Addition of Alone in the dark, Cursed mountain, Metal gear glitch in the system.

This commit is contained in:
kostamarino@hotmail.com 2011-04-06 17:55:10 +00:00
parent 4f889ca1a3
commit faf9989660
8 changed files with 178 additions and 0 deletions

21
GM5E7D.ini Normal file
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# GM5E7D - Metal Arms: Glitch in the System
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
PostProcessingShader =
[Core]
CPUThread = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 3
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
[OnFrame]
[ActionReplay]
[Gecko]

21
GM5F7D.ini Normal file
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# GM5F7D - Metal Arms: Glitch in the System
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
PostProcessingShader =
[Core]
CPUThread = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 3
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
[OnFrame]
[ActionReplay]
[Gecko]

22
GM5P7D.ini Normal file
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# GM5P7D - Metal Arms: Glitch in the System
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
PostProcessingShader =
[Core]
CPUThread = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 3
EmulationIssues = Needs single core or LLE audio to prevent random crashes(r7436).
[OnFrame]
[ActionReplay]
[Gecko]

24
RQ6EJJ.ini Normal file
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# RQ6EJJ - Cursed Mountain
[Video_Enhancements]
PostProcessingShader =
MaxAnisotropy = 0
[Video_Hacks]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
[Core]
MMU = 1
BlockMerging = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
[OnFrame]
[ActionReplay]
[Gecko]

24
RQ6PKM.ini Normal file
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# RQ6PKM - Cursed Mountain
[Video_Enhancements]
PostProcessingShader =
MaxAnisotropy = 0
[Video_Hacks]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
[Core]
MMU = 1
BlockMerging = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
[OnFrame]
[ActionReplay]
[Gecko]

24
RQ6XKM.ini Normal file
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# RQ6XKM - Cursed Mountain
[Video_Enhancements]
PostProcessingShader =
MaxAnisotropy = 0
[Video_Hacks]
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
[Core]
MMU = 1
BlockMerging = 1
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues = Use direct 3d 11 for less glitches. Slow, it needs mmu to not crash ingame(r7436).
[OnFrame]
[ActionReplay]
[Gecko]

21
RRKE70.ini Normal file
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# RRKE70 - Alone In The Dark
[Video_Enhancements]
PostProcessingShader =
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True

21
RRKP70.ini Normal file
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# RRKP70 - Alone In The Dark
[Video_Enhancements]
PostProcessingShader =
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
[Video_Hacks]
EFBEmulateFormatChanges = True