Commit Graph

16362 Commits

Author SHA1 Message Date
Ryan Houdek 6791a808b6 [AArch64] Fix addzex. 2015-01-25 03:16:57 -06:00
Ryan Houdek 84b90ad1c6 [AArch64] Fix cmp 2015-01-25 03:16:29 -06:00
Scott Mansell 61215e7180 Fix a buffer underrun in CalculateZSlope. 2015-01-25 20:31:20 +13:00
skidau 0aef1d27aa Merge pull request #1933 from magumagu/intellisense-error-fix
Fix Intellisense error spam on Visual Studio.
2015-01-25 15:44:30 +11:00
skidau d7a8752228 Merge pull request #1920 from CarlKenner/fix3dxfb
Fix 3D XFB
2015-01-25 15:44:06 +11:00
Ryan Houdek 12b9ada268 Rearchitect a bit of our AsmCommon routines.
JitCommon is becoming a cluster of x86 specific things and things that are common to multiple recompilers.
This overlap is beginning to cause us issues.

Begin by breaking out the common ASM arrays to have their own file and move the x86 specific routines to their own folder.
2015-01-24 20:06:15 -06:00
Benjamin Przybocki 4f324ad742 Clean Up 2015-01-24 17:10:21 -06:00
Ryan Houdek bf0293231f Merge pull request #1957 from lioncash/cs
Coding style cleanup from the zfreeze merge
2015-01-24 16:39:01 -06:00
Lioncash 195c7e6ab1 Merge pull request #1954 from Sonicadvance1/Android_internet_permissions
[Android] Add internet permissions.
2015-01-24 15:21:57 -05:00
Lioncash 9cdfe889af Coding style cleanup from the zfreeze merge 2015-01-24 15:16:48 -05:00
Markus Wick ae514cb0f2 Merge pull request #1955 from degasus/master
TexCache: Rewrite the texID generation for paletted textures
2015-01-24 15:37:25 +01:00
degasus 51990fcdfa TexCache: Rewrite the texID generation for paletted textures
This changes the behavior if both texture are available. The old code did
try to load the modfied texID, the new code tries the unmodified texID first.
2015-01-24 13:58:20 +01:00
Markus Wick 4f6d0049a7 Merge pull request #1951 from Sonicadvance1/Remove_old_defines
Remove an old GLES define that I missed.
2015-01-24 13:38:26 +01:00
Tony Wasserka 43036af944 Merge pull request #1812 from phire/real_zfreeze
Add proper zfreeze support.
2015-01-24 13:29:57 +01:00
Ryan Houdek 93f3816eae [AArch64] Fix all of the paired store instructions.
These had some minor errors in them that I discovered with the hardware test and Viewtiful Joe.
All work as they should now.
2015-01-23 23:18:49 -06:00
Ryan Houdek 0557fb6a9e [Android] Add internet permissions.
These permissions are required for the ability to create sockets. Which are sort of required on a system that can make them.
2015-01-23 23:15:56 -06:00
Dolphin Bot 4e9497cdb8 Merge pull request #1057 from phire/IsMMIOAddress2
Further improvements to IsMMIOAddress (Includes tests!)
2015-01-24 05:55:35 +01:00
Scott Mansell fe28d1476a Make the IsMMIOAddress function easier to read, add tests.
This also makes IsMMIOAddress more restrictive.
2015-01-24 17:24:40 +13:00
Ryan Houdek 088b6b2ec3 Merge pull request #1081 from phire/jitil-float-mem-opts
JitIL Float load/store optimizations.
2015-01-23 21:47:03 -06:00
Ryan Houdek d544cc3c68 Merge pull request #1463 from phire/cleanup_ELFloader
Cleanup ElfLoader and BootElf
2015-01-23 21:46:55 -06:00
Scott Mansell 5c34766809 Propagate elf loading failure up.
Also fix mistake in error message.
2015-01-24 16:28:34 +13:00
magumagu 3aa3002010 Fix Intellisense error spam on Visual Studio.
Intellisense doesn't like defines in PCH files, and it doesn't like the deleted
constructor for BitField.  (I think it's being overly strict about the
"must have no non-default constructors" rule for classes in unions.)
2015-01-23 19:15:25 -08:00
Scott Mansell 3106b20fbe JITIL: Improve address calulation for float loads/stores.
For floating loads with a known address, this eliminates the pattern of:

   mov r12d, 80001014
   mov rdx, r12d
   mov rdx, dword ptr [rbp+rdx]

and generates a nice simple:

