Commit Graph

5737 Commits

Author SHA1 Message Date
Shawn Hoffman c7634aa8dc osx input: remove some debug code...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5418 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 15:50:54 +00:00
Shawn Hoffman ed71457d46 osx input: scale mouse axes more nicely
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5417 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 15:22:23 +00:00
Shawn Hoffman ac8bc6b350 osx input: now supports mice(buttons + axes). also less crashes :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5416 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 07:33:33 +00:00
Shawn Hoffman 199ebe5c9c osx keyboard: add pretty names for keys.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5415 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 00:25:09 +00:00
Glenn Rice 41ba7d9ec5 Fix something... Whistle and walk away.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5414 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-26 23:25:36 +00:00
snzgoo c59409b46a Introducing WM_DEVICECHANGE win32callback.
No need to press the "refresh wiimotes" button on pair up anymore, checking the extended pair up box(still experimental) allows u to pair and hook up the wiimote while being ingame. You still need to do the ALT+F5/F6/F7/F8 connect, but you wont need to press the pair up button + refresh button anymore, feel free to test it, its not perfect yes. Just press 1+2 on your Wiimote to pair it up ingame(you need to check the extended pair up box for that feature).
PS I hope I didnt break nonwin32 builds, I gave my best however.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5413 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-26 17:51:32 +00:00
snzgoo c344502524 wiiuse buildfix nonwin32, mea culpa.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5412 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-26 10:49:12 +00:00
Shawn Hoffman a4acd0d66c cleanup some osx keyboard code...still can't get mouse or hid transactions to work (although supposedly the kernel caches reports anyways)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5411 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 23:41:01 +00:00
snzgoo 06f0bc91ee Just a small WIIUSE[WIN32] update to avoid dependencies @wiimote_plugin in my next commit.
You can check whether WM_DEVICECHANGE got triggered by a Wiimote.(Pair-up arrival/removal)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5410 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 22:39:47 +00:00
Glenn Rice 98bd41385d Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5409 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 20:10:16 +00:00
Shawn Hoffman ca3de2f1ec oops, don't need ~KeyboardMouse() anymore...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5408 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 18:17:44 +00:00
Shawn Hoffman 452c2e711a First OSX keyboard stuff...works, with limitations:\nNo Mouse support yet (Add gamepad via IOKit as well?)\nCould poll less for less cpu time\nDon't know why rumble events don't seem to be sent to the class until right before it's deleted (Billiard?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5407 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 18:04:55 +00:00
nakeee a443ec7d8d DSP Jit annoying shifts
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5406 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 14:35:13 +00:00
nakeee 64447eab2c DSP Jit more minor fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5405 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 14:24:55 +00:00
Jordan Woyak 8d5c9f30ad Fixed new GCPad/Wiimote plugin IniFile code to handle saving/loading of values with leading/trailing whitespace. Was causing issues with gamepads that had trailing whitespace in their names. Also, reordered drum pad colors in the GUI to match their physical layout.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5404 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-24 20:09:01 +00:00
Jordan Woyak 23689387e1 More improvements to new wiimote plugin: Added emulated Drums/Guitar extensions. Wiimote rumble now handled for every output report. Fixed some mem leaks. Hopefully fixed a floating point exception in Linux, thanks to glennrics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5403 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-24 00:44:10 +00:00
Shawn Hoffman 1d8db5ce3f osx buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5402 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-23 19:15:44 +00:00
j4ck.fr0st 951b219bf8 Unittests: Extend DSPJitTester to compare (and initialize!) iram/dram for testing opcodes that perform memory access
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5401 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-23 15:54:48 +00:00
nakeee de081d0900 DSP jit: fixed some crash by pop/push (close to bhaal's solution)
If it breaks 64bit you know what to uncomment :-)



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5400 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-23 08:15:00 +00:00
Glenn Rice 05e3808beb Get the wiimote new plugin working in linux. Wiimote emulation works at least. Real wiimotes don't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5399 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-23 04:46:42 +00:00
nakeee 219e8beb6d DSP Jit 2 small fixes
one from bhaal and one from skidau


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5398 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 18:43:24 +00:00
Glenn Rice 3adc2cef68 Build fix for wiimote new in linux. Don't expect functionality, this just gets it building again. The config dialog segfaults when you open it. I will fix that soon, and add mouse functionality.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5397 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 11:54:46 +00:00
Jordan Woyak 7c22b83f66 Improvements to new emulated wiimote plugin: IR cursor works with mouse or analog stick control. Wiimote mii data is saved/loaded to "User/Wii/mii.bin". Background input checkbox works properly. All reporting modes except the interleaved one should work. Fixed a rumble prob with multiple XInput devices.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5396 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 07:11:49 +00:00
Glenn Rice 140332c02e Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
Also added a window size setting for windowed mode.

