Commit Graph

318 Commits

Author SHA1 Message Date
Ryan Houdek 2a0adc3972 [Android] Make our OpenGL ES 3 check in the UI less stupid. 2013-12-12 11:58:38 -06:00
Ryan Houdek bc01785264 [Android] Fix an issue that occurs due to the warning dialog. 2013-11-30 19:48:08 -06:00
Ryan Houdek 65ce711a21 [Android] 0.13 release. 2013-11-30 14:28:48 -06:00
Ryan Houdek 020331383a [Android] Fix alert when using crappy Qualcomm drivers. 2013-11-30 14:28:00 -06:00
Ryan Houdek 2ad686a2a2 [Android-overlay] Z-button support. 2013-11-29 21:50:42 -06:00
Ryan Houdek b9f03444cd [Android-overlay] Fix Java imports. 2013-11-29 21:32:27 -06:00
Ryan Houdek 7bdd8191db Merge branch 'master' into android-new-control-input-overlay
Conflicts:
	Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-29 21:27:17 -06:00
Ryan Houdek 00a25cdaf5 [Android-overlay] Disable Wiimote configuration until it is wired up. 2013-11-29 21:12:36 -06:00
Lioncash f6e89356c7 [Android] Simplify some things in the overlay. Also Javadoc the new static function. 2013-11-29 20:06:39 -05:00
Ryan Houdek 49eef423a8 [Android-overlay] Add the new overlay icons. Support configuring them. Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences. 2013-11-29 18:37:33 -06:00
Lioncash 7f85c3215b [Android] Add Javadoc to InputOverlayDrawableJoystick. 2013-11-25 17:18:31 -05:00
Lioncash 76843b450b [Android] Build the configuration window for the overlay programmatically. Moved the overlay configuration classes into their own package. Also launch the overlay config activity through the preference XML via an embedded Intent. Lets us remove code explicitly handling this. 2013-11-25 14:23:28 -05:00
Ryan Houdek 7ed8e6a29c [Android] Fix the check for the Qualcomm graphics driver version for v53 drivers with the screen being rotated 90 degrees. Initialize the OpenGL information grabbing only once. Check for v14 Qualcomm drivers and spit out an error if the user tries selecting OpenGL ES 3. 2013-11-24 22:45:48 -06:00
Ryan Houdek ba18f38e70 Merge branch 'master' into android-new-control-input-overlay
Conflicts:
	Source/Android/res/values-ja/strings.xml
	Source/Android/res/values/strings.xml
	Source/Android/src/org/dolphinemu/dolphinemu/AboutFragment.java
	Source/Android/src/org/dolphinemu/dolphinemu/emulation/EmulationActivity.java
	Source/Android/src/org/dolphinemu/dolphinemu/folderbrowser/FolderBrowser.java
	Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListActivity.java
	Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-24 16:12:00 -06:00
Ryan Houdek f292819ff5 [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U 2013-11-24 15:49:23 -06:00
Ryan Houdek f6f2b1fc60 [Android-overlay] Support multiple gamepads with touch screen controls. 2013-11-24 15:04:53 -06:00
Lioncash 42f8562e5c [Android] Basic Wiimote binding settings now implemented. 2013-11-19 19:28:10 -05:00
Lioncash 7e544d8996 [Android] Basic UI functionality for enabling/disabling aforementioned Gamecube controllers. 2013-11-19 16:14:40 -05:00
Lioncash 53ab104d5f [Android] Expand the input binding UI in the settings to handle 4 Gamecube controllers in the future.
Other changes:

 - Broke out MotionAlertDialog into it's own separate class.
 - Made a preference specifically for handling input bindings.
2013-11-19 15:53:30 -05:00
Ryan Houdek ae11fba069 [Android] Make joysticks less dumb from a configuration standpoint. 2013-11-18 14:48:08 -06:00
Lioncash ee32c8b4e9 [Android] Remove accidental fragment tag in GameListActivity (it was useless, since it's an empty string) 2013-11-16 15:17:37 -05:00
Lioncash 11a156615f [Android] Like the previous commit (but for the GameListFragment), don't constantly create a new adapter when filling the game list. 2013-11-16 05:30:58 -05:00
Lioncash d98664b053 [Android] Simplify the FolderBrowserAdapter a little, as well as the Fill method within FolderBrowser.java. Previously the fill method would create an entire new adapter and assign it to the backing ListView. This is pretty unnecessary, so what it now does is, when the function is called, it clears out the adapter, then simply fills it in again with the new directory's contents. Simple, and doesn't require a reference to the actual ListView to be used. 2013-11-16 04:36:22 -05:00
Lioncash c8ddc70c97 [Android] Simplify the AboutFragment view inflating. Considering the backing layout is a direct ListView, the original rootView can just be casted to a ListView, no need for an intermediate. 2013-11-16 04:09:30 -05:00
Lioncash 94f8c68a35 [Android] Use the ViewHolder design pattern for the FolderBrowserAdapter. In directories with a lot of files, this should be noticeably smoother in terms of scrolling. Also fixed the case where the subtitle text might disappear. 2013-11-16 03:56:58 -05:00
Lioncash c90ce1aad1 [Android] Change the name of the XML layout file gamelist_folderbrowser_list.xml to gamelist_folderbrowser_list_item.xml. More accurate name on what it is. 2013-11-16 03:31:02 -05:00
Lioncash 21a196f9af [Android] Eliminate the need to hold a reference to the shown Fragment within GameListActivity. Now we only care about the numeric ID of the one being shown. 2013-11-16 03:09:07 -05:00
Lioncash 777b5a109b [Android] Fix the handling of orientation changes for the Fragments related to the game list. Now screen orientation changes don't kick you back to the root view. 2013-11-16 01:48:17 -05:00
Lioncash 23c84c220f [Android] Add ability to take screenshots into the emulation menu. 2013-11-15 22:21:50 -05:00
Ryan Houdek 15bb974224 [Android] Add screenshot nativelibrary function. 2013-11-15 17:32:50 -06:00
Ryan Houdek 0720026dab [Android] Disable the workaround for Qualcomm devices with driver >= 53 for the rotated framebuffer since it is fixed now. 2013-11-15 16:56:21 -06:00
Lioncash 483a28f34a [Android] Simplify the AboutFragmentAdapter a little bit.
- Removes an unnecessary variable.
- Shortens the LayoutInflater usage.
- Gets rid of an unnecessary override of onAttach.
2013-11-15 17:19:09 -05:00
Lioncash 8c7d1afd5f [Android] Externalize the device compatibility warning strings. 2013-11-15 17:05:56 -05:00
Lioncash 4bb22aa0ab [Android] Indicate whether or not the device supports NEON within the About fragment. 2013-11-15 16:48:36 -05:00
Lioncash d3731d0827 [Android] Get rid of some unnecessary variables in the getView() methods of some adapters.
Directly referencing convertView is fine.
2013-11-15 16:32:52 -05:00
Ryan Houdek 0e415467c4 [Android] Spawn a message if someone's phone doesn't support NEON. NEON is a requirement for Dolphin Mobile on ARM, CPU core will crash without it. 2013-11-15 14:17:47 -06:00
Lioncash 07765aa6f0 [Android] Documentation and some cleanup. 2013-11-15 12:26:17 -05:00
Ryan Houdek 1e90a838f2 Make sure to add our resources for the joystick. 2013-11-14 15:20:44 -06:00
Ryan Houdek feedee5c23 [Android-overlay] Support touch screen axises in native. Have a non-configurable main joystick on screen at this point. 2013-11-14 15:18:33 -06:00
Lioncash 9d3d568ae4 [Android] Bump the targetSdkVersion in the AndroidManifest XML file to 19 (KitKat). Nothing we do would require compatibility behaviors to be enabled to maintain forward compatibility. 2013-11-14 11:01:44 -05:00
Lioncash f15a0c17d0 [Android] Get rid of some unnecessary onAttach overrides in AboutFragment, VideoSettingsFragment, and FolderBrowser. These can just be replaced with calls to getActivity(). 2013-11-14 10:45:45 -05:00
Ryan Houdek 2a23bdde6f Merge branch 'master' into android-new-control-input-overlay
Conflicts:
	Source/Core/DolphinWX/Src/Android/ButtonManager.h
2013-11-13 16:17:42 -06:00
Ryan Houdek 0f061e4e7c [Android] Do /not/ give users the benefit of the doubt that the device supports OpenGL ES 3 when we can't grab an OpenGL context. The only devices that fail to do so is PowerVR5 and we can't run with them anyway. 2013-10-31 07:30:18 -05:00
Ryan Houdek 58d42f43e3 [Android] Fix PCH build. Clean up DolphinWX cmake file a little bit. Modify our android cmake toolchain file to make the default build location not be source root, because that is stupid. 2013-10-28 19:59:03 -05:00
Lioncash 3c7613fc83 [Android] More cleanup. We don't need the preference to enable/disable the overlay in the video preferences anymore. 2013-10-28 16:36:26 -04:00
Lioncash 4e999fe0ee [Android] General cleanup.
We no longer need the buttons in Assets, considering they are now resources (ie. drawables).

Also remove (now) junk code from VideoSettingsFragment.java. We handle the input overlay within the InputSettingsFragment.

Also add a TODO detailing what needs to be refactored when axis support is finally added.
2013-10-27 22:15:49 -04:00
Lioncash d1834b3058 [Android] Overlay now works during emulation. 2013-10-27 22:08:41 -04:00
Ryan Houdek c24dfe559b [Android] Change how the onTouchEvent native method works. Just pass in the correct Button ID and Action and it'll be pressed or not. Not actually rigged up to the Java code yet. Doesn't support anything with an Axis yet so no C stick, main stick, L and R triggers 2013-10-26 05:36:20 -05:00
Lioncash c3e4aa1f35 [Android] Add the copyright header to some Java source files that were lacking them. 2013-10-26 01:06:00 -04:00
Lioncash c78d5a9751 [Android] Improve an if statement check in InputConfigFragment.java. Also clarify it. 2013-10-26 00:59:53 -04:00