   mov rdx, dword ptr [rbp+00001014]
2015-01-24 16:08:50 +13:00
Scott Mansell 75815b9b0d Added a comment to document an issue with the codegen. 2015-01-24 16:08:26 +13:00
Scott Mansell b7d4ff679a IsWiiElf: Optimise inner loop.
Instead of swaping each word of the elf code section(s) looking
for a match to our pattern, we swap the pattern just once (at
compile  time) and test against our swapped pattern.
2015-01-24 15:41:32 +13:00
Scott Mansell 2bf052d8b9 ElfReader: Clean up elf loader code.
* Don't claim to support any features we don't, like relocation
 * Actually zero-out BSS sections, as memory might not be already
   zeroed.
 * Deleted commented out code.
 * Removed GetPointer, updated to more modern interface methods.
 * Updated pointer types style from "u32 *x" to "u32* x"
2015-01-24 15:41:32 +13:00
Scott Mansell 1e5762b163 BootUp: Clean up elf BootUp code.
* The file already exsists, otherwise we wouldn't have gotten
   this far in the boot.
 * We have already checked if it's a Wii or GameCube elf,
   besides, it's too late to change our minds now anyway.
 * On Wii - Don't call EmulatedBS2, it can never succeed as
   it knows nothing about booting elfs. Just call the
   SetupWiiMemory directly if needed.
 * On GameCube - We still call EmulatedBS2_GC, but we stop
   it from running Apploader, which might boot something
   unexpected from the default iso or DVD root folder.
2015-01-24 15:41:28 +13:00
Scott Mansell 2642c3f73b BootElf: Use unique_ptr<u8 []> instead of vectors. 2015-01-24 15:32:38 +13:00
Scott Mansell 14baf038e7 Stop doing nastly shit to OpenGL stream buffers.
Instead we keep the loaded vertices in CPU memory.
2015-01-24 14:41:51 +13:00
skidau f1a4b98d36 Merge pull request #1879 from magumagu/idle-exception-check
For idle loops, perform an exception check before CoreTiming::Advance.
2015-01-24 12:28:44 +11:00
Fog a20b576d86 Remove un-needed files 2015-01-23 20:22:09 -05:00
skidau 7dafad5a8b On DCBZ, mask the memory address to ensure that the address is within physical memory. The AGP disc DCBZ's against an out of bounds physical address. 2015-01-24 12:19:33 +11:00
skidau 8a561b57c3 Added EEPROM saving to file. 2015-01-24 12:15:48 +11:00
skidau a7299a7fff Added support for AGP. Original patch by GreyRogue. 2015-01-24 12:13:23 +11:00
skidau 18cee2dcc7 Added second parameter for the eject disc via StopMotor DI command. The AGP disc expects the disc to still be readable after sending an eject command. 2015-01-24 12:13:23 +11:00
Ryan Houdek 189528171b Remove an old GLES define that I missed. 2015-01-23 14:30:23 -06:00
magumagu 6659c15bed Remove EFB to RAM cache, and simplify code. 2015-01-23 10:48:15 -08:00
Scott Mansell 5510c86b81 Move Zfreeze code out individual backends into videoCommon
Also:
 * Implement support for per-vertex PosMatrixIndex
 * Only update zslope constant once when zfreeze is activated.
 * Added a bunch of comments.
2015-01-24 03:22:27 +13:00
skidau 0b1d8fae1b Merge pull request #1926 from skidau/emu-wiimote-speaker-adpcm-sample-rate
Fixed the emulated wiimote speaker's ADPCM sample rate.  Patch by hk.konpie
2015-01-23 12:31:20 +11:00
skidau 6e99accf06 Merge pull request #1917 from adamdmoss/no-lfe
Remove explicit subwoofer/LFE channel from Pulseaudio and OpenAL
2015-01-23 12:30:48 +11:00
skidau e49408bdf0 Merge pull request #1901 from Linktothepast/master
Gameini database update.
2015-01-23 12:30:24 +11:00
Ryan Houdek 618dfe9804 Merge pull request #1749 from Buddybenj/readme
Readme Fixes and Improvements
2015-01-22 18:38:27 -06:00
Ryan Houdek 6470227a39 [AArch64] Minor fix in the UMULH/SMULH.
These two instructions ignore the register encoded in to RA.
2015-01-22 18:08:49 -06:00
Ryan Houdek db690a1862 Merge pull request #1936 from lioncash/kb
Minor keyboard-related cleanups.
2015-01-22 16:23:34 -06:00
Ryan Houdek bff230fe2e Merge pull request #1945 from skidau/GCPad-Init
Fixed the GCPad and GCKeyboard getting initialised four times each.
2015-01-22 10:41:43 -06:00
Ryan Houdek bb1ca26c57 Merge pull request #1940 from Sonicadvance1/AArch64_implement_xer
[AArch64] Implement mfspr/mtspr XER routines.
2015-01-22 10:31:22 -06:00
Scott Mansell daf760b202 A few small cleanups based on code review. 2015-01-23 04:38:36 +13:00
Scott Mansell e88c02dece Ensure that ZSlopes save/restore state correctly.
Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state.
2015-01-23 03:32:31 +13:00
Scott Mansell 128d303656 Reduce number of divisions in screenspace transform.
This is closer to what the hardware does anyway.
2015-01-23 03:32:31 +13:00
NanoByte011 add59b3bea Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalc
- Calculate ZSlope every flush but only set PixelShader Constant on Reset Buffer when zfreeze
- Fixed another Pixel Shader bug in D3D that was giving me grief
2015-01-23 03:32:31 +13:00