iwubcode
0eb9352579
D3D: update BoundingBox to match generated shader code
2022-06-24 18:09:53 -05:00
Pokechu22
23cdb5c576
VideoBackends/D3D11: Include HRESULT in error messages
2022-01-09 12:44:15 -08:00
Pokechu22
82acfa6a46
VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG
2022-01-09 12:44:13 -08:00
Pokechu22
2025763420
Treewide: Adjust order of includes
2021-12-10 14:49:57 -08:00
Techjar
1161af8059
VideoCommon: Abstract bounding box
...
This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
2021-10-04 15:51:24 -04:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
...
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Connor McLaughlin
0c11dca121
VideoBackends/D3D: Cache bounding box values between reads
2021-05-28 19:30:46 +10:00
Shawn Hoffman
5770ff01f3
rename D3DCommon/Common to D3DCommon/D3DCommon
2021-01-27 14:29:48 -08:00
Shawn Hoffman
a0aeb5b0b9
normalize common filenames in VideoBackends/D3D
2021-01-27 14:29:48 -08:00