Merge pull request #12669 from mitaclaw/core-global-system-3

Core::GetState: Avoid Global System Accessor
This commit is contained in:
Admiral H. Curtiss 2024-04-09 04:14:39 +02:00 committed by GitHub
commit 629935ef11
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GPG Key ID: B5690EEEBB952194
42 changed files with 135 additions and 101 deletions

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@ -283,7 +283,7 @@ JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunnin
JNIEXPORT jboolean JNICALL
Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunningAndUnpaused(JNIEnv*, jclass)
{
return static_cast<jboolean>(Core::GetState() == Core::State::Running);
return static_cast<jboolean>(Core::GetState(Core::System::GetInstance()) == Core::State::Running);
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetVersionString(JNIEnv* env,
@ -458,7 +458,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceDestr
host_identity_guard.Lock();
}
if (Core::GetState() == Core::State::Running)
if (Core::GetState(Core::System::GetInstance()) == Core::State::Running)
Core::SetState(Core::State::Paused);
}
@ -572,7 +572,7 @@ static void Run(JNIEnv* env, std::unique_ptr<BootParameters>&& boot, bool riivol
if (BootManager::BootCore(Core::System::GetInstance(), std::move(boot), wsi))
{
static constexpr int WAIT_STEP = 25;
while (Core::GetState() == Core::State::Starting)
while (Core::GetState(Core::System::GetInstance()) == Core::State::Starting)
std::this_thread::sleep_for(std::chrono::milliseconds(WAIT_STEP));
}

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@ -211,12 +211,13 @@ Cheats::NewSearch(const Core::CPUThreadGuard& guard,
if (Config::Get(Config::RA_HARDCORE_ENABLED))
return Cheats::SearchErrorCode::DisabledInHardcoreMode;
#endif // USE_RETRO_ACHIEVEMENTS
auto& system = guard.GetSystem();
std::vector<Cheats::SearchResult<T>> results;
const Core::State core_state = Core::GetState();
const Core::State core_state = Core::GetState(system);
if (core_state != Core::State::Running && core_state != Core::State::Paused)
return Cheats::SearchErrorCode::NoEmulationActive;
const auto& ppc_state = guard.GetSystem().GetPPCState();
const auto& ppc_state = system.GetPPCState();
if (address_space == PowerPC::RequestedAddressSpace::Virtual && !ppc_state.msr.DR)
return Cheats::SearchErrorCode::VirtualAddressesCurrentlyNotAccessible;
@ -265,12 +266,13 @@ Cheats::NextSearch(const Core::CPUThreadGuard& guard,
if (Config::Get(Config::RA_HARDCORE_ENABLED))
return Cheats::SearchErrorCode::DisabledInHardcoreMode;
#endif // USE_RETRO_ACHIEVEMENTS
auto& system = guard.GetSystem();
std::vector<Cheats::SearchResult<T>> results;
const Core::State core_state = Core::GetState();
const Core::State core_state = Core::GetState(system);
if (core_state != Core::State::Running && core_state != Core::State::Paused)
return Cheats::SearchErrorCode::NoEmulationActive;
const auto& ppc_state = guard.GetSystem().GetPPCState();
const auto& ppc_state = system.GetPPCState();
if (address_space == PowerPC::RequestedAddressSpace::Virtual && !ppc_state.msr.DR)
return Cheats::SearchErrorCode::VirtualAddressesCurrentlyNotAccessible;

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@ -202,7 +202,8 @@ void DisplayMessage(std::string message, int time_in_ms)
bool IsRunning()
{
return (GetState() != State::Uninitialized || s_hardware_initialized) && !s_is_stopping;
auto& system = Core::System::GetInstance();
return (GetState(system) != State::Uninitialized || s_hardware_initialized) && !s_is_stopping;
}
bool IsRunningAndStarted()
@ -281,8 +282,11 @@ static void ResetRumble()
// Called from GUI thread
void Stop(Core::System& system) // - Hammertime!
{
if (GetState() == State::Stopping || GetState() == State::Uninitialized)
if (const State state = GetState(system);
state == State::Stopping || state == State::Uninitialized)
{
return;
}
#ifdef USE_RETRO_ACHIEVEMENTS
AchievementManager::GetInstance().CloseGame();
@ -728,17 +732,16 @@ void SetState(State state, bool report_state_change)
// Certain callers only change the state momentarily. Sending a callback for them causes
// unwanted updates, such as the Pause/Play button flickering between states on frame advance.
if (report_state_change)
CallOnStateChangedCallbacks(GetState());
CallOnStateChangedCallbacks(GetState(system));
}
State GetState()
State GetState(Core::System& system)
{
if (s_is_stopping)
return State::Stopping;
if (s_hardware_initialized)
{
auto& system = Core::System::GetInstance();
if (system.GetCPU().IsStepping())
return State::Paused;
@ -904,7 +907,7 @@ void Callback_NewField(Core::System& system)
{
s_frame_step = false;
system.GetCPU().Break();
CallOnStateChangedCallbacks(Core::GetState());
CallOnStateChangedCallbacks(Core::GetState(system));
}
}
@ -1046,7 +1049,7 @@ void HostDispatchJobs(Core::System& system)
}
// NOTE: Host Thread
void DoFrameStep()
void DoFrameStep(Core::System& system)
{
#ifdef USE_RETRO_ACHIEVEMENTS
if (AchievementManager::GetInstance().IsHardcoreModeActive())
@ -1055,7 +1058,7 @@ void DoFrameStep()
return;
}
#endif // USE_RETRO_ACHIEVEMENTS
if (GetState() == State::Paused)
if (GetState(system) == State::Paused)
{
// if already paused, frame advance for 1 frame
s_stop_frame_step = false;

