This fourth part of my series of patches to get rid of unsafe uses of
GetPointer takes care of the "easy" cases in VideoCommon. Three uses of
GetPointer now remain in Dolphin: VertexLoaderManager, TextureInfo, and
the software renderer's TextureSampler.
All relevant games other than Pikmin 1 Wii seem to always set the two
dwords to zero, so previously they were ignored during command dispatch
and now we still ignore them but in the right place.
For some reason Linux is surprisingly slow at closing file descriptors
of event devices. This commit improves GUI startup times on my computer
by about 1.5 seconds.
When writing the software FMA code, I didn't realize that we can't
overwrite d if d is the same register as one of the inputs and
HandleNaNs is going to be called. This fixes that.
It was possible for sAlertMessageLock.notify() to be called before
sAlertMessageLock.wait(), causing Dolphin to deadlock. In particular,
this was guaranteed to happen if displayAlertMsg was called from the UI
thread while the emulation activity is being destroyed, because
runOnUiThread runs the passed-in anonymous function immediately when
called from the UI thread.
By replacing Object.wait/Object.notify with Semaphore.acquire/
Semaphore.release, it no longer matters what order the methods are
called in.
Because SettingViewHolder is used in RecyclerViews, we have to
explicitly unset STRIKE_THRU_TEXT_FLAG when we don't want it, otherwise
it might be left over from when the SettingViewHolder was representing
a different setting.
On all platforms, this would result in out of bounds accesses when getting the component sizes (which uses stuff from VertexLoader_Position.h/VertexLoader_TextCoord.h/VertexLoader_Normal.h). On platforms other than x64 and ARM64, this would also be out of bounds accesses when getting function pointers for the non-JIT vertex loader (in VertexLoader_Position.cpp etc.). Usually both of these would get data from other entries in the same multi-dimensional array, but the last few entries would be truly out of bounds. This does mean that an out of bounds function pointer can be called on platforms that don't have a JIT vertex loader, but it is limited to invalid component formats with values 5/6/7 due to the size of the bitfield the formats come from, so it seems unlikely that this could be exploited in practice.
This issue affects a few games; Def Jam: Fight for New York (https://bugs.dolphin-emu.org/issues/12719) and Fifa Street are known to be affected.
I have not done any hardware testing for this PR specifically, though I *think* I previously determined that at least a value of 5 behaves the same as float (4). That's what I implemented in any case. I did previously determine that both Def Jam: Fight for New York and Fifa Street use an invalid normal format, but don't actually have lighting enabled when that normal vector is used, so it doesn't change rendering in practice.
The color component format also has two invalid values, but VertexLoader_Color.h/.cpp do check for those invalid ones and return a default value instead of doing an out of bounds access.
IOS::HLE::IOCtlVRequest::Dump sometimes tries to call GetPointerForRange
with an address of 0 and a size of 0. Address 0 is valid, but we were
mistakenly also trying to check that address 3FFFFFFF is valid, which it
isn't.
Fixes https://bugs.dolphin-emu.org/issues/13514.
Move CheatManager's child widgets into scroll areas to allow making the
window smaller than the default.
In CheatSearchWidget, enable word wrapping for the label describing the
address space and search type to help it fit better inside a narrower
window.
Typically when someone uses GetPointer, it's because they want to read
from a range of memory. GetPointer is unsafe to use for this. While it
does check that the passed-in address is valid, it doesn't know the size
of the range that will be accessed, so it can't check that the end
address is valid. The safer alternative GetPointerForRange should be
used instead.
Note that there is still the problem of many callers not checking for
nullptr.
This is part 2 of a series of changes removing the use of GetPointer
throughout the code base. After this, VideoCommon is the one major part
of Dolphin that remains.
Typically when someone uses GetPointer, it's because they want to read
from a range of memory. GetPointer is unsafe to use for this. While it
does check that the passed-in address is valid, it doesn't know the size
of the range that will be accessed, so it can't check that the end
address is valid. The safer alternative GetPointerForRange should be
used instead.
Note that there is still the problem of many callers not checking for
nullptr.
This is the first part of a series of changes that will remove the usage
of GetPointer in different parts of the code base. This commit gets rid
of every GetPointer call from our IOS code except for a particularly
tricky one in BluetoothEmuDevice.