Ryan Houdek
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06d721984d
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[Android] Make the navigation drawer not so blindingly dark.
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2013-06-26 04:58:34 -05:00 |
Ryan Houdek
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fc0f347cea
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[Android] Open the navigation drawer by clicking on the button. Woops, didn't realize that gmail did this as well.
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2013-06-25 14:36:52 -05:00 |
Ryan Houdek
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143d2eccb4
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[Android] Open drawer if there isn't anything in the game list, instead of on first run.
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2013-06-24 12:17:31 -05:00 |
Ryan Houdek
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5f91998302
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[Android] Add default Android config file
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2013-06-24 01:42:35 -05:00 |
Ryan Houdek
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852698ceef
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[Android] On first run, open up the navigation drawer so people realize that there is a drawer.
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2013-06-24 01:42:35 -05:00 |
Ryan Houdek
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ae395639b0
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[Android] Fix drawing on screen control setting being derpy at times.
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2013-06-24 01:42:34 -05:00 |
Ryan Houdek
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06b98225e7
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[Android] 0.6 Release
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2013-06-24 01:42:34 -05:00 |
Ryan Houdek
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6bb7cc5fea
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[Android] Add an about screen that shows build revision.
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2013-06-22 22:54:36 -05:00 |
Ryan Houdek
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d86185ca54
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[Android] Fix ant build?
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2013-06-22 08:06:39 -05:00 |
Ryan Houdek
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2b9f79dff3
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[Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
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2013-06-22 07:45:05 -05:00 |
Ryan Houdek
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02cbcc8ec4
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[Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /anything/ on screen.
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2013-06-18 12:44:06 -05:00 |
Ryan Houdek
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7223778520
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[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
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2013-06-18 07:09:38 -05:00 |
Ryan Houdek
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3ddd24872b
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Merge branch 'GLES3'
Conflicts:
Source/Android/.idea/workspace.xml
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2013-06-12 03:29:18 -05:00 |
Ryan Houdek
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e4a3919a2b
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[Android] 0.5 Release.
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2013-06-12 03:11:59 -05:00 |
Ryan Houdek
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baf16a72b6
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[Android] Back to enforcing ICS or above limitation. Tired of this nonsense.
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2013-06-11 08:45:31 -05:00 |
Ryan Houdek
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703a51e4c0
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[Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still.
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2013-06-11 08:33:56 -05:00 |
Ryan Houdek
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1bea76a6e0
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[Android] Remove artificial limitation to not leave the sdcard directory in the folder browser as well.
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2013-06-11 08:25:15 -05:00 |
Ryan Houdek
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fcf86f112a
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[Android] Remove artificial limitation to not leave the sdcard directory. Keep screen on while running.
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2013-06-11 08:24:23 -05:00 |
Ryan Houdek
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f06fc78814
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[Android] Properly open the navigation drawer when pressing menu or back in the game list.
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2013-05-26 22:29:40 -05:00 |
Ryan Houdek
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0bd8aaf9d4
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[Android] 0.3 Release
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2013-05-25 23:16:47 -05:00 |
Ryan Houdek
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4a3bbf6165
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[Android] Drop minimum Android version support to 2.3 since there is a /bunch/ of people asking for it.
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2013-05-25 23:00:30 -05:00 |
Ryan Houdek
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92bea77e56
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[Android] Disable OpenGL in the settings menu since it doesn't work yet. Change some theme settings so the back button shows up on screen where needed.
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2013-05-25 22:20:34 -05:00 |
Ryan Houdek
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2effab9a9f
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[Android] Make it less stupid to add a folder to the search list. Now just hit the menu button and select 'Add current folder'
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2013-05-22 05:29:47 -05:00 |
Ryan Houdek
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f8a5d05c07
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[Android] Redo the Settings menu, Can now change the CPU Core, dual core setting, and video backend in the settings"
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2013-05-20 02:59:12 -05:00 |
Ryan Houdek
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252edb942d
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[Android] Beginning of setting menu, doesn't do anything yet.
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2013-05-19 05:25:02 -05:00 |
Ryan Houdek
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10018cfe9a
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[Android] Add in the Android Studio project files so one can use Android Studio instead of ADT.
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2013-05-18 04:04:07 -05:00 |
Ryan Houdek
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c30d00e904
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[Android] Support DFF files in the interface.
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2013-05-17 21:13:02 -05:00 |
Ryan Houdek
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b2d3dc8a68
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[Android] Allow the user to select multiple browse paths.
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2013-05-05 23:37:01 -05:00 |
Ryan Houdek
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87331fcef5
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Change Android project name to dolphin emulator
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2013-04-24 09:00:14 -05:00 |
Lioncash
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9ee3a30878
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Remove something that slipped through the last commit.
Don't even know why that was there.
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2013-04-24 09:55:12 -04:00 |
Lioncash
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bd284f1468
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[Android] WINDOW_SERVICE should be accessed statically.
(it's a static final variable in the Context class, so... yeah).
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2013-04-24 09:48:11 -04:00 |
Ryan Houdek
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1b76655312
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Missed a few asset copies
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2013-04-23 14:27:50 -05:00 |
Ryan Houdek
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bd72e13dd4
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Generally make the Android UI better.
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2013-04-23 14:27:49 -05:00 |
Ryan Houdek
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0973d503ef
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Fix making the config directory so copying over assets won't fail.
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2013-04-20 12:11:58 -05:00 |
Ryan Houdek
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b47915d1e4
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Enforce landscape view since rotations cause huge issues atm.
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2013-04-19 09:44:38 -05:00 |
Ryan Houdek
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bf5a046b82
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Update the ant files to build the APK from terminal
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2013-04-18 23:26:00 -05:00 |
Ryan Houdek
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b429cb86aa
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Update AndroidManifest to v0.2
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2013-04-18 22:53:13 -05:00 |
Lioncash
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a44fb7bdd0
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Android Related - A tiny simplification/readability change for NativeListView.
In this case, contains functions pretty much the same way, just more readable.
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2013-04-15 00:52:43 -04:00 |
Ryan Houdek
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44bbb54a62
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Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works.
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2013-04-14 23:02:53 -05:00 |
Ryan Houdek
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bde7ea00ef
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Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp
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2013-04-14 20:39:56 -05:00 |
Ryan Houdek
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24347e5176
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Get latest android cmake to support NDK 8e
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2013-04-13 15:09:05 -05:00 |
Ryan Houdek
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7034c79ab9
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Big commit. Fix running the APK, I had missed a view in the manifest. Clean up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still.
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2013-03-24 21:06:34 -05:00 |
Ryan Houdek
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d11679a06e
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Android mega commit of trash.
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2013-03-19 21:53:09 -05:00 |