skidau
6b82b31640
Merge pull request #2285 from linkmauve/nogui-no-x11
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NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set
2015-04-16 11:58:15 +10:00
skidau
8bb7f785b0
Merge pull request #2269 from APK-Games/master
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Updated and added new Action replay Codes
2015-04-16 11:55:31 +10:00
Lioncash
63393570fb
PerfQueryBase: Move common implementation variables into base class
2015-04-15 19:22:16 -04:00
Emmanuel Gil Peyrot
1e7ca7f579
NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set
2015-04-16 01:10:57 +02:00
JosJuice
86ceb54c38
Fix extracting Wii disc partitions numbered 10 or higher
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Instead of trying to get the partition number from the
(localized!) item name, the partitions are now stored as item data.
2015-04-15 09:29:24 +02:00
Lioncash
b0613bb1c8
General: Apply the const specifier where applicable
2015-04-15 02:04:03 -04:00
Lioncash
2cddb8f480
Debugger: Update the registers/watches before refreshing grids.
2015-04-15 00:13:13 -04:00
shuffle2
7506c386cf
Merge pull request #2299 from lioncash/d3d
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D3D: Remove dependency on wxWidgets
2015-04-14 19:31:46 -07:00
Lioncash
bdde6b2a7c
D3D: Remove dependency on wxWidgets
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This hasn't been necessary for ages
2015-04-14 22:27:03 -04:00
Lioncash
a6970b3744
Merge pull request #2288 from lioncash/unnecessary
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ISOProperties: Remove unnecessary/unused variables & controls.
2015-04-14 10:42:29 -04:00
Lioncash
882080c282
Merge pull request #2284 from lioncash/leaks
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DolphinWX: Fix memory leaks relating to the TAS dialog
2015-04-14 10:38:48 -04:00
Lioncash
f1de5bc2e5
Merge pull request #2297 from Armada651/includes
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Base.props: Remove DXSDK_DIR from the include path.
2015-04-13 20:36:21 -04:00
Jules Blok
bea3054c9c
Base.props: Remove DXSDK_DIR from the include path.
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By overriding the include directories we can ensure we only use the Windows SDK.
2015-04-13 21:44:40 +02:00
Lioncash
c36a6b7599
Merge pull request #2291 from JosJuice/qt-sort-ascending-title
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DolphinQt: Sort game list by ascending title order by default
2015-04-13 02:36:31 -04:00
Lioncash
a8142f8d3e
Merge pull request #2296 from comex/warning-fixes-99999
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Warning fixes 99999
2015-04-13 02:35:16 -04:00
comex
8ebe3d3478
Remove unused field.
2015-04-13 02:27:08 -04:00
comex
5fff97f3f4
Fix printf width in TraversalServer.
2015-04-13 02:26:52 -04:00
comex
ba664b3293
Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before.
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Core::Shutdown was only called on app exit, yet the emu thread exits
whenever emulation stops; if you launched a new game it would just join
via the destructor when s_emu_thread was set to a new thread.
(Incidentally, the destructor also makes explicitly joining on app exit
rather pointless.)
Because the GUI thread wasn't waiting for the CPU thread to fully shut
down, Core::IsRunning would remain true briefly after CFrame::DoStop
which, given Dolphin's penchant for accessing variables belonging to
other threads, can only mean trouble... In my case, because the previous
commit caused UpdateGUI, which is called at the end of DoStop, to call
PauseAndLock, which checks IsRunning, pressing stop at the right time
would cause strange behavior.
2015-04-13 02:17:38 -04:00
comex
e000aaaf5d
Have the UI thread do PauseAndLock before messing with GetUsbPointer.
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Since its lifetime is managed on the CPU thread, this (or a refactoring)
is absolutely required. One of the functions with a PauseAndLock call
added is CFrame::UpdateGUI; this is fine now, since it's called only
after important events happen, so just make sure not to call it every
frame or something :)
2015-04-13 01:49:24 -04:00
Lioncash
59c4beb8ea
Merge pull request #2293 from JosJuice/main-unnecessary-include
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Main: Remove unnecessary shellapi.h include
2015-04-12 13:07:27 -04:00
JosJuice
bd680aa3b5
Main: Remove unnecessary shellapi.h include
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The include was introduced by bcf1f54c
and made unnecessary by 611f3494
.
2015-04-12 10:22:18 +02:00
Lioncash
13b6968f0d
Merge pull request #2292 from mathieui/fix_warnings
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Fix a warning
2015-04-11 15:21:26 -04:00
mathieui
4c2d25eeaf
Fix a warning
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HotkeyManagerEmu.enabled is unused, as everything now uses
HotkeyManagerEmu.s_enabled.
2015-04-11 19:47:39 +02:00
JosJuice
9e4eefc6fd
DolphinQt: Sort game list by ascending title order by default
2015-04-11 16:44:35 +02:00
Rachel Bryk
48a1d97fe7
Disable oc setting while netplay or movie is active.
