Fix the framerate counter of the software graphic backend.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7363 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -85,7 +85,7 @@ namespace EfbCopy
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if (bpmem.triggerEFBCopy.copy_to_xfb)
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{
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CopyToXfb();
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Core::Callback_VideoCopiedToXFB(false);
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Core::Callback_VideoCopiedToXFB(true);
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swstats.frameCount++;
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}
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@ -43,7 +43,8 @@
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namespace SW
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{
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static bool fifoStateRun = false;
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static volatile bool fifoStateRun = false;
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static volatile bool emuRunningState = false;
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std::string VideoSoftware::GetName()
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@ -94,11 +95,12 @@ void VideoSoftware::DoState(PointerWrap&)
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void VideoSoftware::RunLoop(bool enable)
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{
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//EmulatorState(true);
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emuRunningState = enable;
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}
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void VideoSoftware::EmuStateChange(EMUSTATE_CHANGE newState)
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{
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emuRunningState = (newState == EMUSTATE_CHANGE_PLAY) ? true : false;
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}
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void VideoSoftware::Shutdown()
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@ -167,13 +169,26 @@ void VideoSoftware::Video_EnterLoop()
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{
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fifoStateRun = true;
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while (fifoStateRun)
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{
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while (fifoStateRun)
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{
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g_video_backend->PeekMessages();
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if (!SWCommandProcessor::RunBuffer()) {
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Common::YieldCPU();
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if (!SWCommandProcessor::RunBuffer())
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{
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Common::YieldCPU();
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}
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}
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if (!emuRunningState)
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{
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while (!emuRunningState)
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{
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g_video_backend->PeekMessages();
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Common::SleepCurrentThread(1);
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}
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}
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}
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}
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void VideoSoftware::Video_ExitLoop()
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