eol style native for all files.

This commit is contained in:
kostamarino@hotmail.com 2011-04-04 01:56:01 +00:00
parent 2323eacb39
commit 4f889ca1a3
10 changed files with 191 additions and 191 deletions

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@ -1,18 +1,18 @@
# RONEG9 - Onechanbara: Bikini Zombie Slayers
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
# RONEG9 - Onechanbara: Bikini Zombie Slayers
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]

View File

@ -1,18 +1,18 @@
# RONJG9 - Onechanbara Revolution
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
# RONJG9 - Onechanbara Revolution
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]

View File

@ -1,18 +1,18 @@
# RONPG9 - Onechanbara: Bikini Zombie Slayers
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
# RONPG9 - Onechanbara: Bikini Zombie Slayers
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]

View File

@ -1,16 +1,16 @@
# RTNE41 - Tenchu
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
# RTNE41 - Tenchu
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,16 +1,16 @@
# RTNJCQ - Tenchu 4
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
# RTNJCQ - Tenchu 4
[Core] Values set here will override the main dolphin settings.
TLBHack = 1
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues =
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]

View File

@ -1,21 +1,21 @@
# S3BEWR - Batman: The Brave and the Bold
[Video_Enhancements]
PostProcessingShader =
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
[Video_Hacks]
DlistCachingEnable = False
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
# S3BEWR - Batman: The Brave and the Bold
[Video_Enhancements]
PostProcessingShader =
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
[Video_Hacks]
DlistCachingEnable = False
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]

View File

@ -1,21 +1,21 @@
# S3BPWR - Batman: The Brave and the Bold
[Video_Enhancements]
PostProcessingShader =
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
[Video_Hacks]
DlistCachingEnable = False
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
# S3BPWR - Batman: The Brave and the Bold
[Video_Enhancements]
PostProcessingShader =
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 0
[Video_Hacks]
DlistCachingEnable = False
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]

View File

@ -1,21 +1,21 @@
# SCAE18 - CALLING
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
# SCAE18 - CALLING
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]

View File

@ -1,21 +1,21 @@
# SCAJ18 - CALLING Kuroki Chakushin
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
# SCAJ18 - CALLING Kuroki Chakushin
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]

View File

@ -1,21 +1,21 @@
# SCAP18 - CALLING
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]
# SCAP18 - CALLING
[Video_Enhancements]
PostProcessingShader =
[Video_Hacks]
EFBEmulateFormatChanges = True
[Video_Settings]
SafeTextureCache = True
SafeTextureCacheColorSamples = 512
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 4
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]