Commit Graph

235 Commits

Author SHA1 Message Date
shuffle2 b9b3b1dc19 Merge pull request #5347 from JosJuice/do-not-translate-button-names
Don't translate button names
2017-06-05 19:05:09 -07:00
Sean Maas 3e33c99f4c Android: Initialize video backend setting on first run 2017-05-18 08:44:45 -04:00
Sean Maas d4728807e0 Android: Add pressed dpad images for other DPIs 2017-05-15 08:32:22 -04:00
Sean Maas 3bd8890486 Android: Prevent stuck on-screen buttons 2017-05-15 08:32:07 -04:00
Sean Maas 6190b1c4e2 Android: Animate onscreen joystick
Invalidate more often, display nub as pressed when in use, and implement
basic nub bounds.
2017-05-14 15:29:47 -04:00
Mahdi Hijazi 216a7ceea8 Android: Add pressed state to the on-screen controllers
Now the buttons will be shown in different color to indicate a press event
2017-05-14 18:41:04 +02:00
JosJuice 0146456af0 Don't translate button names
Since these button names are printed on all real controllers,
we should show them in the same way as they are printed on
the controllers, regardless of the user's language. It seems
like this was intended all along (except for "Start"), but the
_ markers in TASInputDlg.cpp (accidentally?) led to the button
names in the controller configs also becoming translatable.

I'm making exceptions for "L" and "R" because translators
may want to mark them in some way (for instance "L-Digital")
to clarify the difference from "L-Analog" and "R-Analog".

I'm also making an exception for START/PAUSE because it's
referred to as スタート in Japanese games.

I'm changing "Home" and "Start" to uppercase for consistency
with how Nintendo refers to those buttons, and because someone
who isn't familiar with the Latin script might not know the
connection between the lowercase and uppercase letters (most
users likely do know the connection, but we shouldn't assume it),
and because leaving "Start" as "Start" makes it "collide" with
unrelated strings, such as the string for the button that starts
a netplay session.

To rename "Start" and "Home" without breaking INI
compatibility, I added a ui_name variable like in f5c82ad.
2017-05-06 16:29:10 +02:00
Tim Mutton 6b704f5059 Update to latest libraries, use correct version name 2017-05-04 17:13:30 +10:00
Mahdi Hijazi ed30caa3dd [Android] Fix crash on the Android TV
Whenever the EmulationActivity crashes and the app gets back to the
TvMainActivity, dolphin will crash tring to restor the mBrowseFragment
since we don't save the adapter data in the bundle.

This is quick hack to avoid the crash. The proper fix would be to save the
adapter data in the bundle and restore it before restoring the fragment
when the activity gets recreated.

