Commit Graph

2546 Commits

Author SHA1 Message Date
LillyJadeKatrin 0615db9e2e Made progress bars more legible in dark mode 2024-06-29 07:02:17 -04:00
LillyJadeKatrin 56e1c23413 Fixed floating overlapping leaderboard bucket headers 2024-06-29 07:02:17 -04:00
LillyJadeKatrin 7ffcde3ab3 Fixed misaligned borders on unlocked achievement badges 2024-06-26 22:41:39 -04:00
LillyJadeKatrin 16e868b46a Removed large empty space at the bottom of achievement/leaderboard lists 2024-06-26 22:41:11 -04:00
OatmealDome 9c432e960b AboutDialog: Update copyright year to 2024 2024-06-24 15:06:54 -04:00
OatmealDome f8f117e599 GeneralPane: Update "Beta" auto update track to "Releases" 2024-06-24 15:06:37 -04:00
JMC47 c536754ffe
Merge pull request #12878 from LillyJadeKatrin/retroachievements-hardcore-state-changed
Decouple Hardcore from EmulationStateChanged
2024-06-23 18:13:56 -04:00
Admiral H. Curtiss 2aec195ec8
Merge pull request #12876 from dreamsyntax/advanced-cpu-clock-override-step-adjustment
DolphinQt: Adjust CPU Clock Override slider
2024-06-23 15:28:29 +02:00
Admiral H. Curtiss c337ab6473
Merge pull request #12884 from Tilka/qt_this
DolphinQt: fix some warnings
2024-06-23 15:08:13 +02:00
Admiral H. Curtiss a75c65bde2
Merge pull request #12879 from LillyJadeKatrin/retroachievements-1200-shines
Trim extra characters from measured progress
2024-06-23 15:05:09 +02:00
Admiral H. Curtiss 28692681ad
Merge pull request #12883 from LillyJadeKatrin/retroachievements-cutoff-text
Fix cut off text in Achievements dialog
2024-06-23 14:59:54 +02:00
LillyJadeKatrin bf230a9909 Trim extra characters from measured progress
The measured_progress C string for achievements to display potentially contains junk data after the null terminator, which was rendering in the QString in the dialog. This trims those junk characters.
2024-06-22 23:36:06 -04:00
Tillmann Karras 8e7d11d1a1 DolphinQt: fix -Wunused-const-variable warning 2024-06-23 02:38:04 +01:00
Tillmann Karras 5c46716d28 DolphinQt: fix two -Wshadow-uncaptured-local warnings 2024-06-23 02:38:00 +01:00
Tillmann Karras 0f659508ea DolphinQt: fix two -Wunused-lambda-capture warnings
Also clean up signals a bit.
2024-06-23 00:13:58 +01:00
Admiral H. Curtiss 9b33b777cf
Merge pull request #12828 from JosJuice/unify-state-variables-2
Clean up Core::GetState
2024-06-22 20:20:54 +02:00
Admiral H. Curtiss 3e0bd82f81
Merge pull request #12771 from deReeperJosh/moreinfinityslots
IOS/USB Add 2 more Spaces for Disney Infinity figures
2024-06-22 20:03:26 +02:00
LillyJadeKatrin e1a8dc65ce Fix cut off text in Achievements dialog 2024-06-22 00:26:52 -04:00
JosJuice 72cf2bdb87 Audit uses of IsRunning and GetState
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:

* When the state is Starting, the state can asynchronously change to
  Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
  take any action to actually stop things.

This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
2024-06-21 20:52:55 +02:00
JosJuice 962230f91e Core: Store current state in less places
Core::GetState reads from four different pieces of state: s_is_stopping,
s_hardware_initialized, s_is_booting, and CPUManager::IsStepping.
I'm keeping that last one as is for now because there's code in Dolphin
that sets it directly, but we can unify the other three to make things
easier to reason about.

This commit also gets rid of s_is_started. This was previously used in
Core::IsRunningAndStarted to ensure true wouldn't be returned until the
CPU thread was started, but it wasn't used in Core::GetState, so
Core::GetState would happily return State::Running after we had
initialized the hardware but before we had initialized the CPU thread.
As far as I know, there are no callers that have any real need to know
whether the boot process is currently initializing the hardware or the
CPU thread. Perhaps once upon a time there was a desire to make the
apploader debuggable, but a long time has passed without anyone stepping
up to implement it, and the way CBoot::RunApploader is implemented makes
it rather difficult. So this commit makes all the functions in Core.cpp
consider the core to still be starting until the CPU thread is started.
2024-06-21 20:46:44 +02:00
LillyJadeKatrin d50407d800 Make achievement progress text label transparent
This field was completely hiding the progress bar in dark mode without this.
2024-06-21 07:17:05 -04:00
LillyJadeKatrin 29f1b82f5e Decouple Hardcore from EmulationStateChanged
Rerendering the entire Achievements dialog every EmulationStateChanged signal is far too often when it turns out that signal fires multiple times to confirm game close, for example. This change results in only the settings changing on EmulationStateChanged, and having the Hardcore mode toggle (which DOES require redrawing the entire dialog) emit its own signal alongside EmulationStateChanged.
2024-06-20 07:59:59 -04:00
deReeperJosh a87ea694a9 Add 2 More Slots for Power Discs on Emulated Base 2024-06-20 10:22:26 +01:00
Admiral H. Curtiss 8435bccbc0
Merge pull request #12853 from LillyJadeKatrin/retroachievements-percent-fix
Improved Achievement Progress Label
2024-06-19 19:49:28 +02:00
dreamsyntax 55ba014fed DolphinQt: Adjust CPU Clock Override slider
CPU Clock Override slider now increments 1% in the UI, with the new lower limit
being 1% instead of 6%.

