Merge pull request #1738 from degasus/master
OGL: Fix OGL3 with stereo enabled
This commit is contained in:
commit
f8bf938f37
|
@ -556,9 +556,6 @@ Renderer::Renderer()
|
||||||
bSuccess = false;
|
bSuccess = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g_Config.iStereoMode > 0 && !g_Config.backend_info.bSupportsGeometryShaders)
|
|
||||||
OSD::AddMessage("Stereoscopic 3D isn't supported by your GPU, support for OpenGL 3.2 is required.", 10000);
|
|
||||||
|
|
||||||
if (!bSuccess)
|
if (!bSuccess)
|
||||||
{
|
{
|
||||||
// Not all needed extensions are supported, so we have to stop here.
|
// Not all needed extensions are supported, so we have to stop here.
|
||||||
|
|
|
@ -154,6 +154,7 @@ static void InitBackendInfo()
|
||||||
|
|
||||||
void VideoBackend::ShowConfig(void *_hParent)
|
void VideoBackend::ShowConfig(void *_hParent)
|
||||||
{
|
{
|
||||||
|
if (!s_BackendInitialized)
|
||||||
InitBackendInfo();
|
InitBackendInfo();
|
||||||
Host_ShowVideoConfig(_hParent, GetDisplayName(), "gfx_opengl");
|
Host_ShowVideoConfig(_hParent, GetDisplayName(), "gfx_opengl");
|
||||||
}
|
}
|
||||||
|
|
|
@ -118,6 +118,8 @@ void VideoConfig::Load(const std::string& ini_file)
|
||||||
// triplicated for each video backend.
|
// triplicated for each video backend.
|
||||||
if (bEnableShaderDebugging)
|
if (bEnableShaderDebugging)
|
||||||
OSD::AddMessage("Warning: Shader Debugging is enabled, performance will suffer heavily", 15000);
|
OSD::AddMessage("Warning: Shader Debugging is enabled, performance will suffer heavily", 15000);
|
||||||
|
|
||||||
|
VerifyValidity();
|
||||||
}
|
}
|
||||||
|
|
||||||
void VideoConfig::GameIniLoad()
|
void VideoConfig::GameIniLoad()
|
||||||
|
@ -214,7 +216,12 @@ void VideoConfig::VerifyValidity()
|
||||||
// TODO: Check iMaxAnisotropy value
|
// TODO: Check iMaxAnisotropy value
|
||||||
if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
|
if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
|
||||||
if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
|
if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
|
||||||
if (!backend_info.bSupportsGeometryShaders) iStereoMode = 0;
|
|
||||||
|
if (iStereoMode > 0 && !backend_info.bSupportsGeometryShaders)
|
||||||
|
{
|
||||||
|
OSD::AddMessage("Stereoscopic 3D isn't supported by your GPU, support for OpenGL 3.2 is required.", 10000);
|
||||||
|
iStereoMode = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void VideoConfig::Save(const std::string& ini_file)
|
void VideoConfig::Save(const std::string& ini_file)
|
||||||
|
|
Loading…
Reference in New Issue