Commit Graph

11205 Commits

Author SHA1 Message Date
Tony Wasserka 5de6726658 Remove another D3D9 reference. 2013-10-06 13:30:59 +02:00
Tony Wasserka d198fee21b Remove more references to D3D9... 2013-10-06 13:30:59 +02:00
Tony Wasserka 61ed40749f Shader generators: Remove any references to D3D9 and cleanup the affected code. 2013-10-06 13:30:56 +02:00
Tony Wasserka 0e2e71e483 Remove some now unused VideoConfig settings. 2013-10-06 13:28:46 +02:00
Tony Wasserka 755b280c3b Rename the Direct3D11 backend to Direct3D. The new short name is D3D. 2013-10-06 13:28:45 +02:00
Tony Wasserka 3b188b0481 VideoConfigDiag: Update video backend description to reflect the D3D9 removal. 2013-10-06 13:28:45 +02:00
Lioncash 0d4df39e1f Remove D3D9 related files.
Cf. issue 6167 for a list of shortcomings that made us decide on removing the backend.
2013-10-06 13:28:41 +02:00
Ryan Houdek 6bdcde9dd6 [Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
It changes the string in the Android backend select to just OpenGL ES.
Adds a check in the Android code to check for Tegra 4 and to enable the option to select the OpenGL ES backend.
Adds a DriverDetails bug under BUG_ISTEGRA as a blanket case of Tegra 4 support.
The changes that effects most lines in this change. Removing all float suffixes in the pixel/vertex/util shaders since OpenGL ES 2 doesn't support float suffixes.
Disables the shaders for reinterpreting the EFB format since Tegra 4 doesn't support integers.
Changes GLFunctions.cpp to grab the correct Tegra extension functions.
Readds the GLSL 1.2 'hacks' as GLSLES2 'hacks' since they are required for GLSL ES 2
Adds a GLSLES2 to the GLSL_VERSION enum.
Disable the SamplerCache on Tegra since Tegra doesn't support samplers...
Enable glBufferSubData on Tegra since it is the only mobile GPU to correctly work with it.
Disable glDrawRangeElements on Tegra since it doesn't support it, This uses glDrawElements instead.
2013-10-06 03:12:29 -05:00
skidau 2b08172a45 Corrected the XMM0 processing for pairedStoreQuantized in the x86 build.
Updated the PC for the fifo writes processing in the less common case.
2013-10-06 16:31:34 +11:00
Matthew Parlane 8722b9cfb5 Missing break for IOCTL_ES_DELETETITLECONTENT 2013-10-06 16:22:44 +13:00
Lioncash a7d073b0da [Core] Simplify a loop within function Run() in Interpreter.cpp. The increment variable for the for loop is never used at all, so it's sensible to replace it with a while loop. 2013-10-05 14:38:21 -04:00
skidau 2d00c3a4f8 Added code to update the PC before doing a fastmem write. Fixes games with freezing and FIFO errors since r2a339c926e43c11f7b9acc8d3af202f0be54e2b0. 2013-10-05 23:23:49 +10:00
comex 6498a77362 Fix storeSingleFloat stack alignment. 2013-10-05 07:56:57 -04:00
comex 21a114ec28 ...Forgot the XMM regs for x86. 2013-10-05 01:17:34 -04:00
comex 144d7e5500 Fix build-breaking typo. 2013-10-05 01:08:08 -04:00
skidau 8324510d65 Removed the IOSVersion check (caused some Wii games like Battalion Wars 2 not to boot). 2013-10-05 13:07:40 +10:00
skidau b7d1c03c8a Added a check for the IOS version before overriding the OSGetResetCode() function.
Fixes issue 6700.
2013-10-05 12:41:59 +10:00
comex f6c0fb7bbe Merge branch '6663'
Should fix some fastmem-related bugs and possibly improve performance a bit.
2013-10-04 21:19:40 -04:00
comex a51eb5fd19 Fix idle skipping.
It incorrectly continued to test EAX after it was changed to load
directly to the assigned register.

Also switch from a flush to ABI_PushRegistersAndAdjustStack, to avoid
needless flushing in the no-idle case.
2013-10-04 20:33:39 -04:00
comex 3679f9ba60 Don't push registers before pairedStoreQuantized, that's dumb.
And fix some stuff up.  It would probably be good to unify the stack
handling some more rather than having ABI_PushRegistersAndAdjustStack do
part of it and ABI_AlignStack the rest, causing unnecessary subtract
instructions on Linux x86 (only).
2013-10-04 15:48:06 -04:00
LPFaint99 8c103a8dee ChooseMemcardPath bugfix: check for a directory separator before converting an absolute path to a relative path.
if the exe directory and the save directory had the same prefix, .../dolphin emulator/... and .../dolphin/... the path would previously have been incorrectly changed
2013-10-04 11:31:22 -07:00
comex a91469ffa5 Fix stfd, which was broken in the fastmem writes commit. 2013-10-03 18:22:35 -04:00
comex 5e4665301b Finish replacing ThunkManager with ABI_PushRegistersAndAdjustStack.
As part of that, change SafeLoadToEAX to SafeLoadToReg, and have JitIL
use that, which should fix fastmem on JitIL.

This should also fix a potential stack corruption issue with x86.
2013-10-03 18:22:35 -04:00
comex a53dc6f981 Remove profiled re-JIT support in JitIL.
It's extremely unsafe, unused (not exposed in the GUI and not present in
any gameconfigs), and mostly obviated by fastmem.  Although this type of
thing could theoretically be useful someday for fastmem support with
MMU, it's probably not the best way to do it, the existing
implementation is way too simplistic, and it can always be dug up to
provide support for a new implementation if needed.

