spycrab
8a24eac0de
Qt/GCPadWiiUConfigDialog: Fix settings not being loaded properly
2018-06-05 19:00:51 +02:00
spycrab
c6704b1323
Qt/MainWindow: Remember last directory in "Open" prompt
2018-06-05 18:56:21 +02:00
Léo Lam
21d0d6711f
Merge pull request #7073 from leoetlino/fix
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WiiSave: Fix the way paths are handled
2018-06-05 18:32:13 +02:00
Léo Lam
bfbd890caa
Merge pull request #7080 from spycrab/qt_noprop_elfdol
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Qt/GameList: Don't show certain options when a DOL/ELF is selected.
2018-06-05 15:57:11 +02:00
Léo Lam
7e45ff7a0d
Merge pull request #7077 from spycrab/qt_cheat_rich
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Qt/CheatCodeEditor: Don't accept rich text
2018-06-05 15:56:14 +02:00
spycrab
07b26f8bca
Qt/GameList: Don't show certain options when a DOL/ELF is selected.
2018-06-05 13:28:16 +02:00
spycrab
63460834a5
Qt/CheatCodeEditor: Don't accept rich text
2018-06-05 12:45:08 +02:00
spycrab
8675fa09b8
Merge pull request #7071 from spycrab/qt_gamelist_refresh
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Qt: Add Refresh button
2018-06-05 04:29:23 +02:00
robopilot99
ab02499ce7
Add auto-hide option to Wii IR pointer
2018-06-04 17:58:21 -05:00
Léo Lam
b7a8deda96
Merge pull request #7074 from lioncash/paired
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Interpreter_LoadStorePaired: Simplify type aliases in QuantizeAndStore() and LoadAndDequantize()
2018-06-05 00:08:00 +02:00
Léo Lam
226f88bcb6
Merge pull request #7069 from leoetlino/player-id
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PadMappingDialog: Show player ID in player dropdown
2018-06-05 00:02:04 +02:00
Lioncash
25d38c0a23
Interpreter_LoadStorePaired: Simplify type aliases in QuantizeAndStore() and LoadAndDequantize()
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These can just use the _t variant of make_unsigned, which eliminates the
need to pull the type from the ::type member type.
2018-06-04 17:57:05 -04:00
Léo Lam
d1e2cc7b92
Merge pull request #7070 from spycrab/qt_prop_width
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Qt/PropertiesDialog: Fix tabs being cut off due to small window size
2018-06-04 23:49:28 +02:00
spycrab
4415417deb
Qt: Add Refresh button
2018-06-04 23:44:53 +02:00
Léo Lam
14d37e0493
WiiSave: Fix the way paths are handled
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All paths in SaveFile are relative to the title data directory, not
absolute. Fixes an accidental regression from 5.0-7988 (PR #7059 ).
2018-06-04 23:31:00 +02:00
Léo Lam
8fe7f8d80d
Merge pull request #7072 from lioncash/emitter
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DSPEmitter: Make m_unresolved_jumps private
2018-06-04 22:26:24 +02:00
Léo Lam
d797bf2ee7
PadMappingDialog: Show player ID in player dropdown
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Makes it easier to differentiate players that have the same name.
2018-06-04 22:24:35 +02:00
JosJuice
daee5a4b43
Android: Store folders to scan in SharedPreferences instead of SQLite
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Needed in order for the next commit to get rid of the SQLite database.
2018-06-04 22:12:25 +02:00
JosJuice
5e0da225ee
Merge pull request #7068 from lioncash/const
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DSPAccelerator: const qualify pointer parameter for Read()
2018-06-04 22:05:26 +02:00
Lioncash
bbd2fd080e
DSPEmitter: Make m_unresolved_jumps private
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By making the jitted function a private static function of DSPEmitter,
we can allow access to data members within the context of the function
without making them public overall.
This finally makes all data members for the x64 DSP emitter private.
2018-06-04 15:46:08 -04:00
spycrab
b3c3b58aec
Qt/PropertiesDialog: Fix tabs being cut off due to small window size
2018-06-04 21:11:55 +02:00
Léo Lam
5f29e891d3
Merge pull request #7063 from lioncash/fifr
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Interpreter: Unset FPSCR.FI and FPSCR.FR for QNaN and infinity input operands
2018-06-04 20:53:58 +02:00
Léo Lam
6ce9c96d91
Merge pull request #7027 from leoetlino/cleanup
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Use some C++17 features available since GCC 6
2018-06-04 20:50:50 +02:00
Lioncash
1e3e11d0f5
DSPAccelerator: const qualify pointer parameter for Read()
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The data pointed to is only ever read, so make this explicit.
2018-06-04 14:50:42 -04:00
Léo Lam
2a89ad9c39
Merge pull request #7066 from spycrab/qt_fs_exit
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Qt: Always return to windowed when confirming exit
2018-06-04 20:48:22 +02:00
spycrab
53ed455d76
Qt: Always return to windowed when confirming exit
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If we don't do this the prompt *may* appear behind the fullscreened window
and thus cause confusion. This happens both with exclusive fullscreen and
borderless fullscreen (e.g. for OpenGL).
