Commit Graph

8787 Commits

Author SHA1 Message Date
skidau 3fd1b4ee83 Removed some debug testing code. 2013-01-01 15:13:18 +11:00
Rachel Bryk 9af711b12c Always count GC wheel inputs too. 2012-12-31 21:57:39 -05:00
skidau 51603f0522 * Implemented working pedal support.
* Changed the mapping of the steering wheel to:

Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake

* Fixed non-force feedback controllers that were not detected
2013-01-01 13:49:22 +11:00
Matthew Parlane c728ef2cd3 Last warning for me on Linux. 2013-01-01 14:42:30 +13:00
Matthew Parlane 4c374cd58a Improve file search speeds by deleting an unused file. 2012-12-31 15:27:36 +13:00
Pierre Bourdon bcf1f54c65 Optimized the Dolphin SEO process a bit 2012-12-31 02:31:55 +01:00
rog 71bb297f2c Always count gc controller inputs. 2012-12-30 06:48:37 -05:00
Ryan Houdek 64afbade33 Fix 4 warnings on OSX 2012-12-30 04:32:37 -06:00
Ryan Houdek ff3b22e1ff Clear up some warnings that crop up from -Wextra 2012-12-30 03:28:50 -06:00
Ryan Houdek e5d5365bac Fix the last few warnings in Dolphin on my system. 2012-12-30 02:34:14 -06:00
Ryan Houdek 49ed752126 This line in SWRenderer has been wrong ever since the beginning. 2012-12-30 02:12:31 -06:00
Ryan Houdek b2911516de Disable the warning about va_list being mangled differently now. 2012-12-30 01:42:33 -06:00
Ryan Houdek b4f30e549e Missed a precision qualifier in a HWRasterizer shader. 2012-12-29 21:50:07 -06:00
Matthew Parlane 539bf405f2 In memory of calc84.
http://dolphin-emu.org
2012-12-30 16:31:38 +13:00
skidau 5ccbcf455e Added preliminary GameCube Steering Wheel emulation via a PC Force Feedback Steering Wheel. 2012-12-30 13:41:48 +11:00
degasus 30dd9c2e17 always calls glBindBuffer(0) after disabling vao 2012-12-29 12:50:42 +01:00
Matthew Parlane cd54d6efdd Mismatched new/delete. 2012-12-29 22:26:09 +13:00
rog 670ca7e993 Toggle wiimote status based on the actual status, instead of some dumb checkbox that is almost never even right.
The checkbox is still wrong when starting emulation, but it's now purely cosmetic.

Actually fixes issue 5594.
2012-12-29 02:48:20 -05:00
degasus e9d00bfeeb revert RasterFont optimization
isn't needed and also not tested and buggy
2012-12-29 00:37:50 +01:00
rog 3ec3b7683e Fix (dis)connecting wiimotes via hotkey.
Fixes issue 5594.
2012-12-28 11:21:08 -05:00
Glenn Rice c303669dd0 Clean up some messy code issues that have been annoying me. 2012-12-28 09:58:06 -06:00
rog af2820ac88 Don't show multiple exit confirmation dialogues.
Pause emulation while waiting for confirmation to exit.

