Merge pull request #12669 from mitaclaw/core-global-system-3
Core::GetState: Avoid Global System Accessor
This commit is contained in:
commit
629935ef11
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@ -283,7 +283,7 @@ JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunnin
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JNIEXPORT jboolean JNICALL
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Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunningAndUnpaused(JNIEnv*, jclass)
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{
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return static_cast<jboolean>(Core::GetState() == Core::State::Running);
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return static_cast<jboolean>(Core::GetState(Core::System::GetInstance()) == Core::State::Running);
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}
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JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetVersionString(JNIEnv* env,
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@ -458,7 +458,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceDestr
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host_identity_guard.Lock();
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}
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if (Core::GetState() == Core::State::Running)
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if (Core::GetState(Core::System::GetInstance()) == Core::State::Running)
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Core::SetState(Core::State::Paused);
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}
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@ -572,7 +572,7 @@ static void Run(JNIEnv* env, std::unique_ptr<BootParameters>&& boot, bool riivol
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if (BootManager::BootCore(Core::System::GetInstance(), std::move(boot), wsi))
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{
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static constexpr int WAIT_STEP = 25;
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while (Core::GetState() == Core::State::Starting)
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while (Core::GetState(Core::System::GetInstance()) == Core::State::Starting)
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std::this_thread::sleep_for(std::chrono::milliseconds(WAIT_STEP));
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}
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@ -211,12 +211,13 @@ Cheats::NewSearch(const Core::CPUThreadGuard& guard,
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if (Config::Get(Config::RA_HARDCORE_ENABLED))
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return Cheats::SearchErrorCode::DisabledInHardcoreMode;
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#endif // USE_RETRO_ACHIEVEMENTS
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auto& system = guard.GetSystem();
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std::vector<Cheats::SearchResult<T>> results;
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const Core::State core_state = Core::GetState();
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const Core::State core_state = Core::GetState(system);
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if (core_state != Core::State::Running && core_state != Core::State::Paused)
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return Cheats::SearchErrorCode::NoEmulationActive;
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const auto& ppc_state = guard.GetSystem().GetPPCState();
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const auto& ppc_state = system.GetPPCState();
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if (address_space == PowerPC::RequestedAddressSpace::Virtual && !ppc_state.msr.DR)
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return Cheats::SearchErrorCode::VirtualAddressesCurrentlyNotAccessible;
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@ -265,12 +266,13 @@ Cheats::NextSearch(const Core::CPUThreadGuard& guard,
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if (Config::Get(Config::RA_HARDCORE_ENABLED))
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return Cheats::SearchErrorCode::DisabledInHardcoreMode;
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#endif // USE_RETRO_ACHIEVEMENTS
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auto& system = guard.GetSystem();
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std::vector<Cheats::SearchResult<T>> results;
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const Core::State core_state = Core::GetState();
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const Core::State core_state = Core::GetState(system);
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if (core_state != Core::State::Running && core_state != Core::State::Paused)
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return Cheats::SearchErrorCode::NoEmulationActive;
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const auto& ppc_state = guard.GetSystem().GetPPCState();
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const auto& ppc_state = system.GetPPCState();
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if (address_space == PowerPC::RequestedAddressSpace::Virtual && !ppc_state.msr.DR)
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return Cheats::SearchErrorCode::VirtualAddressesCurrentlyNotAccessible;
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@ -202,7 +202,8 @@ void DisplayMessage(std::string message, int time_in_ms)
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bool IsRunning()
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{
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return (GetState() != State::Uninitialized || s_hardware_initialized) && !s_is_stopping;
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auto& system = Core::System::GetInstance();
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return (GetState(system) != State::Uninitialized || s_hardware_initialized) && !s_is_stopping;
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}
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bool IsRunningAndStarted()
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@ -281,8 +282,11 @@ static void ResetRumble()
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// Called from GUI thread
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void Stop(Core::System& system) // - Hammertime!
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{
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if (GetState() == State::Stopping || GetState() == State::Uninitialized)
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if (const State state = GetState(system);
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state == State::Stopping || state == State::Uninitialized)
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{
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return;
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}
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#ifdef USE_RETRO_ACHIEVEMENTS
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AchievementManager::GetInstance().CloseGame();
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@ -728,17 +732,16 @@ void SetState(State state, bool report_state_change)
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// Certain callers only change the state momentarily. Sending a callback for them causes
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// unwanted updates, such as the Pause/Play button flickering between states on frame advance.
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if (report_state_change)
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CallOnStateChangedCallbacks(GetState());
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CallOnStateChangedCallbacks(GetState(system));
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}
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State GetState()
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State GetState(Core::System& system)
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{
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if (s_is_stopping)
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return State::Stopping;
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if (s_hardware_initialized)
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{
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auto& system = Core::System::GetInstance();
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if (system.GetCPU().IsStepping())
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return State::Paused;
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@ -904,7 +907,7 @@ void Callback_NewField(Core::System& system)
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{
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s_frame_step = false;
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system.GetCPU().Break();
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CallOnStateChangedCallbacks(Core::GetState());
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CallOnStateChangedCallbacks(Core::GetState(system));
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}
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}
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@ -1046,7 +1049,7 @@ void HostDispatchJobs(Core::System& system)
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}
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// NOTE: Host Thread
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void DoFrameStep()
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void DoFrameStep(Core::System& system)
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{
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#ifdef USE_RETRO_ACHIEVEMENTS
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if (AchievementManager::GetInstance().IsHardcoreModeActive())
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@ -1055,7 +1058,7 @@ void DoFrameStep()
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return;
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}
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#endif // USE_RETRO_ACHIEVEMENTS
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if (GetState() == State::Paused)
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if (GetState(system) == State::Paused)
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{
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// if already paused, frame advance for 1 frame
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s_stop_frame_step = false;
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@ -144,7 +144,7 @@ bool WantsDeterminism();
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// [NOT THREADSAFE] For use by Host only
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void SetState(State state, bool report_state_change = true);
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State GetState();
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State GetState(Core::System& system);
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void SaveScreenShot();
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void SaveScreenShot(std::string_view name);
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@ -185,7 +185,7 @@ void QueueHostJob(std::function<void(Core::System&)> job, bool run_during_stop =
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// WMUserJobDispatch will be sent when something is added to the queue.
