
Merge pull request #3817 from Lionel07/qt-mac
...
[UI] Enable Qt on Mac
2016-05-06 13:28:11 +12:00
Corwin McKnight
0368fc3837
[Qt]: Enable Qt on Mac OSX.
...
* Enables Qt on OSX
* Makes it look pretty
2016-05-05 17:03:53 -07:00
Matthew Parlane
1cfeacd5b6
Merge pull request #3793 from mathieui/netplay-disc-num
...
Add information about disc number in the netplay setup
2016-05-06 09:19:54 +12:00
mathieui
f36cd77da4
Add information about disc number in the netplay setup
...
Previously, two-disc games would appear exactly the same, and not
necessarily in disc order, which made it a pain.
2016-05-05 23:15:00 +02:00
degasus
2030ad4577
SCM: Use std::string.
...
Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
2016-05-05 00:22:49 +02:00
Matthew Parlane
dbd67c6b06
Merge pull request #3809 from Lionel07/netplay-gui-updates
...
[UI] Make NetPlay UI bigger and neater
2016-05-04 08:45:48 +12:00
Matthew Parlane
74f0c91860
Merge pull request #3783 from Pringo/description
...
Update CPack Package Description
2016-05-03 22:55:18 +12:00
Matthew Parlane
ea82fcc24f
Merge pull request #3658 from Tilka/helpers
...
Interpreter: simplify some helpers
2016-05-03 22:44:27 +12:00
Matthew Parlane
1634948b6e
Merge pull request #3742 from phire/dither
...
Implement Dithering for video software
2016-05-03 22:41:39 +12:00
Matthew Parlane
c32ba0fc06
Merge pull request #3744 from degasus/videosw
...
VideoSW: Fix special case.
2016-05-03 22:34:00 +12:00
Matthew Parlane
e0a5f1bb75
Merge pull request #3791 from spxtr/mw-timer
...
Use CoreTiming for MemoryWatcher.
2016-05-03 22:30:51 +12:00
Corwin Mcknight
3a76aeb23d
[UI] Make NetPlay UI bigger and neater
...
This commit does 4 things:
* It increases the default small size of the NetPlay window to a larger
and more appealing size.
* It cleans up and reorganizes a bit of the NetPlay Setup UI code.
* It moves the Direct or Transversal Selector to be more appealing and
nice looking.
* The Direct or Transversal also gets a label and nicer text, and a
spacer.
2016-05-02 08:15:44 -07:00
Matthew Parlane
b7795044bb
Merge pull request #3768 from JosJuice/game-inis-2016-04-03
...
Game INI updates
2016-05-01 23:45:25 +12:00
JosJuice
0008f7e447
Add EFB access to Super Mario Sunshine's INI and clean up old stuff
2016-05-01 13:28:37 +02:00
Matthew Parlane
a78787ba75
Merge pull request #3730 from lioncash/noncopy
...
NonCopyable: Minor changes
2016-05-01 11:46:08 +12:00
Matthew Parlane
05e1406e89
Merge pull request #3795 from EmptyChaos/fix-diskreader
...
DriveReader: Fix View > Show Drives
2016-05-01 11:43:30 +12:00
Matthew Parlane
3d375592a2
Merge pull request #3798 from phire/goto_dino
...
Fix handling of Wii NAND's /tmp directory during savestate loads.
2016-05-01 11:37:33 +12:00
Dolphin i18n Bot
d0def4714b
Automatic translation resources update from Transifex
2016-04-30 20:04:28 +00:00
degasus
6f2d8483b7
VideoSW: Fix special case.
...
I have no clue what this special case shall be, but accessing g_main_cp_state within Flush() is not allowed.
We likely still have a bad behavior, but now it only depends on the current state, not on the next one after flushing.
2016-04-30 13:14:09 +02:00
Matthew Parlane
e629727572
Merge pull request #3792 from mathieui/netplay-rumble
...
Fix netplay rumble
2016-04-30 23:06:37 +12:00
mathieui
542e7ba158
Make a generic rumble function
...
Call the appropriate rumble function for each SI Device, Should fix #9331 .
Ideally we wouldn’t have to do this, but since the way things are wired,
fixing the root cause it out of the picture for now.
2016-04-30 12:54:31 +02:00
JosJuice
6da87ef9dd
Added game INIs for Pokémon Mystery Dungeon games
2016-04-30 12:37:05 +02:00
JosJuice
ec5f5b7600
Game INI updates
2016-04-30 12:36:36 +02:00
MarioManTAW
290204e65c
Added recommended settings
2016-04-30 12:35:14 +02:00
Matthew Parlane
3df4b09a94
Merge pull request #3797 from phire/casually_delete_some_code
...
