mitaclaw
f79520a906
Cached Interpreter 2.0
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It now supports variable-sized data payloads and memory range freeing. It's a little faster, too.
2024-07-23 14:06:21 -07:00
Admiral H. Curtiss
e282649b57
Merge pull request #12798 from mitaclaw/branch-watch-tool-fixes-2
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Branch Watch Tool: Optimizations
2024-06-15 16:57:05 +02:00
mitaclaw
8050760fe9
BranchWatchTableModel: Assume Unreachable Code Truly Is
2024-06-05 19:59:39 -07:00
iwubcode
e92f59e2d4
Common: add JsonUtil cpp which was missed initially
2024-05-31 23:08:39 -05:00
JosJuice
3cfa233b63
VideoCommon: Use GetSpanForAddress safely in texture decoding
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Now only VertexLoader remains... But that one might be tricky.
2024-04-20 18:31:08 +02:00
mitaclaw
30c63fa4a6
Common: Remove Unused PerformanceCounter Code
2024-04-09 13:43:32 -07:00
mitaclaw
ee8bcf2ccc
JitCache: Software Profiling Restoration
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Rekindle software JIT profiling with a std::chrono conversion and a config connection.
2024-04-09 13:43:31 -07:00
Martin Michelsen
9cf8131b23
respond to review feedback on tapserver implementation
2024-03-17 18:37:55 -07:00
Martin Michelsen
dcb7a72c14
add modem files to windows build
2024-03-17 18:37:55 -07:00
Martin Michelsen
a36600ae50
add TAPServer.cpp to Windows build
2024-03-17 18:37:55 -07:00
Admiral H. Curtiss
617fcc3cf8
WiimoteEmu: Add user-accessible controls that report the desired state of the IR camera objects.
2024-03-11 22:49:19 +01:00
mitaclaw
67f60bec7e
PowerPC: Implement BranchWatch
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This new component can track code paths by watching branch hits.
2024-02-26 19:38:27 -08:00
Admiral H. Curtiss
52410813f2
Common: Add utility function that wraps localtime_s() or localtime_t().
2024-02-18 04:40:25 +01:00
iwubcode
60772ed9d2
VideoCommon: add functionality to prepare for a mesh asset that is loaded from a GLTF file
2024-02-11 13:28:00 -06:00
iwubcode
3e3967ff94
VideoCommon: refactor the custom pipeline logic in the graphics mod action into a separate class, so it is reusable
2024-01-27 00:12:49 -06:00
iwubcode
b5a6225e1a
VideoCommon: add function to serialize ShaderAsset to json
2024-01-23 11:58:32 -06:00
Tilka
773ffd04b8
Merge pull request #11497 from vyuuui/debugger_assembler_ui
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Built-in assembler for debugger interface
2023-12-16 21:15:31 +00:00
vyuuui
feb831a781
Added assembler files to windows build
2023-12-13 05:33:04 -08:00
Sketch
b46fcf9032
IOS/KD: Implement Send Mail
2023-12-01 19:55:32 +01:00
Tilka
b8a897fda7
Merge pull request #12328 from iwubcode/xf_state_manager
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VideoCommon: move xf state management to its own class
2023-11-28 02:04:26 +00:00
iwubcode
fb86c6342e
VideoCommon: move texture dump function out of texture cache to its own free function so it can be used elsewhere. Doing this change may also slightly improve performance of this operation
2023-11-26 16:35:03 -06:00
iwubcode
849a0c13b5
VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager
2023-11-26 16:27:26 -06:00
Admiral H. Curtiss
ec69ed2173
Merge pull request #12133 from mandar1jn/skylanders-improved-generation
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Skylanders: Improve figure data view and generation
2023-11-05 18:29:19 +01:00
Mandar1jn
afdf6de041
Skylanders: Improve figure data view and generation
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Co-authored-by: deReeperJosh <joshua@dereeper.co.nz>
2023-11-05 18:06:10 +01:00
DacoTaco
2241aaf168
IOS: implement /dev/aes
2023-11-01 22:08:39 +01:00
DacoTaco
d4c18f3f31
IOS: implement /dev/sha
2023-11-01 22:08:39 +01:00
Admiral H. Curtiss
143a13622f
Merge pull request #12108 from noahpistilli/kd-check-mail
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IOS/KD: Implement NWC24_CHECK_MAIL_NOW
2023-09-03 19:52:26 +02:00
Sketch
2154941c2c
IOS/KD: Implement NWC24_CHECK_MAIL_NOW
2023-09-03 13:05:58 -04:00
Admiral H. Curtiss
2502e412b3
Merge pull request #12117 from JosJuice/config-callback-cpu
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Don't call RunAsCPUThread in config callbacks
2023-08-26 16:34:46 +02:00
Admiral H. Curtiss
5c4671f573
Merge pull request #12126 from JosJuice/small-vector
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Move SmallVector to Common
2023-08-26 14:15:18 +02:00
JosJuice
6e88c44d5d
Move SmallVector to Common
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We had one implementation of this type of data structure in Arm64Emitter
and one in VideoCommon. This moves the Arm64Emitter implementation to
its own file and adds begin and end functions to it, so that VideoCommon
can use it.
