Software: Implement pixel engine alpha read mode
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@ -20,6 +20,7 @@
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#include "VideoCommon/AbstractShader.h"
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#include "VideoCommon/AbstractTexture.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoCommon.h"
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@ -132,6 +133,27 @@ u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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// rgba to argb
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value = (color >> 8) | (color & 0xff) << 24;
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// check what to do with the alpha channel (GX_PokeAlphaRead)
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PixelEngine::AlphaReadMode alpha_read_mode = PixelEngine::GetAlphaReadMode();
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if (alpha_read_mode == PixelEngine::AlphaReadMode::ReadNone)
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{
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// value is OK as it is
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}
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else if (alpha_read_mode == PixelEngine::AlphaReadMode::ReadFF)
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{
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value |= 0xFF000000;
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}
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else
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{
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if (alpha_read_mode != PixelEngine::AlphaReadMode::Read00)
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{
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PanicAlertFmt("Invalid PE alpha read mode: {}", static_cast<u16>(alpha_read_mode));
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}
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value &= 0x00FFFFFF;
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}
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break;
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}
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default:
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