JMC47
e02194057b
Merge pull request #10412 from Pokechu22/sw-efb-peek-alpha
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Software: Implement pixel engine alpha read mode
2022-04-07 17:01:56 -04:00
JosJuice
7a33659e7b
Merge pull request #10485 from JosJuice/real-ocol0-logic-ops
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Shadergen: Use real_ocol0 workaround for shader logic ops
2022-04-07 21:00:24 +02:00
JosJuice
6a326a9f73
Merge pull request #10544 from AdmiralCurtiss/default-font-size-workaround
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Qt: Set font size for default debug font.
2022-04-07 20:59:17 +02:00
JosJuice
17b17e3236
Merge pull request #10552 from Gamer64ytb/display-cutout
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Android: Implement expand display cutout option.
2022-04-07 20:58:22 +02:00
JosJuice
a8654e2c69
Merge pull request #10560 from JosJuice/android-wii-disc-update
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Android: Implement installing system update from disc image
2022-04-07 20:58:09 +02:00
JosJuice
e3ca3e7eba
Merge pull request #10568 from Pokechu22/msbuild-WGInput
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msbuild: Move WGInput to DolphinLib.props
2022-04-07 20:57:55 +02:00
Pokechu22
6e83e36beb
msbuild: Move WGInput to DolphinLib.props
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It was accidentally put into the main DolphinLib.vcxproj in #7614 .
2022-04-07 11:37:12 -07:00
Admiral H. Curtiss
38bf2826f1
Merge pull request #10567 from sepalani/fix-float-preview
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MemoryWidget: Fix preview of zero as float/double
2022-04-07 14:41:01 +02:00
Sepalani
5b658e77df
MemoryWidget: Fix preview of zero as float/double
2022-04-07 11:55:23 +04:00
Admiral H. Curtiss
368342cb9b
Merge pull request #10528 from TryTwo/PR_Debugger_Memory_Input_Types
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Debugger: MemoryWidget: add float and integer input types. Add input preview.
2022-04-07 02:13:21 +02:00
TryTwo
ed96b8e308
Debugger MemoryWidget: add float and integer inputs. Add input preview. Change input logic. Use combobox for options.
2022-04-06 16:20:55 -07:00
Admiral H. Curtiss
242cd4cbea
Merge pull request #10555 from Dentomologist/fix_manual_update_check_when_autoupdate_disabled
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Updater: Fix manual update check when autoupdate is disabled
2022-04-06 14:38:25 +02:00
JosJuice
4120870628
Android: Remove nonsense code from double tap setting dialog
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The currentValue variable doesn't use InputOverlay.OVERLAY_
constants, it uses NativeLibrary.ButtonType constants.
Sigh, why do enums have to be so bad on Android that Google
recommends against using them :(
Anyway, simply not doing anything is a reasonable option here.
What happens then is that if the currently selected button is
invalid for the current controller, none of the available options
in the dialog will be pre-selected.
2022-04-05 19:08:58 +02:00
JosJuice
cdff426d23
Android: Fix displaying the current value of double tap setting
2022-04-05 18:58:29 +02:00
Admiral H. Curtiss
085c86a9ac
Merge pull request #7614 from jordan-woyak/windows-gaming-input
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InputCommon: Add Windows.Gaming.Input to ControllerInterface.
2022-04-05 01:14:43 +02:00
Jordan Woyak
566dfc1cf4
ControllerInterface: Update sort priorities.
2022-04-03 19:03:44 -05:00
Jordan Woyak
076a262b9e
InputCommon: Add Windows.Gaming.Input to ControllerInterface.
2022-04-03 19:03:35 -05:00
Gamer64ytb
bed91750e1
Android: Implement expand display cutout option.
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Some ROMs don't have fullscreen feature, for example Pixel Experience, so have a option for that is better. Also you don't need put the app on fullscreen anymore with that.
2022-04-03 14:26:37 +02:00
JosJuice
57733ddc70
Android: Implement installing system update from disc image
2022-04-03 11:15:28 +02:00
OatmealDome
d8a5a8827e
Externals: Update mbedtls to 2.28.0
2022-04-02 19:30:22 -04:00
Admiral H. Curtiss
a4445fa1b0
Merge pull request #10557 from shuffle2/msvc-secure-scl
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msbuild: don't explicitly set _SECURE_SCL
2022-04-03 01:22:39 +02:00
Shawn Hoffman
818f6c81ed
msbuild: don't explicitly set _SECURE_SCL
2022-04-02 15:25:42 -07:00
Shawn Hoffman
db4d81b9a8
windows: simplify handling of gettext
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fixes binplace on first build
2022-04-02 15:24:46 -07:00
Dentomologist
c8d953d0c6
Updater: Fix manual update check when autoupdate is disabled
2022-04-02 12:22:06 -07:00
Admiral H. Curtiss
113fdc959d
Merge pull request #10534 from AdmiralCurtiss/more-cheat-search-qol
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DolphinQt: More Cheat Search QoL
2022-04-02 15:17:15 +02:00
Admiral H. Curtiss
c028f96280
Merge pull request #10550 from shuffle2/cpp-conform
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msvc: enable conformant __cplusplus macro
2022-04-02 14:57:39 +02:00
Shawn Hoffman
e6ed77b5f6
msvc: enable conformant __cplusplus macro
2022-04-02 02:46:22 -07:00
Admiral H. Curtiss
25c173cefc
Merge pull request #8732 from dreamsyntax/debugger-function-differencing
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Qt/Debugger CodeWidget: Record and find specific functions by differencing
2022-04-02 05:42:33 +02:00
Admiral H. Curtiss
1942629d9a
DolphinQt/CheatSearchWidget: Drop whitespace when parsing integers and floats from the user.