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@ -144,7 +144,7 @@ bool WantsDeterminism();
// [NOT THREADSAFE] For use by Host only
void SetState(State state, bool report_state_change = true);
State GetState();
State GetState(Core::System& system);
void SaveScreenShot();
void SaveScreenShot(std::string_view name);
@ -185,7 +185,7 @@ void QueueHostJob(std::function<void(Core::System&)> job, bool run_during_stop =
// WMUserJobDispatch will be sent when something is added to the queue.
void HostDispatchJobs(Core::System& system);
void DoFrameStep();
void DoFrameStep(Core::System& system);
void UpdateInputGate(bool require_focus, bool require_full_focus = false);

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@ -198,7 +198,7 @@ void BranchWatch::IsolateNotExecuted(const CPUThreadGuard&)
void BranchWatch::IsolateWasOverwritten(const CPUThreadGuard& guard)
{
if (Core::GetState() == Core::State::Uninitialized)
if (Core::GetState(guard.GetSystem()) == Core::State::Uninitialized)
{
ASSERT_MSG(CORE, false, "Core is uninitialized.");
return;
@ -246,7 +246,7 @@ void BranchWatch::IsolateWasOverwritten(const CPUThreadGuard& guard)
void BranchWatch::IsolateNotOverwritten(const CPUThreadGuard& guard)
{
if (Core::GetState() == Core::State::Uninitialized)
if (Core::GetState(guard.GetSystem()) == Core::State::Uninitialized)
{
ASSERT_MSG(CORE, false, "Core is uninitialized.");
return;

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@ -720,11 +720,14 @@ void WiimoteScanner::ThreadFunc()
// If we don't want Wiimotes in ControllerInterface, we may not need them at all.
if (!Config::Get(Config::MAIN_CONNECT_WIIMOTES_FOR_CONTROLLER_INTERFACE))
{
auto& system = Core::System::GetInstance();
// We don't want any remotes in passthrough mode or running in GC mode.
const bool core_running = Core::GetState() != Core::State::Uninitialized;
const bool core_running = Core::GetState(system) != Core::State::Uninitialized;
if (Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED) ||
(core_running && !Core::System::GetInstance().IsWii()))
(core_running && !system.IsWii()))
{
continue;
}
// We don't want any remotes if we already connected everything we need.
if (0 == CalculateWantedWiimotes() && 0 == CalculateWantedBB())

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@ -42,7 +42,8 @@
- (void)togglePause
{
if (Core::GetState() == Core::State::Running)
auto& system = Core::System::GetInstance();
if (Core::GetState(system) == Core::State::Running)
Core::SetState(Core::State::Paused);
else
Core::SetState(Core::State::Running);
@ -263,8 +264,10 @@ void PlatformMacOS::ProcessEvents()
{
m_window_focus = true;
if (Config::Get(Config::MAIN_SHOW_CURSOR) == Config::ShowCursor::Never &&
Core::GetState() != Core::State::Paused)
Core::GetState(Core::System::GetInstance()) != Core::State::Paused)
{
[NSCursor unhide];
}
}
else
{

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@ -199,7 +199,7 @@ void PlatformX11::ProcessEvents()
}
else if (key == XK_F10)
{
if (Core::GetState() == Core::State::Running)
if (Core::GetState(Core::System::GetInstance()) == Core::State::Running)
{
if (Config::Get(Config::MAIN_SHOW_CURSOR) == Config::ShowCursor::Never)
XUndefineCursor(m_display, m_window);
@ -245,8 +245,10 @@ void PlatformX11::ProcessEvents()
{
m_window_focus = true;
if (Config::Get(Config::MAIN_SHOW_CURSOR) == Config::ShowCursor::Never &&
Core::GetState() != Core::State::Paused)
Core::GetState(Core::System::GetInstance()) != Core::State::Paused)
{
XDefineCursor(m_display, m_window, m_blank_cursor);
}
}
break;
case FocusOut:

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@ -197,10 +197,11 @@ void AchievementSettingsWidget::LoadSettings()
SignalBlocking(m_common_hardcore_enabled_input)
->setChecked(Config::Get(Config::RA_HARDCORE_ENABLED));
auto& system = Core::System::GetInstance();
SignalBlocking(m_common_hardcore_enabled_input)
->setEnabled(enabled && (hardcore_enabled ||
(Core::GetState() == Core::State::Uninitialized &&
!Core::System::GetInstance().GetMovie().IsPlayingInput())));
->setEnabled(enabled &&
(hardcore_enabled || (Core::GetState(system) == Core::State::Uninitialized &&
!system.GetMovie().IsPlayingInput())));
SignalBlocking(m_common_progress_enabled_input)
->setChecked(Config::Get(Config::RA_PROGRESS_ENABLED));
@ -294,7 +295,7 @@ void AchievementSettingsWidget::ToggleHardcore()
Settings::Instance().SetCheatsEnabled(false);
Settings::Instance().SetDebugModeEnabled(false);
}
emit Settings::Instance().EmulationStateChanged(Core::GetState());
emit Settings::Instance().EmulationStateChanged(Core::GetState(Core::System::GetInstance()));
}
void AchievementSettingsWidget::ToggleProgress()

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@ -158,7 +158,8 @@ void CheatSearchFactoryWidget::OnNewSearchClicked()
PowerPC::RequestedAddressSpace address_space;
if (m_standard_address_space->isChecked())
{
const Core::State core_state = Core::GetState();
auto& system = Core::System::GetInstance();
const Core::State core_state = Core::GetState(system);
if (core_state != Core::State::Running && core_state != Core::State::Paused)
{
ModalMessageBox::warning(
@ -167,7 +168,6 @@ void CheatSearchFactoryWidget::OnNewSearchClicked()
return;
}
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
memory_ranges.emplace_back(0x80000000, memory.GetRamSizeReal());
if (system.IsWii())

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@ -520,7 +520,7 @@ void CheatSearchWidget::OnDisplayHexCheckboxStateChanged()
return;
// If the game is running CheatsManager::OnFrameEnd will update values automatically.
if (Core::GetState() != Core::State::Running)
if (Core::GetState(m_system) != Core::State::Running)
UpdateTableAllCurrentValues(UpdateSource::User);
}

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@ -36,7 +36,7 @@ CheatsManager::CheatsManager(Core::System& system, QWidget* parent)
CreateWidgets();
ConnectWidgets();
RefreshCodeTabs(Core::GetState(), true);
RefreshCodeTabs(Core::GetState(m_system), true);
auto& settings = Settings::GetQSettings();
restoreGeometry(settings.value(QStringLiteral("cheatsmanager/geometry")).toByteArray());

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@ -66,10 +66,10 @@ GamecubeControllersWidget::GamecubeControllersWidget(QWidget* parent) : QWidget(
ConnectWidgets();
connect(&Settings::Instance(), &Settings::ConfigChanged, this,
[this] { LoadSettings(Core::GetState()); });
[this] { LoadSettings(Core::GetState(Core::System::GetInstance())); });
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
[this](Core::State state) { LoadSettings(state); });
LoadSettings(Core::GetState());
LoadSettings(Core::GetState(Core::System::GetInstance()));
}
void GamecubeControllersWidget::CreateLayout()

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@ -14,6 +14,7 @@
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "DolphinQt/Config/ConfigControls/ConfigBool.h"
#include "DolphinQt/Config/ConfigControls/ConfigChoice.h"
@ -42,7 +43,8 @@ AdvancedWidget::AdvancedWidget(GraphicsWindow* parent)
});
OnBackendChanged();
OnEmulationStateChanged(Core::GetState() != Core::State::Uninitialized);
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) !=
Core::State::Uninitialized);
}
void AdvancedWidget::CreateWidgets()

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@ -17,6 +17,7 @@
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "DolphinQt/Config/ConfigControls/ConfigBool.h"
#include "DolphinQt/Config/ConfigControls/ConfigChoice.h"
@ -43,7 +44,8 @@ GeneralWidget::GeneralWidget(GraphicsWindow* parent)
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
OnEmulationStateChanged(state != Core::State::Uninitialized);
});
OnEmulationStateChanged(Core::GetState() != Core::State::Uninitialized);
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) !=
Core::State::Uninitialized);
}
void GeneralWidget::CreateWidgets()

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@ -18,6 +18,7 @@
#include "Common/FileUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "DolphinQt/Config/GraphicsModWarningWidget.h"
#include "DolphinQt/QtUtils/ClearLayoutRecursively.h"
#include "DolphinQt/Settings.h"
@ -28,7 +29,7 @@
GraphicsModListWidget::GraphicsModListWidget(const UICommon::GameFile& game)
: m_game_id(game.GetGameID()), m_mod_group(m_game_id)
{
CalculateGameRunning(Core::GetState());
CalculateGameRunning(Core::GetState(Core::System::GetInstance()));
if (m_loaded_game_is_running && g_Config.graphics_mod_config)
{
m_mod_group.SetChangeCount(g_Config.graphics_mod_config->GetChangeCount());

