Refactored welcome message to render after game start

Split the "welcome" messages letting players know achievements are active into a separate method that gets called (currently) after a number of frames to ensure that the emulator has started properly and has somewhere to display the messages.
This commit is contained in:
LillyJadeKatrin 2023-10-07 00:09:47 -04:00 committed by Admiral H. Curtiss
parent a3d561fdff
commit db78437498
No known key found for this signature in database
GPG Key ID: F051B4C4044F33FB
2 changed files with 39 additions and 22 deletions

View File

@ -195,32 +195,11 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
{
std::lock_guard lg{m_lock};
m_is_game_loaded = true;
m_framecount = 0;
LoadUnlockData([](ResponseType r_type) {});
ActivateDeactivateAchievements();
ActivateDeactivateLeaderboards();
ActivateDeactivateRichPresence();
PointSpread spread = TallyScore();
if (hardcore_mode_enabled)
{
OSD::AddMessage(
fmt::format("You have {}/{} achievements worth {}/{} points", spread.hard_unlocks,
spread.total_count, spread.hard_points, spread.total_points),
OSD::Duration::VERY_LONG, OSD::Color::YELLOW,
(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
nullptr);
OSD::AddMessage("Hardcore mode is ON", OSD::Duration::VERY_LONG, OSD::Color::YELLOW);
}
else
{
OSD::AddMessage(fmt::format("You have {}/{} achievements worth {}/{} points",
spread.hard_unlocks + spread.soft_unlocks, spread.total_count,
spread.hard_points + spread.soft_points, spread.total_points),
OSD::Duration::VERY_LONG, OSD::Color::CYAN,
(Config::Get(Config::RA_BADGES_ENABLED)) ?
DecodeBadgeToOSDIcon(m_game_badge.badge) :
nullptr);
OSD::AddMessage("Hardcore mode is OFF", OSD::Duration::VERY_LONG, OSD::Color::CYAN);
}
}
FetchBadges();
// Reset this to zero so that RP immediately triggers on the first frame
@ -562,6 +541,14 @@ void AchievementManager::DoFrame()
{
if (!m_is_game_loaded)
return;
if (m_framecount == 0x200)
{
DisplayWelcomeMessage();
}
if (m_framecount <= 0x200)
{
m_framecount++;
}
Core::RunAsCPUThread([&] {
rc_runtime_do_frame(
&m_runtime,
@ -1194,6 +1181,33 @@ AchievementManager::PingRichPresence(const RichPresence& rich_presence)
return r_type;
}
void AchievementManager::DisplayWelcomeMessage()
{
std::lock_guard lg{m_lock};
PointSpread spread = TallyScore();
if (hardcore_mode_enabled)
{
OSD::AddMessage(
fmt::format("You have {}/{} achievements worth {}/{} points", spread.hard_unlocks,
spread.total_count, spread.hard_points, spread.total_points),
OSD::Duration::VERY_LONG, OSD::Color::YELLOW,
(Config::Get(Config::RA_BADGES_ENABLED)) ? DecodeBadgeToOSDIcon(m_game_badge.badge) :
nullptr);
OSD::AddMessage("Hardcore mode is ON", OSD::Duration::VERY_LONG, OSD::Color::YELLOW);
}
else
{
OSD::AddMessage(fmt::format("You have {}/{} achievements worth {}/{} points",
spread.hard_unlocks + spread.soft_unlocks, spread.total_count,
spread.hard_points + spread.soft_points, spread.total_points),
OSD::Duration::VERY_LONG, OSD::Color::CYAN,
(Config::Get(Config::RA_BADGES_ENABLED)) ?
DecodeBadgeToOSDIcon(m_game_badge.badge) :
nullptr);
OSD::AddMessage("Hardcore mode is OFF", OSD::Duration::VERY_LONG, OSD::Color::CYAN);
}
}
void AchievementManager::HandleAchievementTriggeredEvent(const rc_runtime_event_t* runtime_event)
{
const auto event_id = runtime_event->id;

View File

@ -155,6 +155,8 @@ private:
ResponseType SubmitLeaderboard(AchievementId leaderboard_id, int value);
ResponseType PingRichPresence(const RichPresence& rich_presence);
void DisplayWelcomeMessage();
void HandleAchievementTriggeredEvent(const rc_runtime_event_t* runtime_event);
void HandleAchievementProgressUpdatedEvent(const rc_runtime_event_t* runtime_event);
void HandleLeaderboardStartedEvent(const rc_runtime_event_t* runtime_event);
@ -178,6 +180,7 @@ private:
u32 m_game_id = 0;
rc_api_fetch_game_data_response_t m_game_data{};
bool m_is_game_loaded = false;
u32 m_framecount = 0;
BadgeStatus m_game_badge;
RichPresence m_rich_presence;
time_t m_last_ping_time = 0;