Crash Stacktrace:
Process: org.dolphinemu.dolphinemu.debug, PID: 30353
java.lang.RuntimeException: Unable to start activity ComponentInfo{org.dolphinemu.dolphinemu.debug/org.dolphinemu.dolphinemu.ui.main.TvMainActivity}: java.lang.IllegalArgumentException: Invalid position 1 requested
    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2691)
    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2752)
    at android.app.ActivityThread.-wrap12(ActivityThread.java)
    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1461)
    at android.os.Handler.dispatchMessage(Handler.java:102)
    at android.os.Looper.loop(Looper.java:154)
    at android.app.ActivityThread.main(ActivityThread.java:6120)
    at java.lang.reflect.Method.invoke(Native Method)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:865)
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:755)
    Caused by: java.lang.IllegalArgumentException: Invalid position 1 requested
    at android.support.v17.leanback.app.BrowseFragment.createMainFragment(BrowseFragment.java:509)
    at android.support.v17.leanback.app.BrowseFragment.replaceMainFragment(BrowseFragment.java:1454)
    at android.support.v17.leanback.app.BrowseFragment.setAdapter(BrowseFragment.java:764)
    at org.dolphinemu.dolphinemu.ui.main.TvMainActivity.buildRowsAdapter(TvMainActivity.java:183)
    at org.dolphinemu.dolphinemu.ui.main.TvMainActivity.onCreate(TvMainActivity.java:59)
    at android.app.Activity.performCreate(Activity.java:6664)
    at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1118)
    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2644)
    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2752) 
    at android.app.ActivityThread.-wrap12(ActivityThread.java) 
    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1461) 
    at android.os.Handler.dispatchMessage(Handler.java:102) 
    at android.os.Looper.loop(Looper.java:154) 
    at android.app.ActivityThread.main(ActivityThread.java:6120) 
    at java.lang.reflect.Method.invoke(Native Method) 
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:865) 
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:755)
2017-05-03 23:58:40 +02:00
Mahdi Hijazi 796039e340 [Android] Add the missing Stereoscopic options 2017-05-03 11:56:09 +02:00
Mahdi Hijazi ff475a2c02 [Android] Fix edit controls layout
Not checking the none existing key in the buttonsActionsMap
leads to break the sub menu of the configure controls menu
on Android phones.
2017-04-30 01:46:32 +02:00
Mahdi Hijazi 1e73f3c76e [Android] Fix game banners
Use Bitmap.setPixels() instead of Bitmap.copyPixelsFromBuffer() the former
use non pre-multiplied values of the colors which is what we expect to
come from the native code.
2017-04-27 20:41:55 +02:00
MerryMage ee7e6edf31 Android: Add audio stretch setting 2017-04-18 18:42:02 +01:00
JosJuice 9cd9ae902a x86-64 support on Android
We can do this now that the x86-64 JIT supports PIE.

JITIL is deliberately excluded from the GUI because it
doesn't support PIE yet. (JITIL will be used if it's
set in the INI, though.)
2017-04-16 11:53:33 +02:00
Markus Wick 9b1e2c2b1e Merge pull request #5118 from mahdihijazi/master
[Android] Load the game banner from the ROM and use it if no screenshot is available
2017-04-03 16:20:34 +02:00
Stenzek 105be9b514 Android: Add option for enabling GPU texture decoding 2017-04-01 12:32:57 +10:00
Mat M 542fb347f1 Merge pull request #5160 from mahdihijazi/enhance_style
android: Change the color of the selected slot to make it more visible
2017-03-31 03:57:32 -04:00
Mahdi Hijazi 8f2f833f9d Update to Android SDK 25
This handles the new permission system in Android M.
2017-03-25 14:55:15 +01:00
Mahdi Hijazi f1fd336a03 Change the color of the selected slot to make it more visible
On Android TV the selected slot is not cleary hilighted, this is to fix
that but changing the selected slot text color to blue.
2017-03-25 09:55:53 +01:00
Mahdi Hijazi ba935d40ba [Android] Load the game banner from the iso and use if no screenshot is available
It doesn't look that good since the banners are 96x32 but it still better
than nothing.
2017-03-24 21:26:48 +01:00
Mahdi Hijazi ecf2eaac99 Remove obselete game menu settings button 2017-03-18 22:08:49 +01:00
Mahdi Hijazi 4c0e5dedb4 Fix loading the saved screen shots for Android version
Apparently the path was changed from using "/thump.png" to using
"/gameId-#.png". We will always use the first screenshot for the game
broswer wich will be "/gameId-1.png"
2017-03-18 22:08:41 +01:00
Mahdi Hijazi d19f9038da Fix menu actions on Android TV
Saving screenshot was not working due to 2 problems. The first one is that
the view id of the save screenshot in the Android TV fragment doesnt match
the one declared inside the menu_emulation. Second Problem will be fixed
in another commit.