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@ -17,6 +17,7 @@
#include "Common/CommonTypes.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeVerifier.h"
#include "DolphinQt/QtUtils/ParallelProgressDialog.h"
@ -49,7 +50,7 @@ VerifyWidget::VerifyWidget(std::shared_ptr<DiscIO::Volume> volume) : m_volume(st
void VerifyWidget::OnEmulationStateChanged()
{
const bool running = Core::GetState() != Core::State::Uninitialized;
const bool running = Core::GetState(Core::System::GetInstance()) != Core::State::Uninitialized;
// Verifying a Wii game while emulation is running doesn't work correctly
// due to verification of a Wii game creating an instance of IOS

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@ -46,10 +46,10 @@ WiimoteControllersWidget::WiimoteControllersWidget(QWidget* parent) : QWidget(pa
ConnectWidgets();
connect(&Settings::Instance(), &Settings::ConfigChanged, this,
[this] { LoadSettings(Core::GetState()); });
[this] { LoadSettings(Core::GetState(Core::System::GetInstance())); });
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
[this](Core::State state) { LoadSettings(state); });
LoadSettings(Core::GetState());
LoadSettings(Core::GetState(Core::System::GetInstance()));
}
void WiimoteControllersWidget::UpdateBluetoothAvailableStatus()
@ -173,16 +173,16 @@ void WiimoteControllersWidget::ConnectWidgets()
{
connect(m_wiimote_passthrough, &QRadioButton::toggled, this, [this] {
SaveSettings();
LoadSettings(Core::GetState());
LoadSettings(Core::GetState(Core::System::GetInstance()));
});
connect(m_wiimote_ciface, &QCheckBox::toggled, this, [this] {
SaveSettings();
LoadSettings(Core::GetState());
LoadSettings(Core::GetState(Core::System::GetInstance()));
WiimoteReal::HandleWiimotesInControllerInterfaceSettingChange();
});
connect(m_wiimote_continuous_scanning, &QCheckBox::toggled, this, [this] {
SaveSettings();
LoadSettings(Core::GetState());
LoadSettings(Core::GetState(Core::System::GetInstance()));
});
connect(m_wiimote_real_balance_board, &QCheckBox::toggled, this,
@ -200,7 +200,7 @@ void WiimoteControllersWidget::ConnectWidgets()
{
connect(m_wiimote_boxes[i], &QComboBox::currentIndexChanged, this, [this] {
SaveSettings();
LoadSettings(Core::GetState());
LoadSettings(Core::GetState(Core::System::GetInstance()));
});
connect(m_wiimote_buttons[i], &QPushButton::clicked, this,
[this, i] { OnWiimoteConfigure(i); });

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@ -531,7 +531,7 @@ void BranchWatchDialog::hideEvent(QHideEvent* event)
void BranchWatchDialog::showEvent(QShowEvent* event)
{
if (TimerCondition(m_branch_watch, Core::GetState()))
if (TimerCondition(m_branch_watch, Core::GetState(m_system)))
m_timer->start(BRANCH_WATCH_TOOL_TIMER_DELAY_MS);
QDialog::showEvent(event);
}
@ -544,7 +544,7 @@ void BranchWatchDialog::OnStartPause(bool checked)
m_btn_start_pause->setText(tr("Pause Branch Watch"));
// Restart the timer if the situation calls for it, but always turn off single-shot.
m_timer->setSingleShot(false);
if (Core::GetState() > Core::State::Paused)
if (Core::GetState(m_system) > Core::State::Paused)
m_timer->start(BRANCH_WATCH_TOOL_TIMER_DELAY_MS);
}
else
@ -552,7 +552,7 @@ void BranchWatchDialog::OnStartPause(bool checked)
m_branch_watch.Pause();
m_btn_start_pause->setText(tr("Start Branch Watch"));
// Schedule one last update in the future in case Branch Watch is in the middle of a hit.
if (Core::GetState() > Core::State::Paused)
if (Core::GetState(m_system) > Core::State::Paused)
m_timer->setInterval(BRANCH_WATCH_TOOL_TIMER_PAUSE_ONESHOT_MS);
m_timer->setSingleShot(true);
}
@ -645,7 +645,7 @@ void BranchWatchDialog::OnCodePathNotTaken()
void BranchWatchDialog::OnBranchWasOverwritten()
{
if (Core::GetState() == Core::State::Uninitialized)
if (Core::GetState(m_system) == Core::State::Uninitialized)
{
ModalMessageBox::warning(this, tr("Error"), tr("Core is uninitialized."));
return;
@ -660,7 +660,7 @@ void BranchWatchDialog::OnBranchWasOverwritten()
void BranchWatchDialog::OnBranchNotOverwritten()
{
if (Core::GetState() == Core::State::Uninitialized)
if (Core::GetState(m_system) == Core::State::Uninitialized)
{
ModalMessageBox::warning(this, tr("Error"), tr("Core is uninitialized."));
return;
@ -810,7 +810,7 @@ void BranchWatchDialog::OnTableContextMenu(const QPoint& pos)
case Column::Origin:
{
QAction* const action = menu->addAction(tr("Insert &NOP"));
if (Core::GetState() != Core::State::Uninitialized)
if (Core::GetState(m_system) != Core::State::Uninitialized)
connect(action, &QAction::triggered,
[this, index_list]() { OnTableSetNOP(std::move(index_list)); });
else
@ -824,7 +824,7 @@ void BranchWatchDialog::OnTableContextMenu(const QPoint& pos)
{
QAction* const action = menu->addAction(tr("Insert &BLR"));
const bool enable_action =
Core::GetState() != Core::State::Uninitialized &&
Core::GetState(m_system) != Core::State::Uninitialized &&
std::all_of(index_list.begin(), index_list.end(), [this](const QModelIndex& idx) {
const QModelIndex sibling = idx.siblingAtColumn(Column::Instruction);
return BranchSavesLR(m_table_proxy->data(sibling, UserRole::ClickRole).value<u32>());
@ -844,7 +844,7 @@ void BranchWatchDialog::OnTableContextMenu(const QPoint& pos)
{
QAction* const action = menu->addAction(tr("Insert &BLR at start"));
const bool enable_action =
Core::GetState() != Core::State::Uninitialized &&
Core::GetState(m_system) != Core::State::Uninitialized &&
std::all_of(index_list.begin(), index_list.end(), [this](const QModelIndex& idx) {
return m_table_proxy->data(idx, UserRole::ClickRole).isValid();
});

