Scott Mansell
0327bc2ab6
Merge pull request #10256 from malleoz/show-rerecord-count
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Renderbase: Show rerecord count
2021-12-03 14:42:10 +13:00
Scott Mansell
e92e90d147
Merge pull request #10263 from dolphin-emu/revert-10217-bombermanjetters
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Revert "Force Dual Core on for Bomberman Jetters"
2021-12-03 01:28:33 +13:00
JMC47
d10ecd2de4
Revert "Force Dual Core on for Bomberman Jetters"
2021-12-02 07:21:55 -05:00
JMC47
c12e4e8ee0
Merge pull request #10244 from phire/ban-timetravel
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Delay singlecore gpu interrupts; Fixes Bomberman Jetters in single core mode.
2021-12-02 07:21:41 -05:00
Scott Mansell
26e4e67d45
Merge pull request #10258 from Pokechu22/fifoplayer-efb-clear
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FifoPlayer: Clear EFB before starting playback
2021-12-03 00:22:27 +13:00
Pokechu22
5af18773bf
FifoPlayer: Clear EFB before starting playback
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This fixes the bad rendering on the first frame when using the software renderer: the software renderer's Z buffer started out at 0, but most games clear it to 0xffffff instead; this means that things don't render correctly except for in the regions where the screen was cleared by an EFB copy earlier in the frame.
2021-12-01 19:09:24 -08:00
sowens99
e4fed7cce8
Add Rerecord Count display
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Simply shows Movie::s_rerecords in the ImGui Movie window
2021-11-30 20:08:29 -05:00
Pokechu22
5134caf68c
BS2Emu: Stop clearing the RTC flags
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The system menu does clear the RTC flags, but we currently aren't updating the cache file, and since we clear them the system menu doesn't know to update the cache either. This means that launching a game via the system menu, and then launching a game directly and exiting via HOME will result in the system menu using an outdated cache and displaying the old game. This causes it to fail to launch the game on the disc channel (since it doesn't match the cache), resulting in it resetting (though it will ignore the cache after resetting). Not clearing the cache avoids this issue.
2021-11-30 14:43:49 -08:00
Mai M
fc1ed33c11
Merge pull request #10250 from JosJuice/i18n-save-game
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DolphinQt: Add i18n comment for "Save Game"
2021-11-30 16:54:20 -05:00
Scott Mansell
57d251c2f0
Merge pull request #10242 from smitdylan2001/master
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Fixed Gamecube naming to GameCube
2021-11-30 06:58:55 +13:00
JosJuice
1e212d6212
Merge pull request #10245 from Pokechu22/libpng-errors
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Fix saving RGBA images
2021-11-27 21:22:57 +01:00
JosJuice
6a1a7efdd5
DolphinQt: Add i18n comment for "Save Game"
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It's very easy to assume the "save" in this string is a verb.
2021-11-27 20:27:33 +01:00
Pokechu22
8cf841ecc7
Fix saving RGBA images
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PNG_FORMAT_RGB and PNG_COLOR_TYPE_RGB both evaluate to 2, but PNG_FORMAT_RGBA evaluates to 3 while PNG_COLOR_TYPE_RGBA evaluates to 6; the bit indicating a palette is 1 while the bit indicating alpha is 4.
2021-11-24 14:56:12 -08:00
Pokechu22
99e589cc98
Log libpng warnings and errors
2021-11-24 14:56:12 -08:00
OatmealDome
04ec02c06b
ConstantManager: Add logic ops to PixelShaderConstants
2021-11-24 17:52:26 -05:00
OatmealDome
8e72136eeb
VulkanContext: Set Apple GPUs as supporting framebuffer fetch
2021-11-24 17:52:24 -05:00
OatmealDome
fad11e3532
MoltenVK: Add patch to turn on framebuffer fetch in SPIRV-Cross
2021-11-24 17:51:52 -05:00
Scott Mansell
676c500cdc
Merge pull request #10214 from OatmealDome/mvk-better-incremental
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MoltenVK: Don't run fetchDependencies unnecessarily
2021-11-25 11:47:36 +13:00
Scott Mansell
f5c550e9cb
Delay singlecore gpu interrupts
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Fixes Bomberman Jetters in single core mode.
When single core mode pauses the CPU to execute the GPU
FIFO it greedily executes the whole thing. Before this commit,
Finish and Token interrupts would happen instantly, not even
taking into account how long the current FIFO window has
taken to execute. The interrupts would be effectively backdated
to the start of this execution window.
This commit does two things: It pipes the current FIFO window
execution time though to the interrupt scheduling and it enforces
a minimum delay of 500 cycles before an interrupt will be fired.
