Commit Graph

11205 Commits

Author SHA1 Message Date
lioncash 615bac7ebc [Android] Replace the getter for the adapter backing the GameListFragment with a function that simply clears the array adapter. Maintains encapsulation this way. Simplified the actual setting of the backing ArrayAdapter for GameListFragment; this allows us to make a class variable a method variable now.
Also fixed up the Javadoc for the OnGameListZeroListener.
2013-10-10 17:08:46 -04:00
Lioncash 511de71736 [Android] Actually show the currently selected CPU core and video backend within the settings screen. 2013-10-10 11:57:18 -04:00
Lioncash 8b6ff7a358 Revert "{Android] Eliminate need for even using a byte array when copying assets over."
Turns out Android devs decided to opt for one of the most retarded ways of handling assets. Assets with some specific extensions are not compressed (png, jpeg, etc), and anything else is compressed. The AssetManager is so revolutionary, that you actually can't retrieve valid FileChannel descriptors from these compressed files! To add to this revolutionary system, they actually didn't give you a straightforward way of disabling this compression. Now using FileChannels are not possible, and thus we must use the much slower way of copying everything over. Thank you Android devs. Godforbid someone would like to use a non-array based way of copying things that's actually efficient, considering DMA access is possible with FileChannels.

This reverts commit 0dd32986b8.
2013-10-10 00:11:33 -04:00
comex 78a4dbced8 Remove more unused stuff. 2013-10-09 21:37:29 -04:00
comex 8962b9606b One shudders to imagine what inhuman thoughts lie behind that code.
(Read_Opcode_JIT and Write_Opcode_JIT read/write from unrelated memory
areas.*  Rename the latter and refactor.)

