Addition of Alone in the dark, Cursed mountain, Metal gear glitch in the system.
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# GM5E7D - Metal Arms: Glitch in the System
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 512
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[Video_Enhancements]
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PostProcessingShader =
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[Core]
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CPUThread = 0
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 3
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EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
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[OnFrame]
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[ActionReplay]
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[Gecko]
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# GM5F7D - Metal Arms: Glitch in the System
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 512
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[Video_Enhancements]
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PostProcessingShader =
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[Core]
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CPUThread = 0
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 3
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EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
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[OnFrame]
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[ActionReplay]
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[Gecko]
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# GM5P7D - Metal Arms: Glitch in the System
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 512
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[Video_Enhancements]
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PostProcessingShader =
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[Core]
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CPUThread = 0
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 3
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EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
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[OnFrame]
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[ActionReplay]
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[Gecko]
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# RQ6EJJ - Cursed Mountain
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[Video_Enhancements]
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PostProcessingShader =
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MaxAnisotropy = 0
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[Video_Hacks]
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 128
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[Core]
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MMU = 1
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BlockMerging = 1
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
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[OnFrame]
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[ActionReplay]
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[Gecko]
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# RQ6PKM - Cursed Mountain
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[Video_Enhancements]
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PostProcessingShader =
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MaxAnisotropy = 0
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[Video_Hacks]
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 128
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[Core]
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MMU = 1
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BlockMerging = 1
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
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[OnFrame]
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[ActionReplay]
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[Gecko]
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# RQ6XKM - Cursed Mountain
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[Video_Enhancements]
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PostProcessingShader =
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MaxAnisotropy = 0
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[Video_Hacks]
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 128
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[Core]
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MMU = 1
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BlockMerging = 1
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
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[OnFrame]
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[ActionReplay]
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[Gecko]
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# RRKE70 - Alone In The Dark
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 512
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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@ -0,0 +1,21 @@
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# RRKP70 - Alone In The Dark
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 512
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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