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@ -150,7 +150,7 @@ void BreakpointWidget::UpdateButtonsEnabled()
if (!isVisible())
return;
const bool is_initialised = Core::GetState() != Core::State::Uninitialized;
const bool is_initialised = Core::GetState(m_system) != Core::State::Uninitialized;
m_new->setEnabled(is_initialised);
m_load->setEnabled(is_initialised);
m_save->setEnabled(is_initialised);

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@ -267,7 +267,7 @@ void CodeViewWidget::Update()
if (m_updating)
return;
if (Core::GetState() == Core::State::Paused)
if (Core::GetState(m_system) == Core::State::Paused)
{
Core::CPUThreadGuard guard(m_system);
Update(&guard);
@ -558,8 +558,8 @@ void CodeViewWidget::OnContextMenu()
{
QMenu* menu = new QMenu(this);
const bool running = Core::GetState() != Core::State::Uninitialized;
const bool paused = Core::GetState() == Core::State::Paused;
const bool running = Core::GetState(m_system) != Core::State::Uninitialized;
const bool paused = Core::GetState(m_system) == Core::State::Paused;
const u32 addr = GetContextAddress();
@ -761,7 +761,7 @@ void CodeViewWidget::OnCopyAddress()
void CodeViewWidget::OnCopyTargetAddress()
{
if (Core::GetState() != Core::State::Paused)
if (Core::GetState(m_system) != Core::State::Paused)
return;
const u32 addr = GetContextAddress();
@ -791,7 +791,7 @@ void CodeViewWidget::OnShowInMemory()
void CodeViewWidget::OnShowTargetInMemory()
{
if (Core::GetState() != Core::State::Paused)
if (Core::GetState(m_system) != Core::State::Paused)
return;
const u32 addr = GetContextAddress();

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@ -60,7 +60,7 @@ CodeWidget::CodeWidget(QWidget* parent)
[this](bool visible) { setHidden(!visible); });
connect(Host::GetInstance(), &Host::UpdateDisasmDialog, this, [this] {
if (Core::GetState() == Core::State::Paused)
if (Core::GetState(m_system) == Core::State::Paused)
SetAddress(m_system.GetPPCState().pc, CodeViewWidget::SetAddressUpdate::WithoutUpdate);
Update();
});
@ -339,7 +339,7 @@ void CodeWidget::UpdateCallstack()
{
m_callstack_list->clear();
if (Core::GetState() != Core::State::Paused)
if (Core::GetState(m_system) != Core::State::Paused)
return;
std::vector<Dolphin_Debugger::CallstackEntry> stack;

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@ -14,6 +14,7 @@
#include "Common/GekkoDisassembler.h"
#include "Core/Core.h"
#include "Core/PowerPC/PPCAnalyst.h"
#include "Core/System.h"
#include "UICommon/Disassembler.h"
#include "DolphinQt/Host.h"
@ -136,7 +137,7 @@ void JITWidget::Update()
if (!isVisible())
return;
if (!m_address || (Core::GetState() != Core::State::Paused))
if (!m_address || (Core::GetState(Core::System::GetInstance()) != Core::State::Paused))
{
m_ppc_asm_widget->setHtml(QStringLiteral("<i>%1</i>").arg(tr("(ppc)")));
m_host_asm_widget->setHtml(QStringLiteral("<i>%1</i>").arg(tr("(host)")));

