Ryan Houdek
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10bd61a9d2
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[GLExtensions] Dynamically pull in the GL 1.3 and 1.4 functions as well.
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2014-01-17 15:56:54 +01:00 |
Ryan Houdek
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d5a7ea2041
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[GLExtensions] KHR_debug on OpenGL ES 3 has a KHR suffix on their function pointers. In Desktop OpenGL there is no suffix. So handle this correctly. Make the GrabFunction macro slightly less evil, so update the init_* to reflect it. Thanks Bh44L for the suggestion.
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2014-01-17 15:56:28 +01:00 |
Ryan Houdek
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d093276e93
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[GLExtensions] Fix a typo in KHR_debug
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2014-01-17 15:56:20 +01:00 |
Ryan Houdek
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cf8865a6e5
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[GLExtensions] Add ARB_buffer_storage to negate at least one null pointer instance.
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2014-01-17 15:52:34 +01:00 |
Ryan Houdek
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71681de81a
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[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
Conflicts:
CMakeLists.txt
Externals/GLew/glew.vcxproj
Externals/GLew/glew.vcxproj.filters
Source/Core/VideoBackends/OGL/CMakeLists.txt
Source/Core/VideoBackends/OGL/GLFunctions.cpp
Source/Core/VideoBackends/OGL/GLFunctions.h
Source/Core/VideoBackends/OGL/GLUtil.h
Source/Core/VideoBackends/OGL/Render.cpp
Source/VSProps/Base.props
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2014-01-17 15:50:51 +01:00 |