Commit Graph

7630 Commits

Author SHA1 Message Date
NeoBrainX 2b3b32872d Fix Windows build. 2011-09-29 22:54:52 +02:00
NeoBrainX 81c614fa07 Clean up various things. 2011-09-29 23:32:39 +02:00
NeoBrainX ddfe219293 Fixup line endings. 2011-09-29 23:32:39 +02:00
NeoBrainX ca7e8a9e88 Fix pixel lighting. 2011-09-29 23:32:39 +02:00
kostamarino@hotmail.com 1f8a8268c6 Another gameini database update. This makes playable by default games such as The Urbz (GC), Chicken Blaster, Wild West Shootout, Phineas and Ferb Across the 2nd Dimension (PAL), along with proper settings for METAL SLUG Anthology. 2011-09-29 23:32:39 +02:00
kostamarino@hotmail.com 0abe19e31f Gameini database update. Fight Night Round 2 boots properly now, Mystery Case Files: The Malgrave Incident (PAL) addition with proper settings, fix a mistake in Xenoblade and addition/updates to emulation state for a couple of games. Also update for the Greek language. 2011-09-29 23:32:39 +02:00
NeoBrainX 2f321524d8 Add libav headers to the include directories.
Fixes issue 4811.
2011-09-29 23:32:39 +02:00
Runo ce3e333936 Last attempt to update PT_BR.po 2011-09-29 23:32:39 +02:00
Runo 75408fa9af PT_BR Translation Update to revision 60. 2011-09-29 23:32:38 +02:00
Runo 0a0cf0e064 Update Pt_BR Translation to POT file revision 60.
This is also a testing commit, as this is my first one on this repository ^^
2011-09-29 23:32:38 +02:00
NeoBrainX cfba35f7e5 Only link against libav if it's available. 2011-09-29 23:32:38 +02:00
NeoBrainX 08af37509e More buildfixes.. 2011-09-29 23:32:38 +02:00
NeoBrainX f041eee23b Compile fix. 2011-09-29 23:32:38 +02:00
Glenn Rice 6ccfd85f42 Build fix for the linux libav build. 2011-09-29 23:32:38 +02:00
NeoBrainX 913bc6d15f D3D11: Disable some redundant shader compilation errors. 2011-09-29 23:32:38 +02:00
NeoBrainX 6d8f641cc9 Fix D3D11 frame dumping. 2011-09-29 23:32:38 +02:00
NeoBrainX c710ea33f9 Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.
Breaks D3D11 frame dumping for some weird reason (memory corruption or whatever?).
2011-09-29 23:32:38 +02:00
NeoBrainX bd4a5b5ef6 Implement frame dumping in D3D11.
Fixes issue 4831.
2011-09-29 23:32:38 +02:00
NeoBrainX 5dcb212fc7 Fix Windows build. 2011-09-29 23:32:38 +02:00
NeoBrainX 8c691767da Various changes which improve FreeBSD support.
Patches by martymac, all credits go to him ;)
2011-09-29 23:32:38 +02:00
NeoBrainX 5d075ce507 - D3D9: pass the correct API type to ValidatePixelShaderIDs
- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc)
- dump shader source codes on safe UIDs mismatch