2018-06-04 20:32:36 +02:00
Léo Lam
9b43180731
Merge pull request #7040 from JMC47/enableadouble2single
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[JIT] Enable Accurate Double to Single Conversion
2018-06-04 20:29:15 +02:00
Léo Lam
34511b397e
Merge pull request #7067 from Ebola16/ASU3
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Update Android Gradle Plugin
2018-06-04 19:37:33 +02:00
Ryan Meredith
dad9c87d8c
Update Android Gradle Plugin
2018-06-04 13:22:37 -04:00
spycrab
afc2c51e34
Merge pull request #7065 from spycrab/qt_pause_exit
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Qt: Fix emulation still not being paused when confirming exit
2018-06-04 19:16:16 +02:00
spycrab
b13cf2e16e
Qt: Fix emulation still not being paused when confirming exit
2018-06-04 18:13:05 +02:00
Léo Lam
b26a47e642
Merge pull request #6180 from ligfx/sdlhotplug
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Add hotplug support to SDL2 controller backend
2018-06-04 18:12:29 +02:00
Michael M
932ca644aa
Add hotplug support to SDL2 controller backend
2018-06-04 17:50:08 +02:00
Michael M
7062967b5b
SDLJoystick: store name on creation
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Otherwise, Dolphin will crash when the joystick is removed.
2018-06-04 17:49:21 +02:00
Michael M
0eb47e1071
CMake: make SDL a private dep of InputCommon
2018-06-04 17:49:21 +02:00
JMC47
2795376b61
Enable Accurate Double to Single Conversion
2018-06-04 11:49:12 -04:00
Léo Lam
8e0ea92ec3
Merge pull request #7058 from JosJuice/move-titledatabase-usage
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Don't store custom names from TitleDatabase in GameFileCache
2018-06-04 14:59:05 +02:00
Léo Lam
8074192a85
Merge pull request #7057 from leoetlino/string
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Config/StringUtil/IniFile: Get rid of some duplicated code
2018-06-04 12:44:57 +02:00
JosJuice
85e94cc510
Don't store custom names from TitleDatabase in GameFileCache
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This saves us from having to update the GameFileCache when the
TitleDatabase changes (for instance when the user changes language).
2018-06-04 07:45:22 +02:00
Léo Lam
472e0d55b8
Merge pull request #7061 from leoetlino/wiiroot
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WiiRoot: Use new filesystem interface
2018-06-04 00:15:49 +02:00
Lioncash
9068109b3e
Interpreter: Unset FPSCR.FI and FPSCR.FR for QNaN and infinity input operands
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This hardware behavior makes sense, as the FI bit is used to signify an
inexact result. An inexact result is a form of value that results during
the rounding phase of denormalization. If any bits of the significand
are lost during said rounding, then the result is considered to be
inexact.
However NaN and infinity are not classed as subnormals and therefore
don't undergo the denormalization step, making loss of precision not
possible (in NaN's case, numerically rounding something that is
literally Not a Number doesn't even make sense).
FR is set to indicate whether or not the last arithmetic or rounding and
conversion instruction that rounded the intermediate result incremented
the fractional portion of the result. Given neither input types would be
affected by this, this should also be unset.
This corrects more of the exceptional case handling for these values to
match hardware.
2018-06-03 18:15:47 -04:00
degasus
7154bfd825
UnitTest: Add StringUtil ToString/TryParse test
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Only a single one, but the main one for ini files:
Check if the written values can be parsed again.
2018-06-03 23:12:32 +02:00
Léo Lam
0ecec33567
WiiRoot: Use a namespace alias for FS to reduce noise
2018-06-03 21:37:28 +02:00
Sleepy Flower Girl
f25d833dbd
Fixed issue Discord RPC library not clearing presence during shutdown
2018-06-03 15:37:27 -04:00
Sleepy Flower Girl
e1a9cf3b44
Add option to disable Discord Presence in WX UI
2018-06-03 15:29:28 -04:00
Sleepy Flower Girl
ae2337aff6
Add option to disable Discord Presence in Qt UI
2018-06-03 15:29:25 -04:00
Sleepy Flower Girl
d9351a5b45
Added INI setting for Discord Rich Presence
2018-06-03 15:29:21 -04:00
Sleepy Flower Girl
678f8da95b
Moved Discord RPC library's source code to external
2018-06-03 15:29:01 -04:00
Sleepy Flower Girl
d5303ddf0b
Add Discord Rich Presence support
2018-06-03 15:27:20 -04:00
Léo Lam
c1428b6da0
WiiRoot: Use new filesystem interface
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This gets rid of remaining direct accesses to the Wii filesystem
in WiiRoot by using WiiSave to copy saves and the FS interface
2018-06-03 21:21:32 +02:00