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@ -441,7 +441,7 @@ void MemoryViewWidget::UpdateColumns()
if (m_table->item(1, 1) == nullptr)
return;
if (Core::GetState() == Core::State::Paused)
if (Core::GetState(m_system) == Core::State::Paused)
{
const Core::CPUThreadGuard guard(m_system);
UpdateColumns(&guard);

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@ -239,7 +239,8 @@ void NetworkWidget::Update()
if (!isVisible())
return;
if (Core::GetState() != Core::State::Paused)
auto& system = Core::System::GetInstance();
if (Core::GetState(system) != Core::State::Paused)
{
m_socket_table->setDisabled(true);
m_ssl_table->setDisabled(true);
@ -250,9 +251,9 @@ void NetworkWidget::Update()
m_ssl_table->setDisabled(false);
// needed because there's a race condition on the IOS instance otherwise
Core::CPUThreadGuard guard(Core::System::GetInstance());
const Core::CPUThreadGuard guard(system);
auto* ios = guard.GetSystem().GetIOS();
auto* ios = system.GetIOS();
if (!ios)
return;

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@ -533,7 +533,7 @@ void RegisterWidget::AddRegister(int row, int column, RegisterType type, std::st
void RegisterWidget::Update()
{
if (isVisible() && Core::GetState() == Core::State::Paused)
if (isVisible() && Core::GetState(m_system) == Core::State::Paused)
{
m_updating = true;
emit UpdateTable();

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@ -252,13 +252,14 @@ void ThreadWidget::Update()
if (!isVisible())
return;
const auto emu_state = Core::GetState();
auto& system = Core::System::GetInstance();
const auto emu_state = Core::GetState(system);
if (emu_state == Core::State::Stopping)
{
m_thread_table->setRowCount(0);
UpdateThreadContext({});
Core::CPUThreadGuard guard(Core::System::GetInstance());
const Core::CPUThreadGuard guard(system);
UpdateThreadCallstack(guard, {});
}
if (emu_state != Core::State::Paused)
@ -303,7 +304,7 @@ void ThreadWidget::Update()
};
{
Core::CPUThreadGuard guard(Core::System::GetInstance());
const Core::CPUThreadGuard guard(system);
// YAGCD - Section 4.2.1.4 Dolphin OS Globals
m_current_context->setText(format_hex_from(guard, 0x800000D4));

View File

@ -158,7 +158,7 @@ void WatchWidget::Update()
m_updating = true;
if (Core::GetState() != Core::State::Paused)
if (Core::GetState(m_system) != Core::State::Paused)
{
m_table->setDisabled(true);
m_updating = false;

View File

@ -103,8 +103,8 @@ static void RunWithGPUThreadInactive(std::function<void()> f)
// (Note that this case cannot be reached in single core mode, because in single core mode,
// the CPU and GPU threads are the same thread, and we already checked for the GPU thread.)
const bool was_running = Core::GetState() == Core::State::Running;
auto& system = Core::System::GetInstance();
const bool was_running = Core::GetState(system) == Core::State::Running;
auto& fifo = system.GetFifo();
fifo.PauseAndLock(true, was_running);
f();

View File

@ -113,7 +113,7 @@ static void HandleFrameStepHotkeys()
if ((frame_step_count == 0 || frame_step_count == FRAME_STEP_DELAY) && !frame_step_hold)
{
Core::DoFrameStep();
Core::DoFrameStep(Core::System::GetInstance());
frame_step_hold = true;
}
@ -159,7 +159,7 @@ void HotkeyScheduler::Run()
if (!HotkeyManagerEmu::IsEnabled())
continue;
if (Core::GetState() != Core::State::Stopping)
if (Core::GetState(Core::System::GetInstance()) != Core::State::Stopping)
{
// Obey window focus (config permitting) before checking hotkeys.
Core::UpdateInputGate(Config::Get(Config::MAIN_FOCUSED_HOTKEYS));

View File

@ -46,7 +46,7 @@ InfinityBaseWindow::InfinityBaseWindow(QWidget* parent) : QWidget(parent)
installEventFilter(this);
OnEmulationStateChanged(Core::GetState());
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()));
};
InfinityBaseWindow::~InfinityBaseWindow() = default;