Thanks to LordMark and [SS] for reporting those to me ;)
2011-09-10 03:10:28 +02:00
NeoBrainX a021dd7b79 Small fix to the previous commit. 2011-09-09 21:45:11 +02:00
NeoBrainX 5c14a24ce1 Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging".
Setting this to True will enable additional checks if the shader cache misses any relevant register changes.
2011-09-09 21:34:46 +02:00
NeoBrainX b28348066e Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well. 2011-09-09 00:32:04 +02:00
NeoBrainX 349a3ae91d Merge remote-tracking branch 'remotes/origin/master' into new-shadercache-uids 2011-09-08 02:14:18 +02:00
NeoBrainX 6c7bda6851 Various fixes and cleanups. 2011-09-08 02:09:44 +02:00
NeoBrainX 98b62d8362 Track alpha blending paramaters in the pixel shader UID. 2011-09-07 21:15:14 +02:00
NeoBrainX 3939f9595a Add runtime checks to make sure we aren't overoptimizing the pixel shader cache. 2011-09-07 21:15:09 +02:00
NeoBrainX 4702de591e Added safe pixel shader UIDs for debugging purposes. 2011-09-07 21:10:06 +02:00
NeoBrainX 231c13d6ce Added safe vertex shader UIDs for debugging purposes. 2011-09-07 21:03:10 +02:00
kostamarino@hotmail.com 8b8e60c276 Gameini database update. Addition of cheats for a couple of games, compatibility fixes/updates for F-zero GX, WAVE RACE / BLUE STORM, 1080: Avalanche, Dragon Ball: RKP, Fire Emblem: Radiant Dawn, NO MORE HEROES 1&2, Another Code R, Xenoblade Chronicles (fixes some random crashes/glitches), Mystery Case Files: The Malgrave Incident (fixes Issue 4723).
Also update for Greek language.
2011-09-07 01:22:24 +03:00
NeoBrainX df4e337ac9 Fix various pixel shader compilation errors caused by the Direct3D shader compiler going nuts due to uninitialized (and unused) shader variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7693 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-09-06 18:37:01 +02:00
NeoBrainX 11933bf6b5 Merge branch 'scissoring-fixed'
Fixes various cases in scissor rect emulation. This should fix glitches in various games, right now it's only known to (partially) fix Baten Kaitos: Eternal Wings.
Fix by delroth, port to D3D9/11 by godisgovernment, cleanup by me.
2011-09-05 22:29:01 +02:00
NeoBrainX 17fcd406fc Merge some scissor rect related code to VideoCommon. 2011-09-05 22:04:28 +02:00
Shawn Hoffman b867c21fea apply to dx9 and dx11 backends as well 2011-09-05 12:19:11 -07:00
NeoBrainX 6845a1596c Fix various cases in scissor rect emulation.
Patch by delroth.
2011-09-05 11:10:23 -07:00
Shawn Hoffman 95517a9741 vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
NeoBrainX bcb8d11c1b Reduced the number of redundant vertex shader compilations (possibly to zero).
That one was almost too easy ;P
2011-08-31 20:46:03 +02:00
NeoBrainX 4137f287fd Fix a critical bug which caused shaders to be redundantly recompiled when disabling per-pixel depth.
As a nice side effect, the number of redundant shader compilations is now next to zero ;)
2011-08-31 19:45:28 +02:00
NeoBrainX 7f01139d13 Replace the pixel shader UID generation algorithm with a better one which reduces the number of redundant shader compilations by around 30% (can be optimized even further though).
This should help some games which suffer from heavy stuttering like e.g. F-Zero GX or Red Steel 2.
2011-08-31 18:03:33 +02:00
NeoBrainX 08e06b2293 Partially revert revision d511b50612.
Slightly slows down emulation, but deobfuscates the pixel shader gen greatly...
2011-08-31 16:09:54 +02:00
NeoBrainX 8a17e15943 Various cleanups and TODOs. 2011-08-31 16:09:46 +02:00
Jordan Woyak 7812346c89 disable ltcg for release build 2011-08-30 19:30:04 -05:00
Shawn Hoffman c0dd84cf7d buildfix ON MASTER!! :<
(I am sonic's babysitter)
2011-08-26 21:19:40 -07:00
Ryan Houdek 62e790f109 Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
Bring up to standards guidelines and also support Windows

Switch this around...
2011-08-26 13:29:01 -07:00
LPFaint99 7737b2cef1 create the User/* dirs on windows
configuration/savestates/etc will now save
Fixes issue 4815.
2011-08-25 21:49:20 -07:00
kostamarino@hotmail.com 3d9ccb9ae6 Gameini compatibility updates/additions of: Dragon's Lair 3D, Madagascar, Silent Hill: Shattered Memories, House Of The Dead: OVERKILL, Rayman Raving Rabbids, SSX Blur, The Hobbit, NHL06, Spectrobes Origins, Phineas and Ferb Across the 2nd Dimension, Xenoblade. 2011-08-25 23:08:32 +03:00
Ryan a5a2562e59 Put this hotfix in since some combination of hardware and drivers returns zero here. 2011-08-25 02:58:37 -05:00
kostamarino@hotmail.com f2848b6a25 Revert gameini database to an older state before texcache rewrite was integrated. Some commits that followed will be properly done at a later point. 2011-08-23 19:51:20 +03:00
Shawn 7f56842a79 fixup scons (osx) to generate scmrev.h and build.
hopefully this will be the last code change committed directly to master for a while... :/
next is cmake to replace scons on osx hopefully. pointers anyone? (soren?)
2011-08-23 03:50:06 -07:00