Commit Graph

2399 Commits

Author SHA1 Message Date
Rodolfo Osvaldo Bogado 19cdaaae89 little fx to solve issue 2897
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5839 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 19:27:08 +00:00
dapetcu21 bd4d583ea9 Non-intrusive nunchuk stick. The received stick only kicks in when the stick configured in settings is untouched.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5837 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 14:57:25 +00:00
dapetcu21 c8ddcb9df1 Added nunchuck through UDP support in the new plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5836 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 13:51:01 +00:00
dapetcu21 ca827b9930 Added UDPWii support to the new plugin. Hopefully I didn't made a mess... Nunchuck support not implemented yet. I want to make it a separate extension.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5835 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-05 10:46:32 +00:00
j4ck.fr0st 8e4ef9b9e5 Slightly change my last commit with sorens idea of using CG_VERSION_NUM instead.
For everyone having black screens on Windows: Try switching off MSAA, it seems to be broken (at least for me)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5832 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 21:21:28 +00:00
Jordan Woyak 2e6a9f9805 New Wiimote/GCPad: Fix segfault prob in Linux.(thanks glennrics) Some minor changes to real wiimote: force continuous reporting off, since only the last data report is used currently.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5831 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 20:14:57 +00:00
j4ck.fr0st 6cc3e4ba14 Add the patch from Dragonlord for broken Cg 2.1 on Linux with ATI cards (Fixes Issue 2508). Shouldn't affect anything else than Linux, please test it there.
Update Issue 2508
This should take care about the black screen. Please open a new issue for other problems that may arise.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5830 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 19:10:23 +00:00
Glenn Rice 2074b2ef8e Fix the undefined symbol in the new wiimote plugin on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5829 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 17:08:41 +00:00
snzgoo 2ed8a4331e Fixing delayed input issues in new and old wiimote plugin for real wiimotes. Having more than 1 real wiimote connected but not connected all of them also ingame it, caused heavy delays of active wiimote input.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5827 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 13:05:55 +00:00
Jordan Woyak a054cc71b6 Fix some fail logic and a lil prob with UI when changing source and clicking "Refresh".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5826 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 11:20:38 +00:00
Soren Jorvang dc8778e2d9 On Windows, wiiuse_find implicitly does the equivalent of wiiuse_connect
as an accident of implementation. On other platforms, an explicit call
to wiiuse_connect is required.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5825 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 10:54:55 +00:00
Soren Jorvang 10e625a11a PluginWiimoteNew now needs libwiiuse.
Treat external data (configuration file and device names) as 8-bit data.
Character set mapping is not ideal, but at least such names can be used.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5824 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 10:34:13 +00:00
Jordan Woyak 0bf3dfda03 New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5822 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 08:04:10 +00:00
dapetcu21 0dc8833396 A multi-interface listener, threaded approach to UDPWii
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5821 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-03 04:56:37 +00:00
Rodolfo Osvaldo Bogado 12a676c273 this is a pure optimization commit:
return to the  old values in constants in pixelshader, the old values give mi 3 or 4 fps more,(maybe some kind of compiler optimization) in some games and with the current algorithm i notice no difference with this values, please report any problem.
optimizes SSAA to make it a little faster and, the quality should be the same but with a little speedup.
change the way the frame is processed depending is xfb is enabled or not to make this a little faster.
please test and report any problem

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5820 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-02 17:09:53 +00:00
Rodolfo Osvaldo Bogado d511b50612 this commit is divided in 4 parts:
1 - Optimize pixelshadergen to avoid redundant register overflow math, with this if a game don't need this will be not applied.
this must bring some fill rate back and improve speed a little in fill rate limited systems.
2- some corrections to vertexshadergen to avoid uninitialized texture coordinates, dono if is the correct way to fix it but t least it will make house of the dead overkill playable in dx11.
the bad thing: still missing geometri in dx9, in dx11 it works exactly as on opengl.
3 - some optimization made to improve fps a little wih the latests changes made to fifo.
* back to the original code in beginfield as now it will work right.
* check for efb access more often as a lot of time is lost waiting for efb access
4 - apply a little fix for missing textures in nvidia opengl tanks to  Wagnard28 for finding that nvidia does not like invalid shader id :)
please test for any regression