View File

@ -499,7 +499,7 @@ void MainWindow::CreateComponents()
connect(m_breakpoint_widget, &BreakpointWidget::BreakpointsChanged, m_memory_widget,
&MemoryWidget::Update);
connect(m_breakpoint_widget, &BreakpointWidget::ShowCode, [this](u32 address) {
if (Core::GetState() == Core::State::Paused)
if (Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
m_code_widget->SetAddress(address, CodeViewWidget::SetAddressUpdate::WithDetailedUpdate);
});
connect(m_breakpoint_widget, &BreakpointWidget::ShowMemory, m_memory_widget,
@ -823,7 +823,7 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
// Otherwise, play the default game.
// Otherwise, play the last played game, if there is one.
// Otherwise, prompt for a new game.
if (Core::GetState() == Core::State::Paused)
if (Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
{
Core::SetState(Core::State::Running);
}
@ -858,7 +858,7 @@ void MainWindow::Pause()
void MainWindow::TogglePause()
{
if (Core::GetState() == Core::State::Paused)
if (Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
{
Play();
}
@ -926,7 +926,7 @@ bool MainWindow::RequestStop()
Common::ScopeGuard confirm_lock([this] { m_stop_confirm_showing = false; });
const Core::State state = Core::GetState();
const Core::State state = Core::GetState(Core::System::GetInstance());
// Only pause the game, if NetPlay is not running
bool pause = !Settings::Instance().GetNetPlayClient();
@ -983,7 +983,7 @@ bool MainWindow::RequestStop()
// Unpause because gracefully shutting down needs the game to actually request a shutdown.
// TODO: Do not unpause in debug mode to allow debugging until the complete shutdown.
if (Core::GetState() == Core::State::Paused)
if (Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
Core::SetState(Core::State::Running);
// Tell NetPlay about the power event
@ -1017,7 +1017,7 @@ void MainWindow::Reset()
void MainWindow::FrameAdvance()
{
Core::DoFrameStep();
Core::DoFrameStep(Core::System::GetInstance());
}
void MainWindow::FullScreen()
@ -1108,7 +1108,7 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
}
// If we're running, only start a new game once we've stopped the last.
if (Core::GetState() != Core::State::Uninitialized)
if (Core::GetState(Core::System::GetInstance()) != Core::State::Uninitialized)
{
if (!RequestStop())
return;
@ -1660,8 +1660,8 @@ void MainWindow::NetPlayQuit()
void MainWindow::UpdateScreenSaverInhibition()
{
const bool inhibit =
Config::Get(Config::MAIN_DISABLE_SCREENSAVER) && (Core::GetState() == Core::State::Running);
const bool inhibit = Config::Get(Config::MAIN_DISABLE_SCREENSAVER) &&
(Core::GetState(Core::System::GetInstance()) == Core::State::Running);
if (inhibit == m_is_screensaver_inhibited)
return;

View File

@ -93,9 +93,9 @@ MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
[=, this](Core::State state) { OnEmulationStateChanged(state); });
connect(Host::GetInstance(), &Host::UpdateDisasmDialog, this,
[this] { OnEmulationStateChanged(Core::GetState()); });
[this] { OnEmulationStateChanged(Core::GetState(Core::System::GetInstance())); });
OnEmulationStateChanged(Core::GetState());
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()));
connect(&Settings::Instance(), &Settings::DebugModeToggled, this, &MenuBar::OnDebugModeToggled);
connect(this, &MenuBar::SelectionChanged, this, &MenuBar::OnSelectionChanged);

View File

@ -406,8 +406,11 @@ bool RenderWidget::event(QEvent* event)
// Note that this event in Windows is not always aligned to the window that is highlighted,
// it's the window that has keyboard and mouse focus
case QEvent::WindowActivate:
if (m_should_unpause_on_focus && Core::GetState() == Core::State::Paused)
if (m_should_unpause_on_focus &&
Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
{
Core::SetState(Core::State::Running);
}
m_should_unpause_on_focus = false;
@ -430,7 +433,8 @@ bool RenderWidget::event(QEvent* event)
UpdateCursor();
if (Config::Get(Config::MAIN_PAUSE_ON_FOCUS_LOST) && Core::GetState() == Core::State::Running)
if (Config::Get(Config::MAIN_PAUSE_ON_FOCUS_LOST) &&
Core::GetState(Core::System::GetInstance()) == Core::State::Running)
{
// If we are declared as the CPU or GPU thread, it means that the real CPU or GPU thread
// is waiting for us to finish showing a panic alert (with that panic alert likely being

View File

@ -240,7 +240,7 @@ void AdvancedPane::ConnectLayout()
void AdvancedPane::Update()
{
const bool running = Core::GetState() != Core::State::Uninitialized;
const bool running = Core::GetState(Core::System::GetInstance()) != Core::State::Uninitialized;
const bool enable_cpu_clock_override_widgets = Config::Get(Config::MAIN_OVERCLOCK_ENABLE);
const bool enable_ram_override_widgets = Config::Get(Config::MAIN_RAM_OVERRIDE_ENABLE);
const bool enable_custom_rtc_widgets = Config::Get(Config::MAIN_CUSTOM_RTC_ENABLE) && !running;

View File

@ -40,7 +40,8 @@ AudioPane::AudioPane()
OnEmulationStateChanged(state != Core::State::Uninitialized);
});
OnEmulationStateChanged(Core::GetState() != Core::State::Uninitialized);
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) !=
Core::State::Uninitialized);
}
void AudioPane::CreateWidgets()