You may notice that the license header for the new file is CC0. I wrote
the Arm64Emitter implementation of SmallVector, so this should be no
problem.
2023-08-22 13:19:49 +02:00
iwubcode
5506121685
VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions
2023-08-20 18:53:27 -05:00
iwubcode
c7191382be
VideoCommon: add custom pipeline action
2023-08-20 18:53:27 -05:00
iwubcode
bedbf2b8c6
VideoCommon: add custom shader cache
2023-08-20 18:53:27 -05:00
JosJuice
71ce8bb6f0
Don't call RunAsCPUThread in config callbacks
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In theory, our config system supports calling Set from any thread. But
because we have config callbacks that call RunAsCPUThread, it's a lot
more restricted in practice. Calling Set from any thread other than the
host thread or the CPU thread is formally thread unsafe, and calling Set
on the host thread while the CPU thread is showing a panic alert causes
a deadlock. This is especially a problem because 04072f0
made the
"Ignore for this session" button in panic alerts call Set.
Because so many of our config callbacks want their code to run on the
CPU thread, I thought it would make sense to have a centralized way to
move execution to the CPU thread for config callbacks. To solve the
deadlock problem, this new way is non-blocking. This means that threads
other than the CPU thread might continue executing before the CPU thread
is informed of the new config, but I don't think there's any problem
with that.
Intends to fix https://bugs.dolphin-emu.org/issues/13108 .
2023-08-17 19:19:25 +02:00
iwubcode
77511e8e7c
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
2023-07-09 12:21:34 -05:00
iwubcode
6ea49c6746
VideoCommon: add a pixel shader asset
2023-06-30 01:32:53 -05:00
Admiral H. Curtiss
3a8e7de214
Merge pull request #11903 from noahpistilli/wiilink
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IOS/KD: Add WiiLink as WC24 service provider by default
2023-06-26 02:27:47 +02:00
Sketch
f9f8e94e30
Add default support for WiiLink + configuration
2023-06-25 14:57:15 -04:00
get
07ad75f34f
EnumUtils: Add Common::ToUnderlying
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Mirrors the C++23 <utility> function, std::to_underlying
2023-06-17 07:15:33 -05:00
Lioncash
41df38cb7c
Common: Move DebugInterface.h into Core
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The base DebugInterface now depends on the Core's CPUThreadGuard, and
utilities in Common shouldn't be depending on Core facilities. So, we
can move this into the core library instead.
2023-06-12 10:35:31 -04:00
Pokechu22
ac48b2eea4
EnhancementsWidget: Handle gaps in AA mode list
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Mesa (llvmpipe) only reports 4x MSAA, and doesn't report 2x (or 1x, but we implicitly add that). The old logic did not handle this correctly, causing selecting 4x to fail and fall back to None.
This also removes VideoUtils::GetAvailableAntialiasingModes, and thus VideoUtils entirely, as its only other function was removed in 1f74653501
.
2023-06-08 22:07:41 -07:00
iwubcode
c93940c6ee
VideoCommon: add multithreaded asset loader and define a texture asset
2023-06-02 17:31:31 -05:00
iwubcode
07307edd49
VideoCommon: add an asset library that loads directly from the filesystem
2023-06-02 14:49:22 -05:00
iwubcode
e028d2ead0
VideoCommon: move custom texture data to assets
2023-06-02 14:07:42 -05:00
iwubcode
b2c5a5485a
VideoCommon: add custom asset implementation and asset library that can load an asset
2023-06-01 19:57:57 -05:00
Joshua de Reeper
f632f94645
Feature: Emulate Disney Infinity Base
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Create, Load and Clear Infinity figures on an emulated base in the UI
2023-04-28 12:29:34 +12:00
Lioncash
d991cbaf3c
Common: Move CodeTrace.cpp/.h into Core
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This interface relies on Core details and shouldn't be in Common to
begin with, since it's not a general utility.
2023-04-24 09:10:43 -04:00
Lioncash
5e0c20f8a5
Common/MathUtil: Remove MathFloatVectorSum()
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This isn't used anywhere and not really a generic utility, so we can get
rid of it.
This also lets us remove MathUtil.cpp, since this was the only thing
within that file.
2023-04-15 03:25:38 -04:00
Lioncash
09e11b8067
Common: Rename ENetUtil.cpp/.h to ENet.cpp/.h
2023-04-11 11:48:46 -04:00