This commit chnage the code to not depend on reusing the ids of the menu
everywhere in the emulator inorder for the onMenuItemClicked to work.
Instead you need to call EmulationActivity.handleMenuAction passing
the action to handle regardless of the ids you are using in the view.
2017-03-18 22:08:32 +01:00
ntruhan 3d8ab184ac Android: Sort configuration ini files 2017-02-16 13:08:00 -05:00
Sean Maas cc29691875 Android: Change Exit Without Saving to Save and Exit 2017-01-10 17:12:42 -05:00
Tillmann Karras 7284c7a954 Android: fix software renderer 2nd edition 2017-01-09 11:58:19 +00:00
Tillmann Karras 7e21732b53 Android: fix software renderer settings string 2017-01-08 17:28:14 +00:00
JosJuice 9bd514ed1c Add TGC disc image compatibility 2016-12-18 18:57:36 +01:00
Sean Maas 8647639746 Android: Fix Wii bindings resetting everything 2016-11-29 22:27:40 -05:00
Sean Maas a90731e2ae Android: Add input binding menus 2016-11-26 18:29:33 -05:00
Sean Maas d10b336b0a Android: Add InputBindingSetting class
Also update MotionAlertDialog to work with the new setting, and remove the
old InputBindingPreference.
2016-11-26 18:29:25 -05:00
Sean Maas 128c1f04ad Android: Specify ini file for every setting
Load all the inis at once, choose which one to write to, and save them all
at the same time. This allows us to modify settings from different files
on the same settings page.
2016-11-14 18:34:06 -05:00
Sean Maas beff65854a Android: Fix inverted EFB settings 2016-11-06 12:50:56 -05:00
Pringo 93bdab64fa Change "Wiimote" to "Wii Remote" in Logs 2016-11-03 17:58:28 -07:00
Markus Wick 1c9ed79c6a Merge pull request #4409 from sigmabeta/android-tv-screenshot-errors
[Android TV] Fix a screenshot glitch on game selector
2016-10-31 23:34:41 +01:00
Markus Wick 4f5d0cd450 Merge pull request #4391 from Pringo/wii-remote
Change "Wiimote" to "Wii Remote" in Interface
2016-10-31 12:49:16 +01:00
sigmabeta 64cf56dda3 Clear screenshot in game grid before attempting to render on Android TV devices 2016-10-30 18:53:57 -04:00
Markus Wick 838b234317 Merge pull request #4389 from SeannyM/android-dir-restrict
Android: Allow accessing all folders
2016-10-26 08:49:27 +02:00
Pringo 4bd5674b85 Change "Wiimote" to "Wii Remote" in Interface
The usage of "Wii Remote" and "Wiimote" in the interface is inconsistent. "Wiimote" is also not a real word nor is it an official product name. Therefore I have changed instances of "Wiimote" in the UI to instead say "Wii Remote". I also made a couple of minor grammatical changes as well.

This is mostly a resubmission of #4338 but there are some minor other changes as well.
2016-10-25 19:49:41 -07:00
Sean Maas f257c3385b Android: Fix screenshots on game list 2016-10-25 22:25:34 -04:00
Sean Maas 351825aa10 Android: Allow accessing all folders 2016-10-25 21:55:31 -04:00
Sean Maas 9eb0ab936f Android: Remove Japanese strings
These were very outdated and unmaintained.
2016-10-25 14:20:19 -04:00
Sean Maas 68affd37a1 Android: Remove unused stuff 2016-10-25 14:20:15 -04:00
Sean Maas 3b28fe11d6 Android: Cleanup formatting 2016-10-25 14:18:06 -04:00
Sean Maas 12db4e4882 Android: Fix "up one level" button 2016-10-24 23:16:51 -04:00
shuffle2 720cb34573 Merge pull request #4347 from SeannyM/android-wii-control
Android: On-screen classic controller + Wii controller select
2016-10-15 22:51:27 -07:00
Sean Maas 662cedfb78 Android: Fix some settings 2016-10-15 23:14:48 -04:00
Sean Maas f981098438 Android: On-screen classic controller + Wii controller select
It's now possible to switch between a horizontal or vertical Wiimote
with no extension, a Wiimote with a Nunchuk, a Classic Controller,
or a GameCube Controller when running a Wii game.
2016-10-13 21:31:36 -04:00
Sean Maas 126117cdf7 Android: Use the light theme for emulation 2016-10-12 22:45:03 -04:00
Sean Maas 05f78a7707 Android: Add custom control scaling
Also put all touch control settings under a "Configure Controls" submenu
so the in-game menu isn't so cluttered.
2016-10-09 19:00:32 -04:00