Commit Graph

72 Commits

Author SHA1 Message Date
nakeee 1619433ae7 DSP: added automatic alsa test.
Should fix issue 1403


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4274 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 10:47:19 +00:00
hrydgard 77eb45cb24 hopefully unbreak win32 build. yeah, this was sloppy of me :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4242 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 22:56:23 +00:00
hrydgard 987a6185e6 Linux: Alsa backend for the audio plugins. Didn't succeed in reducing latency though, but hopefully will work better than libao - shouldn't hang weirdly at underruns, I hope, like libao does.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 21:26:33 +00:00
Shawn Hoffman 3b76f6dc80 get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 16:07:13 +00:00
LPFaint99 c2b7895f11 set vcproj to unicode for everything except Core, Common, DiscIO, InputCommon, and Plugin_VideoDX9
and wxUSE_UNICODE set to 1 for wx

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3907 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 07:11:51 +00:00
XTra.KrazzY c86d2e5129 Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
death2droid 73a7686044 Fix up all copyright dates.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3886 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 11:51:40 +00:00
Nolan Check a5d65b3b22 No more SleepCurrentThreads in Command Processor. Some Fifo cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3822 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 22:57:02 +00:00
Sonicadvance1 15de161f95 Woops, I had changed this line on accident
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3798 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 11:37:11 +00:00
Sonicadvance1 e28145fccf Commit to allow Interpreter to work on devices that don't support SSE2, just via simple defines
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3797 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 11:36:01 +00:00
Nolan Check d85f5a6937 Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3770 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 21:58:32 +00:00
Nolan Check 6800adf4dc Use _beginthreadex
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 20:22:25 +00:00
XTra.KrazzY 92e63e3ac4 Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 15:12:52 +00:00
Sonicadvance1 13290204b4 Woops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3703 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 14:31:43 +00:00
Sonicadvance1 440c0c1d14 Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3701 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 14:04:56 +00:00
LPFaint99 a41c1b2d0a add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 02:10:26 +00:00
magumagu9 3034a9fcfc Misc warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3668 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 23:14:06 +00:00
XTra.KrazzY 46b0fd3c96 1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick.
2. When stopping, GUI doesn't let the user choose another game and effectively crash Dolphin
3. Omitted an unneeded loop in AudioCommon

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3552 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 22:36:44 +00:00
hrydgard aecaf271f1 New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
John Peterson 5c04af50a4 Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas?
Is there no indication from the game when the screen refresh should occur? No, not what I could find, we currently calculate the refresh rate and m_VBeamPos from the CPU ticks progress. That works perfectly if the CPU and GPU is perfectly synced as in the single core and no-idle skipping mode. So I guess it's possible that the game doesn't indicate when the screen should be refreshed, but rather that the hardware calculate that from the CPU ticks progress. That leaves us with a problem in the dual core and idle skipping modes to calculate a CPU-GPU synced CPU ticks progress.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3447 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 04:30:02 +00:00
sl1nk3.s d99deae17d Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
+ a couple of (serious...) fixes for some of my mistakes, and some warning fixes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3411 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 15:47:41 +00:00
hyperiris ff0ec2b3f8 a NEED DEBUG version of openal sound system, nakee, try to FIX it! :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3409 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 14:40:50 +00:00
sl1nk3.s 69055f8d42 Tiny crash fix for the wiimote plugin as well as a safer check for the volume in DSP HLE
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3314 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 20:09:48 +00:00
sl1nk3.s fa86f37fc3 Added sound volume slider to HLE sound plugin, currently DSound only, unless someone wants to add it to OpenAL :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3262 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-18 19:24:46 +00:00
Sonicadvance1 be61375c01 Fix compile in OSX by reverting my change, dunno why OpenAL is different on my machine. Bit of debug work in nJoy test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3100 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-28 20:05:00 +00:00
Sonicadvance1 264737fede A compile fix for Linux/OSX in InfoWindow.cpp and also get OSX to stop crashing from loading the audio backend. It's a pretty bad way to do it, but I couldn't find another way. Now to figure out why SMS looks horrible in OSX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3074 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-25 16:47:45 +00:00
Sonicadvance1 c3926a35ae Only have this in OSX since that is only where it compiles apparently?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3061 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-24 05:42:57 +00:00
Sonicadvance1 599d9e9067 Fix OSX compiling. Still need to rollback nakee's revision 2566 if you want it to link in to a binary though. SMS under my unibody MBP looks like crap, dunno what's wrong
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3059 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-24 01:51:42 +00:00
nakeee 5f862cf297 more scons build fixups
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2960 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-12 21:30:22 +00:00
nakeee 5a9fcaea62 linux compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2915 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-07 12:32:11 +00:00
tmator c662713ba0 osx build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2912 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-07 03:56:21 +00:00
nakeee 405480342a Openal on linux (get stuck but doens't crash)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2876 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-05 14:02:03 +00:00
hyperiris 36143f98b7 OpenAL: YES! The first version of working OpenAL Backend!
I've only test in Ikaruga and Metroid Prime, at least they have sound.
Performance is ugly, :<, still need more work on it.
To enable oal in Dolphin, uncomment Source/Core/Common/Src/Common.h:
//#define HAVE_OPENAL 1



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2865 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-04 03:58:16 +00:00
hyperiris 5d72a992bf OpenAL: fix CreativeLab bug. This bug causes hang on my machine.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2864 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-04 03:48:15 +00:00
Shawn Hoffman ccdec4308a really fix building without OAL, and disable it (for time being i guess) on windows...crazy non-static libs no one wants to deal with
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2811 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-31 03:58:47 +00:00
nakeee caf1395f5e Fixing compile without openal
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2810 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 20:25:36 +00:00
XTra.KrazzY c3a843b5a8 OpenAL: Minor fixes (someone beat me to the other fixes)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2807 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 19:47:41 +00:00
nakeee ce7ee4d4a3 Small fixup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2806 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 17:45:35 +00:00
nakeee 58a78cb2b5 Make openal works on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2805 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 17:24:55 +00:00
nakeee 6b2b1a34ee Linux compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2804 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 16:30:31 +00:00
Shawn Hoffman f2a7da4611 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2803 8ced0084-cf51-0410-be5f-012b33b47a6e 2009-03-30 15:54:27 +00:00
Shawn Hoffman c84d43afe8 fix for last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2802 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 15:53:04 +00:00
hyperiris 4de53b3c10 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2800 8ced0084-cf51-0410-be5f-012b33b47a6e 2009-03-30 14:57:51 +00:00
hyperiris d9e0e89725 OpenAL: continue work on it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2799 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 14:22:31 +00:00
nakeee 37d513c53b Added dtk sound mixing to audiocommon (should work with LLE now)
And also moved all common setting to audiocommonconfig


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2796 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 09:55:50 +00:00
Shawn Hoffman 5987dbf7ba fix some improper log msg
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2795 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-30 06:32:58 +00:00
omegadox cc14b50aba ops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2785 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-29 00:54:17 +00:00
omegadox 2a5866d5f1 AudioCommon.cpp cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2784 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-29 00:48:46 +00:00
nakeee 5d9871e85e Fixed Null sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2783 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 23:04:57 +00:00
Shawn Hoffman da07d04da9 Add precompiled headers back...I like being able to compile in less than 2 hours, kthx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2780 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 17:50:32 +00:00