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void HostDispatchJobs(Core::System& system);
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void DoFrameStep();
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void DoFrameStep(Core::System& system);
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void UpdateInputGate(bool require_focus, bool require_full_focus = false);
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@ -198,7 +198,7 @@ void BranchWatch::IsolateNotExecuted(const CPUThreadGuard&)
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void BranchWatch::IsolateWasOverwritten(const CPUThreadGuard& guard)
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{
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if (Core::GetState() == Core::State::Uninitialized)
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if (Core::GetState(guard.GetSystem()) == Core::State::Uninitialized)
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{
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ASSERT_MSG(CORE, false, "Core is uninitialized.");
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return;
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@ -246,7 +246,7 @@ void BranchWatch::IsolateWasOverwritten(const CPUThreadGuard& guard)
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void BranchWatch::IsolateNotOverwritten(const CPUThreadGuard& guard)
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{
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if (Core::GetState() == Core::State::Uninitialized)
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if (Core::GetState(guard.GetSystem()) == Core::State::Uninitialized)
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{
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ASSERT_MSG(CORE, false, "Core is uninitialized.");
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return;
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@ -720,11 +720,14 @@ void WiimoteScanner::ThreadFunc()
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// If we don't want Wiimotes in ControllerInterface, we may not need them at all.
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if (!Config::Get(Config::MAIN_CONNECT_WIIMOTES_FOR_CONTROLLER_INTERFACE))
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{
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auto& system = Core::System::GetInstance();
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// We don't want any remotes in passthrough mode or running in GC mode.
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const bool core_running = Core::GetState() != Core::State::Uninitialized;
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const bool core_running = Core::GetState(system) != Core::State::Uninitialized;
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if (Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED) ||
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(core_running && !Core::System::GetInstance().IsWii()))
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(core_running && !system.IsWii()))
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{
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continue;
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}
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// We don't want any remotes if we already connected everything we need.
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if (0 == CalculateWantedWiimotes() && 0 == CalculateWantedBB())
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@ -42,7 +42,8 @@
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- (void)togglePause
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{
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if (Core::GetState() == Core::State::Running)
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auto& system = Core::System::GetInstance();
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if (Core::GetState(system) == Core::State::Running)
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Core::SetState(Core::State::Paused);
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else
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Core::SetState(Core::State::Running);
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@ -263,8 +264,10 @@ void PlatformMacOS::ProcessEvents()
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{
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m_window_focus = true;
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if (Config::Get(Config::MAIN_SHOW_CURSOR) == Config::ShowCursor::Never &&
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Core::GetState() != Core::State::Paused)
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Core::GetState(Core::System::GetInstance()) != Core::State::Paused)
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{
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[NSCursor unhide];
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}
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}
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else
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{
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@ -199,7 +199,7 @@ void PlatformX11::ProcessEvents()
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}
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else if (key == XK_F10)
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{
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if (Core::GetState() == Core::State::Running)
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if (Core::GetState(Core::System::GetInstance()) == Core::State::Running)
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{
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if (Config::Get(Config::MAIN_SHOW_CURSOR) == Config::ShowCursor::Never)
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XUndefineCursor(m_display, m_window);
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@ -245,8 +245,10 @@ void PlatformX11::ProcessEvents()
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{
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m_window_focus = true;
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if (Config::Get(Config::MAIN_SHOW_CURSOR) == Config::ShowCursor::Never &&
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Core::GetState() != Core::State::Paused)
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Core::GetState(Core::System::GetInstance()) != Core::State::Paused)
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{
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XDefineCursor(m_display, m_window, m_blank_cursor);
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}
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}
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break;
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case FocusOut:
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@ -197,10 +197,11 @@ void AchievementSettingsWidget::LoadSettings()
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SignalBlocking(m_common_hardcore_enabled_input)
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->setChecked(Config::Get(Config::RA_HARDCORE_ENABLED));
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auto& system = Core::System::GetInstance();
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SignalBlocking(m_common_hardcore_enabled_input)
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->setEnabled(enabled && (hardcore_enabled ||
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(Core::GetState() == Core::State::Uninitialized &&
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!Core::System::GetInstance().GetMovie().IsPlayingInput())));
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->setEnabled(enabled &&
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(hardcore_enabled || (Core::GetState(system) == Core::State::Uninitialized &&
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!system.GetMovie().IsPlayingInput())));
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SignalBlocking(m_common_progress_enabled_input)
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->setChecked(Config::Get(Config::RA_PROGRESS_ENABLED));
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@ -294,7 +295,7 @@ void AchievementSettingsWidget::ToggleHardcore()
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Settings::Instance().SetCheatsEnabled(false);
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Settings::Instance().SetDebugModeEnabled(false);
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}
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emit Settings::Instance().EmulationStateChanged(Core::GetState());
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emit Settings::Instance().EmulationStateChanged(Core::GetState(Core::System::GetInstance()));
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}
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void AchievementSettingsWidget::ToggleProgress()
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@ -158,7 +158,8 @@ void CheatSearchFactoryWidget::OnNewSearchClicked()
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PowerPC::RequestedAddressSpace address_space;
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if (m_standard_address_space->isChecked())
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{
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const Core::State core_state = Core::GetState();
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auto& system = Core::System::GetInstance();
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const Core::State core_state = Core::GetState(system);
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if (core_state != Core::State::Running && core_state != Core::State::Paused)
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{
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ModalMessageBox::warning(
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@ -167,7 +168,6 @@ void CheatSearchFactoryWidget::OnNewSearchClicked()
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return;
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}
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auto& system = Core::System::GetInstance();
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auto& memory = system.GetMemory();
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memory_ranges.emplace_back(0x80000000, memory.GetRamSizeReal());
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if (system.IsWii())
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@ -520,7 +520,7 @@ void CheatSearchWidget::OnDisplayHexCheckboxStateChanged()
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return;
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// If the game is running CheatsManager::OnFrameEnd will update values automatically.