Fixes issue 5822.
2012-12-28 03:39:34 -05:00
Ryan Houdek 225d29f3f6 Fix this annoying warning in ChunkFile.h 2012-12-27 23:43:59 -06:00
skidau 95f6685900 Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory. Fixes Kirby's Return to Dreamland.
Added a way to categorise the type of HLE function.  Currently, there are debug, floating point, memory and generic functions.
Added a HLE function for OSGetResetCode (Warm reset).  Fixes the CSI games.
Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
2012-12-28 14:26:46 +11:00
rog 2fd1c9e7c2 Allow setting cpu engine and whatever bHLE_BS2 is from game ini. 2012-12-27 09:42:20 -05:00
rog 94116bf89c Always use the right user dir on windows. 2012-12-26 19:55:45 -05:00
degasus db5f4c8c20 fix byte order in osd rasterfont 2012-12-26 23:48:33 +01:00
Ryan Houdek 01cdcc83a3 Merge Fail: Make sure we are using the interface file to get backbuffer dimensions. GL helper function was duplicated. 2012-12-26 13:15:19 -06:00
Ryan Houdek 67c1c6b062 Merge branch 'GLES-software' 2012-12-26 12:54:58 -06:00
Ryan Houdek 5169804a61 Remove duplicated X11 code. 2012-12-26 12:12:26 -06:00
Ryan Houdek 93f72d8463 Don't add superfluous whitespace to the CMake file 2012-12-26 11:07:33 -06:00
Ryan Houdek 2d4c3c7c91 Beautify some tabs. 2012-12-26 10:33:45 -06:00
skidau 05730af724 Added some IOS version checks and code to clear memory before loading the dol. 2012-12-26 23:10:41 +11:00
skidau 0c845728cc Added support for Reset (from menu). Fixes Sam & Max. 2012-12-26 23:10:40 +11:00
skidau 88e273fac1 Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd. Added some stubs for Reset to Menu and SSBB's load from disc partition. Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game. 2012-12-26 23:06:43 +11:00
skidau 651cedaac4 Added argument detection and passing to the loaded dol. This fixes the Wii Sports+Wii Sports Resort bundle pack. 2012-12-26 23:06:43 +11:00
skidau fbdf9ba153 Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.
Metroid Prime Trilogy is working.  Wii Sports+Wii Sports Resort is not working.  Any games which can be played using the dol replacement trick should work here.

Suspect that the DOL's are meant to receive an argument list which has not been catered for in this code.  This probably also means that the Metroid Prime Trilogy games are locked in Veteran difficulty for the time-being.
2012-12-26 23:06:42 +11:00
Ryan Houdek e2489196e4 Got overzealous. We aren't removing CG quite yet with this branch. 2012-12-26 00:41:25 -06:00
Ryan Houdek 9a58f9a3bb Rename another function... 2012-12-26 00:34:09 -06:00
Ryan Houdek c43a0dac2e Add to more than 32bit debug 2012-12-26 00:25:49 -06:00
Ryan Houdek fa9abfdc42 Add a include directory 2012-12-26 00:22:17 -06:00
Ryan Houdek a35c5a7f22 Add a include directory 2012-12-26 00:20:09 -06:00
Ryan Houdek f4e7a280a9 Remove cg.lib from some files for Windows and renaming a function. 2012-12-26 00:07:43 -06:00
Ryan Houdek e9099459bb Maybe fix Windows compiling. 2012-12-25 22:52:30 -06:00
Glenn Rice 0de073edea When using the "Keep window on top option" make sure that the effect of
that option ends when emulation ends when using render to main.
2012-12-25 21:12:51 -06:00
Ryan Houdek c884dbf654 Mistype in WX.cpp 2012-12-25 19:18:03 -06:00
Ryan Houdek 01953ff64a Rename the interface files and hopefully fix OSX building. 2012-12-25 19:08:24 -06:00
Pierre Bourdon b3ed3bdb91 Define NvOptimusEnablement to tell the Nvidia driver we need high performance 2012-12-25 13:51:13 +01:00
Pierre Bourdon ba348c29d7 Merge branch 'new-ax-hle'
Only AX GC is merged so far, the new Wii AX development will be done in a
separate branch when I'll start working on it.

There are still a few AX GC bugs remaining, but overall a lot less games have
sound issues than before.

Thanks to everyone who helped test the development builds of this branch and
reported results on the forum thread.

Conflicts:
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.cpp
2012-12-25 13:33:53 +01:00
Pierre Bourdon 4a74da3e87 Readd the old AXWii (rename the new version to NewAXWii) and set it as default 2012-12-25 13:30:55 +01:00