Prior implementation made it impossible to set exactly 150% in the GUI.
147% -> 152%. Now users can set exact clock % without needing to edit INIs.
2024-06-18 18:52:35 -07:00
LillyJadeKatrin 6b3a9a0bcd Add Sorting to Achievements Dialog
rc_client provides basic sorting buckets as a possible option when retrieving the list of achievements or leaderboards; this enables them and labels them in the dialog.
2024-06-18 08:20:04 -04:00
Admiral H. Curtiss 69fc754c65
Merge pull request #12799 from mitaclaw/branch-watch-tool-fixes-3
Branch Watch Tool: Add Set Breakpoints Submenu
2024-06-17 22:36:04 +02:00
mitaclaw eb26937a93 Branch Watch Tool: Add Set Breakpoints Submenu 2024-06-16 20:46:56 -07:00
Admiral H. Curtiss 56fd9c177c
Merge pull request #12865 from LillyJadeKatrin/retroachievements-dialog-sizing
Add word wrap to Achievement Dialog text
2024-06-15 18:27:15 +02:00
LillyJadeKatrin e1ed19d48a Add word wrap to Achievement Dialog text 2024-06-15 11:38:13 -04:00
Admiral H. Curtiss e282649b57
Merge pull request #12798 from mitaclaw/branch-watch-tool-fixes-2
Branch Watch Tool: Optimizations
2024-06-15 16:57:05 +02:00
Admiral H. Curtiss 3f0f5b3b4e
Merge pull request #12815 from Dentomologist/enable_hotkeys_and_controllers_for_focused_tas_input
TAS Input: Enable emulator hotkeys and controller input when TAS Input window has focus
2024-06-15 15:25:40 +02:00
JMC47 4502b60f71
Merge pull request #12852 from LillyJadeKatrin/retroachievements-speed-limit-fix
Remove Extra Speed Limit Message
2024-06-14 15:38:45 -04:00
LillyJadeKatrin fe517ad2c6 Remove Extra Speed Limit Message
Prior to this change, attempting to decrease the speed limit below 100% in hardmode would display the new attempted speed and then warn that the speed can not be decreased below 100%; this disables that first message under those conditions.
2024-06-12 06:39:46 -04:00
LillyJadeKatrin 12467ffcfa Improved Achievement Progress Label
Label now appears atop the progress bar and reports the progress as the formatted text returned by rcheevos instead of a simple percentage.
2024-06-12 06:25:26 -04:00
Admiral H. Curtiss db921ed4b5
Merge pull request #12840 from TryTwo/Fix_batch_mode_again
MainWindow: Fix batch mode (again).
2024-06-10 18:36:20 +02:00
TryTwo 28c28623a8 MainWindow: Don't save UI geometry in batch mode. Batch mode was erasing the UI geometry for the sessions where batch mode is off. Render widget is still saved. 2024-06-08 23:27:56 -07:00
Admiral H. Curtiss 81b6bfaa1e
Merge pull request #12832 from JosJuice/retro-achievements-less-ifdefs
Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
2024-06-06 22:42:53 +02:00
JosJuice 22aa88109f Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
This lets us reduce the number of USE_RETRO_ACHIEVEMENTS ifdefs in the
code base, reducing visual clutter. In particular, needing an ifdef for
each call to IsHardcodeModeActive was annoying to me. This also reduces
the risk that someone writes code that accidentally fails to compile
with USE_RETRO_ACHIEVEMENTS disabled.

We could cut down on ifdefs even further by making HardcodeWarningWidget
always exist, but that would result in non-trivial code ending up in the
binary even with USE_RETRO_ACHIEVEMENTS disabled, so I'm leaving it out
of this PR. It's not a lot of code though, so I might end up revisiting
it at some point.
2024-06-06 08:26:20 +02:00
mitaclaw 8050760fe9 BranchWatchTableModel: Assume Unreachable Code Truly Is 2024-06-05 19:59:39 -07:00
mitaclaw 7dc0bdd5df BranchWatchProxyModel: Avoid String Copies In filterAcceptsRow 2024-06-05 19:59:39 -07:00
TryTwo fa00728d3e MainWindow: Check for batch mode before show(). 2024-06-04 00:26:58 -07:00
mitaclaw cf6a392979 Branch Watch Tool: Smarter Context Menu
Also, right-clicking the table's scroll area when all columns are hidden will show the column visibility menu.
2024-06-01 07:23:05 -07:00
Admiral H. Curtiss 46a89936ae
Merge pull request #12780 from TryTwo/BreakpointWidget_Direct_Edit
BreakpointWidget: Add ability to directly edit breakpoints
2024-06-01 04:25:19 +02:00
TryTwo 3526f3cd9f
Color unused cells and disabled rows.
(bug?) Does not update on dark/light style change, as no signals are sent.
2024-06-01 03:42:25 +02:00
TryTwo 1396e927c7
BreakpointWidget: Give conditionals a popup text entry on click. 2024-06-01 03:42:25 +02:00
TryTwo e52b814eb2
BreakpointWidget: Direct editing of address cells. Prevent symbol cells from being affected. 2024-06-01 03:42:24 +02:00
TryTwo b740671792
BreakpointWidget: Make buttons, removing selecting row on clicking, and fix OnContextMenu which relied on select rows.
Add functions to edit breakpoints.
2024-06-01 03:42:18 +02:00
Dentomologist c3bdd05d2a TAS Input: Enable hotkeys and controller input when Input has focus
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
2024-05-31 15:14:44 -07:00
Admiral H. Curtiss 0e6db07203
Merge pull request #12794 from TryTwo/PR_Windows_Initialize_Fix
MainWindow, Bugfix: Initialize geometries before calling GetWindowSystemInfo
2024-05-31 20:00:37 +02:00