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if (Core::GetState() != Core::State::Running)
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if (Core::GetState(m_system) != Core::State::Running)
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UpdateTableAllCurrentValues(UpdateSource::User);
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}
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@ -36,7 +36,7 @@ CheatsManager::CheatsManager(Core::System& system, QWidget* parent)
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CreateWidgets();
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ConnectWidgets();
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RefreshCodeTabs(Core::GetState(), true);
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RefreshCodeTabs(Core::GetState(m_system), true);
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auto& settings = Settings::GetQSettings();
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restoreGeometry(settings.value(QStringLiteral("cheatsmanager/geometry")).toByteArray());
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@ -66,10 +66,10 @@ GamecubeControllersWidget::GamecubeControllersWidget(QWidget* parent) : QWidget(
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ConnectWidgets();
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connect(&Settings::Instance(), &Settings::ConfigChanged, this,
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[this] { LoadSettings(Core::GetState()); });
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[this] { LoadSettings(Core::GetState(Core::System::GetInstance())); });
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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[this](Core::State state) { LoadSettings(state); });
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LoadSettings(Core::GetState());
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LoadSettings(Core::GetState(Core::System::GetInstance()));
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}
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void GamecubeControllersWidget::CreateLayout()
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@ -14,6 +14,7 @@
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#include "Core/Config/SYSCONFSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/System.h"
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#include "DolphinQt/Config/ConfigControls/ConfigBool.h"
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#include "DolphinQt/Config/ConfigControls/ConfigChoice.h"
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@ -42,7 +43,8 @@ AdvancedWidget::AdvancedWidget(GraphicsWindow* parent)
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});
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OnBackendChanged();
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OnEmulationStateChanged(Core::GetState() != Core::State::Uninitialized);
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OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) !=
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Core::State::Uninitialized);
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}
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void AdvancedWidget::CreateWidgets()
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@ -17,6 +17,7 @@
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/System.h"
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#include "DolphinQt/Config/ConfigControls/ConfigBool.h"
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#include "DolphinQt/Config/ConfigControls/ConfigChoice.h"
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@ -43,7 +44,8 @@ GeneralWidget::GeneralWidget(GraphicsWindow* parent)
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
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OnEmulationStateChanged(state != Core::State::Uninitialized);
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});
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OnEmulationStateChanged(Core::GetState() != Core::State::Uninitialized);
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OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) !=
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Core::State::Uninitialized);
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}
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void GeneralWidget::CreateWidgets()
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@ -18,6 +18,7 @@
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#include "Common/FileUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/System.h"
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#include "DolphinQt/Config/GraphicsModWarningWidget.h"
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#include "DolphinQt/QtUtils/ClearLayoutRecursively.h"
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#include "DolphinQt/Settings.h"
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@ -28,7 +29,7 @@
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GraphicsModListWidget::GraphicsModListWidget(const UICommon::GameFile& game)
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: m_game_id(game.GetGameID()), m_mod_group(m_game_id)
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{
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CalculateGameRunning(Core::GetState());
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CalculateGameRunning(Core::GetState(Core::System::GetInstance()));
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if (m_loaded_game_is_running && g_Config.graphics_mod_config)
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{
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m_mod_group.SetChangeCount(g_Config.graphics_mod_config->GetChangeCount());
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|
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@ -17,6 +17,7 @@
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#include "Common/CommonTypes.h"
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#include "Core/Core.h"
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#include "Core/System.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeVerifier.h"
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#include "DolphinQt/QtUtils/ParallelProgressDialog.h"
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@ -49,7 +50,7 @@ VerifyWidget::VerifyWidget(std::shared_ptr<DiscIO::Volume> volume) : m_volume(st
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void VerifyWidget::OnEmulationStateChanged()
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{
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const bool running = Core::GetState() != Core::State::Uninitialized;
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const bool running = Core::GetState(Core::System::GetInstance()) != Core::State::Uninitialized;
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// Verifying a Wii game while emulation is running doesn't work correctly
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// due to verification of a Wii game creating an instance of IOS
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|
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@ -46,10 +46,10 @@ WiimoteControllersWidget::WiimoteControllersWidget(QWidget* parent) : QWidget(pa
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ConnectWidgets();
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connect(&Settings::Instance(), &Settings::ConfigChanged, this,
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[this] { LoadSettings(Core::GetState()); });
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[this] { LoadSettings(Core::GetState(Core::System::GetInstance())); });
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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[this](Core::State state) { LoadSettings(state); });
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LoadSettings(Core::GetState());
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LoadSettings(Core::GetState(Core::System::GetInstance()));
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}
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void WiimoteControllersWidget::UpdateBluetoothAvailableStatus()
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@ -173,16 +173,16 @@ void WiimoteControllersWidget::ConnectWidgets()
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{
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connect(m_wiimote_passthrough, &QRadioButton::toggled, this, [this] {
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SaveSettings();
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LoadSettings(Core::GetState());
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LoadSettings(Core::GetState(Core::System::GetInstance()));
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});
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connect(m_wiimote_ciface, &QCheckBox::toggled, this, [this] {
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SaveSettings();
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LoadSettings(Core::GetState());
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LoadSettings(Core::GetState(Core::System::GetInstance()));
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WiimoteReal::HandleWiimotesInControllerInterfaceSettingChange();
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});
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connect(m_wiimote_continuous_scanning, &QCheckBox::toggled, this, [this] {
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SaveSettings();
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LoadSettings(Core::GetState());
|
||||
LoadSettings(Core::GetState(Core::System::GetInstance()));
|
||||
});
|
||||
|
||||
connect(m_wiimote_real_balance_board, &QCheckBox::toggled, this,
|
||||
|
@ -200,7 +200,7 @@ void WiimoteControllersWidget::ConnectWidgets()
|
|||
{
|
||||
connect(m_wiimote_boxes[i], &QComboBox::currentIndexChanged, this, [this] {
|
||||
SaveSettings();
|
||||
LoadSettings(Core::GetState());
|
||||
LoadSettings(Core::GetState(Core::System::GetInstance()));
|
||||
});
|
||||
connect(m_wiimote_buttons[i], &QPushButton::clicked, this,
|
||||
[this, i] { OnWiimoteConfigure(i); });
|
||||
|
|
|
@ -531,7 +531,7 @@ void BranchWatchDialog::hideEvent(QHideEvent* event)
|
|||
|
||||
void BranchWatchDialog::showEvent(QShowEvent* event)
|
||||
{
|
||||
if (TimerCondition(m_branch_watch, Core::GetState()))
|
||||
if (TimerCondition(m_branch_watch, Core::GetState(m_system)))
|
||||
m_timer->start(BRANCH_WATCH_TOOL_TIMER_DELAY_MS);
|
||||
QDialog::showEvent(event);
|
||||
}
|
||||
|
@ -544,7 +544,7 @@ void BranchWatchDialog::OnStartPause(bool checked)
|
|||
m_btn_start_pause->setText(tr("Pause Branch Watch"));
|
||||
// Restart the timer if the situation calls for it, but always turn off single-shot.