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5812 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 14:40:37 +00:00
Orphis 8315aa1432 Fix some projects to include CLRun/include to find the OpenCL headers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5809 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 09:15:29 +00:00
NeoBrainX d256dd2083 Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead.
Hopefully solves the remaining issues from r5805.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5806 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-27 16:08:54 +00:00
NeoBrainX 18ccffdb64 Load the d3dx11 dll at runtime instead of linking directly against it. Should make DX11 usuable again if the DX SDK used for compiling is newer than the runtime dlls used.
Various little tweaks and fixes, mostly to fix D3D11 debug layer warnings.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5805 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-27 14:04:49 +00:00
Glenn Rice b372fe4329 Set g_Config.bNumberRealWiimotes as volatile. Otherwise connected real wiimotes are not acted on.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5802 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 16:48:57 +00:00
Soren Jorvang 8c3ed5dc46 Lint.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5796 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:12:28 +00:00
Soren Jorvang 7ce5e5d1bd Config.h should never be included directly, but rather through Common.h
for portability.

(It is a bit unfortunate that some of the plugins have a Config.h of
their own, which can confuse this matter.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5795 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:11:34 +00:00
Soren Jorvang 2be444965a When checking to see if the rendering window has focus, there are a
few different variations that can be true depending on circumstances.

This would likely cover the _WIN32 case as well, but since I don't
pretend to fully understand just what is going on with wxWidgets
here, I can't really call this any less of a hack..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5794 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:07:33 +00:00
Soren Jorvang ebb49c28f7 Fix scons build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5789 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 03:02:57 +00:00
snzgoo f6d844dac1 MAJOR and long ago overdue wiiuse and real wiimote sourcecode cleanup. Removed "recording" in old wiimote plugin and other not necessary functions(EEPROM reading, we 'll just do a reconnect instead to use default accel calibration data etc). Recording is not needed anymore(playback of recorded moves should be still working). Everything the recording feature offered, the new wiimote plugin does as well and even more. The cleanup will ease the port of the real wiimote feature into new wiimote plugin, which is still only offering emulated wiimote support. Billiard said he's now on it.:)
Wiimotes are now slighty more responsive and multiple wiimotes should harmonize now slighty better. This clean up was requested/inevitable and should have be done way more earlier. This "might" break osx/linux builds, so please test. If your aware of any "real wiimote" issues please post it in the comments as well(dont forget to state your OS).