2015-04-11 03:54:11 -04:00
Lioncash
bd28d260ce
DolphinWX: Break the netplay UI controls into separate classes.
2015-04-11 01:35:54 -04:00
Lioncash
5d7cd29a8b
ISOProperties: Remove unnecessary/unused variables & controls.
2015-04-10 19:53:58 -04:00
Lioncash
9cc244e913
HotkeyDlg: Get rid of application-wide event bindings.
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This dialog is used as a modal dialog, so making the key-press event bindings application-wide is unnecessary.
2015-04-10 19:31:37 -04:00
Lioncash
00943b1ef4
DolphinWX: Fix memory leaks relating to the TAS dialog
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Initially, the dialogs construct in the background when Dolphin initializes. However, it waits until the user actually makes the dialogs visible to decide on whether to create the Wii or GC control layouts.
Therefore, the call to CreateBaseLayout() essentially creates a sizer that isn't actually attached to a main sizer that is set as the sizer for the dialog to use. So upon destruction, these controls would never actually be destroyed if the user didn't open and then close the TAS dialogs.
2015-04-09 23:33:33 -04:00
Lioncash
1a18cad178
Merge pull request #2281 from Stevoisiak/MoveCountryWorld
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Re-sort Country_World
2015-04-09 12:15:18 -04:00
Lioncash
2c2409fee4
Merge pull request #2278 from lioncash/leak
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Debugger: Fix memory leaks related to grid tables
2015-04-09 11:07:27 -04:00
Stevoisiak
7c1ab2911a
Move down Country_World
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The countries are sorted alphabetically. This should have been changed
when the variable was renamed from Country_International to
Country_World
2015-04-08 18:55:16 -04:00
Fiora
47bc611485
Merge pull request #2279 from JosJuice/fix-sudtr
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Fix terrible Speed Up Disc Transfer Rate mistake
2015-04-08 05:37:51 -07:00
JosJuice
76d0cfa8ac
Fix terrible Speed Up Disc Transfer Rate mistake
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I apologize.
2015-04-08 08:59:49 +02:00
Lioncash
180854c617
Debugger: Fix memory leaks related to grid tables
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Incrementing the reference count here isn't necessary, as they construct with a count of 1. Incrementing again results in the attributes not being freed.
2015-04-07 23:16:29 -04:00
skidau
f8a4d4702c
Merge pull request #2252 from mathieui/traversal-timeout
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NetPlay: Don’t wait forever in the traversal client
2015-04-08 11:56:57 +10:00
skidau
ff891394e8
Merge pull request #2248 from mathieui/netplay-disable-ui
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NetPlay: Disable some UI elements when a game is running
2015-04-08 11:56:06 +10:00
skidau
5638ddaf6c
Merge pull request #2263 from JosJuice/sudtr-not-instant
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Make Speed Up Disc Transfer Rate not instant
2015-04-08 11:54:44 +10:00
skidau
717b326214
Merge pull request #2277 from lioncash/bool
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TASInputDlg: Remove unnecessary explicit bools
2015-04-08 11:53:09 +10:00
Lioncash
ec96119f8c
TASInputDlg: Remove unnecessary explicit bools
2015-04-07 21:44:51 -04:00
Matthew Parlane
aa54931780
Merge pull request #2275 from degasus/strings
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Common: Remove TLS usage in GetLastErrorMsg
2015-04-08 10:55:48 +12:00
degasus
ef6bdf674f
Common: Remove TLS usage in GetLastErrorMsg
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Just return std::string as this code isn't performance critical.
2015-04-07 22:42:21 +02:00
Lioncash
4796dc80bf
Merge pull request #2254 from SizzlingCalamari/remove-DSPLLE-cycle-mutex
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Made cycle count atomic to avoid using a mutex
2015-04-07 08:27:38 -04:00
Lioncash
54cedf77f9
Merge pull request #2265 from lioncash/warn
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ConfigManager: Fix a sign mismatch warning
2015-04-06 09:34:23 -04:00
Markus Wick
4669b50e23
Merge pull request #2172 from degasus/block_gpu_thread
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Block gpu thread
2015-04-06 13:24:17 +02:00
degasus
74795b4553
Fifo: rewrite Fifo_PauseAndLock
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This lock isn't required any more as our FlushGpu garanty to block until the GPU is idle
2015-04-06 12:35:35 +02:00
degasus
b1ffd32f5f
Fifo: only touch the SIMD state once in the single core loop
2015-04-06 12:35:35 +02:00
degasus
d2c62b1744
Fifo: only sleep once within every ms of emulated time
2015-04-06 12:35:35 +02:00
degasus
b020ae1c5d
Fifo: rewrite sync on idle skipping hack
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Now it's done without a busy loop
2015-04-06 12:35:35 +02:00
degasus
9bdaa00e2d
Fifo: use the outer loop on sync GPU
2015-04-06 12:35:35 +02:00