|
||||
m_timer->setSingleShot(false);
|
||||
if (Core::GetState() > Core::State::Paused)
|
||||
if (Core::GetState(m_system) > Core::State::Paused)
|
||||
m_timer->start(BRANCH_WATCH_TOOL_TIMER_DELAY_MS);
|
||||
}
|
||||
else
|
||||
|
@ -552,7 +552,7 @@ void BranchWatchDialog::OnStartPause(bool checked)
|
|||
m_branch_watch.Pause();
|
||||
m_btn_start_pause->setText(tr("Start Branch Watch"));
|
||||
// Schedule one last update in the future in case Branch Watch is in the middle of a hit.
|
||||
if (Core::GetState() > Core::State::Paused)
|
||||
if (Core::GetState(m_system) > Core::State::Paused)
|
||||
m_timer->setInterval(BRANCH_WATCH_TOOL_TIMER_PAUSE_ONESHOT_MS);
|
||||
m_timer->setSingleShot(true);
|
||||
}
|
||||
|
@ -645,7 +645,7 @@ void BranchWatchDialog::OnCodePathNotTaken()
|
|||
|
||||
void BranchWatchDialog::OnBranchWasOverwritten()
|
||||
{
|
||||
if (Core::GetState() == Core::State::Uninitialized)
|
||||
if (Core::GetState(m_system) == Core::State::Uninitialized)
|
||||
{
|
||||
ModalMessageBox::warning(this, tr("Error"), tr("Core is uninitialized."));
|
||||
return;
|
||||
|
@ -660,7 +660,7 @@ void BranchWatchDialog::OnBranchWasOverwritten()
|
|||
|
||||
void BranchWatchDialog::OnBranchNotOverwritten()
|
||||
{
|
||||
if (Core::GetState() == Core::State::Uninitialized)
|
||||
if (Core::GetState(m_system) == Core::State::Uninitialized)
|
||||
{
|
||||
ModalMessageBox::warning(this, tr("Error"), tr("Core is uninitialized."));
|
||||
return;
|
||||
|
@ -810,7 +810,7 @@ void BranchWatchDialog::OnTableContextMenu(const QPoint& pos)
|
|||
case Column::Origin:
|
||||
{
|
||||
QAction* const action = menu->addAction(tr("Insert &NOP"));
|
||||
if (Core::GetState() != Core::State::Uninitialized)
|
||||
if (Core::GetState(m_system) != Core::State::Uninitialized)
|
||||
connect(action, &QAction::triggered,
|
||||
[this, index_list]() { OnTableSetNOP(std::move(index_list)); });
|
||||
else
|
||||
|
@ -824,7 +824,7 @@ void BranchWatchDialog::OnTableContextMenu(const QPoint& pos)
|
|||
{
|
||||
QAction* const action = menu->addAction(tr("Insert &BLR"));
|
||||
const bool enable_action =
|
||||
Core::GetState() != Core::State::Uninitialized &&
|
||||
Core::GetState(m_system) != Core::State::Uninitialized &&
|
||||
std::all_of(index_list.begin(), index_list.end(), [this](const QModelIndex& idx) {
|
||||
const QModelIndex sibling = idx.siblingAtColumn(Column::Instruction);
|
||||
return BranchSavesLR(m_table_proxy->data(sibling, UserRole::ClickRole).value<u32>());
|
||||
|
@ -844,7 +844,7 @@ void BranchWatchDialog::OnTableContextMenu(const QPoint& pos)
|
|||
{
|
||||
QAction* const action = menu->addAction(tr("Insert &BLR at start"));
|
||||
const bool enable_action =
|
||||
Core::GetState() != Core::State::Uninitialized &&
|
||||
Core::GetState(m_system) != Core::State::Uninitialized &&
|
||||
std::all_of(index_list.begin(), index_list.end(), [this](const QModelIndex& idx) {
|
||||
return m_table_proxy->data(idx, UserRole::ClickRole).isValid();
|
||||
});
|
||||
|
|
|
@ -150,7 +150,7 @@ void BreakpointWidget::UpdateButtonsEnabled()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
const bool is_initialised = Core::GetState() != Core::State::Uninitialized;
|
||||
const bool is_initialised = Core::GetState(m_system) != Core::State::Uninitialized;
|
||||
m_new->setEnabled(is_initialised);
|
||||
m_load->setEnabled(is_initialised);
|
||||
m_save->setEnabled(is_initialised);
|
||||
|
|
|
@ -267,7 +267,7 @@ void CodeViewWidget::Update()
|
|||
if (m_updating)
|
||||
return;
|
||||
|
||||
if (Core::GetState() == Core::State::Paused)
|
||||
if (Core::GetState(m_system) == Core::State::Paused)
|
||||
{
|
||||
Core::CPUThreadGuard guard(m_system);
|
||||
Update(&guard);
|
||||
|
@ -558,8 +558,8 @@ void CodeViewWidget::OnContextMenu()
|
|||
{
|
||||
QMenu* menu = new QMenu(this);
|
||||
|
||||
const bool running = Core::GetState() != Core::State::Uninitialized;
|
||||
const bool paused = Core::GetState() == Core::State::Paused;
|
||||
const bool running = Core::GetState(m_system) != Core::State::Uninitialized;
|
||||
const bool paused = Core::GetState(m_system) == Core::State::Paused;
|
||||
|
||||
