Michael Maltese
f1dfa7933c
FrameTools: unbind KEY_DOWN handler when game stops
...
Fixes issue 10162: Cannot type window text fields in macOS builds[0]
[0]: https://bugs.dolphin-emu.org/issues/10162
2017-04-02 19:17:35 -07:00
Léo Lam
0dbad29bf4
IOS: Don't expose HLE::Reset()
...
This is an implementation detail that does not have to be exposed.
It was used in WII_IPC whenever the IPC gets reset, but that does not
make much sense to me: the only time when IOS loses state and the IPC
registers are set up again is when it's reloaded. And reloading IOS
already calls Reset() indirectly.
Also, an IPC reset from the PPC definitely should not close all opened
devices!
This also gets rid of a special case for clear_devices, which is now
completely unneeded.
2017-04-02 18:00:32 +02:00
Markus Wick
fd7f7c5541
Merge pull request #5159 from ligfx/arm64warnings
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Arm64: a slew of warning fixes
2017-04-02 17:07:17 +02:00
Markus Wick
40cfa708a8
Merge pull request #5180 from lioncash/enum
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CPU: Convert state enum to an enum class
2017-04-02 17:01:25 +02:00
Markus Wick
86e48fc1ca
Merge pull request #5194 from lioncash/dialog
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Frame: Make TAS dialogs private
2017-04-02 16:53:31 +02:00
Mat M
c626fd7c74
Merge pull request #5195 from leoetlino/unneeded-fwd
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IOS/IPC: Remove unneeded forward declaration
2017-04-02 06:50:17 -04:00
Léo Lam
64b1a4d308
IOS/IPC: Remove unneeded forward declaration
...
CoreTiming.h is already included.
2017-04-02 12:41:47 +02:00
Lioncash
05872336a9
ExpressionParser: Rename ParseStatus' Success member to Successful
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This clashes with X11's preprocessor define named Success (because using
non-prefixed lowercase identifiers in C was apparently a fantastic idea
at some point), causing compilation errors.
2017-04-02 06:13:18 -04:00
Lioncash
c09f7bd84b
Frame: Convert TAS dialog C array to std::array
2017-04-02 04:11:58 -04:00
Lioncash
678905764a
Movie/Frame: Amend variable naming
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Amends variable naming related to translation unit locals and TAS input
dialogs that were modified in the previous commit.
2017-04-02 04:11:58 -04:00
Lioncash
7f0203a5b0
Frame: Make TAS dialogs private
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Amends the TAS callbacks to internally store functions using
std::function instead of raw function pointers. This allows binding
extra contextual state via lambda functions, as well as keeping the
dialogs internal to the main frame (on top of being a more flexible
interface).
2017-04-02 04:11:47 -04:00
JosJuice
2603ca9e33
Merge pull request #5193 from lioncash/filter
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Core: Amend VS filter tag
2017-04-02 10:05:45 +02:00
Lioncash
5620f78b5c
Core: Amend VS filter tag
2017-04-02 00:30:26 -04:00
Mat M
a65a176777
Merge pull request #5192 from vtj/geckofix
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Fix disappearing gecko codes
2017-04-01 18:01:28 -04:00
Jussi Virtanen
92ad1b9c4d
Use pointers inside ini loop to retain references to ini files
2017-04-01 17:52:25 +03:00
Stenzek
105be9b514
Android: Add option for enabling GPU texture decoding
2017-04-01 12:32:57 +10:00
Stenzek
739aced97c
Vulkan: Implement compute-shader based GPU texture decoding
2017-04-01 12:32:57 +10:00
Stenzek
5fbc63fbcf
Vulkan: Compute shader support
2017-04-01 12:32:57 +10:00
Stenzek
02f887ede0
OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
2017-04-01 12:32:57 +10:00
Stenzek
b01bcb80f4
OGL: Implement GPU texture decoding backend
2017-04-01 12:32:56 +10:00
Stenzek
79ba946d70
VideoCommon: Changes to TextureCache to support decoding in backend
2017-04-01 12:32:10 +10:00
Stenzek
6ffc16d1b0
VideoCommon: Add texture decoding shader generators
2017-04-01 12:32:10 +10:00
Stenzek
82fd984f3e
VideoBackends: Add configuration field for GPU texture decoding
2017-04-01 12:32:05 +10:00
Stenzek
abc662d69c
OGL: Support compute shaders and emitting GLSL 4.3
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This also changes bSupportsEarlyFragmentTests to
bSupportsImageLoadStore, as it is used for both.
2017-04-01 12:31:41 +10:00
Stenzek
b987f220e1
VideoBackends: Add support flag for compute shaders
2017-04-01 12:31:41 +10:00
Stenzek
a8876a29fe
OGL: Use ARB_texture_storage to allocate TextureCache entries
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This ensures that they are complete textures by decoding time, as when
using compute shaders we write directly to the destination texture.
2017-04-01 12:31:41 +10:00
Stenzek
c8cbbd831d
GLExtensions: Seperate GL_ARB_compute_shader from GL 4.3
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Allows the usage of glDispatchCompute from GLES (requires GLES 3.1).
2017-04-01 12:31:40 +10:00
Stenzek
4e24bfd0ce
GLExtensions: Seperate GL_ARB_shader_image_load_store from GL 4.2
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Allows the usage of glBindImageTexture and glMemoryBarrier from GLES
(requires GLES 3.1).