Not like it's a big deal to keep it working, but it really seems
pointless.
2013-10-03 18:22:12 -04:00
comex 3b0c0e2500 Trap to the debugger properly after BackPatch failure. 2013-10-03 18:21:29 -04:00
Ryan Houdek fe3d0c9aa2 [ARM] Disable subfic, it prevents Wind Waker from booting into a save game. 2013-10-03 06:43:16 +00:00
Lioncash da46da17dc [Android] Make sure to change the title accordingly when coming back from the folder browser. 2013-10-02 22:55:16 -04:00
Lioncash 8dfc752780 [Android] Simplify LayoutInflater retrieval within GameListAdapter, FolderBrowserAdapter, and SideMenuAdapter.
Also added Javadoc to SideMenuAdapter. Gave the context variables a full spelling as well.
2013-10-02 22:42:43 -04:00
Lioncash 4e08a6cc8d [Android] Simplify a string retrieval in FolderBrowserAdapter.
Also remove an unnecessary import from EmulationActivity.java. This should have been removed in the previous commit.
2013-10-02 22:31:17 -04:00
Lioncash c517b7fe7e [Android] Simplify call for getting the WindowManager instance within EmulationActivity. 2013-10-02 21:59:09 -04:00
comex cb3afe8f70 Warning fixes:
- Don't use %lu for size_t; they're different on Linux x86.

- has_warned_about_drivers is only used on win32, so only declare it
  there to avoid a unused variable warning.
2013-10-02 20:48:37 -04:00
Lioncash 1ec4894bc5 [Common] Abstract out the decode5A3Image and decodeCI8Image functions in BannerLoaderGC, BannerLoaderWii, and GCMemcard into ColorUtil.cpp. Makes for less copied code and remains functionally the same. 2013-10-02 18:18:54 -04:00
Lioncash b1268bfcd2 [Android] General documentation cleanup and additions. Adjusts the documentation to conform to the multitude of changes that have been made over time.
Very minor code changes were made as well (of which were mostly for formatting). Such as adding override annotations to methods from the Comparable interface, so that they are clearly marked as such.
2013-10-02 15:28:02 -04:00
Lioncash cd6a863eec [Android] Make the GameListFragment extend a ListFragment instead of a Fragment. This allows us to simplify behavior a little by eliminating the need for an AdapterView. Now we just override "onListClick" and achieve the same result. 2013-10-01 21:43:27 -04:00
lioncash 16fb0b04d8 [Android] Externalize how the formatting is used in the file size string, the file clicked string, and the current dir string. 2013-10-01 10:32:05 -04:00
lioncash 80a4cbdbb4 [Android] Add xxhdpi versions of the file icon and the folder icon used in the folder browser. 2013-10-01 10:05:17 -04:00
lioncash ca177539b6 [Android] Add correct density-sized images of the navigation drawer icon. Now all icons are density-specific. 2013-10-01 09:53:47 -04:00
lioncash c3c1afcc09 [Android] Explicitly specify the allowBackup attribute in the manifest.
It's considered good practice to specify it, so why not?

Basically it allows the application to be backed up or restored via ADB.
2013-10-01 09:31:02 -04:00
lioncash cb9ff3d9f8 [Android] Remove an unnecessary method override from GameListActivity.java. We don't actually do anything different from the default behavior of this method, so we don't need to explicitly define it.
This method is intended to be used for modifying the contents of a menu before displaying it. We don't really have a need for this, since it doesn't need to be modified.
2013-10-01 09:18:17 -04:00
Matthew Parlane cd99e5e3a6 mtspr fall through to interpreter not needed for basic SPRs 2013-09-30 23:43:11 +13:00
Matthew Parlane d261dfaf46 Upgrade libusb to 1.0.16 2013-09-30 18:36:54 +13:00
Ryan Houdek 3c53f2e5e0 [Android] Fix Fastmem on Android 4.2 2013-09-29 20:53:32 -05:00
comex 1a008b9e62 Fix use of ABI_GetAlignedFrameSize. 2013-09-29 16:36:26 -04:00
comex ccbf2ac21a Match ABI_AlignStack with ABI_RestoreStack properly.
The relevant function is entirely unused, so it shouldn't have any
effect.
2013-09-29 14:59:13 -04:00
Rachel Bryk b0200219dd Add literally a million blank inputs in netplay when a wiimote changes reporting mode, just to make nsmbw sync. 2013-09-28 23:39:29 -04:00
comex a2fd52ef4f Move existing Melee AR codes to be for revision 0 and add JMC's for revision 2.
He claims they don't work on that revision either, but from a quick
Google they (most of them?) seem to be intended for it, so keep them in
case they're useful for anyone.
2013-09-28 23:38:40 -04:00
comex 853392b790 Use a separate section for enabled Gecko codes, like AR.
This properly fixes default gecko codes.

It makes perfect sense to have two separate cheat windows and two
separate code paths for the different code formats, right?
2013-09-28 23:38:40 -04:00
comex f57ff0a569 Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
The local ini is not revision-specific because it would require renaming
everything.  Meh.
2013-09-28 23:38:25 -04:00
comex 1ed06f1dc4 Reset wxTAB_TRAVERSAL.
Fixes issue 3903.
2013-09-28 23:00:56 -04:00
kostamarino@hotmail.com cb715f4fc9 Gameini database update. Enforce LLE recompiler in Wind Waker to prevent a situation where LLE interpreter might be enforced without wanting it. If the user selected in the general sound settings LLE interpreter, closed the window to apply it and then reopened it to select HLE, running Wind Waker afterwards would enforce LLE interpreter on boot. 2013-09-28 16:47:42 +03:00