omegadox
00f2a30b71
Some AR Fixes, and speedup Patch Event so AR can apply Code increments faster than the game execution, this helps fixes Jump code in some games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4551 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 01:26:26 +00:00
Shawn Hoffman
f38aaca614
apply deathknight13579's other changes from issue 1630
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4550 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 01:19:43 +00:00
John Peterson
0837e38c39
Gamepad (minor) > Fix to last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4549 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:39:43 +00:00
John Peterson
7c1d118913
Build (minor) > Forgot a message box
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4548 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:24:07 +00:00
John Peterson
2d064262ce
Gamepads (minor change) > Fix to last commit, LiveUpdate related
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4547 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:22:51 +00:00
John Peterson
d47e4827f7
Build (minor) > Fix to last commit, missing an ending " in some instances
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4546 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:10:36 +00:00
John Peterson
2de805da0a
Build (minor) > Fixed target paths, had accidentally broken one of the configurations
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4545 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 22:51:28 +00:00
John Peterson
926ff36489
Build (minor) > Fixed linux compilation errors
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4544 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 21:20:16 +00:00
John Peterson
18450737be
Gamepads (minor change) > Fixed it so it doesn't always check for new pads on startup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4543 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 21:14:41 +00:00
John Peterson
7a6eb0f350
GUI > Fixed the restart to debugging/non-debugging option, GetModuleFileName use the full path now, should not fail
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4541 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:50:45 +00:00
John Peterson
013a27b13b
Externals > Fixed SDL include
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4538 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:26:25 +00:00
John Peterson
71506bc0f7
Wiimote and nJoy > Gamepad changes
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1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 18:57:35 +00:00
Marko Pusljar
b858befba2
DSPLLE small mul fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4533 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 16:17:22 +00:00
luisr142004
1ba75a05d0
Fix some plugin communication with the video plugins (fixes Esc button) and apply an opengl equivalent of my first commit :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4532 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 07:18:31 +00:00
donkopunchstania
dee90fa7aa
The WGP does not loop if the write pointer is set beyond the end of the fifo. Updated the video plugins this time.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4531 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 01:51:40 +00:00
Sonicadvance1
ebc696c58e
Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4530 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 11:07:04 +00:00
Shawn Hoffman
e4ec0ba33b
add deathknight13579's actionreplay fixes from issue 1630
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4529 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 06:18:37 +00:00
donkopunchstania
8d6aa79389
Revert WGP change. The previous change was correct, but the video plugins need to be updated.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4528 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 04:32:57 +00:00
donkopunchstania
52da977c73
Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4527 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 03:14:38 +00:00
Rodolfo Osvaldo Bogado
c2a4e33313
Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
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corrected a little depth textures still broken but now at least i discover the reason, the ultra bad news for d3d lover is, the only correct way to implement depth textures will be do a firs depth only pass disabling blending.
This is because blending is affecting the values stored in the depth texture, so to store the true values, blending mus be deactivated.
this will degrade performance but is the only "Correct" way in d3d 9. the other possibility is dx10 but that's a complete different story ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4526 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-10 12:45:03 +00:00
Shawn Hoffman
0b30b23719
give wiimote + extensions more sane (to me...) default keys. make order of all directions be left, right, up, down, instead of having different orderings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4525 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-09 07:46:43 +00:00
LPFaint99
c8d46de541
fix for issue 1585
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4524 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-09 05:32:33 +00:00
Sonicadvance1
3c537ec137
Fix Compiling in OSX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4523 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 23:36:14 +00:00
sl1nk3.s
07408d7625
Fix issue 1523, disable x64 path on Jit64::lXz causing issue 615, and revert the FPU change from r4441, as it's causing weird issues in SSBM
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4522 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 23:12:35 +00:00
nakeee
1c95100eb1
DSPLLE: moved breakpoint to debug to gain some speed
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clrl fix from lordmark
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4521 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 21:37:38 +00:00
Rodolfo Osvaldo Bogado
0ac07e8aa8
Big Commit this will break a lot, fix a lot, but i thing is a good step:
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Implemented all the correct format conversions in efb to texture copy.
replaced all the stretcrect calls with quad draws this must improve speed a bit.
A BIGGGGGGGGGG cleanup in the code and reorganization.
reimplemented zpeek using a secondary render target ( this still is buggy so many issues left)
please a lot off feedback.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4520 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 20:35:11 +00:00
Sonicadvance1
84c6135bfd
Oops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4519 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 10:37:53 +00:00
Sonicadvance1
3fa2c9fbac
Fix Linux compiling entirely
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4518 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 10:37:04 +00:00
luisr142004
6c88f9e652
disable the full screen button while no game has been loaded and move a change from rev 4492
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 09:13:42 +00:00
Sonicadvance1
3cf6a9e014
Some more fixes, not quite sure where const_iterator is defined at
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4516 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 09:07:24 +00:00
nakeee
60f142ce96
Begining of porting the luainteface to linux + some other small fixes.
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(could use some help with lua macros)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4515 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 08:54:09 +00:00
Shawn Hoffman
1b7303ea0a
apply warning fixes from r1447
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4514 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 02:28:06 +00:00
XTra.KrazzY
dcb9967e75
Lua is officially supported on Dolphin. (thanks for the linkage fix shuffle2!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4512 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 00:15:58 +00:00
XTra.KrazzY
b9794a9533
Continuing godisgovernment's fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4511 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 23:56:41 +00:00
XTra.KrazzY
db372f0e32
Lua now has GUI and is fully functional! But it doesn't link if I don't ignore libcmt.lib so commented all the LuaInterface calls until someone fixes it...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4510 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 23:54:10 +00:00
Shawn Hoffman
a4ea3a3452
fix crash caused by adding DSP_ClearAudioBuffer()
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4509 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 23:51:12 +00:00
nakeee
2bff17d9f5
missing include
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4508 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 22:27:58 +00:00
XTra.KrazzY
a0129e51a3
LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 20:01:39 +00:00
hrydgard
ebaad032eb
forgot something
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4506 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 18:54:37 +00:00
hrydgard
2d0f714546
Rewrite memory management, _hopefully_ banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4505 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 18:53:10 +00:00
Shawn Hoffman
42cd2838a3
jit bcctrx and misc code cleanup. NES games launched from animal crossing work, but have major video problems...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4504 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 17:56:01 +00:00
XTra.KrazzY
5579a9169d
LUA: Huge warning cleanup (no more warnings)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4503 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 22:15:06 +00:00
XTra.KrazzY
9f97b26332
LUA code is now portable. Now all that's left is the 20 more TODOs in there...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4502 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 21:52:36 +00:00
Marko Pusljar
10d7e1bf3e
DSPLLE dissasm fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4501 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 13:28:03 +00:00
Shawn Hoffman
281636b79b
Some cleanup of BBA code. No behavioral changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4500 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 06:43:01 +00:00
nakeee
7a0055e113
DSPLLE: made not into notc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4499 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-05 09:06:21 +00:00
Shawn Hoffman
8ad15321f2
Make the HLE'd OSPanic print out the associated message.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4498 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-05 07:05:33 +00:00
Marko Pusljar
0d7d699710
DSPLLE - small fix for previous commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4497 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-04 14:10:56 +00:00
Marko Pusljar
10fb287311
DSPLLE stuff - no real progress, mostly useful as a reference for HLE improvement, Pikmin 1 has sound in intro though (can't be sure if its ok, because its too slow)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4496 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-04 12:49:26 +00:00
nakeee
099b89d9e9
DSPLLE: some bad code clean up pointed out by lordmark
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4495 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-04 10:06:47 +00:00