2021-11-25 11:11:01 +13:00
OatmealDome
730df73cb3
MoltenVK: Don't run fetchDependencies unnecessarily
2021-11-24 16:56:33 -05:00
JMC47
55e331836d
Merge pull request #10243 from JosJuice/jitarm64-push-size
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JitArm64: Fix incorrect push size calculation
2021-11-24 16:53:06 -05:00
JosJuice
83d2d55aab
JitArm64: Fix incorrect push size calculation
2021-11-24 22:39:54 +01:00
Dylan Smit
9de7ef6d8d
Fix improper naming
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I'm so sorry
2021-11-24 17:04:30 +01:00
Léo Lam
aa5cb35c86
Merge pull request #10143 from Pokechu22/png-compression-level
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Add option for setting the PNG zlib compression level
2021-11-23 16:40:34 +01:00
Léo Lam
e1e3db13ba
Merge pull request #10228 from Filoppi/fix_android_input_deadlock
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ControllerInterface: fix UpdateReferences() deadlock
2021-11-23 16:27:03 +01:00
Léo Lam
ba62019eb5
Merge pull request #10235 from AdmiralCurtiss/netplay-save-sync-boot
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Netplay: Fix possible Wii save restore race condition between Netplay and CPU threads on game shutdown by making the Wii Save Sync data part of the BootParameters.
2021-11-23 16:19:56 +01:00
unknown
f43122cd8a
Trust MacOS not to crash during shader pre-compilation
2021-11-22 15:32:28 +01:00
DevJPM
613c4563c2
VideoCommon: Gate Multi-Threaded Shader Pre-Compilation behind a bug entry
2021-11-22 09:34:28 +01:00
Mai M
cc9a75a87b
Merge pull request #10230 from JMC47/redsteel2
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Compatibility Settings for Red Steel 2
2021-11-21 21:07:33 -05:00
Mai M
15ff70baba
Merge pull request #10231 from JosJuice/android-dir-init-livedata
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Android: Make DirectoryInitialization use LiveData
2021-11-21 21:07:17 -05:00
Admiral H. Curtiss
6350c93ae1
NetPlay: Pass Wii FS sync data directly to game boot logic instead of indirectly through globals.
2021-11-22 01:33:46 +01:00
Admiral H. Curtiss
894773f607
Core/Boot: Add Wii FS sync data (for temp NAND/netplay) to BootSessionData and handle it in the boot and shutdown logic.
2021-11-22 01:33:45 +01:00
Admiral H. Curtiss
7b776f3769
NetPlay: Refactor game boot code path to allow passing BootSessionData through it.
2021-11-22 00:52:15 +01:00
Admiral H. Curtiss
83ad84061e
Core/Boot: Refactor storage of boot-to-savestate data into a separate class.
2021-11-22 00:35:35 +01:00
Léo Lam
d5b917a6c2
Merge pull request #10237 from AdmiralCurtiss/netplay-server-crash
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NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists.
2021-11-21 22:04:12 +01:00
JMC47
37247a51a7
Merge pull request #10240 from AdmiralCurtiss/mgba-save-import-export
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GBA: Add import and export save options to context menu.
2021-11-21 15:55:55 -05:00
Admiral H. Curtiss
8488ff6884
GBA: Add import and export save options to context menu.
2021-11-21 18:08:23 +01:00
Mai M
05ecff199f
Merge pull request #10232 from JosJuice/android-minify
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Android: Enable R8 code shrinking
2021-11-21 04:50:03 -05:00
Mai M
138847f98e
Merge pull request #10239 from JosJuice/android-mmu
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Android: Add MMU setting to GUI
2021-11-21 04:49:07 -05:00
JosJuice
77aa2cd04e
Android: Add MMU setting to GUI
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Now that we have fast MMU emulation on AArch64, there's no
reason to keep excluding this from the GUI like we've been doing.
2021-11-21 09:38:56 +01:00
JMC47
e716349426
Merge pull request #10238 from PatrickFerry/add-mmu-games
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Gameini: Enable MMU for some games
2021-11-21 01:35:15 -05:00
Patrick Ferry
f8ea167b1f
GameSettings: Enable MMU for We Love Golf!
2021-11-21 05:20:30 +00:00
Patrick Ferry
715a80ef57
GameSettings: Enable MMU and Set Texture Cache Accuracy to "Medium" for 007: From Russia with Love
2021-11-21 05:19:18 +00:00
JMC47
d2ca1037d9
Merge pull request #10162 from JosJuice/jitarm64-memcheck
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JitArm64: Implement memcheck
2021-11-20 23:36:43 -05:00
Admiral H. Curtiss
e2c4cf49e2
NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists.
2021-11-21 00:18:44 +01:00
JosJuice
5490797867
JitArm64: Implement memcheck for psq_lXX/psq_stXX with update
2021-11-20 23:39:27 +01:00
JosJuice
61c73061e9
JitArm64: Implement memcheck for psq_lXX/psq_stXX without update
2021-11-20 23:39:27 +01:00
JosJuice
9e43796912
JitArm64: Allow passing temp FPR to EmitMemcheck
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Small optimization. If the caller already has an FPR that
it isn't using, might as well pass it on to fpr.Flush.
2021-11-20 23:39:27 +01:00
JosJuice
89301b1f91
JitArm64: Implement memcheck for lfXX/stfXX with update
2021-11-20 23:39:27 +01:00
JosJuice
8c96e60cd1
JitArm64: Implement memcheck for lfXX/stfXX without update
2021-11-20 23:39:27 +01:00