2022-03-31 05:40:51 +02:00
Admiral H. Curtiss
7f2fed0f68
DolphinQt/CheatsManager: Don't leak closed cheat search tabs.
2022-03-31 05:40:51 +02:00
Admiral H. Curtiss
48c4ebeee0
DolphinQt/CheatSearchWidget: Remember state of Hex checkboxes across sessions.
2022-03-31 05:40:51 +02:00
Admiral H. Curtiss
1ad7aac008
Qt: Set font size for default debug font.
2022-03-31 05:28:39 +02:00
Admiral H. Curtiss
4957b2edb9
Merge pull request #10530 from shuffle2/win-ffmpeg
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windows: move ffmpeg bins to submodule
2022-03-31 05:24:00 +02:00
Admiral H. Curtiss
cc3f8204da
Merge pull request #10542 from TryTwo/PR_MemoryViewWidget_Spacing
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Debugger MemoryViewWidget: fixed, tighter spacing
2022-03-30 22:53:05 +02:00
Shawn Hoffman
4fad2c26e4
framedump: enable compat with utvideo codec
2022-03-29 17:27:59 -07:00
Shawn Hoffman
decaea8f9b
FrameDump: improve debug logging
2022-03-29 17:27:59 -07:00
Shawn Hoffman
09432ef098
windows: move ffmpeg bins to submodule
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udpate ffmpeg to b1cbeabf5e4b3234e895a58bafa371bfb792baf0
enable ffmpeg on arm64
2022-03-29 17:27:46 -07:00
Pokechu22
af316f7bfe
Software: Implement pixel engine alpha read mode
2022-03-29 15:34:43 -07:00
Pokechu22
8882eb040a
PixelEngine: Convert to BitField and enum class
2022-03-29 15:34:43 -07:00
Pokechu22
45b8ebeb25
PixelEngine: Remove old comment
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This comment was added in 76d24f2c0d
(the link was updated in 5799824b22
, but both are dead now). An archived version is at https://web.archive.org/web/20090830050441/http://developer.nvidia.com/object/General_FAQ.html#t6 but it's about the number of available texture units, which doesn't seem relevant to PixelEngine.
2022-03-29 15:34:43 -07:00
TryTwo
8f85e384c3
Debugger MemoryViewWidget: fixed, tighter spacing
2022-03-29 14:16:25 -07:00
Minty-Meeo
fbc9bf2342
Combine InitMMIO and InitMMIOWii
2022-03-29 01:21:17 -05:00
JosJuice
0204b119e9
Merge pull request #10541 from t895/list-fix
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Android: Fix games list padding
2022-03-28 17:55:48 +02:00
Charles Lombardo
8a0c6816dd
Android: Fix games list padding
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Use clipToPadding="false" to prevent top white bar when scrolling
2022-03-28 09:58:01 -04:00
nyanpasu64
b5a7ae52b5
Fix locking the wrong mutex in GCAdapter_Android.cpp ResetRumble()
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I am not confident there are no race conditions between s_write_mutex,
s_controller_write_payload_size, and s_controller_write_payload. But
this code should be safer than before.
2022-03-27 22:39:26 -07:00
nyanpasu64
7616027684
Remove unnecessary atomic usage in GCAdapter_Android.cpp
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s_controller_write_payload_size needs to remain an atomic because Read()
loads and stores without holding a mutex, Output() stores while holding
s_write_mutex, and ResetRumble() stores while holding s_read_mutex! I'm
pretty sure this code is wrong, specifically ResetRumble().
2022-03-27 22:39:26 -07:00
nyanpasu64
871b01a5d9
Remove unnecessary atomic usage in GCAdapter.cpp
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You can safely read or write non-atomic integers on multiple threads,
as long as every thread reading or writing it holds the same mutex
while doing so (here, s_mutex).
Removing the atomic accesses makes the code faster, but the actual
performance difference is probably negligible.
2022-03-27 22:27:57 -07:00
Mai M
c08a23b374
Merge pull request #10537 from Simonx22/android-sv2
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Android: Increase target and compileSdk version to 32 (Android 12L/Sv2)
2022-03-27 15:14:48 -04:00
Mai M
7b80cc9585
Merge pull request #10538 from JosJuice/android-region-runtime
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Android: Mark MAIN_FALLBACK_REGION as not runtime editable
2022-03-27 15:14:27 -04:00
JosJuice
11c4385b36
Android: Mark MAIN_FALLBACK_REGION as not runtime editable
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Trying to change it while a game is running does nothing.
DolphinQt already inactivates it while a game is running.
2022-03-27 18:45:01 +02:00