Fix netplay desync when using wii-u adapter.
2016-04-30 17:55:06 +12:00
Mathew Maidment
45e0cb70df
Merge pull request #3770 from EmptyChaos/dsp-int-fail
...
DSP: Fix array out of bounds
2016-04-29 20:07:07 -04:00
Mathew Maidment
2d7dfa060e
Merge pull request #3796 from endrift/indtev-simplify
...
VideoCommon: Workaround Intel OS X bug again
2016-04-29 19:59:45 -04:00
Mathew Maidment
9776b8db43
Merge pull request #3799 from mimimi085181/fix-auto-ir
...
Make integral auto IR(multiple of 640x528) work as expected
2016-04-29 19:50:21 -04:00
Mathew Maidment
b99b685f22
Merge pull request #3800 from phire/unexceptional-exceptions
...
Make exceptions consistent across all JITs/Interpreters (Fixes Pokemon Box)
2016-04-29 19:48:55 -04:00
Mathew Maidment
b420abc908
Merge pull request #3769 from RisingFog/remove_framestep
...
Remove Unused Framestop Functions
2016-04-29 19:41:25 -04:00
spxtr
b9e9a5ee3d
Use CoreTiming for MemoryWatcher.
2016-04-28 21:28:15 -07:00
Scott Mansell
eb5819f88a
Make exceptions consistant across all JITs/Interpeters.
...
They all handled it diffrently, so I've just moved it into Advance()
This fixes Pokemon Box booting in JIT/JITIL which shared a bug where
exceptions set in a scheduled event would be ignored untill the next
slice (upto 20,000 cycles).
2016-04-28 17:22:52 +12:00
mimimi085181
8c34463f14
Make integral auto IR(multiple of 640x528) work as expected
...
Right now, it's possible that x and y are scaled differently, if efb and xfb size are not the same.
2016-04-26 23:25:38 +02:00
EmptyChaos
97d570f0c9
DriveReader: Fix View > Show Drives
...
DriveReader::m_size was never initialized which was indirectly
causing CGameListCtrl to crash Dolphin when it tried to insert a
character at a negative index in a string.
Reading one sector at a time is very inefficient and appears to
be causing timing issues during boot so SectorReader has been
enhanced to support batching.
SectorReader has been given a working cache system.
2016-04-26 21:24:08 +10:00
Scott Mansell
8f4ac5bbad
Close all files so /tmp can be deleted on save state load.
...
Because the file handles were open, the recursive delete was
failing. The previous commit stopped the crash but this should
make the restore actually happen has expected.
2016-04-25 18:29:49 +12:00
Scott Mansell
b2f133d2ac
make DeleteDirRecursively clean up correctly after failure.
...
Fixes Metroid prime crashing the second boot after loading
a save state (issue 9496)
2016-04-25 18:28:38 +12:00
Scott Mansell
429ae8fb01
Fix netplay desync when using wii-u adapter.
...
If the game sent a command to a disconnected controller, the
wii u adapter code would return a diffrent response.
This simply deletes the speclized version of RunBuffer for the
wii-u adapter as the only diffrence was the code which detected
disconnected controllers and returned a error.
2016-04-25 15:26:31 +12:00
Pierre Bourdon
3033096223
Merge pull request #3767 from degasus/android
...
Android: Also copy sys/Wii directory.
2016-04-24 15:12:57 +02:00
degasus
3a4ff30745
Android: Also create directorys for the Wii files.
2016-04-24 14:44:30 +02:00
degasus
18db9498d7
Android: Check asset overwrite per file.
...
So new files will be added, eg the missed Wii directory.
2016-04-24 14:44:30 +02:00
degasus
3f704dca75
Android: Also copy sys/Wii directory.
...
Seems like this one was just missed, some games just did not start without it.
2016-04-24 14:44:30 +02:00
Jules Blok
8a21b082d6
Merge pull request #3745 from stenzek/d3d11-texcache
...
D3D11: Fix EFB MSAA depth buffer copies, StateManager desyncs in some cases
2016-04-24 11:47:32 +02:00
Jeffrey Pfau
d6517a761c
VideoCommon: Simplify indirect texture lookup code slightly
2016-04-23 22:55:52 -07:00
Jeffrey Pfau
aa736bf258
Revert "VideoBackend: Remove extraneous shifts from indirect texture lookups"
...
This reverts commit 1f1b127b69
.
2016-04-23 22:55:42 -07:00