*except at the one specific exception handler where it doesn't.  I
have no idea what this is supposed to do, but it probably doesn't do
it correctly.  For now, remove the exception.
2013-10-09 21:37:29 -04:00
comex 2e32f11f03 Remove "deprecated" and unused function Read_Opcode_JIT_LC. 2013-10-09 21:37:28 -04:00
comex 5847e26d34 Minor JitCache cleanup. 2013-10-09 21:37:28 -04:00
comex 86f2e1734a Make JIT_UNLIMITED_ICACHE always on.
(1) The alternative doesn't compile.
(2) Despite "unlimited" sounding like a hack, it's actually
    significantly more correct then the alternative, which is no
    emulated icache.
(3) Easier to wrap my head around.
2013-10-09 21:37:28 -04:00
Ryan Houdek 715d5ae8a7 Merge branch 'JitArmIL'
This implements a partial JITIL based off of the JIT64IL. It's enough to run most games, albiet at a slow speed.
Implementing instructions for this IL is really simple since it basically is just enabling based on what is already in JIT64IL, and then enabling each individual IL instruction.
2013-10-09 23:16:07 +00:00
Ryan Houdek 7bc4838243 Add the Arm JITIL to DolphinWX. 2013-10-09 23:09:18 +00:00
Ryan Houdek ba9f2d52e1 Add the JITIL Arm recompiler to the Android settings. 2013-10-09 23:08:12 +00:00
Ryan Houdek bd79603c66 [ARM-JitArmIL] Enable a bunch of instructions. 2013-10-09 23:03:39 +00:00
Ryan Houdek f5e1b4659a [ARM] Clean up LSL, LSR, and ASR emitters, we don't need a separate instruction for each to support registers. 2013-10-09 22:57:31 +00:00
Ryan Houdek 4914665429 [ARM-JITArmIL] Remove the SystemRegisters file. 2013-10-09 20:59:15 +00:00
Rachel Bryk cc05f66ba1 Don't prepend file:// in wxUtils::Explore() on windows. Wxw will just remove it, and/or blow up trying to remove it, if the path isn't ascii.
Fixes issue 6721.
2013-10-09 16:18:33 -04:00
Rachel Bryk 99c89ae109 Fix unicode support for File::Rename() on windows.
Partial fix of issue 6721.
2013-10-09 15:33:21 -04:00
comex d5e40bfb01 Don't waste time looking up the block if enableBlocklink is off anyway. 2013-10-09 15:01:55 -04:00
Lioncash 0dd32986b8 {Android] Eliminate need for even using a byte array when copying assets over. 2013-10-09 12:35:12 -04:00
Matthew Parlane 414ed6ef63 C.K. should fix his website before throwing stones at obsolete xml. 2013-10-09 23:56:16 +13:00
Matthew Parlane fbcc41c18e Fix references for OGL, SW and D3D. 2013-10-09 23:49:00 +13:00
Matthew Parlane 935ed814ea Missed a accept error handler.
Init instead of memset.
2013-10-09 23:35:29 +13:00
Matthew Parlane f811dbb575 Fix accept() bug, which was using the wrong isRW for error conversion.
Also fixed a debug issue where local_name is used uninitialised.
2013-10-09 22:16:04 +13:00
Ryan Houdek 932586f743 [JitArmIL] Fix Windows build? 2013-10-09 00:55:43 +00:00
Ryan Houdek 4263f062b0 [JITArmIL] Fix JITIL compiling on x86. 2013-10-08 19:16:27 -05:00
Lioncash a317391e3d [Android] Change the names of the functions responsible for loading/saving config values in UserPreferences.java. Makes readability better, since they have names that actually go with each other now. LoadIniToPrefs() and SavePrefsToIni(). 2013-10-08 19:08:06 -04:00
Lioncash efac4bc608 [Android] Rephrase a comment in VideoSettingsFragment.java. 2013-10-08 18:45:10 -04:00
Jasper St. Pierre 2244d351fc .gitignore: Prevent Debugger directory from being removed again 2013-10-08 15:44:28 -04:00
Ryan Houdek ce5dbfe7a7 [ARM-JITArmIL] Begin merging of the two IL cores in to a common source base. 2013-10-08 19:23:37 +00:00
Ryan Houdek a0f2183424 [ARM-JITArmIL] Provide the necessary instructions to allow the JitArmIL to actually run. Disable branch instructions as well for now since one is wrong somewhere. 2013-10-08 16:42:33 +00:00
Ryan Houdek 7dd8deecec [ARM] Update the ArmEmitter with a bunch of NEON emitters. This adds around 47 instruction emitters if I counted correctly. None well tested at this point. On going to add all the NEON emitters. 2013-10-08 10:17:01 +00:00
Matthew Parlane 4a0745799f Missed OGL includes apparently. 2013-10-08 18:03:33 +13:00
Matthew Parlane eb480a406c Fix Windows vcxproj files. 2013-10-08 17:52:18 +13:00
Lioncash fb4cc76b11 [Android] Remove unnecessary equals comparison in VideoSettingsFragment.java in function SupportsGLES3(). contains() can handle this situation. 2013-10-07 19:50:50 -04:00
Ryan Houdek 0236ba3f86 [ARM-JITARMIL] CMP optimization. Int3 IR. DownCount added. 2013-10-07 23:25:13 +00:00
Jasper St. Pierre 9920362581 Fix MSVC project files
yay relative paths
2013-10-07 18:50:21 -04:00
Jasper St. Pierre a7c7208103 Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
Ryan Houdek a4eab75d15 [ARM] Beginning of JitArmIL JIT recompiler. This code is entirely based off of magumagu's work with the JIT64IL. This puts down the base needed for the recompiler. Starfield actually runs quite a few blocks being mysteriously dying while most other games just exit out due to an instruction not being done yet. A lot of this code can be tidied up and actually shared between the two IL recompilers but isn't yet done. 2013-10-07 14:25:07 +00:00
comex d6f0ecebb4 Fix updating the register even if an exception occurred in MMU mode. 2013-10-07 02:34:38 -04:00
comex a9908fdf09 Fix build issues on OS X i386. 2013-10-07 02:16:51 -04:00
Ryan Houdek c054049712 Fix PixelShaderGen from the previous commit. 2013-10-06 21:54:09 -05:00
Ryan Houdek 26c38648ec [Android] Missed a few things for PowerVR544MP3 'support.' It doesn't actually get any video output on it just like Tegra 4. 2013-10-06 21:51:41 -05:00
Ryan Houdek a40daac5b1 [Android] Fix an issue where emulation would crash if we couldn't retrieve GPU information. Also if we can't get the graphics information, give them the benefit of the doubt and enable the GLES3 option. 2013-10-06 21:32:05 -05:00
Ryan Houdek d4bd5fde71 Only emit the texgens if they are used, not every single time do all of them. 2013-10-06 21:32:05 -05:00
Lioncash cf1b634c33 [Android] Remove unnecessary attributes from the ViewPager layout XML file. 2013-10-06 20:04:53 -04:00
Lioncash 5bee29c7c2 [Android] Reflect the string change in the Tegra 4 support commit with the JP strings as well. 2013-10-06 10:45:05 -04:00
kostamarino@hotmail.com 8a993b44b6 Big gameini database update. Remove most projection hacks enabled by default in gameinis since they are no longer needed after the removal of d3d9 and they can create issues. All of those were there to improve compatibility of the direct 3d9 backend. Also remove direct 3d 9 references in emulation issues since they are no longer relevant. Improve speed of Battalion wars (gc) and Battalion Wars 2 (Wii) by disabling idle skipping (both slowed down considerably with it enabled). Enable by default lle audio in lightweight gc games with issues using zelda hle, specifically Pikmin 1 and 2 (GC), and Mario Kart double dash (GC). The Hulk(gc), Godzilla(gc), Project Zero 2(wii), Wild West Guns (wiiware), Bit Boy!!(wiiware) are added in the database. Sengoku BASARA, FFCC THE CRYSTAL BEARERS updated. 2013-10-06 16:57:27 +03:00
Tony Wasserka a25a0a2590 Merge branch 'd3d9-removal'.
If you're looking for a reason for the removal, issue 6167 lists more than enough of things that are not supported by D3D9.
2013-10-06 14:35:56 +02:00
Tony Wasserka 7dba383c7c Revert "imask stuff"
This reverts commit c48f2acd04.

(commit was not intended to be published)
2013-10-06 14:30:27 +02:00
Tony Wasserka c48f2acd04 imask stuff 2013-10-06 13:39:17 +02:00
Tony Wasserka ed88cf6cad Removing more references to D3D9. 2013-10-06 13:37:10 +02:00