2017-04-01 12:31:40 +10:00
Stenzek
bd15d0352a
GLExtensions: Seperate GL_ARB_texture_storage from GL 4.2
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This allows us to use glTexStorage on GL3.3 implementations that support
the extension.
2017-04-01 12:31:40 +10:00
Stenzek
f8059eae43
OGL: Fix render-target texture mipmap allocation
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The loop was allocating one-too-many levels, as well as incorrect sizes
for each level. Probably not an issue as mipmapped render targets aren't
used, but the logic should be correct anyway.
2017-04-01 12:31:40 +10:00
Matthew Parlane
22fa199caf
Merge pull request #5190 from ligfx/removeao
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Remove libao sound backend
2017-04-01 12:15:17 +13:00
Matthew Parlane
587ed3213c
Merge pull request #5189 from stenzek/gl-msaa
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OGL: Fix MSAA being forced to 1x
2017-04-01 12:14:51 +13:00
Michael Maltese
af63235dc4
Remove libao sound backend
...
A single person uses it[0], and it sometimes messes up the Linux
buildbots ("ninja: error: 'ao', needed by 'Binaries/dolphin-emu', missing
and no known rule to make it").
[0]: https://analytics.dolphin-emu.org/stats/popular-audio-backends.txt
2017-03-31 14:59:57 -07:00
Mat M
67e950d02c
Merge pull request #5168 from ligfx/vertexloadertestuninitialized
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VertexLoaderTest: fix maybe-uninitialized warning
2017-03-31 17:26:20 -04:00
Michael Maltese
b305a6c575
VertexLoaderTest: fix maybe-uninitialized warning
...
Fixes warning:
```
../Source/UnitTests/VideoCommon/VertexLoaderTest.cpp:222:15: error: variable 'f' may be uninitialized when used here [-Werror,-Wconditional-uninitialized]
ExpectOut(f * scale);
^
../Source/UnitTests/VideoCommon/VertexLoaderTest.cpp:198:12: note: initialize the variable 'f' to silence this warning
float f, g;
^
= 0.0
../Source/UnitTests/VideoCommon/VertexLoaderTest.cpp:223:15: error: variable 'g' may be uninitialized when used here [-Werror,-Wconditional-uninitialized]
ExpectOut(g * scale);
^
../Source/UnitTests/VideoCommon/VertexLoaderTest.cpp:198:15: note: initialize the variable 'g' to silence this warning
float f, g;
^
= 0.0
```
2017-03-31 13:51:20 -07:00
Mat M
0aec9fa4db
Merge pull request #5149 from JosJuice/di-directory
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Move DVD code to a new directory
2017-03-31 12:05:37 -04:00
JosJuice
020618a427
Move DVDInterface's pure (stateless) math code to a new file
2017-03-31 17:27:23 +02:00
JosJuice
f106ba70d4
Move DVD code to a new directory
2017-03-31 17:27:23 +02:00
Stenzek
5326a18fdf
OGL: Fix MSAA being forced to 1x
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This was a regression from the remove-everything-static-from-renderer
PR. As the comment indicates, it would be nice to move all of this logic
out of the Renderer constructor, but this is a much larger change.
2017-03-31 21:55:26 +10:00
Mat M
542fb347f1
Merge pull request #5160 from mahdihijazi/enhance_style
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android: Change the color of the selected slot to make it more visible
2017-03-31 03:57:32 -04:00
Matthew Parlane
9b2c6e9a9a
Merge pull request #5186 from lioncash/frame
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DolphinWX/Frame: Remove GetGameListCtrl()
2017-03-31 20:51:14 +13:00
Mat M
f5dcfb157d
Merge pull request #5151 from mahdihijazi/update_sdk
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Update to Android SDK 25
2017-03-31 00:27:10 -04:00
Mat M
006381bb47
Merge pull request #5184 from leoetlino/dead-code
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Common: Remove dead code in NandPaths
2017-03-31 00:21:49 -04:00
Mat M
6a595aabe9
Merge pull request #5153 from ligfx/stubhostnorequestfullscreen
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StubHost: remove unused Host_RequestFullscreen()
2017-03-31 00:21:04 -04:00
Mat M
6b198679bc
Merge pull request #5129 from ligfx/breakpointprintf
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Breakpoints.cpp: fix format string warnings
2017-03-31 00:13:06 -04:00
Mat M
80a812322e
Merge pull request #5152 from ligfx/disciomaybeuninitialized
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DiscIO: initialize out args to ReadSwapped (fixes warning)
2017-03-31 00:11:53 -04:00
Mat M
774d2420e3
Merge pull request #5158 from ligfx/coretimingstatic
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CoreTimingTest: make AdvanceAndCheck() static (fix warning)
2017-03-31 00:09:20 -04:00
Lioncash
6495becaf7
Frame: Remove GetGameListCtrl()
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This is currently unused and shouldn't actually be a part of the frame's
public interface. The event system should be used instead to dispatch
messages to the game list control if necessary.
2017-03-30 16:05:20 -04:00
Léo Lam
e1020cb674
Common: Remove dead code in NandPaths
2017-03-30 18:48:50 +02:00
Matthew Parlane
de6c9404fc
Merge pull request #5182 from leoetlino/ios-enums
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IOS: Move ES return codes
2017-03-30 14:57:03 +13:00