const u32 addr = GetContextAddress();
|
||||
|
||||
|
@ -761,7 +761,7 @@ void CodeViewWidget::OnCopyAddress()
|
|||
|
||||
void CodeViewWidget::OnCopyTargetAddress()
|
||||
{
|
||||
if (Core::GetState() != Core::State::Paused)
|
||||
if (Core::GetState(m_system) != Core::State::Paused)
|
||||
return;
|
||||
|
||||
const u32 addr = GetContextAddress();
|
||||
|
@ -791,7 +791,7 @@ void CodeViewWidget::OnShowInMemory()
|
|||
|
||||
void CodeViewWidget::OnShowTargetInMemory()
|
||||
{
|
||||
if (Core::GetState() != Core::State::Paused)
|
||||
if (Core::GetState(m_system) != Core::State::Paused)
|
||||
return;
|
||||
|
||||
const u32 addr = GetContextAddress();
|
||||
|
|
|
@ -60,7 +60,7 @@ CodeWidget::CodeWidget(QWidget* parent)
|
|||
[this](bool visible) { setHidden(!visible); });
|
||||
|
||||
connect(Host::GetInstance(), &Host::UpdateDisasmDialog, this, [this] {
|
||||
if (Core::GetState() == Core::State::Paused)
|
||||
if (Core::GetState(m_system) == Core::State::Paused)
|
||||
SetAddress(m_system.GetPPCState().pc, CodeViewWidget::SetAddressUpdate::WithoutUpdate);
|
||||
Update();
|
||||
});
|
||||
|
@ -339,7 +339,7 @@ void CodeWidget::UpdateCallstack()
|
|||
{
|
||||
m_callstack_list->clear();
|
||||
|
||||
if (Core::GetState() != Core::State::Paused)
|
||||
if (Core::GetState(m_system) != Core::State::Paused)
|
||||
return;
|
||||
|
||||
std::vector<Dolphin_Debugger::CallstackEntry> stack;
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "Common/GekkoDisassembler.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/PowerPC/PPCAnalyst.h"
|
||||
#include "Core/System.h"
|
||||
#include "UICommon/Disassembler.h"
|
||||
|
||||
#include "DolphinQt/Host.h"
|
||||
|
@ -136,7 +137,7 @@ void JITWidget::Update()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if (!m_address || (Core::GetState() != Core::State::Paused))
|
||||
if (!m_address || (Core::GetState(Core::System::GetInstance()) != Core::State::Paused))
|
||||
{
|
||||
m_ppc_asm_widget->setHtml(QStringLiteral("<i>%1</i>").arg(tr("(ppc)")));
|
||||
m_host_asm_widget->setHtml(QStringLiteral("<i>%1</i>").arg(tr("(host)")));
|
||||
|
|
|
@ -441,7 +441,7 @@ void MemoryViewWidget::UpdateColumns()
|
|||
if (m_table->item(1, 1) == nullptr)
|
||||
return;
|
||||
|
||||
if (Core::GetState() == Core::State::Paused)
|
||||
if (Core::GetState(m_system) == Core::State::Paused)
|
||||
{
|
||||
const Core::CPUThreadGuard guard(m_system);
|
||||
UpdateColumns(&guard);
|
||||
|
|
|
@ -239,7 +239,8 @@ void NetworkWidget::Update()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
if (Core::GetState() != Core::State::Paused)
|
||||
auto& system = Core::System::GetInstance();
|
||||
if (Core::GetState(system) != Core::State::Paused)
|
||||
{
|
||||
m_socket_table->setDisabled(true);
|
||||
m_ssl_table->setDisabled(true);
|
||||
|
@ -250,9 +251,9 @@ void NetworkWidget::Update()
|
|||
m_ssl_table->setDisabled(false);
|
||||
|
||||
// needed because there's a race condition on the IOS instance otherwise
|
||||
Core::CPUThreadGuard guard(Core::System::GetInstance());
|
||||
const Core::CPUThreadGuard guard(system);
|
||||
|
||||
auto* ios = guard.GetSystem().GetIOS();
|
||||
auto* ios = system.GetIOS();
|
||||
if (!ios)
|
||||
return;
|
||||
|
||||
|
|
|
@ -533,7 +533,7 @@ void RegisterWidget::AddRegister(int row, int column, RegisterType type, std::st
|
|||
|
||||
void RegisterWidget::Update()
|
||||
{
|
||||
if (isVisible() && Core::GetState() == Core::State::Paused)
|
||||
if (isVisible() && Core::GetState(m_system) == Core::State::Paused)
|
||||
{
|
||||
m_updating = true;
|
||||
emit UpdateTable();
|
||||
|
|
|
@ -252,13 +252,14 @@ void ThreadWidget::Update()
|
|||
if (!isVisible())
|
||||
return;
|
||||
|
||||
const auto emu_state = Core::GetState();
|
||||
auto& system = Core::System::GetInstance();
|
||||
const auto emu_state = Core::GetState(system);
|
||||
if (emu_state == Core::State::Stopping)
|
||||
{
|
||||
m_thread_table->setRowCount(0);
|
||||
UpdateThreadContext({});
|
||||
|
||||
Core::CPUThreadGuard guard(Core::System::GetInstance());
|
||||
const Core::CPUThreadGuard guard(system);
|
||||
UpdateThreadCallstack(guard, {});
|
||||
