Merge pull request #10239 from JosJuice/android-mmu

Android: Add MMU setting to GUI
This commit is contained in:
Mai M 2021-11-21 04:49:07 -05:00 committed by GitHub
commit 138847f98e
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3 changed files with 8 additions and 2 deletions

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@ -23,6 +23,7 @@ public enum BooleanSetting implements AbstractBooleanSetting
"WiimoteContinuousScanning", false),
MAIN_WIIMOTE_ENABLE_SPEAKER(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE,
"WiimoteEnableSpeaker", false),
MAIN_MMU(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "MMU", false),
MAIN_SYNC_GPU(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "SyncGPU", false),
MAIN_OVERCLOCK_ENABLE(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "OverclockEnable", false),
MAIN_AUTO_DISC_CHANGE(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "AutoDiscChange", false),
@ -226,8 +227,9 @@ public enum BooleanSetting implements AbstractBooleanSetting
MAIN_CPU_THREAD,
MAIN_ENABLE_CHEATS,
MAIN_OVERRIDE_REGION_SETTINGS,
MAIN_WII_SD_CARD, // Can actually be changed, but specific code is required
MAIN_DSP_JIT
MAIN_WII_SD_CARD, // Can actually be changed, but specialized code is required
MAIN_MMU,
MAIN_DSP_JIT,
};
private static final Set<BooleanSetting> NOT_RUNTIME_EDITABLE =

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@ -544,6 +544,8 @@ public final class SettingsFragmentPresenter
}
sl.add(new SingleChoiceSetting(mContext, IntSetting.MAIN_CPU_CORE, R.string.cpu_core, 0,
emuCoresEntries, emuCoresValues));
sl.add(new CheckBoxSetting(mContext, BooleanSetting.MAIN_MMU, R.string.mmu_enable,
R.string.mmu_enable_description));
sl.add(new CheckBoxSetting(mContext, BooleanSetting.MAIN_OVERCLOCK_ENABLE,
R.string.overclock_enable, R.string.overclock_enable_description));
sl.add(new PercentSliderSetting(mContext, FloatSetting.MAIN_OVERCLOCK, R.string.overclock_title,

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@ -320,6 +320,8 @@
<!-- Advanced Settings -->
<string name="advanced_submenu">Advanced</string>
<string name="cpu_core">CPU Core</string>
<string name="mmu_enable">Enable MMU</string>
<string name="mmu_enable_description">Enables the Memory Management Unit. Needed for some games, but may reduce performance.</string>
<string name="overclock_enable">Override Emulated CPU Clock Speed</string>
<string name="overclock_enable_description">Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.</string>
<string name="overclock_title">Emulated CPU Clock Speed</string>