Commit Graph

31154 Commits

Author SHA1 Message Date
spycrab e8b3c6cb3e Qt/Mapping: Use QGridLayout in a few more places 2019-03-20 23:46:45 +01:00
Stenzek bf0b52efc6 TextureCacheBase: Fix infinite loop in DoPartialTextureUpdates 2019-03-20 20:05:51 +10:00
JMC47 96fec2eb70
Merge pull request #7913 from jordan-woyak/dinput-hat-fix
ControllerInterface: Unbreak DirectInput POV Hats having bad values on init.
2019-03-19 17:24:02 -04:00
Jordan Woyak b53636827b ControllerInterface: Unbreak DirectInput POV Hats having bad values on init. 2019-03-19 16:05:49 -05:00
JMC47 1fead4ffb6
Merge pull request #7912 from master0fdisaster/master
Disable Defer EFB Copies to RAM for Majora's Mask (VC)
2019-03-18 18:00:59 -04:00
shuffle2 c54710844b
Merge pull request #6171 from LAGonauta/xaudio2-surround
Added DPL2 decoder to XAudio2 and XAudio2_7 backends.
2019-03-18 13:59:28 -07:00
master0fdisaster cf9f0dc0ad Disable Defer EFB Copies to RAM for Majora's Mask (VC)
Defer EFB Copies to RAM being enabled causes graphical issues during Majora's Mask's screen shrinking effect.
2019-03-18 21:51:49 +01:00
LAGonauta 99a35568ca Allow XAudio2 to be selected as a surround backend. 2019-03-18 09:21:40 -03:00
LAGonauta f37ff190e4 Added DPL2 decoder to XAudio2 and XAudio2_7 backends. 2019-03-18 09:06:41 -03:00
Jordan Woyak 725d34b2f0 DolphinQt/InputCommon: Fix a few memory leaks. 2019-03-17 18:31:41 -05:00
Jordan Woyak 0bdfa19650 ControllerInterface: SDL: Replace unclear bool parameter with enum class. 2019-03-17 08:53:53 -05:00
Jordan Woyak 4fb68c530b ControllerInterface: SDL cleanup and FF effect fixes. 2019-03-17 08:53:13 -05:00
spycrab 54e09886d8
Merge pull request #7902 from spycrab/qt_modal_md5
Qt/MD5Dialog: Make dialog modal
2019-03-17 02:41:14 +01:00
spycrab c4036d2d6a Qt/MD5Dialog: Make dialog modal 2019-03-16 18:54:15 +01:00
JMC47 7acefe8a28
Merge pull request #7898 from spycrab/qt_netplay_empty_chat
Qt/NetPlayDialog: Prevent players from sending empty chat messages
2019-03-16 13:09:28 -04:00
spycrab a40b5f9133
Merge pull request #7900 from spycrab/qt_general_align
Qt/GeneralPane: Align "Auto Update" on macOS
2019-03-16 17:57:23 +01:00
JMC47 ae533185c4
Merge pull request #7899 from spycrab/qt_netplay_bold
Qt/NetPlayDialog: Don't bold the player table headers
2019-03-16 12:12:30 -04:00
JMC47 2a9f01c1ba
Merge pull request #7897 from spycrab/qt_mapping_dialog
Qt/PadMappingDialog: Improve layout
2019-03-16 12:07:43 -04:00
spycrab 502cba255f Qt/GeneralPane: Align "Auto Update" on macOS 2019-03-16 16:20:21 +01:00
spycrab 2046f93de8 Qt/NetPlayDialog: Don't bold the player table headers 2019-03-16 15:44:03 +01:00
spycrab e64b6d27c8 Qt/NetPlayDialog: Prevent players from sending empty chat messages 2019-03-16 15:33:38 +01:00
JosJuice e31ae0b3a0 Translation resources sync with Transifex 2019-03-16 15:20:31 +01:00
spycrab 19dfd4d7ab Qt/PadMappingDialog: Improve layout 2019-03-16 15:12:20 +01:00
JosJuice 08ca9ec21f
Merge pull request #7884 from JosJuice/save-movie-on-exit
DolphinQt: Save movie when closing emulation
2019-03-16 14:58:16 +01:00
Stenzek 8aa0ea10d9 FramebufferManager: Don't discard in ReinterpretPixelData
This was causing the depth buffer to be discarded as well, which
has an effect on mobiles (doesn't get loaded into tile memory).