}
|
||||
if (emu_state != Core::State::Paused)
|
||||
|
@ -303,7 +304,7 @@ void ThreadWidget::Update()
|
|||
};
|
||||
|
||||
{
|
||||
Core::CPUThreadGuard guard(Core::System::GetInstance());
|
||||
const Core::CPUThreadGuard guard(system);
|
||||
|
||||
// YAGCD - Section 4.2.1.4 Dolphin OS Globals
|
||||
m_current_context->setText(format_hex_from(guard, 0x800000D4));
|
||||
|
|
|
@ -158,7 +158,7 @@ void WatchWidget::Update()
|
|||
|
||||
m_updating = true;
|
||||
|
||||
if (Core::GetState() != Core::State::Paused)
|
||||
if (Core::GetState(m_system) != Core::State::Paused)
|
||||
{
|
||||
m_table->setDisabled(true);
|
||||
m_updating = false;
|
||||
|
|
|
@ -103,8 +103,8 @@ static void RunWithGPUThreadInactive(std::function<void()> f)
|
|||
// (Note that this case cannot be reached in single core mode, because in single core mode,
|
||||
// the CPU and GPU threads are the same thread, and we already checked for the GPU thread.)
|
||||
|
||||
const bool was_running = Core::GetState() == Core::State::Running;
|
||||
auto& system = Core::System::GetInstance();
|
||||
const bool was_running = Core::GetState(system) == Core::State::Running;
|
||||
auto& fifo = system.GetFifo();
|
||||
fifo.PauseAndLock(true, was_running);
|
||||
f();
|
||||
|
|
|
@ -113,7 +113,7 @@ static void HandleFrameStepHotkeys()
|
|||
|
||||
if ((frame_step_count == 0 || frame_step_count == FRAME_STEP_DELAY) && !frame_step_hold)
|
||||
{
|
||||
Core::DoFrameStep();
|
||||
Core::DoFrameStep(Core::System::GetInstance());
|
||||
frame_step_hold = true;
|
||||
}
|
||||
|
||||
|
@ -159,7 +159,7 @@ void HotkeyScheduler::Run()
|
|||
if (!HotkeyManagerEmu::IsEnabled())
|
||||
continue;
|
||||
|
||||
if (Core::GetState() != Core::State::Stopping)
|
||||
if (Core::GetState(Core::System::GetInstance()) != Core::State::Stopping)
|
||||
{
|
||||
// Obey window focus (config permitting) before checking hotkeys.
|
||||
Core::UpdateInputGate(Config::Get(Config::MAIN_FOCUSED_HOTKEYS));
|
||||
|
|
|
@ -46,7 +46,7 @@ InfinityBaseWindow::InfinityBaseWindow(QWidget* parent) : QWidget(parent)
|
|||
|
||||
installEventFilter(this);
|
||||
|
||||
OnEmulationStateChanged(Core::GetState());
|
||||
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()));
|
||||
};
|
||||
|
||||
InfinityBaseWindow::~InfinityBaseWindow() = default;
|
||||
|
|
|
@ -499,7 +499,7 @@ void MainWindow::CreateComponents()
|
|||
connect(m_breakpoint_widget, &BreakpointWidget::BreakpointsChanged, m_memory_widget,
|
||||
&MemoryWidget::Update);
|
||||
connect(m_breakpoint_widget, &BreakpointWidget::ShowCode, [this](u32 address) {
|
||||
if (Core::GetState() == Core::State::Paused)
|
||||
if (Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
|
||||
m_code_widget->SetAddress(address, CodeViewWidget::SetAddressUpdate::WithDetailedUpdate);
|
||||
});
|
||||
connect(m_breakpoint_widget, &BreakpointWidget::ShowMemory, m_memory_widget,
|
||||
|
@ -823,7 +823,7 @@ void MainWindow::Play(const std::optional<std::string>& savestate_path)
|
|||
// Otherwise, play the default game.
|
||||
// Otherwise, play the last played game, if there is one.
|
||||
// Otherwise, prompt for a new game.
|
||||
if (Core::GetState() == Core::State::Paused)
|
||||
if (Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
|
||||
{
|
||||
Core::SetState(Core::State::Running);
|
||||
}
|
||||
|
@ -858,7 +858,7 @@ void MainWindow::Pause()
|
|||
|
||||
void MainWindow::TogglePause()
|
||||
{
|
||||
if (Core::GetState() == Core::State::Paused)
|
||||
if (Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
|
||||
{
|
||||
Play();
|
||||
}
|
||||
|
@ -926,7 +926,7 @@ bool MainWindow::RequestStop()
|
|||
|
||||
Common::ScopeGuard confirm_lock([this] { m_stop_confirm_showing = false; });
|
||||
|
||||
const Core::State state = Core::GetState();
|
||||
const Core::State state = Core::GetState(Core::System::GetInstance());
|
||||
|
||||
// Only pause the game, if NetPlay is not running
|
||||
bool pause = !Settings::Instance().GetNetPlayClient();
|
||||
|
@ -983,7 +983,7 @@ bool MainWindow::RequestStop()
|
|||
|
||||
// Unpause because gracefully shutting down needs the game to actually request a shutdown.