Known wiimote issues:
1.) Possible wiimote disconnect on pressing the home button
2.) 1-2 Possible wiimote disconnects directly after starting a game
3.) Rumble causes lag. I don't think this is a wiimote plugin issue itself, I'm not sure tho. It would be interesting to know whether the lag still happens on emulated wiimotes as well, when the game tries to rumble.
4.) Connecting(pairing up and refreshing) a 2nd/3rd/4th real wiimote while having a game running/paused, might swap player slots and cause disconnects at that moment.
If u have more issues, feel free to post them, to have them all here collected once more to get a brief overview.
Apart from that, increase the wiimote read timeout @settings(20-200). If your  expecting frequent disconnects, restart dolphin, and don't open the wiimote gui before playing instead directly start games.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5788 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 02:08:30 +00:00
XTra.KrazzY 5abc698000 Build fix fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5786 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-25 01:20:25 +00:00
XTra.KrazzY 1133c02660 Build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5780 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-24 20:54:03 +00:00
Rodolfo Osvaldo Bogado 3435c0f647 fixed blending in dx9 and dx11
fixed fps counter in all the plugins
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5778 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-24 15:58:06 +00:00
Marcos Vitali 10b5d2371c My first commit :D
Dual Core sync fix.
When the FIFO is processing data we must not advance the cpu cycles in CoreTiming because in this way the VI will be desynchronized. So, We are waiting until the FIFO finish and while we process only the events required by the FIFO.
This should fix Issue 2072 .
This affect to all games in dual core mode.
Please, You can test all games with VPS limiter auto, 60, 50 depending of the game and compare with prev revision.
For example now NSMB in the video Intro has 60 fps (prev 30 fps) :D or SMG does't need anymore FPS Limitter Hack to get 55-60 fps
Beside the slowdowns now are more softly and the fps more stables because the VI sync is almost perfect.
The Core Timing and Fifo modifications are delicated. Please report if this hang any game. Don't forget check with prev revision.
Enjoy it! Thanks to Rodolfo for teach me all about dolphin.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5777 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-24 13:28:54 +00:00
Shawn Hoffman 5e81298ef0 boring svn:eol-style native again...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5771 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 23:45:56 +00:00
NeoBrainX d0f00cedff DX11:
Cleanups, documentation, ...
Theoretically enable anisotropic filtering if selected in the config, not sure if it works though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5761 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 17:54:13 +00:00
Glenn Rice 11ac672730 Revert a hack that snzgoo committed that should not have been commited. That hack prevents the X loop in GLUtil.cpp from properly detecting events that it should detect.
I don't know if issue 2792 is a valid issue for dolphin.  I think that is a bug in the X server implementation on those distributions of those affected.  I can not replicate it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5758 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 12:29:32 +00:00
Rodolfo Osvaldo Bogado fde15c1bc6 some fixes to depth test and screen clearing in dx11, now a lot of the remaining graphic errors should be fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5756 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 02:40:09 +00:00
NeoBrainX a450fd45d8 DX11:
Make font rendering a lot prettier.
Fix constant buffers in EmuGfxState::ApplyState() to really have a size which is a multiple of 16 instead of 65536.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5755 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 23:10:55 +00:00
hrydgard 6a88241e64 D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5754 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 22:23:34 +00:00
snzgoo 6e83fe2416 win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
minor code changes and adding comments.
And issue fix 2792 with credits to Karloathian for finding and fixing it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 02:17:53 +00:00
Rodolfo Osvaldo Bogado 4ab0e4b8a0 fix for rbga8 decoding that causes problems in nsmbw
fix for screen clearing in opengl and d3d

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5749 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 21:12:09 +00:00
NeoBrainX 208c33f09c Use the new texture decoder path to speed up texture loading in DX11.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5748 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 18:14:05 +00:00
hrydgard ccbc1feb0b D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5747 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 16:22:24 +00:00
NeoBrainX 64ffe0039a DX11:
Fix StateManager usage in ResetAPIState/RestoreAPIState.
Fix screenshots (finally).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5745 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 12:48:09 +00:00
NeoBrainX d7bbddcbd3 DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
Slightly modify the way we're doing screenshots once again, thanks to Orphis this time ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5743 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 01:02:43 +00:00
NeoBrainX 08d7861578 Include the two files added in r5741 in the VC project file as well.
Improve the way we're saving screenshots, thanks to Billiard for spotting that ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5742 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 23:55:28 +00:00
NeoBrainX 7b58e0b4e7 DX11: Add the two files which I meant to include in r5740 already.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5741 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 23:45:16 +00:00
NeoBrainX 5cfdb2d0c8 DX11: Introduce a StateManager class, might improve performance a little.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5740 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 23:33:07 +00:00
NeoBrainX b4f5a4d89e Compile fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5739 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 18:50:04 +00:00
NeoBrainX bf36f171a6 DX11: Add error checking to about any device object creation. Since we aren't handling creation errors that well right now we should at least output an error message.
Remove superfluous _WIN32 checks in DX11 and DX9. Meant to port that code over to Linux or what? :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5738 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 18:40:58 +00:00
NeoBrainX 1d1af913a8 DX11: Fix flickering when resizing the emulator window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5736 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 14:55:18 +00:00
NeoBrainX ca1a5e9228 Actually make use of the new CHECK functionality in DX9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5734 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 14:18:09 +00:00
NeoBrainX 0649bf2a00 Improve the CHECK macro used in DX9 and DX11 to allow more flexible error messages.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5733 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-18 14:14:13 +00:00
NeoBrainX 0a46dead9c DX11:
Implement safe texture cache.
Fix screenshot functionality.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5732 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-17 14:21:31 +00:00