Commit Graph

21082 Commits

Author SHA1 Message Date
Jules Blok 376cadb862 VertexShaderManager: Explicitly use floating-point variant of abs.
Some compilers don't have an automatic abs() overload for floats.
Doesn't really matter if they use the integer variant here, but
it's better to be explicit about the fact that we're using floats.
2016-09-01 17:23:07 +02:00
JosJuice ec428756a6 Merge pull request #4169 from Armada651/dvd-triforce
DVDInterface: Remove unused Triforce buffer.
2016-09-01 17:20:20 +02:00
Jules Blok 73b05b339b DVDInterface: Remove unused Triforce buffer. 2016-09-01 17:15:43 +02:00
Jules Blok 50984d85b0 Merge pull request #4164 from Armada651/sonic-clipping
VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
2016-09-01 15:28:09 +02:00
Mat M b7933c49b6 Merge pull request #4167 from EmptyChaos/fix-d3d-x3014
VertexShaderGen: Fix D3D11 X3014 compile error
2016-09-01 02:34:37 -04:00
EmptyChaos e0d4dc6fed VertexShaderGen: Fix D3D X3014 compile error
float2 requires 2 parameters in HLSL apparently.
2016-09-01 14:43:19 +10:00
Lioncash 13506d3c12 x64Emitter: Generify ABI_CallFunction variants
Gets rid of the need to cast to void* just to use the functions.
2016-08-31 22:54:47 -04:00
Jules Blok 15a009706d Merge pull request #4143 from Pringo/capitalize
Fix Graphics Settings Capitalization
2016-09-01 03:21:24 +02:00
Jules Blok 2ab9e5e610 Merge pull request #4165 from lioncash/global
Backends: Remove unnecessary references to the renderer global
2016-09-01 03:20:31 +02:00
Jules Blok 9a660fdf18 Merge pull request #3707 from OrN/proj_stq-zz
Fix bug with texture coordinate q value being 0
2016-09-01 01:41:03 +02:00
Jules Blok debaf63fe8 VertexShaderGen: Move the sonic epsilon hack to the vertex shader.
In the vertex shader we have control over the depth clipping planes,
so we don't have to offset every floating point value and lose accuracy.
2016-09-01 01:14:14 +02:00
Lioncash ec7114a658 OGL: Remove unnecessary renderer global references 2016-08-31 14:19:56 -04:00
Lioncash 168e145fae D3D: Remove unnecessary renderer global references 2016-08-31 14:17:22 -04:00
Lioncash 9e26ef4aa8 D3D12: Remove unnecessary renderer global references 2016-08-31 14:14:51 -04:00
Preston Smith 94cbe0c12a Comments 2016-08-31 06:40:50 -05:00
Preston Smith e6ccd0729f Revert postMat movement 2016-08-31 02:14:51 -05:00
Preston Smith 89b1d613cc Remove else in software renderer 2016-08-30 18:33:27 -05:00
Preston Smith e0a1ab9027 lint fix 2016-08-30 18:33:26 -05:00
Preston Smith 8f69de51ca inputform ABC1's q value is defaulting to 0
This is causing the 0 divide case to run when source row is using tex0-7 and inputform is ABC1.
2016-08-30 18:33:25 -05:00
Preston Smith 767f56d7c8 Software renderer fix 2016-08-30 18:33:24 -05:00
Preston Smith 5a6b876dbd Hardware renderer fix 2016-08-30 18:33:23 -05:00
Scott Mansell def0b42fb7 Merge pull request #4161 from OrN/wxwidgets-build-fix
Fix wxWidgets build for 32-bit arch
2016-08-31 11:29:04 +12:00
Preston Smith f212d856b3 Fix wxWidgets build for 32-bit arch 2016-08-30 18:17:17 -05:00
JosJuice 081cad709a Merge pull request #4046 from CharlesCorrin/master
GameSettings - Fix flickering cutscenes in Castlevania - The Adventure ReBirth
2016-08-30 18:27:52 +02:00
Jules Blok 9c51b2748b Merge pull request #4158 from Armada651/null-texture
TextureCacheBase: Handle textures loaded from address 0x0.
2016-08-30 16:49:34 +02:00
Jules Blok 92920c4005 TextureCacheBase: Address 0x0 is valid, don't you dare ignore it. 2016-08-30 16:45:49 +02:00
Sepalani 53b64435ae Map: Prevents symbols from being stripped 2016-08-30 17:59:49 +04:00
Scott Mansell efac0cf8fe Merge pull request #4156 from phire/interlaced_panic
VideoInterface: Fix panic alert on interlaced fields.
2016-08-29 23:10:55 +12:00
Scott Mansell c4786ad70e Merge pull request #4151 from phire/fix_lswx
Fix bug in interpreter's lswx. Was overwriting extra register.
2016-08-29 23:10:23 +12:00
Scott Mansell 17e64b75a5 VideoInterface: Fix panic alert on interlaced fields.
For some reason this was only showing up in video software.

