Ryan Houdek
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4aba0135e1
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[Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
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2013-07-26 21:49:48 -05:00 |
Ryan Houdek
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b6e9a75bdf
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Good Job Windows. Fixes compiling...
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2013-07-27 00:53:53 +00:00 |
Ryan Houdek
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f786f0f0c6
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Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
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2013-07-27 00:41:38 +00:00 |
Ryan Houdek
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672871b3be
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Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.
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2013-07-25 05:44:20 +00:00 |
Ryan Houdek
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7d6b36bf73
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Fix most ARM warnings
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2013-07-05 19:56:15 -05:00 |
Ryan Houdek
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02cbcc8ec4
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[Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /anything/ on screen.
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2013-06-18 12:44:06 -05:00 |
Ryan Houdek
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6143594db6
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[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
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2013-06-18 10:24:36 -05:00 |
Ryan Houdek
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703a51e4c0
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[Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still.
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2013-06-11 08:33:56 -05:00 |