Jordan Woyak
068855bbd6
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 05:46:33 +00:00
Matt Callaghan
8eaed1c105
Partial fix for 3D Vision.
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It now works in the debug builds, but not in release builds for some reason. I'm not used to big projects like this so it's probably something obvious that I'm missing. Exclusive full screen mode seems to need the fullscreen resolution for the backbuffer when the DX device is created, so I used adapters[adapter].resolutions[f].xres and yres to get that, but in release builds, that gives me the windowed resolution (in debug it give me the fullscreen res, like I believe it's supposed to), which it reallly doesn't like.
It's not a difficult fix probably, but I've been staring at my monitor in confusion for too long now and need to get to bed. If anyone wants to test, you can still enable the 3D Vision option, it just wouldn't be 3D (obviously).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7385 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 03:39:28 +00:00
pierre
010a60c56a
Core/DSP/Jit: Fix instruction size retrieval in Branch emitters.
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Reading the instruction from memory at the given address and using that
as index in the opTable leads to more correct results than using the
address as index into opTable.
Also assert when trying to execute a bad instruction instead of crashing
without warning.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7384 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 23:30:24 +00:00
Soren Jorvang
215baff4c8
Simplify the SCons build:
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With wxWidgets 2.9.2 now in Externals, SCons was the only
external dependency other than Xcode and building just SCons
from Macports caused a fair mount of extra stuff to be built
unnecessarily, so just include a copy of scons-local.
Always build wxWidgets from Externals which allows us to get
rid of the home-grown autoconf machinery in SconsTests.
The main use case for args.cache was the wxconfig option,
which is no longer relevant after the above changes and
caching options has a lot of potential for confusion,
especially since other build systems don't tend to do this,
so we no longer do it now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7381 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:35:07 +00:00
j4ck.fr0st
205637ccc3
Hide DX11 on WinXP (fixes Issue 3719)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7379 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 12:58:55 +00:00
skidau
3db702fe17
Removed the OpenMP option from the DolphinWX project. It was causing a slowdown when the EFB to texture option was activated. This means that the OpenMP texture decoder option will not be hidden for non-OpenMP builds.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7378 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 10:05:57 +00:00
skidau
8b2eddf3f3
Enabled OpenMP support in the Windows 32bit builds.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7377 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 04:06:46 +00:00
skidau
aac2972960
Fixed a memory leak that occurred while compiling the OpenCL kernels.
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Reset the frame counter after loading a save.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7376 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 02:28:49 +00:00
skidau
50c5dbdb09
Added a toggle switch for the OpenMP texture decoder in the graphics settings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7375 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 01:55:57 +00:00
skidau
4079523346
Game-specific video settings:
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* Moved the config validity check to reflect the emulator enforced settings at the config dialog
* Removed some obsolete validity checks
* Corrected "EnablePixelLighting" typo in the ini files
Fixes issue 4277.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7374 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 00:50:34 +00:00
NeoBrainX
8cacd4d2d7
Make sure to not do any XFB emulation at all if it's not enabled.
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Should fix issue 4294.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7373 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 00:21:59 +00:00
Jordan Woyak
3eb2196d27
Build fix. :3
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7372 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-18 23:10:56 +00:00
Glenn Rice
7360bd0d88
Missed a dialog before.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7371 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-18 21:30:47 +00:00
pierre
ed6fa744ad
Core/DSP: Fix loop/loopi for Interpreter and JIT.
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A repeat count of zero still executed the instruction once. Fixes Zelda Ucode
audio crackling.
Fixes DSPLLE audio in: Luigi Mansion, Pikmin, Super Mario Galaxy,
Zelda CE, Zelda Four Swords, Zelda WW, Zelda TP.
(Thanks LM for testing)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7370 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-18 21:21:19 +00:00
Glenn Rice
a2159f38bd
Change VERSION back to STATE_VERSION.
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Update dolphin-emu.pot file for recent changes to strings in code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7369 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17 13:32:25 +00:00
Glenn Rice
e26efc8561
Linux build fix. Why would you swap with an empty temporary vector instead of clearing a vector? What were you thinking?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7368 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17 12:46:54 +00:00
skidau
88c8b891f7
Changed the frame display to the number of polls. Changed frame counter to VI counter. Changed g_FrameCounter to u32. Patch by bzb95.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7367 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17 10:41:56 +00:00
Jordan Woyak
78d9f927e1
Eliminated memory leaks of the save state code and put it in a namespace. It is prettier than before, but it could be better (less global usage). Other minor stuff.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7366 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17 10:17:45 +00:00
Glenn Rice
e4141c331e
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7365 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17 04:26:01 +00:00
Glenn Rice
cab5fdb44b
Make sure that the video software backend doesn't get stuck in an infinite loop on shutdown.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7364 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17 01:42:13 +00:00
sl1nk3.s
aabb542d47
Fix the framerate counter of the software graphic backend.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7363 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 23:57:13 +00:00
Soren Jorvang
9198e83ae1
Hack Misc.cpp into building on OS X.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7362 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 22:58:24 +00:00
sl1nk3.s
571013acd8
Fix the video software backend. (closes issue 4269)
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Some warning fixes and cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7361 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 22:48:17 +00:00
Glenn Rice
bca4f94b47
More work on making dialogs close when escape is pressed, and some general GUI code clean up.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7360 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 22:22:21 +00:00
Jordan Woyak
2692ba2697
Make "GetLastErrorMsg" thread safe.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7359 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 21:08:20 +00:00
Glenn Rice
52cb7fd4ca
Fix and issue with the escape button closing the hotkey dialog when trying to set a hotkey to escape.
