John Peterson
|
f0596fee55
|
Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1243 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-22 16:46:12 +00:00 |
John Peterson
|
d463c3b6f4
|
Made all updates apply in DSP HLE
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1196 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-17 16:59:20 +00:00 |
John Peterson
|
dc123aeebf
|
Four files had been misplaced in the Core project. I moved them back to their folder.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1177 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-14 19:12:11 +00:00 |
John Peterson
|
355e570193
|
Enabled SSBM sound fixes (hacks)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1176 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-14 17:13:54 +00:00 |
John Peterson
|
28fc0351fd
|
Bugfix to log manager. Console and OSReport was mixed up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1174 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-14 16:35:39 +00:00 |
John Peterson
|
2d90e4c62c
|
Fixed Pokemon Battle Revolution sound too
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1172 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-14 13:04:42 +00:00 |
John Peterson
|
98e84e7909
|
Oops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1171 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-14 12:12:56 +00:00 |
John Peterson
|
e94ac8efa3
|
Fixed Wii Sports sound again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1170 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-14 12:06:53 +00:00 |
John Peterson
|
2976f3f1e3
|
Fixed Wii AX sound, for real this time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1169 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-14 11:47:17 +00:00 |
nakeee
|
099307cf14
|
compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1165 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-13 16:14:57 +00:00 |
John Peterson
|
1184d16864
|
Fixed Wii Sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1160 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-13 13:45:32 +00:00 |
nakeee
|
1e2120d5f2
|
moved logs dir
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1144 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-12 08:11:59 +00:00 |
John Peterson
|
eaf0f3b583
|
Wii Sports sound works
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1128 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-11 18:46:48 +00:00 |
John Peterson
|
e2f687470b
|
Added Wii Sports AX CRC
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1125 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-11 17:24:37 +00:00 |
John Peterson
|
9e2b3436b6
|
Added DSP HLE mail case (used in Pokemon).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1124 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-11 16:41:45 +00:00 |
John Peterson
|
cfcd1b6dd5
|
Another small DSP HLE update.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1123 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-11 16:28:46 +00:00 |
John Peterson
|
f38b1688cc
|
Small DSP HLE update. Some AX Wii games now play noise (Top Spin 3, Wario Land).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1122 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-11 08:10:09 +00:00 |
Sonicadvance1
|
2a4e584e02
|
Linux compiling fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1121 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-11 07:31:40 +00:00 |
hrydgard
|
7c1bd6bc6c
|
fix for silly crash in wii mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1117 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-10 23:21:05 +00:00 |
John Peterson
|
6fe351bef9
|
Typo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1115 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-10 21:49:54 +00:00 |
John Peterson
|
c26920efb6
|
Oops, fixed mistake
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1114 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-10 21:48:15 +00:00 |
John Peterson
|
0f4b41d5ea
|
Small DSP HLE change
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1113 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-10 21:41:24 +00:00 |
John Peterson
|
668085e5a1
|
Fixed typo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1112 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-10 20:41:02 +00:00 |
John Peterson
|
fe19642762
|
Small changes to DSP HLE. Still no sound in Wii AX. Blocks are turned on but something is wrong, it seems like cur_addr was not moving (in Top Spin 3), if I understand the log correctly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1111 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-10 20:32:36 +00:00 |
nakeee
|
145d868585
|
fix to compile on linux (itoa is not standart please don't use it..)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1110 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-10 19:30:16 +00:00 |
John Peterson
|
814aa547ac
|
Added mail viewer to the HLE DSP plugin. Use it by selecting Mail > Scan mails in the sound debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1109 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-10 10:32:18 +00:00 |
hrydgard
|
475daf0331
|
struct fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1105 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-09 20:17:07 +00:00 |
hrydgard
|
ee3dae4952
|
More AX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1104 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-09 19:54:51 +00:00 |
hrydgard
|
35e8951f99
|
oops, left logging on
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1103 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-09 18:48:40 +00:00 |
hrydgard
|
8a0fea72e6
|
More AX Wii work - ax parsing corrected (hopefully), still no sound :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1102 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-09 18:38:15 +00:00 |
hrydgard
|
860ffe9541
|
Some preparations for Wii AX (much work remains)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1101 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-09 16:19:30 +00:00 |
hrydgard
|
530fb9ba3d
|
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1100 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-09 13:17:17 +00:00 |
John Peterson
|
eb6afb7c05
|
Small changes that were lost in revision 936.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1091 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-11-07 20:01:06 +00:00 |
nakeee
|
418f8a2b23
|
opengl scons compile fix on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@990 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-28 14:19:28 +00:00 |
XTra.KrazzY
|
b7e9a988f7
|
Started work on HLE Zelda UCode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@853 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-13 23:00:35 +00:00 |
John Peterson
|
ba88ebaecb
|
Made the volume setting not dependent on numSamples. It moves around a lot and depends on how fast the game run and this volume setting should probably not depend on that. I'm still unsure about the right volume steps and if pb.mixer_control has the target volume.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@839 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-11 14:35:29 +00:00 |
fires.gc
|
f9bd977ffd
|
some HLE LLE stuff :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@837 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-11 08:43:50 +00:00 |
John Peterson
|
4d93e126de
|
Strangely this seemed to make the music works better. Skies is now back to playing 40-something blocks instead of just 10. The RE music worked better. Could just reading from memory have an effect on things?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@836 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-11 08:06:57 +00:00 |
John Peterson
|
be39c869cc
|
Small change
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@835 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-11 07:38:14 +00:00 |
John Peterson
|
3043bd6003
|
Moved updates closer to how it actually should work. It's still a little buggy, perhaps because of some kind of timing issue. In RE Remake it seems like the music stopped sometimes, and sometimes to many blocks were running. The Skies music didn't seem to work very well either.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@834 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-11 07:28:18 +00:00 |
John Peterson
|
c343b8b8bb
|
Fixed the chipmunks-like sound in Soul Calibur 2 movies and perhaps RE4 movies. This problem originated from the Baten fix in rev 609. Apparently all pb.src_type = 2 sounds don’t need this fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@808 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-09 05:41:02 +00:00 |
John Peterson
|
4001e11116
|
Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@806 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-09 04:00:47 +00:00 |
John Peterson
|
c0af02df49
|
Tried another SSBM fix. Please test if "SSBM remedy 2" is still needed in SSBM by turning it off from the debugger. I didn't need it but perhaps someone else does.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@786 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-07 00:59:12 +00:00 |
John Peterson
|
f4b9a22324
|
Attempt to fix a sound problem that could appear in SSBM, Battle Stadium DON and perhaps other games. Please report any side effects.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@785 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-06 18:40:34 +00:00 |
nakeee
|
4789072ad9
|
include games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@768 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-04 20:15:19 +00:00 |
fires.gc
|
c7ae1fd402
|
Reverted r762 and r763 - i don't see any good reason to keep this revision as long as nobody fixes the windows build (btw: i don't understand why we need a non-WX build at all). if someone is going to fix it he can revert this revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@766 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-04 17:26:12 +00:00 |
Sonicadvance1
|
9a3ebd0c3b
|
Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@762 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-04 07:57:28 +00:00 |
hrydgard
|
d162fa6ade
|
Added comment that Addr__AXOutSBuffer_2 contains the destination address for mixing in RAM.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@758 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-03 18:59:57 +00:00 |
John Peterson
|
2c78946797
|
Added a console window to the DSP HLE plugin to more easily see the current parameter block status. TODO: add more presets to show different parameters and add more file logging options.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@755 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-03 10:59:56 +00:00 |
nakeee
|
f83057262b
|
warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@738 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-01 20:54:16 +00:00 |