If we find this is hindering performance (remember, the EFB is
only a 640x528 texture), it may be worth changing the interface to
support discarding only the colour buffer.
2019-03-16 23:45:08 +10:00
Tillmann Karras 2581a139a9 GameSettings: fix Enjoy your massage! textures 2019-03-16 11:52:32 +00:00
Jordan Woyak 9cb17b062c DolphinQ: Mapping UI cleanups. 2019-03-15 18:32:25 -05:00
Connor McLaughlin 861fc42fc9
Merge pull request #7891 from kvark/vk-frame-view
[vk] Use proper view type of framebuffer images
2019-03-16 09:26:01 +10:00
JosJuice c71216419b
Merge pull request #7874 from vadosnaprimer/ffv1_fix
FFV1 fix
2019-03-15 23:17:02 +01:00
Tilka c57e5701cd
Merge pull request #7879 from spycrab/open_gc_save_folder
Qt/GameList: Implement 'Open gamecube save folder'
2019-03-15 18:25:19 +00:00
Dzmitry Malyshau 4173a8f545 Use proper view type of framebuffer images 2019-03-15 12:24:39 -04:00
spycrab 90522a7666 Qt/GameList: Implement 'Open gamecube save folder' 2019-03-15 14:22:54 +01:00
JMC47 011ecd92e8
Merge pull request #7829 from jordan-woyak/detect-input-improve
ControllerInterface/DolphinQt: Improve input detection.
2019-03-13 19:00:24 -04:00
JosJuice bc9e9caf19
Merge pull request #7888 from lioncash/const
UICommon/ResourcePack: Mark ResourcePack's operator== as const
2019-03-13 21:41:07 +01:00
spycrab 635afc1db4
Merge pull request #7883 from spycrab/qt_no_dark_mode
Qt: Don't use 'Dark Mode'
2019-03-13 21:19:20 +01:00
Lioncash 6045b44203 UICommon/ResourcePack: Provide inequality operator to complement equality operator
Provides symmetrical behavior with the equality operator.
2019-03-13 15:55:20 -04:00
Lioncash 9d096a5e16 UICommon/ResourcePack: Mark ResourcePack's operator== as const 2019-03-13 15:53:30 -04:00
Lioncash 02da306d9a DolphinQt/Debugger/RegisterColumn: Add HID registers to the register pane
Adds the Hardware Implementation-Dependent registers to the register
pane, which makes it much nicer to see which hardware-specific features
are enabled or disabled.
2019-03-13 15:45:28 -04:00
Tilka 7b354fa7ac
Merge pull request #7637 from CrystalGamma/pr-crhelpers
PowerPC: Factor out CR helpers into POD class
2019-03-13 18:12:52 +00:00
JosJuice 185b1cf90c DolphinQt: Fix OnStopRecording/OnExportRecording logic 2019-03-13 17:35:20 +01:00
JosJuice 6c89957cf1 DolphinQt: Save movie when closing emulation
Missing feature from DolphinWX.
2019-03-13 15:40:36 +01:00
spycrab 339914f56d Qt: Don't use 'Dark Mode' 2019-03-13 14:30:43 +01:00
Connor McLaughlin 7eae5b91d6
Merge pull request #7882 from JMC47/SMGDefer
Enable Defer EFB Cache Invalidation for SMG1 and 2
2019-03-13 22:44:11 +10:00
JMC47 bb16f6b0ec Enable Defer EFB Cache Invalidation for SMG1 and 2
These games see ~50% to 120% performance increase in parts of the game
bottlenecked by EFB peeks, such as the lenses flare effects.
2019-03-13 08:36:31 -04:00
Mat M 7944a055a6
Merge pull request #7876 from JosJuice/4-char-window-title
Fix title database not working when running games with 4-char game IDs
2019-03-12 05:17:33 -04:00
JMC47 88ee781257
Merge pull request #7877 from stenzek/efb-poke-panic
FramebufferManager: Fix panic in VertexManager with large EFB depth poke batches
2019-03-12 04:40:09 -04:00
Stenzek cce7ac43d4 FramebufferManager: Fix panic in VertexManager with large EFB depth poke batches 2019-03-12 18:26:07 +10:00
JosJuice d879283e2d Fix title database not working when running games with 4-char game IDs
Regression from 8842a0f.
2019-03-12 08:42:05 +01:00
JMC47 22e7419747
Merge pull request #7838 from stenzek/efb-tile-cache
FramebufferManager: Implement EFB tile cache
2019-03-12 03:10:20 -04:00
Jordan Woyak 49218c32ed WiimoteReal: Improve state changes and minor code cleanups. 2019-03-11 15:46:04 -05:00