Merge pull request #1738 from degasus/master
OGL: Fix OGL3 with stereo enabled
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commit
f8bf938f37
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@ -556,9 +556,6 @@ Renderer::Renderer()
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bSuccess = false;
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}
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if (g_Config.iStereoMode > 0 && !g_Config.backend_info.bSupportsGeometryShaders)
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OSD::AddMessage("Stereoscopic 3D isn't supported by your GPU, support for OpenGL 3.2 is required.", 10000);
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if (!bSuccess)
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{
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// Not all needed extensions are supported, so we have to stop here.
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@ -154,6 +154,7 @@ static void InitBackendInfo()
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void VideoBackend::ShowConfig(void *_hParent)
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{
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if (!s_BackendInitialized)
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InitBackendInfo();
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Host_ShowVideoConfig(_hParent, GetDisplayName(), "gfx_opengl");
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}
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@ -118,6 +118,8 @@ void VideoConfig::Load(const std::string& ini_file)
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// triplicated for each video backend.
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if (bEnableShaderDebugging)
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OSD::AddMessage("Warning: Shader Debugging is enabled, performance will suffer heavily", 15000);
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VerifyValidity();
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}
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void VideoConfig::GameIniLoad()
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@ -214,7 +216,12 @@ void VideoConfig::VerifyValidity()
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// TODO: Check iMaxAnisotropy value
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if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
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if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
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if (!backend_info.bSupportsGeometryShaders) iStereoMode = 0;
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if (iStereoMode > 0 && !backend_info.bSupportsGeometryShaders)
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{
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OSD::AddMessage("Stereoscopic 3D isn't supported by your GPU, support for OpenGL 3.2 is required.", 10000);
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iStereoMode = 0;
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}
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}
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void VideoConfig::Save(const std::string& ini_file)
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