View File

@ -22,6 +22,7 @@
#include "Core/Core.h"
#include "Core/DolphinAnalytics.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/System.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
@ -58,7 +59,7 @@ GeneralPane::GeneralPane(QWidget* parent) : QWidget(parent)
&GeneralPane::OnEmulationStateChanged);
connect(&Settings::Instance(), &Settings::ConfigChanged, this, &GeneralPane::LoadConfig);
OnEmulationStateChanged(Core::GetState());
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()));
}
void GeneralPane::CreateLayout()

View File

@ -30,6 +30,7 @@
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/System.h"
#include "DolphinQt/QtUtils/DolphinFileDialog.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
@ -92,7 +93,8 @@ WiiPane::WiiPane(QWidget* parent) : QWidget(parent)
LoadConfig();
ConnectLayout();
ValidateSelectionState();
OnEmulationStateChanged(Core::GetState() != Core::State::Uninitialized);
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) !=
Core::State::Uninitialized);
}
void WiiPane::CreateLayout()

View File

@ -56,7 +56,7 @@ SkylanderPortalWindow::SkylanderPortalWindow(QWidget* parent) : QWidget(parent)
installEventFilter(this);
OnEmulationStateChanged(Core::GetState());
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()));
connect(m_skylander_list, &QListWidget::itemSelectionChanged, this,
&SkylanderPortalWindow::UpdateCurrentIDs);

View File

@ -11,6 +11,7 @@
#include "Core/Core.h"
#include "Core/NetPlayProto.h"
#include "Core/System.h"
#include "DolphinQt/Host.h"
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
@ -36,7 +37,7 @@ ToolBar::ToolBar(QWidget* parent) : QToolBar(parent)
[this](Core::State state) { OnEmulationStateChanged(state); });
connect(Host::GetInstance(), &Host::UpdateDisasmDialog, this,
[this] { OnEmulationStateChanged(Core::GetState()); });
[this] { OnEmulationStateChanged(Core::GetState(Core::System::GetInstance())); });
connect(&Settings::Instance(), &Settings::DebugModeToggled, this, &ToolBar::OnDebugModeToggled);
@ -51,7 +52,7 @@ ToolBar::ToolBar(QWidget* parent) : QToolBar(parent)
connect(&Settings::Instance(), &Settings::GameListRefreshStarted, this,
[this] { m_refresh_action->setEnabled(true); });
OnEmulationStateChanged(Core::GetState());
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()));
OnDebugModeToggled(Settings::Instance().IsDebugModeEnabled());
}
@ -65,7 +66,7 @@ void ToolBar::OnEmulationStateChanged(Core::State state)
bool playing = running && state != Core::State::Paused;
UpdatePausePlayButtonState(playing);
bool paused = Core::GetState() == Core::State::Paused;
const bool paused = Core::GetState(Core::System::GetInstance()) == Core::State::Paused;
m_step_action->setEnabled(paused);
m_step_over_action->setEnabled(paused);
m_step_out_action->setEnabled(paused);
@ -87,7 +88,7 @@ void ToolBar::OnDebugModeToggled(bool enabled)
m_show_pc_action->setVisible(enabled);
m_set_pc_action->setVisible(enabled);
bool paused = Core::GetState() == Core::State::Paused;
const bool paused = Core::GetState(Core::System::GetInstance()) == Core::State::Paused;
m_step_action->setEnabled(paused);
m_step_over_action->setEnabled(paused);
m_step_out_action->setEnabled(paused);
@ -180,7 +181,7 @@ void ToolBar::UpdateIcons()
m_open_action->setIcon(Resources::GetThemeIcon("open"));
m_refresh_action->setIcon(Resources::GetThemeIcon("refresh"));
const Core::State state = Core::GetState();
const Core::State state = Core::GetState(Core::System::GetInstance());
const bool playing = state != Core::State::Uninitialized && state != Core::State::Paused;
if (!playing)
m_pause_play_action->setIcon(Resources::GetThemeIcon("play"));

View File

@ -432,9 +432,10 @@ void Init()
return;
#endif
if (Core::GetState() != Core::State::Uninitialized && Core::GetState() != Core::State::Starting)
auto& system = Core::System::GetInstance();
if (const Core::State state = Core::GetState(system);
state != Core::State::Uninitialized && state != Core::State::Starting)
{
auto& system = Core::System::GetInstance();
auto& core_timing = system.GetCoreTiming();
if ((core_timing.GetTicks() - s_last_init) < system.GetSystemTimers().GetTicksPerSecond())
return;

View File

@ -10,6 +10,7 @@
#include "Common/Thread.h"
#include "Core/Core.h"
#include "Core/System.h"
namespace VideoCommon
{
@ -96,7 +97,7 @@ bool AsyncShaderCompiler::WaitUntilCompletion(
// Update progress while the compiles complete.
for (;;)
{
if (Core::GetState() == Core::State::Stopping)
if (Core::GetState(Core::System::GetInstance()) == Core::State::Stopping)
return false;
size_t remaining_items;