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Fix a few more dialogs to close with escape.
Fix an issue with the pulse audio sound backend when the dsp emulation method is changed, and the frequency setting was not respected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7358 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 12:59:05 +00:00
Nolan Check
aa19fa97d9
DX11: Preserve w coordinates of lines and points. Fixes glitches when a line is partially behind the camera.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7357 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 03:02:25 +00:00
Glenn Rice
1ee5e3a0e1
Fix the nogui build.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7356 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 01:59:24 +00:00
Soren Jorvang
da82d7e178
Reinstate AfterInit(), which is still needed for MacOpenFile()
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to work properly and possibly also wxProgressDialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7355 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 01:50:46 +00:00
Glenn Rice
5027554beb
Build fix for linux, and fix a deadlock when the core is initiated.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7354 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 01:12:27 +00:00
Jordan Woyak
41c98f982e
A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 23:09:12 +00:00
Glenn Rice
e77059d30c
Some more work on making dialogs close when escape is pressed. Also make sure dialog modality is ended properly so that they can be closed on OSX.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7352 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 21:57:00 +00:00
Glenn Rice
f26a7288a7
The escape key should now work to close most of the dialogs in dolphin. Let me know of any that I missed. I am sure there are some. I also notice that anytime a wxNotebook is used a page should be set to get proper focus on the dialog.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7351 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 14:37:04 +00:00
Glenn Rice
1e46f069c2
Make the hotkey dialog close when the escape key is pressed. I commit this as an example of how all dialogs should be set up. The buttons used to close the dialog should use wxID_OK or wxID_CANCEL. Alternatively you can use SetEscapeId or SetAffirmativeId to set the escape id to the id you use.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7350 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 13:38:52 +00:00
Glenn Rice
27142fafe0
Fix auto window size options when not rendering to main.
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Switch gtk keystate_lock back to a recursive mutex. Now that the mutex attributes are being initialized properly this doesn't seem to cause the segmentation faults anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7349 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 12:50:58 +00:00
Shawn Hoffman
f43a8844a2
fix ppc "jump to address" textbox and some symbol menu items
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7348 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 05:12:06 +00:00
Jordan Woyak
3454ade05e
Fix DInput rumble.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7347 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 04:04:27 +00:00
Nolan Check
c83e5ee35b
DX11: Don't apply culling to lines and points. Fixes Metroid Prime beam-charging effects.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7346 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 03:51:31 +00:00
Jordan Woyak
a55e63c697
Fix DInput and SDL.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7345 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 21:07:28 +00:00
Soren Jorvang
bfe7b028ce
pthread_mutexattr_t's must be initialized before the type can be set.
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Fixes issue 4243.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7344 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 15:06:06 +00:00
Glenn Rice
4ccb31e7af
Move translation po files to an external svn repository. The location is http://dolphin-emu-translations.googlecode.com/svn/trunk . I have given some of the primary dolphin committers write access to that repository. If you are a dolphin-emu committer, and I didn't give you access, and you want it, just let me know.
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Now po files can be updated as often as we want without bumping up the svn revision numbers of dolphin itself. I left the dolphin-emu.pot and primary build files in the primary dolphin-emu svn. The dolphin-emu.pot file will still need to be updated on occasion to reflect changes to strings in the program. The gettextize script will still work as before for this.
Also added Arabic translations to the build thanks to mansoor.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7343 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 13:33:11 +00:00
Jordan Woyak
5f0e073d1c
It seems like CoreTiming's "external event" mutex is being used recursively. This fixes dsp lle jit on thread for me. YMMV
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7342 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 10:20:00 +00:00
Nolan Check
580cd2539c
Yikes, I have no idea how this happened.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7341 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 09:48:12 +00:00
Nolan Check
7c536b8f15
DX11: Support thick lines and large points with geometry shaders. Lines still aren't drawn with correct thickness, see Twilight Princess map. But the map corners are drawn with correct shadow "blobs" for the first time!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7340 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 09:38:29 +00:00
Jordan Woyak
8fedc3db38
Clean up "ControllerInterface" a bit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7339 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 01:20:11 +00:00
pierre
37e31f2df6
AudioCommon: Improve pad silence when ppc does not keep up with realtime
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Uses the last sample from the ppc buffer to fill the samples the ppc
didn't deliver data for, avoids clicking on underruns.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7338 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 22:02:46 +00:00
Nolan Check
344c4019db
Attempt to fix issue 4234.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7337 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 18:13:54 +00:00
pierre
ca67d025e2
Core/DSP/Jit: Implement Saturation/Limiting when reading ACM* in 40 bit mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7336 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 17:50:19 +00:00
Jordan Woyak
26b6a9af61
The data from strdup must be deallocated with free, not delete. I got rid of that ugly strdup and replaced the A though Z cdrom drive letter searching with Windows API stuffs.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7335 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 06:50:20 +00:00
Glenn Rice
0cc8eda124
Re-enable the std::mutex try_lock on linux and use it for the Host_GetKeyState keystate_lock mutex. This reduces the number of application crashes on linux during emulation.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7334 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 01:19:04 +00:00