|
||||
// TODO: Do not unpause in debug mode to allow debugging until the complete shutdown.
|
||||
if (Core::GetState() == Core::State::Paused)
|
||||
if (Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
|
||||
Core::SetState(Core::State::Running);
|
||||
|
||||
// Tell NetPlay about the power event
|
||||
|
@ -1017,7 +1017,7 @@ void MainWindow::Reset()
|
|||
|
||||
void MainWindow::FrameAdvance()
|
||||
{
|
||||
Core::DoFrameStep();
|
||||
Core::DoFrameStep(Core::System::GetInstance());
|
||||
}
|
||||
|
||||
void MainWindow::FullScreen()
|
||||
|
@ -1108,7 +1108,7 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
|
|||
}
|
||||
|
||||
// If we're running, only start a new game once we've stopped the last.
|
||||
if (Core::GetState() != Core::State::Uninitialized)
|
||||
if (Core::GetState(Core::System::GetInstance()) != Core::State::Uninitialized)
|
||||
{
|
||||
if (!RequestStop())
|
||||
return;
|
||||
|
@ -1660,8 +1660,8 @@ void MainWindow::NetPlayQuit()
|
|||
|
||||
void MainWindow::UpdateScreenSaverInhibition()
|
||||
{
|
||||
const bool inhibit =
|
||||
Config::Get(Config::MAIN_DISABLE_SCREENSAVER) && (Core::GetState() == Core::State::Running);
|
||||
const bool inhibit = Config::Get(Config::MAIN_DISABLE_SCREENSAVER) &&
|
||||
(Core::GetState(Core::System::GetInstance()) == Core::State::Running);
|
||||
|
||||
if (inhibit == m_is_screensaver_inhibited)
|
||||
return;
|
||||
|
|
|
@ -93,9 +93,9 @@ MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
|
|||
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
|
||||
[=, this](Core::State state) { OnEmulationStateChanged(state); });
|
||||
connect(Host::GetInstance(), &Host::UpdateDisasmDialog, this,
|
||||
[this] { OnEmulationStateChanged(Core::GetState()); });
|
||||
[this] { OnEmulationStateChanged(Core::GetState(Core::System::GetInstance())); });
|
||||
|
||||
OnEmulationStateChanged(Core::GetState());
|
||||
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()));
|
||||
connect(&Settings::Instance(), &Settings::DebugModeToggled, this, &MenuBar::OnDebugModeToggled);
|
||||
|
||||
connect(this, &MenuBar::SelectionChanged, this, &MenuBar::OnSelectionChanged);
|
||||
|
|
|
@ -406,8 +406,11 @@ bool RenderWidget::event(QEvent* event)
|
|||
// Note that this event in Windows is not always aligned to the window that is highlighted,
|
||||
// it's the window that has keyboard and mouse focus
|
||||
case QEvent::WindowActivate:
|
||||
if (m_should_unpause_on_focus && Core::GetState() == Core::State::Paused)
|
||||
if (m_should_unpause_on_focus &&
|
||||
Core::GetState(Core::System::GetInstance()) == Core::State::Paused)
|
||||
{
|
||||
Core::SetState(Core::State::Running);
|
||||
}
|
||||
|
||||
m_should_unpause_on_focus = false;
|
||||
|
||||
|
@ -430,7 +433,8 @@ bool RenderWidget::event(QEvent* event)
|
|||
|
||||
UpdateCursor();
|
||||
|
||||
if (Config::Get(Config::MAIN_PAUSE_ON_FOCUS_LOST) && Core::GetState() == Core::State::Running)
|
||||
if (Config::Get(Config::MAIN_PAUSE_ON_FOCUS_LOST) &&
|
||||
Core::GetState(Core::System::GetInstance()) == Core::State::Running)
|
||||
{
|
||||
// If we are declared as the CPU or GPU thread, it means that the real CPU or GPU thread
|
||||
// is waiting for us to finish showing a panic alert (with that panic alert likely being
|
||||
|
|
|
@ -240,7 +240,7 @@ void AdvancedPane::ConnectLayout()
|
|||
|
||||
void AdvancedPane::Update()
|
||||
{
|
||||
const bool running = Core::GetState() != Core::State::Uninitialized;
|
||||
const bool running = Core::GetState(Core::System::GetInstance()) != Core::State::Uninitialized;
|
||||
const bool enable_cpu_clock_override_widgets = Config::Get(Config::MAIN_OVERCLOCK_ENABLE);
|
||||
const bool enable_ram_override_widgets = Config::Get(Config::MAIN_RAM_OVERRIDE_ENABLE);
|
||||
const bool enable_custom_rtc_widgets = Config::Get(Config::MAIN_CUSTOM_RTC_ENABLE) && !running;
|
||||
|
|
|
@ -40,7 +40,8 @@ AudioPane::AudioPane()
|
|||
OnEmulationStateChanged(state != Core::State::Uninitialized);
|
||||
});
|
||||
|
||||
OnEmulationStateChanged(Core::GetState() != Core::State::Uninitialized);
|
||||
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) !=
|
||||
Core::State::Uninitialized);
|
||||
}
|
||||
|
||||
void AudioPane::CreateWidgets()
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
#include "Core/Core.h"
|
||||
#include "Core/DolphinAnalytics.h"
|
||||
#include "Core/PowerPC/PowerPC.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
#include "DolphinQt/QtUtils/ModalMessageBox.h"
|
||||
#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
|
||||
|
@ -58,7 +59,7 @@ GeneralPane::GeneralPane(QWidget* parent) : QWidget(parent)
|
|||
&GeneralPane::OnEmulationStateChanged);
|
||||
connect(&Settings::Instance(), &Settings::ConfigChanged, this, &GeneralPane::LoadConfig);
|
||||
|
||||
OnEmulationStateChanged(Core::GetState());
|
||||
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()));