Also pulled some X11 specific code out into a separate file.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5395 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 04:28:34 +00:00
Rodolfo Osvaldo Bogado 8eb21d1bac fixed mipmap loading in both plugins.
add an option to limit fps instead of vps for games with bad synchronization
some minor fixes in d3d gui
enjoy :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5394 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 02:51:07 +00:00
Shawn Hoffman c15b1d3219 OS X: enable path in Jit64::stX. fix wxw assert on opening ConfigMain. __force_align_arg_pointer__ not needed on x64 builds
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5393 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-20 13:19:36 +00:00
nakeee 026450006a DSP jit shift fix
Please tell me if 'mv still crashes


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5392 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-20 10:52:28 +00:00
Glenn Rice badf7c2771 Fix GUI hotkeys like Alt+F5 etc.
Fixes issue 2608


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5391 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-19 19:20:33 +00:00
nakeee d86167961c DSP Jit enable ls* and sl* in jit.
Anyone feel like helping with the unit test?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5390 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-19 13:29:05 +00:00
nakeee 282cf6c6b5 DSP jit: 'mv 's 'sn are now jitted. Added
void pushExtValueFromReg(u16 dreg, u16 sreg);
	void popExtValueToReg();
instead of the backlog.
Someone might want to add it to the Unit test


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5389 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-19 13:02:24 +00:00
Glenn Rice 63d296fcba Take care of a few more compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5388 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-19 03:39:26 +00:00
Glenn Rice d93cebf84b Build fix for the NoGUI build.
Also removed a few compiler warning while I was at it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5387 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-19 03:06:18 +00:00
nakeee 7bc2887f34 Compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5386 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-18 18:42:59 +00:00
nakeee 26a8556c82 DSP jit: a bit more work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5385 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-18 18:39:54 +00:00
Glenn Rice 9095b4d67f Link wiiuse statically in linux.
Fixes issue 2562


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5384 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-18 14:50:21 +00:00
nitsuja- b31042cb10 fixed a bug where events scheduled for the same time run in backwards order
simplified CoreTiming::AddEventToQueue
fixed emu.frameadvance and implemented emu.wait
fixed Lua script termination
brought over some luaconf customizations to fix issue 2245 in a better way and deal with certain other scripting problems

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5383 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-18 08:28:52 +00:00
nitsuja- 766818baa8 possible savestate memory leak fix in DoBuffer
made Lua run on the CPU thread to fix unreliable script execution issues
several fixes so the Lua savestate functions can actually work
added Lua function savestate.verify to help with catching desyncs
implemented FailVerifyAtFrameBoundary in Lua interface
added a Clear button to the LuaWindow

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5382 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 21:02:03 +00:00
nakeee 3fb80c52af DSP LLE: trying to clean up exception handling. Hopefully it didn't break anything
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5381 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 20:42:39 +00:00
nitsuja- fadbe78a59 dx9 savestate crash fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5380 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 20:14:38 +00:00
Glenn Rice 0a12b9d9f5 Logical reorderring of the GUI boot sequence. Also a little clean up in the OpenGL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5379 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 03:17:36 +00:00
skidau 3b35cb12f2 Fixed the LI and LIS PPC instructions in the JIT. This fixes MGS:TS Konami logo hang.
Made the JIT sanity checks more informative.
Sanity checks are now only performed in the DEBUG and DEBUGFAST builds.  This gives a tiny speed-up for everyone else.

Fixes issue 2187.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5378 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 03:00:35 +00:00
j4ck.fr0st 060eed80c1 Moved ToMask hashing into utility func, changed J_CC end to a short jump
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5377 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-16 13:32:13 +00:00
nakeee ebac492716 DSP Jit some code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5376 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-16 10:50:52 +00:00
Glenn Rice 4b232e50c5 Re-add the show FPS/VPS speed information in the window title when not rendering to main.
Also fix an issue with the DX9 plugin not being the correct size when starting the game in fullscreen at a higher resolution than the desktop resolution.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5375 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-15 20:58:34 +00:00
j4ck.fr0st 01fc261c2f DSP Jit: rewrite dsp_increase_addr_reg a couple of times, only to find that int was wrong - credits to LordMark for finding that.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5374 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-15 20:01:44 +00:00
snzgoo 6cc0ddadd4 Implemented Auto-Unpair (MS bluetooth stack). For those people, who are tired of removing the batteries after they were finished playing around with dolphin, to avoid battery drain. It's switchable via checkbox within the wiimote gui. This will simply remove valid wiimote pairings on Exit/Close.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5373 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-15 16:47:55 +00:00
skidau 7a7d1a7b55 Re-added Skies of Arcadia projection hack. Fixes issue 2514.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5372 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-15 09:23:59 +00:00
Glenn Rice 01e11610a4 Make sure screensaver does not start while a game is running in MS Windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5371 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-15 03:25:35 +00:00
Jordan Woyak 110fc18375 Fixed GCPadNew GUI, clicking Set is no longer needed after choosing items from the list on Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5370 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14 23:50:33 +00:00
Glenn Rice 803030de7b Fixed segfault in linux when the control chooser dialog of GCPadNew is closed.
Also disabled some code in the same place that caused the application to hang in linux.  This means that if you select keys from the key list you will have to click Set to make it take effect.  At least until I can figure out how to get that working.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5368 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14 20:29:46 +00:00