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2323eacb39
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36
RONEG9.ini
36
RONEG9.ini
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@ -1,18 +1,18 @@
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# RONEG9 - Onechanbara: Bikini Zombie Slayers
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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# RONEG9 - Onechanbara: Bikini Zombie Slayers
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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36
RONJG9.ini
36
RONJG9.ini
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@ -1,18 +1,18 @@
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# RONJG9 - Onechanbara Revolution
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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# RONJG9 - Onechanbara Revolution
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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36
RONPG9.ini
36
RONPG9.ini
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@ -1,18 +1,18 @@
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# RONPG9 - Onechanbara: Bikini Zombie Slayers
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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# RONPG9 - Onechanbara: Bikini Zombie Slayers
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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32
RTNE41.ini
32
RTNE41.ini
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@ -1,16 +1,16 @@
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# RTNE41 - Tenchu
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[Core] Values set here will override the main dolphin settings.
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[Gecko]
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# RTNE41 - Tenchu
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[Core] Values set here will override the main dolphin settings.
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[Gecko]
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32
RTNJCQ.ini
32
RTNJCQ.ini
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@ -1,16 +1,16 @@
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# RTNJCQ - Tenchu 4
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[Core] Values set here will override the main dolphin settings.
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[Gecko]
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# RTNJCQ - Tenchu 4
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[Core] Values set here will override the main dolphin settings.
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[Gecko]
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42
S3BEWR.ini
42
S3BEWR.ini
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# S3BEWR - Batman: The Brave and the Bold
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 0
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[Video_Hacks]
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DlistCachingEnable = False
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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# S3BEWR - Batman: The Brave and the Bold
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 0
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[Video_Hacks]
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DlistCachingEnable = False
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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42
S3BPWR.ini
42
S3BPWR.ini
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# S3BPWR - Batman: The Brave and the Bold
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 0
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[Video_Hacks]
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DlistCachingEnable = False
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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# S3BPWR - Batman: The Brave and the Bold
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 0
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[Video_Hacks]
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DlistCachingEnable = False
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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42
SCAE18.ini
42
SCAE18.ini
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@ -1,21 +1,21 @@
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# SCAE18 - CALLING
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 512
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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# SCAE18 - CALLING
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 512
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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42
SCAJ18.ini
42
SCAJ18.ini
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@ -1,21 +1,21 @@
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# SCAJ18 - CALLING Kuroki Chakushin
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 512
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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# SCAJ18 - CALLING Kuroki Chakushin
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 512
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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42
SCAP18.ini
42
SCAP18.ini
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@ -1,21 +1,21 @@
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# SCAP18 - CALLING
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 512
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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# SCAP18 - CALLING
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[Video_Enhancements]
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PostProcessingShader =
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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[Video_Settings]
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SafeTextureCache = True
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SafeTextureCacheColorSamples = 512
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[Video]
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar =
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[EmuState]
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EmulationStateId = 4
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EmulationIssues =
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[OnFrame]
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[ActionReplay]
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[Gecko]
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