|
||||
}
|
||||
|
||||
void GeneralPane::CreateLayout()
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
#include "Core/Config/SYSCONFSettings.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
#include "DolphinQt/QtUtils/DolphinFileDialog.h"
|
||||
#include "DolphinQt/QtUtils/ModalMessageBox.h"
|
||||
|
@ -92,7 +93,8 @@ WiiPane::WiiPane(QWidget* parent) : QWidget(parent)
|
|||
LoadConfig();
|
||||
ConnectLayout();
|
||||
ValidateSelectionState();
|
||||
OnEmulationStateChanged(Core::GetState() != Core::State::Uninitialized);
|
||||
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) !=
|
||||
Core::State::Uninitialized);
|
||||
}
|
||||
|
||||
void WiiPane::CreateLayout()
|
||||
|
|
|
@ -56,7 +56,7 @@ SkylanderPortalWindow::SkylanderPortalWindow(QWidget* parent) : QWidget(parent)
|
|||
|
||||
installEventFilter(this);
|
||||
|
||||
OnEmulationStateChanged(Core::GetState());
|
||||
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()));
|
||||
|
||||
connect(m_skylander_list, &QListWidget::itemSelectionChanged, this,
|
||||
&SkylanderPortalWindow::UpdateCurrentIDs);
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
|
||||
#include "Core/Core.h"
|
||||
#include "Core/NetPlayProto.h"
|
||||
#include "Core/System.h"
|
||||
#include "DolphinQt/Host.h"
|
||||
#include "DolphinQt/Resources.h"
|
||||
#include "DolphinQt/Settings.h"
|
||||
|
@ -36,7 +37,7 @@ ToolBar::ToolBar(QWidget* parent) : QToolBar(parent)
|
|||
[this](Core::State state) { OnEmulationStateChanged(state); });
|
||||
|
||||
connect(Host::GetInstance(), &Host::UpdateDisasmDialog, this,
|
||||
[this] { OnEmulationStateChanged(Core::GetState()); });
|
||||
[this] { OnEmulationStateChanged(Core::GetState(Core::System::GetInstance())); });
|
||||
|
||||
connect(&Settings::Instance(), &Settings::DebugModeToggled, this, &ToolBar::OnDebugModeToggled);
|
||||
|
||||
|
@ -51,7 +52,7 @@ ToolBar::ToolBar(QWidget* parent) : QToolBar(parent)
|
|||
connect(&Settings::Instance(), &Settings::GameListRefreshStarted, this,
|
||||
[this] { m_refresh_action->setEnabled(true); });
|
||||
|
||||
OnEmulationStateChanged(Core::GetState());
|
||||
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()));
|
||||
OnDebugModeToggled(Settings::Instance().IsDebugModeEnabled());
|
||||
}
|
||||
|
||||
|
@ -65,7 +66,7 @@ void ToolBar::OnEmulationStateChanged(Core::State state)
|
|||
bool playing = running && state != Core::State::Paused;
|
||||
UpdatePausePlayButtonState(playing);
|
||||
|
||||
bool paused = Core::GetState() == Core::State::Paused;
|
||||
const bool paused = Core::GetState(Core::System::GetInstance()) == Core::State::Paused;
|
||||
m_step_action->setEnabled(paused);
|
||||
m_step_over_action->setEnabled(paused);
|
||||
m_step_out_action->setEnabled(paused);
|
||||
|
@ -87,7 +88,7 @@ void ToolBar::OnDebugModeToggled(bool enabled)
|
|||
m_show_pc_action->setVisible(enabled);
|
||||
m_set_pc_action->setVisible(enabled);
|
||||
|
||||
bool paused = Core::GetState() == Core::State::Paused;
|
||||
const bool paused = Core::GetState(Core::System::GetInstance()) == Core::State::Paused;
|
||||
m_step_action->setEnabled(paused);
|
||||
m_step_over_action->setEnabled(paused);
|
||||
m_step_out_action->setEnabled(paused);
|
||||
|
@ -180,7 +181,7 @@ void ToolBar::UpdateIcons()
|
|||
m_open_action->setIcon(Resources::GetThemeIcon("open"));
|
||||
m_refresh_action->setIcon(Resources::GetThemeIcon("refresh"));
|
||||
|
||||
const Core::State state = Core::GetState();
|
||||
const Core::State state = Core::GetState(Core::System::GetInstance());
|
||||
const bool playing = state != Core::State::Uninitialized && state != Core::State::Paused;
|
||||
if (!playing)
|
||||
m_pause_play_action->setIcon(Resources::GetThemeIcon("play"));
|
||||
|
|
|
@ -432,9 +432,10 @@ void Init()
|
|||
return;
|
||||
#endif
|
||||
|
||||
if (Core::GetState() != Core::State::Uninitialized && Core::GetState() != Core::State::Starting)
|
||||
auto& system = Core::System::GetInstance();
|
||||
if (const Core::State state = Core::GetState(system);
|
||||
state != Core::State::Uninitialized && state != Core::State::Starting)
|
||||
{
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& core_timing = system.GetCoreTiming();
|
||||
if ((core_timing.GetTicks() - s_last_init) < system.GetSystemTimers().GetTicksPerSecond())
|
||||
return;
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "Common/Thread.h"
|
||||
|
||||
#include "Core/Core.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
namespace VideoCommon
|
||||
{
|
||||
|
@ -96,7 +97,7 @@ bool AsyncShaderCompiler::WaitUntilCompletion(
|
|||
// Update progress while the compiles complete.
|
||||
for (;;)
|
||||
{
|
||||
if (Core::GetState() == Core::State::Stopping)
|
||||
if (Core::GetState(Core::System::GetInstance()) == Core::State::Stopping)
|
||||
return false;
|
||||
|
||||
size_t remaining_items;
|
||||
|
|
Loading…
Reference in New Issue