Not sure why.
2016-08-29 23:08:23 +12:00
Scott Mansell fc2b0e0f45 Simplify lswx loop. 2016-08-29 22:57:37 +12:00
Scott Mansell fc969388f0 Merge pull request #4152 from aldelaro5/debugger-font-fix
Fix the Debugger font not appearing on the captions of panes
2016-08-29 11:17:59 +12:00
Tim Maile 3266bf052a Toggle and Switches for upward/sideway WiimoteEmu 2016-08-28 12:47:24 +02:00
aldelaro5 cd515911c0 Fix the user font not appearing on the captions of panes
Both those in the code window and the ones that appears when the user select edit perpective.  The one that isn't fixed by this is in edit perspective mode, when the user drags a panel out and it becomes a floating window.
2016-08-27 21:29:03 -04:00
Jules Blok 916bfdedbf Merge pull request #4147 from Armada651/accurate-depth
GameSettings: Remove forced slow depth from fixed titles.
2016-08-28 01:59:31 +02:00
Scott Mansell 967c371d7a Zero case behaviour confirmed by hardware test
Modify comments to reflect this
2016-08-28 09:48:29 +12:00
Scott Mansell ab3eedcc33 While I'm here, stswx should wrap too. 2016-08-27 14:15:43 +12:00
Scott Mansell 5b47635b3f Fix bug in interpreter's lswx. Was overwriting extra register.
When n was a multiple of 4, the old implementation would overwrite
the following register with 0.

This was causing Not64 to crash.

Thanks to Extrems for spotting this.
2016-08-27 14:15:42 +12:00
Jules Blok 35a270d2a8 TextureConversionShader: Don't use the float specifier in shader code. 2016-08-24 17:42:32 +02:00
Jules Blok 6c82469662 GameSettings: Remove forced slow depth from fixed titles. 2016-08-24 17:39:47 +02:00
Scott Mansell 0fbf72cbf1 Merge pull request #4140 from Armada651/ww-depth
D3D: Correctly invert the viewport depth range.
2016-08-24 02:28:53 +12:00
Jules Blok 8170092364 Merge pull request #4139 from Armada651/dbz-depth
OGL: Handle cases where reversed depth is already used.
2016-08-23 16:23:58 +02:00
Jules Blok f7987017a0 PixelShaderManager: Use signed integers for the depth range parameters. 2016-08-23 15:54:05 +02:00
Jules Blok a8a9348913 OGL: Handle cases where reversed depth is already used. 2016-08-23 15:54:04 +02:00
Scott Mansell 92f165d756 Merge pull request #4144 from aldelaro5/debugger-insertInstruction-fix
Invalidate the icache when inserting a nop or a BLR
2016-08-24 00:22:24 +12:00
aldelaro5 cc7aa73081 Invalidate the icache when inserting a nop or BLR
Also schedule an event to invalidate it if the emu thread is running.
2016-08-23 07:37:54 -04:00
aldelaro5 47d1b07abb Add a thread safe variant of invalidating the icache
This is used by the next commit.
2016-08-23 07:37:41 -04:00
Jules Blok 65472260d8 D3D: Correctly invert the viewport depth range. 2016-08-23 09:57:11 +02:00
Markus Wick 52af0770c3 Merge pull request #4141 from lioncash/vtx
VertexManagerBase: Get rid of static state
2016-08-23 07:33:25 +02:00
Pringo 9446a2550b Fix Graphics Settings Capitalization 2016-08-22 21:25:54 -07:00